X11_Util: Fix build when using EGL
We forgot to remove the reference to GLWin.width / GLWin.height here.
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@ -83,8 +83,6 @@ void *cXInterface::CreateWindow(void)
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XSync(GLWin.evdpy, True);
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GLWin.xEventThread = std::thread(&cXInterface::XEventThread, this);
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// Control window size and picture scaling
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GLInterface->SetBackBufferDimensions(GLWin.width, GLWin.height);
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return (void *) GLWin.win;
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}
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