merge common parts of encoding shaders

This commit is contained in:
degasus 2014-02-16 19:13:48 +01:00
parent 7f539b6033
commit f99c8a0b70
1 changed files with 1 additions and 4 deletions

View File

@ -105,6 +105,7 @@ void WriteSwizzler(char*& p, u32 format, API_TYPE ApiType)
WRITE(p, " sampleUv.x = xib + halfxb * %d;\n", blkW);
WRITE(p, " sampleUv.y = yb + xoff;\n");
WRITE(p, " bool first = xb == (halfxb * 2);\n");
}
void WriteSampleColor(char*& p, const char* colorComp, const char* dest, int xoffset, API_TYPE ApiType)
@ -373,8 +374,6 @@ void WriteRGBA8Encoder(char* p,API_TYPE ApiType)
{
WriteSwizzler(p, GX_TF_RGBA8, ApiType);
WRITE(p, " bool first = xb == (halfxb * 2);\n");
WRITE(p, " float4 texSample;\n");
WRITE(p, " float4 color0;\n");
WRITE(p, " float4 color1;\n");
@ -563,8 +562,6 @@ void WriteZ24Encoder(char* p, API_TYPE ApiType)
{
WriteSwizzler(p, GX_TF_Z24X8, ApiType);
WRITE(p, " bool first = xb == (halfxb * 2);\n");
WRITE(p, " float depth0;\n");
WRITE(p, " float depth1;\n");
WRITE(p, " float3 expanded0;\n");