PixelShaderGen: Make SampleTexture static inline.

This commit is contained in:
Tony Wasserka 2013-08-14 13:21:43 +02:00
parent 2af50f04c2
commit bed442198f
1 changed files with 1 additions and 1 deletions

View File

@ -1040,7 +1040,7 @@ static inline void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, AP
}
template<class T>
void SampleTexture(T& out, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType)
static inline void SampleTexture(T& out, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType)
{
out.SetConstantsUsed(C_TEXDIMS+texmap,C_TEXDIMS+texmap);