Removing wait for real Wiimote connection
when * opening the Wiimote configuration dialog * booting from the emulated program entry point rather than a state because * it doesn't have meaning in these scenarios * it has meaning when booting from a state
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@ -391,7 +391,7 @@ void EmuThread()
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// Load and Init Wiimotes - only if we are booting in wii mode
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if (g_CoreStartupParameter.bWii)
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{
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Wiimote::Initialize(g_pWindowHandle);
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Wiimote::Initialize(g_pWindowHandle, !g_stateFileName.empty());
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// Activate wiimotes which don't have source set to "None"
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for (unsigned int i = 0; i != MAX_BBMOTES; ++i)
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@ -38,7 +38,7 @@ void Shutdown()
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}
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// if plugin isn't initialized, init and load config
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void Initialize(void* const hwnd)
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void Initialize(void* const hwnd, bool wait)
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{
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// add 4 wiimotes
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for (unsigned int i = WIIMOTE_CHAN_0; i<MAX_BBMOTES; ++i)
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@ -50,7 +50,7 @@ void Initialize(void* const hwnd)
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g_plugin.LoadConfig(false);
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WiimoteReal::Initialize();
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WiimoteReal::Initialize(wait);
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// reload Wiimotes with our settings
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if (Movie::IsPlayingInput() || Movie::IsRecordingInput())
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@ -35,7 +35,7 @@ namespace Wiimote
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{
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void Shutdown();
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void Initialize(void* const hwnd);
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void Initialize(void* const hwnd, bool wait = false);
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void Resume();
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void Pause();
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@ -53,7 +53,7 @@ void Update(int _number);
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namespace WiimoteReal
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{
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void Initialize();
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void Initialize(bool wait = false);
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void Shutdown();
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void Resume();
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void Pause();
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@ -538,7 +538,7 @@ void LoadSettings()
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}
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// config dialog calls this when some settings change
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void Initialize()
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void Initialize(bool wait)
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{
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if (SConfig::GetInstance().m_WiimoteContinuousScanning)
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g_wiimote_scanner.StartScanning();
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@ -551,16 +551,19 @@ void Initialize()
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g_wiimote_scanner.WantBB(0 != CalculateWantedBB());
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// wait for connection because it should exist before state load
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int timeout = 100;
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std::vector<Wiimote*> found_wiimotes;
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Wiimote* found_board = NULL;
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g_wiimote_scanner.FindWiimotes(found_wiimotes, found_board);
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if (SConfig::GetInstance().m_WiimoteContinuousScanning)
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if (wait)
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{
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while(CalculateWantedWiimotes() && CalculateConnectedWiimotes() < found_wiimotes.size() && timeout)
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int timeout = 100;
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std::vector<Wiimote*> found_wiimotes;
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Wiimote* found_board = NULL;
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g_wiimote_scanner.FindWiimotes(found_wiimotes, found_board);
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if (SConfig::GetInstance().m_WiimoteContinuousScanning)
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{
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Common::SleepCurrentThread(100);
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timeout--;
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while(CalculateWantedWiimotes() && CalculateConnectedWiimotes() < found_wiimotes.size() && timeout)
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{
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Common::SleepCurrentThread(100);
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timeout--;
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}
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}
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}
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