Fix an idiotic race condition when starting games in multiple Dolphin instances at the same time on Unix.
MemArena mmaps the emulated memory from a file in order to get the same mapping at multiple addresses. A file which, formerly, was located at a static filename: it was unlinked after creation, but the open did not use O_EXCL, so if two instances started up on the same system at just the right time, they would get the same memory. Naturally, this caused extremely mysterious crashes, but only in Netplay, where the game is automatically started when the client receives a broadcast from the server, so races are actually quite likely. And switch to shm_open, because it fits the bill better and avoids any issues with using /tmp.
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@ -21,11 +21,6 @@
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#endif
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#endif
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#if defined(__APPLE__)
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static const char* ram_temp_file = "/tmp/gc_mem.tmp";
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#elif !defined(_WIN32) // non OSX unixes
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static const char* ram_temp_file = "/dev/shm/gc_mem.tmp";
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#endif
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#ifdef ANDROID
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#define ASHMEM_DEVICE "/dev/ashmem"
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@ -62,12 +57,22 @@ void MemArena::GrabLowMemSpace(size_t size)
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return;
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}
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#else
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mode_t mode = S_IRUSR | S_IWUSR | S_IRGRP | S_IROTH;
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fd = open(ram_temp_file, O_RDWR | O_CREAT, mode);
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unlink(ram_temp_file);
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char fn[64];
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for (int i = 0; i < 10000; i++)
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{
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sprintf(fn, "dolphinmem.%d", i);
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fd = shm_open(fn, O_RDWR | O_CREAT | O_EXCL, 0600);
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if (fd != -1)
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break;
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if (errno != EEXIST)
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{
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ERROR_LOG(MEMMAP, "shm_open failed: %s", strerror(errno));
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return;
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}
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}
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shm_unlink(fn);
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if (ftruncate(fd, size) < 0)
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ERROR_LOG(MEMMAP, "Failed to allocate low memory space");
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return;
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#endif
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}
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@ -96,7 +101,7 @@ void *MemArena::CreateView(s64 offset, size_t size, void *base)
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if (retval == MAP_FAILED)
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{
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NOTICE_LOG(MEMMAP, "mmap on %s failed", ram_temp_file);
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NOTICE_LOG(MEMMAP, "mmap failed");
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return nullptr;
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}
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else
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@ -13,6 +13,10 @@ set(LIBS core
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sfml-network
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${GTK2_LIBRARIES})
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if((NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin"))
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set(LIBS ${LIBS} rt)
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endif()
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if(NOT ANDROID)
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if(USE_X11)
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set(LIBS ${LIBS} ${X11_LIBRARIES}
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