clear cg from project files
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parent
ae481068cd
commit
1b8d044543
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@ -155,14 +155,6 @@ if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist.in
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)
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# Install Cg framework into application bundle.
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copy_resolved_framework_into_bundle(
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# Our framework in "Externals" does not have "Versions/Current/" in
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# its path; work around the missing directory levels using "././".
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"${CMAKE_SOURCE_DIR}/Externals/Cg/Cg.framework/././Cg"
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"${BUNDLE_PATH}/Contents/Frameworks/Cg.framework/././Cg"
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)
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# Fix up the bundle after it is finished.
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# There does not seem to be an easy way to run CMake commands post-build,
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# so we invoke CMake again on a generated script.
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@ -136,7 +136,6 @@
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<PostBuildEvent>
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<Command>xcopy "$(SolutionDir)..\Data" "$(TargetDir)" /e /s /y /d
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echo Copying External .dlls
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xcopy "$(SolutionDir)..\Externals\Cg\*.dll" "$(TargetDir)" /e /s /y /q /d
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xcopy "$(SolutionDir)..\Externals\OpenAL\Win32\*.dll" "$(TargetDir)" /e /s /y /q /d
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xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /s /y /q /d
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</Command>
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@ -167,7 +166,6 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
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<PostBuildEvent>
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<Command>xcopy "$(SolutionDir)..\Data" "$(TargetDir)" /e /s /y /d
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echo Copying External .dlls
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xcopy "$(SolutionDir)..\Externals\Cg\*.dll" "$(TargetDir)" /e /s /y /q /d
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xcopy "$(SolutionDir)..\Externals\OpenAL\Win32\*.dll" "$(TargetDir)" /e /s /y /q /d
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xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /s /y /q /d
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</Command>
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@ -182,7 +180,6 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
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<PostBuildEvent>
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<Command>xcopy "$(SolutionDir)..\Data" "$(TargetDir)" /e /s /y /d
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echo Copying External .dlls
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xcopy "$(SolutionDir)..\Externals\Cg\*.dll" "$(TargetDir)" /e /s /y /q /d
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xcopy "$(SolutionDir)..\Externals\OpenAL\Win32\*.dll" "$(TargetDir)" /e /s /y /q /d
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xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /s /y /q /d
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</Command>
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@ -122,7 +122,7 @@
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>opengl32.lib;glu32.lib;glew32s.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>..\..\..\Externals\GLew;..\..\..\Externals\Cg;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>..\..\..\Externals\GLew;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<OutputFile>..\..\..\Binary\$(PlatformName)\Plugins\$(TargetName)$(TargetExt)</OutputFile>
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</Link>
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<Lib />
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@ -148,7 +148,7 @@
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalDependencies>opengl32.lib;glu32.lib;glew32s.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>..\..\..\Externals\GLew;..\..\..\Externals\Cg;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>..\..\..\Externals\GLew;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<OutputFile>..\..\..\Binary\$(PlatformName)\Plugins\$(TargetName)$(TargetExt)</OutputFile>
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</Link>
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<Lib />
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@ -162,7 +162,7 @@
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalDependencies>opengl32.lib;glu32.lib;glew32s.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>..\..\..\Externals\GLew;..\..\..\Externals\Cg;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>..\..\..\Externals\GLew;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<OutputFile>..\..\..\Binary\$(PlatformName)\Plugins\$(TargetName)$(TargetExt)</OutputFile>
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</Link>
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<Lib />
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@ -102,22 +102,6 @@
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obj:/usr/lib/libasound.so.2.0.0
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fun:snd_pcm_open_named_slave
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}
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{
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<insert a suppression name here>
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Memcheck:Cond
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obj:/usr/lib/libCg.so
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obj:/usr/lib/libCg.so
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obj:/usr/lib/libCg.so
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obj:/usr/lib/libCg.so
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obj:/usr/lib/libCg.so
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obj:/usr/lib/libCg.so
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obj:/usr/lib/libCg.so
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obj:/usr/lib/libCg.so
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obj:/usr/lib/libCg.so
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obj:/usr/lib/libCg.so
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obj:/usr/lib/libCg.so
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fun:cgCreateProgram
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}
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{
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<insert a suppression name here>
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Memcheck:Cond
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@ -149,27 +133,4 @@
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obj:/usr/lib/libasound.so.2.0.0
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obj:*
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}
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{
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<insert a suppression name here>
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Memcheck:Cond
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obj:/usr/lib/libCg.so
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obj:/usr/lib/libCg.so
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obj:/usr/lib/libCg.so
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obj:/usr/lib/libCg.so
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obj:/usr/lib/libCg.so
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obj:/usr/lib/libCg.so
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obj:/usr/lib/libCg.so
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obj:/usr/lib/libCg.so
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obj:/usr/lib/libCg.so
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obj:/usr/lib/libCg.so
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fun:cgCreateProgram
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fun:_ZN15PixelShaderMngr18CompilePixelShaderER14FRAGMENTSHADERPKc
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}
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{
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<insert a suppression name here>
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Memcheck:Cond
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obj:/usr/lib/libCg.so
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obj:/usr/lib/libCg.so
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obj:*
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}
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@ -7,7 +7,7 @@
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</PropertyGroup>
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<ItemDefinitionGroup>
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<Link>
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<AdditionalLibraryDirectories>..\..\..\Externals\SDL\$(PlatformName);..\..\..\Externals\GLew;..\..\..\Externals\Cg;..\..\..\Externals\portaudio\$(PlatformName)\$(ConfigurationName)</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>..\..\..\Externals\SDL\$(PlatformName);..\..\..\Externals\GLew;..\..\..\Externals\portaudio\$(PlatformName)\$(ConfigurationName)</AdditionalLibraryDirectories>
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<AdditionalDependencies>portaudio.lib;dsound.lib;dxerr.lib;iphlpapi.lib;winmm.lib;setupapi.lib;xinput.lib;vfw32.lib;opengl32.lib;glew32s.lib;glu32.lib;rpcrt4.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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