Fix crash when a player leaves in NetPlay.

The player ID was being written as int and read as PlayerId (u8).
This commit is contained in:
comex 2013-09-18 23:21:30 -04:00
parent 229b35bb6d
commit 80b14e80b5
1 changed files with 1 additions and 1 deletions

View File

@ -241,7 +241,7 @@ unsigned int NetPlayServer::OnDisconnect(sf::SocketTCP& socket)
SendToClients(spac);
}
int pid = m_players[socket].pid;
PlayerId pid = m_players[socket].pid;
sf::Packet spac;
spac << (MessageId)NP_MSG_PLAYER_LEAVE;