Build Fix
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703a51e4c0
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@ -323,7 +323,7 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType)
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WRITE(p, "int posmtx = int(fposmtx);\n");
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}
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if (DriverDetails::HasBug(BUG_NODYNUBOACCESS))
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if (DriverDetails::HasBug(DriverDetails::BUG_NODYNUBOACCESS))
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{
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// This'll cause issues, but it can't be helped
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WRITE(p, "float4 pos = float4(dot(" I_TRANSFORMMATRICES"[0], rawpos), dot(" I_TRANSFORMMATRICES"[1], rawpos), dot(" I_TRANSFORMMATRICES"[2], rawpos), 1);\n");
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@ -540,8 +540,8 @@ void ProgramShaderCache::CreateHeader ( void )
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, g_ActiveConfig.backend_info.bSupportsGLSLUBO && v<GLSL_140 ? "#extension GL_ARB_uniform_buffer_object : enable" : ""
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, v==GLSL_120 ? "attribute" : "in"
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, v==GLSL_120 ? "attribute" : "out"
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, DriverDetails::HasBug(BUG_BROKENCENTROID) ? "in" : v==GLSL_120 ? "varying" : "centroid in"
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, DriverDetails::HasBug(BUG_BROKENCENTROID) ? "out" : v==GLSL_120 ? "varying" : "centroid out"
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, DriverDetails::HasBug(DriverDetails::BUG_BROKENCENTROID) ? "in" : v==GLSL_120 ? "varying" : "centroid in"
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, DriverDetails::HasBug(DriverDetails::BUG_BROKENCENTROID) ? "out" : v==GLSL_120 ? "varying" : "centroid out"
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, v==GLSL_120 ? "#define texture texture2D" : ""
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, v==GLSL_120 ? "#define round(x) floor((x)+0.5f)" : ""
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, v==GLSL_120 ? "#define out " : ""
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