DSPHLE: Rename files to remove redundant 'UCode' prefix.

This commit is contained in:
Pierre Bourdon 2014-03-29 23:50:58 +01:00
parent 646a97ce86
commit 6bc845a804
24 changed files with 76 additions and 76 deletions

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@ -67,17 +67,17 @@ set(SRCS ActionReplay.cpp
HW/AudioInterface.cpp
HW/CPU.cpp
HW/DSP.cpp
HW/DSPHLE/UCodes/UCode_AX.cpp
HW/DSPHLE/UCodes/UCode_AXWii.cpp
HW/DSPHLE/UCodes/UCode_CARD.cpp
HW/DSPHLE/UCodes/UCode_InitAudioSystem.cpp
HW/DSPHLE/UCodes/UCode_ROM.cpp
HW/DSPHLE/UCodes/AX.cpp
HW/DSPHLE/UCodes/AXWii.cpp
HW/DSPHLE/UCodes/CARD.cpp
HW/DSPHLE/UCodes/GBA.cpp
HW/DSPHLE/UCodes/INIT.cpp
HW/DSPHLE/UCodes/ROM.cpp
HW/DSPHLE/UCodes/UCodes.cpp
HW/DSPHLE/UCodes/UCode_GBA.cpp
HW/DSPHLE/UCodes/UCode_Zelda.cpp
HW/DSPHLE/UCodes/UCode_Zelda_ADPCM.cpp
HW/DSPHLE/UCodes/UCode_Zelda_Voice.cpp
HW/DSPHLE/UCodes/UCode_Zelda_Synth.cpp
HW/DSPHLE/UCodes/Zelda.cpp
HW/DSPHLE/UCodes/ZeldaADPCM.cpp
HW/DSPHLE/UCodes/ZeldaSynth.cpp
HW/DSPHLE/UCodes/ZeldaVoice.cpp
HW/DSPHLE/MailHandler.cpp
HW/DSPHLE/DSPHLE.cpp
HW/DSPLLE/DSPDebugInterface.cpp

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@ -108,16 +108,16 @@
<ClCompile Include="HW\DSPHLE\DSPHLE.cpp" />
<ClCompile Include="HW\DSPHLE\MailHandler.cpp" />
<ClCompile Include="HW\DSPHLE\UCodes\UCodes.cpp" />
<ClCompile Include="HW\DSPHLE\UCodes\UCode_AX.cpp" />
<ClCompile Include="HW\DSPHLE\UCodes\UCode_AXWii.cpp" />
<ClCompile Include="HW\DSPHLE\UCodes\UCode_CARD.cpp" />
<ClCompile Include="HW\DSPHLE\UCodes\UCode_GBA.cpp" />
<ClCompile Include="HW\DSPHLE\UCodes\UCode_InitAudioSystem.cpp" />
<ClCompile Include="HW\DSPHLE\UCodes\UCode_ROM.cpp" />
<ClCompile Include="HW\DSPHLE\UCodes\UCode_Zelda.cpp" />
<ClCompile Include="HW\DSPHLE\UCodes\UCode_Zelda_ADPCM.cpp" />
<ClCompile Include="HW\DSPHLE\UCodes\UCode_Zelda_Synth.cpp" />
<ClCompile Include="HW\DSPHLE\UCodes\UCode_Zelda_Voice.cpp" />
<ClCompile Include="HW\DSPHLE\UCodes\AX.cpp" />
<ClCompile Include="HW\DSPHLE\UCodes\AXWii.cpp" />
<ClCompile Include="HW\DSPHLE\UCodes\CARD.cpp" />
<ClCompile Include="HW\DSPHLE\UCodes\GBA.cpp" />
<ClCompile Include="HW\DSPHLE\UCodes\INIT.cpp" />
<ClCompile Include="HW\DSPHLE\UCodes\ROM.cpp" />
<ClCompile Include="HW\DSPHLE\UCodes\Zelda.cpp" />
<ClCompile Include="HW\DSPHLE\UCodes\ZeldaADPCM.cpp" />
<ClCompile Include="HW\DSPHLE\UCodes\ZeldaSynth.cpp" />
<ClCompile Include="HW\DSPHLE\UCodes\ZeldaVoice.cpp" />
<ClCompile Include="HW\DSPLLE\DSPDebugInterface.cpp" />
<ClCompile Include="HW\DSPLLE\DSPHost.cpp" />
<ClCompile Include="HW\DSPLLE\DSPLLE.cpp" />
@ -306,15 +306,15 @@
<ClInclude Include="HW\DSPHLE\DSPHLE.h" />
<ClInclude Include="HW\DSPHLE\MailHandler.h" />
<ClInclude Include="HW\DSPHLE\UCodes\UCodes.h" />
<ClInclude Include="HW\DSPHLE\UCodes\UCode_AX.h" />
<ClInclude Include="HW\DSPHLE\UCodes\UCode_AXStructs.h" />
<ClInclude Include="HW\DSPHLE\UCodes\UCode_AXWii.h" />
<ClInclude Include="HW\DSPHLE\UCodes\UCode_AX_Voice.h" />
<ClInclude Include="HW\DSPHLE\UCodes\UCode_CARD.h" />
<ClInclude Include="HW\DSPHLE\UCodes\UCode_GBA.h" />
<ClInclude Include="HW\DSPHLE\UCodes\UCode_InitAudioSystem.h" />
<ClInclude Include="HW\DSPHLE\UCodes\UCode_ROM.h" />
<ClInclude Include="HW\DSPHLE\UCodes\UCode_Zelda.h" />
<ClInclude Include="HW\DSPHLE\UCodes\AX.h" />
<ClInclude Include="HW\DSPHLE\UCodes\AXStructs.h" />
<ClInclude Include="HW\DSPHLE\UCodes\AXWii.h" />
<ClInclude Include="HW\DSPHLE\UCodes\AXVoice.h" />
<ClInclude Include="HW\DSPHLE\UCodes\CARD.h" />
<ClInclude Include="HW\DSPHLE\UCodes\GBA.h" />
<ClInclude Include="HW\DSPHLE\UCodes\INIT.h" />
<ClInclude Include="HW\DSPHLE\UCodes\ROM.h" />
<ClInclude Include="HW\DSPHLE\UCodes\Zelda.h" />
<ClInclude Include="HW\DSPLLE\DSPDebugInterface.h" />
<ClInclude Include="HW\DSPLLE\DSPLLE.h" />
<ClInclude Include="HW\DSPLLE\DSPLLEGlobals.h" />
@ -470,4 +470,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

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@ -311,34 +311,34 @@
<ClCompile Include="HW\DVDInterface.cpp">
<Filter>HW %28Flipper/Hollywood%29\DI - Drive Interface</Filter>
</ClCompile>
<ClCompile Include="HW\DSPHLE\UCodes\UCode_AX.cpp">
<ClCompile Include="HW\DSPHLE\UCodes\AX.cpp">
<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
</ClCompile>
<ClCompile Include="HW\DSPHLE\UCodes\UCode_AXWii.cpp">
<ClCompile Include="HW\DSPHLE\UCodes\AXWii.cpp">
<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
</ClCompile>
<ClCompile Include="HW\DSPHLE\UCodes\UCode_CARD.cpp">
<ClCompile Include="HW\DSPHLE\UCodes\CARD.cpp">
<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
</ClCompile>
<ClCompile Include="HW\DSPHLE\UCodes\UCode_GBA.cpp">
<ClCompile Include="HW\DSPHLE\UCodes\GBA.cpp">
<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
</ClCompile>
<ClCompile Include="HW\DSPHLE\UCodes\UCode_InitAudioSystem.cpp">
<ClCompile Include="HW\DSPHLE\UCodes\INIT.cpp">
<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
</ClCompile>
<ClCompile Include="HW\DSPHLE\UCodes\UCode_ROM.cpp">
<ClCompile Include="HW\DSPHLE\UCodes\ROM.cpp">
<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
</ClCompile>
<ClCompile Include="HW\DSPHLE\UCodes\UCode_Zelda.cpp">
<ClCompile Include="HW\DSPHLE\UCodes\Zelda.cpp">
<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
</ClCompile>
<ClCompile Include="HW\DSPHLE\UCodes\UCode_Zelda_ADPCM.cpp">
<ClCompile Include="HW\DSPHLE\UCodes\ZeldaADPCM.cpp">
<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
</ClCompile>
<ClCompile Include="HW\DSPHLE\UCodes\UCode_Zelda_Synth.cpp">
<ClCompile Include="HW\DSPHLE\UCodes\ZeldaSynth.cpp">
<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
</ClCompile>
<ClCompile Include="HW\DSPHLE\UCodes\UCode_Zelda_Voice.cpp">
<ClCompile Include="HW\DSPHLE\UCodes\ZeldaVoice.cpp">
<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
</ClCompile>
<ClCompile Include="HW\DSPHLE\UCodes\UCodes.cpp">
@ -837,31 +837,31 @@
<ClInclude Include="HW\DVDInterface.h">
<Filter>HW %28Flipper/Hollywood%29\DI - Drive Interface</Filter>
</ClInclude>
<ClInclude Include="HW\DSPHLE\UCodes\UCode_AX.h">
<ClInclude Include="HW\DSPHLE\UCodes\AX.h">
<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
</ClInclude>
<ClInclude Include="HW\DSPHLE\UCodes\UCode_AX_Voice.h">
<ClInclude Include="HW\DSPHLE\UCodes\AXVoice.h">
<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
</ClInclude>
<ClInclude Include="HW\DSPHLE\UCodes\UCode_AXStructs.h">
<ClInclude Include="HW\DSPHLE\UCodes\AXStructs.h">
<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
</ClInclude>
<ClInclude Include="HW\DSPHLE\UCodes\UCode_AXWii.h">
<ClInclude Include="HW\DSPHLE\UCodes\AXWii.h">
<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
</ClInclude>
<ClInclude Include="HW\DSPHLE\UCodes\UCode_CARD.h">
<ClInclude Include="HW\DSPHLE\UCodes\CARD.h">
<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
</ClInclude>
<ClInclude Include="HW\DSPHLE\UCodes\UCode_GBA.h">
<ClInclude Include="HW\DSPHLE\UCodes\GBA.h">
<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
</ClInclude>
<ClInclude Include="HW\DSPHLE\UCodes\UCode_InitAudioSystem.h">
<ClInclude Include="HW\DSPHLE\UCodes\INIT.h">
<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
</ClInclude>
<ClInclude Include="HW\DSPHLE\UCodes\UCode_ROM.h">
<ClInclude Include="HW\DSPHLE\UCodes\ROM.h">
<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
</ClInclude>
<ClInclude Include="HW\DSPHLE\UCodes\UCode_Zelda.h">
<ClInclude Include="HW\DSPHLE\UCodes\Zelda.h">
<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
</ClInclude>
<ClInclude Include="HW\DSPHLE\UCodes\UCodes.h">
@ -1211,4 +1211,4 @@
<ItemGroup>
<Text Include="CMakeLists.txt" />
</ItemGroup>
</Project>
</Project>

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@ -7,10 +7,10 @@
#include "Core/ConfigManager.h"
#include "Core/HW/DSP.h"
#include "Core/HW/DSPHLE/UCodes/UCode_AX.h"
#include "Core/HW/DSPHLE/UCodes/AX.h"
#define AX_GC
#include "Core/HW/DSPHLE/UCodes/UCode_AX_Voice.h"
#include "Core/HW/DSPHLE/UCodes/AXVoice.h"
CUCode_AX::CUCode_AX(DSPHLE* dsp_hle, u32 crc)
: IUCode(dsp_hle, crc)

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@ -12,7 +12,7 @@
#pragma once
#include "Core/HW/DSPHLE/UCodes/UCode_AXStructs.h"
#include "Core/HW/DSPHLE/UCodes/AXStructs.h"
#include "Core/HW/DSPHLE/UCodes/UCodes.h"
// We can't directly use the mixer_control field from the PB because it does

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@ -9,7 +9,7 @@
#pragma once
#if !defined(AX_GC) && !defined(AX_WII)
#error UCode_AX_Voice.h included without specifying version
#error AXVoice.h included without specifying version
#endif
#include <functional>
@ -18,8 +18,8 @@
#include "Common/MathUtil.h"
#include "Core/HW/DSP.h"
#include "Core/HW/Memmap.h"
#include "Core/HW/DSPHLE/UCodes/UCode_AX.h"
#include "Core/HW/DSPHLE/UCodes/UCode_AXStructs.h"
#include "Core/HW/DSPHLE/UCodes/AX.h"
#include "Core/HW/DSPHLE/UCodes/AXStructs.h"
#ifdef AX_GC
# define PB_TYPE AXPB

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@ -2,16 +2,16 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
//
#define AX_WII // Used in UCode_AX_Voice.
#define AX_WII // Used in AXVoice.
#include "Common/MathUtil.h"
#include "Common/StringUtil.h"
#include "Core/HW/DSPHLE/MailHandler.h"
#include "Core/HW/DSPHLE/UCodes/UCode_AX_Voice.h"
#include "Core/HW/DSPHLE/UCodes/UCode_AXStructs.h"
#include "Core/HW/DSPHLE/UCodes/UCode_AXWii.h"
#include "Core/HW/DSPHLE/UCodes/AXStructs.h"
#include "Core/HW/DSPHLE/UCodes/AXVoice.h"
#include "Core/HW/DSPHLE/UCodes/AXWii.h"
#include "Core/HW/DSPHLE/UCodes/UCodes.h"

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@ -4,7 +4,7 @@
#pragma once
#include "Core/HW/DSPHLE/UCodes/UCode_AX.h"
#include "Core/HW/DSPHLE/UCodes/AX.h"
class CUCode_AXWii : public CUCode_AX
{

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@ -5,7 +5,7 @@
#include "Core/ConfigManager.h"
#include "Core/HW/DSP.h"
#include "Core/HW/DSPHLE/DSPHLE.h"
#include "Core/HW/DSPHLE/UCodes/UCode_CARD.h"
#include "Core/HW/DSPHLE/UCodes/CARD.h"
#include "Core/HW/DSPHLE/UCodes/UCodes.h"

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@ -4,7 +4,7 @@
#include "Core/ConfigManager.h"
#include "Core/HW/DSP.h"
#include "Core/HW/DSPHLE/UCodes/UCode_GBA.h"
#include "Core/HW/DSPHLE/UCodes/GBA.h"
#include "Core/HW/DSPHLE/UCodes/UCodes.h"
CUCode_GBA::CUCode_GBA(DSPHLE *dsp_hle, u32 crc)

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@ -3,7 +3,7 @@
// Refer to the license.txt file included.
#include "Core/ConfigManager.h"
#include "Core/HW/DSPHLE/UCodes/UCode_InitAudioSystem.h"
#include "Core/HW/DSPHLE/UCodes/INIT.h"
#include "Core/HW/DSPHLE/UCodes/UCodes.h"
CUCode_InitAudioSystem::CUCode_InitAudioSystem(DSPHLE *dsp_hle, u32 crc)

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@ -10,7 +10,7 @@
#include "Core/ConfigManager.h"
#include "Core/HW/Memmap.h"
#include "Core/HW/DSPHLE/UCodes/UCode_ROM.h"
#include "Core/HW/DSPHLE/UCodes/ROM.h"
#include "Core/HW/DSPHLE/UCodes/UCodes.h"
CUCode_Rom::CUCode_Rom(DSPHLE *dsp_hle, u32 crc)

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@ -8,14 +8,14 @@
#include "Common/Hash.h"
#include "Core/HW/DSPHLE/UCodes/UCode_AX.h"
#include "Core/HW/DSPHLE/UCodes/UCode_AXWii.h"
#include "Core/HW/DSPHLE/UCodes/UCode_CARD.h"
#include "Core/HW/DSPHLE/UCodes/UCode_GBA.h"
#include "Core/HW/DSPHLE/UCodes/UCode_InitAudioSystem.h"
#include "Core/HW/DSPHLE/UCodes/UCode_ROM.h"
#include "Core/HW/DSPHLE/UCodes/UCode_Zelda.h"
#include "Core/HW/DSPHLE/UCodes/AX.h"
#include "Core/HW/DSPHLE/UCodes/AXWii.h"
#include "Core/HW/DSPHLE/UCodes/CARD.h"
#include "Core/HW/DSPHLE/UCodes/GBA.h"
#include "Core/HW/DSPHLE/UCodes/INIT.h"
#include "Core/HW/DSPHLE/UCodes/ROM.h"
#include "Core/HW/DSPHLE/UCodes/UCodes.h"
#include "Core/HW/DSPHLE/UCodes/Zelda.h"
IUCode* UCodeFactory(u32 _CRC, DSPHLE *dsp_hle, bool bWii)
{

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@ -9,8 +9,8 @@
#include "Core/ConfigManager.h"
#include "Core/HW/DSP.h"
#include "Core/HW/DSPHLE/MailHandler.h"
#include "Core/HW/DSPHLE/UCodes/UCode_Zelda.h"
#include "Core/HW/DSPHLE/UCodes/UCodes.h"
#include "Core/HW/DSPHLE/UCodes/Zelda.h"
CUCode_Zelda::CUCode_Zelda(DSPHLE *dsp_hle, u32 _CRC)

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@ -4,7 +4,7 @@
#include "Common/Common.h"
#include "Common/MathUtil.h"
#include "Core/HW/DSPHLE/UCodes/UCode_Zelda.h"
#include "Core/HW/DSPHLE/UCodes/Zelda.h"
void CUCode_Zelda::AFCdecodebuffer(const s16 *coef, const char *src, signed short *out, short *histp, short *hist2p, int type)
{

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@ -4,8 +4,8 @@
#include <cmath>
#include "Core/HW/DSPHLE/UCodes/UCode_Zelda.h"
#include "Core/HW/DSPHLE/UCodes/UCodes.h"
#include "Core/HW/DSPHLE/UCodes/Zelda.h"
void CUCode_Zelda::RenderSynth_RectWave(ZeldaVoicePB &PB, s32* _Buffer, int _Size)
{

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@ -8,8 +8,8 @@
#include "Core/HW/DSP.h"
#include "Core/HW/Memmap.h"
#include "Core/HW/DSPHLE/UCodes/UCode_Zelda.h"
#include "Core/HW/DSPHLE/UCodes/UCodes.h"
#include "Core/HW/DSPHLE/UCodes/Zelda.h"
void CUCode_Zelda::ReadVoicePB(u32 _Addr, ZeldaVoicePB& PB)
{