[GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.

Conflicts:
	CMakeLists.txt
	Externals/GLew/glew.vcxproj
	Externals/GLew/glew.vcxproj.filters
	Source/Core/VideoBackends/OGL/CMakeLists.txt
	Source/Core/VideoBackends/OGL/GLFunctions.cpp
	Source/Core/VideoBackends/OGL/GLFunctions.h
	Source/Core/VideoBackends/OGL/GLUtil.h
	Source/Core/VideoBackends/OGL/Render.cpp
	Source/VSProps/Base.props
This commit is contained in:
Ryan Houdek 2013-12-30 07:22:50 -06:00 committed by degasus
parent 770485ad04
commit 71681de81a
65 changed files with 16217 additions and 52746 deletions

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@ -653,21 +653,7 @@ else()
include_directories(Externals/SOIL)
endif()
if(WIN32)
find_library(GLEW glew32s PATHS Externals/GLew)
include_directories(Externals/GLew/include)
else()
if(NOT USE_GLES3)
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
include(FindGLEW)
endif()
if(NOT GLEW_FOUND OR NOT GLEW_HAS_1_10_METHODS)
message("Using static GLEW from Externals")
add_subdirectory(Externals/GLew)
include_directories(Externals/GLew/include)
endif()
endif()
endif()
include_directories(Externals/GL)
if (ANDROID)
message("Using static iconv from Externals")

2194
Externals/GL/GL/gl.h vendored Normal file

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11024
Externals/GL/GL/glext.h vendored Normal file

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@ -1,24 +0,0 @@
#ifndef __gl3ext_h_
#define __gl3ext_h_
/* $Revision: 17809 $ on $Date:: 2012-05-14 08:03:36 -0700 #$ */
/*
* This document is licensed under the SGI Free Software B License Version
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
*/
/* OpenGL ES 3 Extensions
*
* After an OES extension's interactions with OpenGl ES 3.0 have been documented,
* its tokens and function definitions should be added to this file in a manner
* that does not conflict with gl2ext.h or gl3.h.
*
* Tokens and function definitions for extensions that have become standard
* features in OpenGL ES 3.0 will not be added to this file.
*
* Applications using OpenGL-ES-2-only extensions should include gl2ext.h
*/
#endif /* __gl3ext_h_ */

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@ -1,30 +0,0 @@
#ifndef __gl3platform_h_
#define __gl3platform_h_
/* $Revision: 18437 $ on $Date:: 2012-07-08 23:31:39 -0700 #$ */
/*
* This document is licensed under the SGI Free Software B License Version
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
*/
/* Platform-specific types and definitions for OpenGL ES 3.X gl3.h
*
* Adopters may modify khrplatform.h and this file to suit their platform.
* You are encouraged to submit all modifications to the Khronos group so that
* they can be included in future versions of this file. Please submit changes
* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
* by filing a bug against product "OpenGL-ES" component "Registry".
*/
#include <KHR/khrplatform.h>
#ifndef GL_APICALL
#define GL_APICALL KHRONOS_APICALL
#endif
#ifndef GL_APIENTRY
#define GL_APIENTRY KHRONOS_APIENTRY
#endif
#endif /* __gl3platform_h_ */

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@ -1,5 +0,0 @@
include_directories(include)
set(SRCS src/glew.c)
add_library(GLEW STATIC ${SRCS})

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@ -1,59 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\glew.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="include\GL\glew.h" />
<ClInclude Include="include\GL\wglew.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{2A3F751D-69E9-45F2-9199-9A00BFB6CC72}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\Source\VSProps\Base.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup>
<ClCompile>
<PreprocessorDefinitions>GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="src\glew.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="include\GL\glew.h" />
<ClInclude Include="include\GL\wglew.h" />
</ItemGroup>
</Project>

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18123
Externals/GLew/src/glew.c vendored

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@ -26,11 +26,31 @@
#include "../GLInterface.h"
#include "AGL.h"
// Copied from
// https://developer.apple.com/library/mac/documentation/graphicsimaging/conceptual/opengl-macprogguide/opengl_entrypts/opengl_entrypts.html
void* NSGLGetProcAddress (const char *name)
{
NSSymbol symbol;
char *symbolName;
symbolName = malloc (strlen (name) + 2); // 1
strcpy(symbolName + 1, name); // 2
symbolName[0] = '_'; // 3
symbol = NULL;
if (NSIsSymbolNameDefined (symbolName)) // 4
symbol = NSLookupAndBindSymbol (symbolName);
free (symbolName); // 5
return symbol ? NSAddressOfSymbol (symbol) : NULL; // 6
}
void cInterfaceAGL::Swap()
{
[GLWin.cocoaCtx flushBuffer];
}
void* cInterfaceAGL::GetProcAddress(std::string name)
{
return NSGLGetProcAddress(name.c_str());
}
// Create rendering window.
// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
bool cInterfaceAGL::Create(void *&window_handle)

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@ -28,6 +28,7 @@ class cInterfaceAGL : public cInterfaceBase
{
public:
void Swap();
void* GetProcAddress(std::string name);
bool Create(void *&window_handle);
bool MakeCurrent();
bool ClearCurrent();

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@ -35,6 +35,11 @@ void cInterfaceEGL::SwapInterval(int Interval)
eglSwapInterval(GLWin.egl_dpy, Interval);
}
void* cInterfaceEGL::GetProcAddress(std::string name)
{
return (void*)eglGetProcAddress(name.c_str());
}
// Create rendering window.
// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
bool cInterfaceEGL::Create(void *&window_handle)

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@ -18,11 +18,7 @@
#define _INTERFACEEGL_H_
#if USE_GLES
#ifdef USE_GLES3
#include <GLES3/gl3.h>
#else
#include <GLES2/gl2.h>
#endif
#include <GL/gl.h>
#else
#include <GL/glxew.h>
#include <GL/gl.h>
@ -41,6 +37,7 @@ public:
void SwapInterval(int Interval);
void Swap();
void UpdateFPSDisplay(const char *Text);
void* GetProcAddress(std::string name);
bool Create(void *&window_handle);
bool MakeCurrent();
void Shutdown();

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@ -22,6 +22,9 @@
#include "../GLInterface.h"
#include "GLX.h"
typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval);
PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalSGI = NULL;
// Show the current FPS
void cInterfaceGLX::UpdateFPSDisplay(const char *text)
{
@ -35,6 +38,10 @@ void cInterfaceGLX::SwapInterval(int Interval)
else
ERROR_LOG(VIDEO, "No support for SwapInterval (framerate clamped to monitor refresh rate).");
}
void* cInterfaceGLX::GetProcAddress(std::string name)
{
return (void*)glXGetProcAddress((const GLubyte*)name.c_str());
}
void cInterfaceGLX::Swap()
{
@ -116,6 +123,7 @@ bool cInterfaceGLX::Create(void *&window_handle)
PanicAlert("Unable to create GLX context.");
return false;
}
glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)GLInterface->GetProcAddress("glXSwapIntervalSGI");
GLWin.x = _tx;
GLWin.y = _ty;

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@ -17,8 +17,8 @@
#ifndef _INTERFACEGLX_H_
#define _INTERFACEGLX_H_
#include <GL/glxew.h>
#include <GL/gl.h>
#include <GL/glx.h>
#include <X11/Xlib.h>
#include <X11/keysym.h>
@ -34,6 +34,7 @@ public:
void SwapInterval(int Interval);
void Swap();
void UpdateFPSDisplay(const char *Text);
void* GetProcAddress(std::string name);
bool Create(void *&window_handle);
bool MakeCurrent();
bool ClearCurrent();

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@ -17,6 +17,7 @@ public:
virtual void UpdateFPSDisplay(const char *Text) {}
virtual void SetMode(u32 mode) { s_opengl_mode = mode; }
virtual u32 GetMode() { return s_opengl_mode; }
virtual void* GetProcAddress(std::string name) { return NULL; }
virtual bool Create(void *&window_handle) { return true; }
virtual bool MakeCurrent() { return true; }
virtual bool ClearCurrent() { return true; }

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@ -26,6 +26,11 @@ void cInterfaceWGL::Swap()
SwapBuffers(hDC);
}
void* cInterfaceWGL::GetProcAddress(std::string name)
{
return (void*)wglGetProcAddress((LPCSTR)name.c_str());
}
// Draw messages on top of the screen
bool cInterfaceWGL::PeekMessages()
{

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@ -19,6 +19,7 @@ public:
void SwapInterval(int Interval);
void Swap();
void UpdateFPSDisplay(const char *Text);
void* GetProcAddress(std::string name);
bool Create(void *&window_handle);
bool MakeCurrent();
bool ClearCurrent();

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@ -1,4 +1,5 @@
set(SRCS FramebufferManager.cpp
set(SRCS GLExtensions/GLExtensions.cpp
FramebufferManager.cpp
GLUtil.cpp
main.cpp
NativeVertexFormat.cpp
@ -25,10 +26,8 @@ endif()
if(USE_GLES3)
set(LIBS ${LIBS}
GLESv2)
set(SRCS ${SRCS} GLFunctions.cpp)
else()
set(LIBS ${LIBS}
GLEW
${OPENGL_LIBRARIES})
endif()

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@ -6,7 +6,6 @@
#include "FramebufferManager.h"
#include "VertexShaderGen.h"
#include "OnScreenDisplay.h"
#include "GLFunctions.h"
#include "DriverDetails.h"
#include "TextureConverter.h"

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@ -0,0 +1,37 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "gl_common.h"
#define GL_FIXED 0x140C
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
#define GL_RGB565 0x8D62
#define GL_LOW_FLOAT 0x8DF0
#define GL_MEDIUM_FLOAT 0x8DF1
#define GL_HIGH_FLOAT 0x8DF2
#define GL_LOW_INT 0x8DF3
#define GL_MEDIUM_INT 0x8DF4
#define GL_HIGH_INT 0x8DF5
#define GL_SHADER_BINARY_FORMATS 0x8DF8
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
#define GL_SHADER_COMPILER 0x8DFA
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
#define GL_MAX_VARYING_VECTORS 0x8DFC
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
typedef int GLfixed;
typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf d);
typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f);
typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision);
typedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void);
typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint* shaders, GLenum binaryformat, const GLvoid*binary, GLsizei length);
extern PFNGLCLEARDEPTHFPROC glClearDepthf;
extern PFNGLDEPTHRANGEFPROC glDepthRangef;
extern PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat;
extern PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler;
extern PFNGLSHADERBINARYPROC glShaderBinary;

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@ -0,0 +1,17 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "gl_common.h"
#define GL_SRC1_COLOR 0x88F9
#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar * name);
extern PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glBindFragDataLocationIndexed;
extern PFNGLGETFRAGDATAINDEXPROC glGetFragDataIndex;

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@ -0,0 +1,46 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "gl_common.h"
#ifndef GL_ARB_debug_output
#define GL_ARB_debug_output 1
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
#define GL_DEBUG_SOURCE_API_ARB 0x8246
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
typedef void (GLAPIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const GLvoid *userParam);
typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog);
#endif
extern PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB;
extern PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB;
extern PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB;
extern PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB;

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@ -0,0 +1,16 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "gl_common.h"
typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex);
typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const *indices, GLsizei primcount, const GLint *basevertex);
extern PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex;
extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex;
extern PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glDrawRangeElementsBaseVertex;
extern PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glMultiDrawElementsBaseVertex;

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@ -0,0 +1,123 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "gl_common.h"
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
#define GL_FRAMEBUFFER_DEFAULT 0x8218
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
#define GL_INDEX 0x8222
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GL_DEPTH_STENCIL 0x84F9
#define GL_UNSIGNED_INT_24_8 0x84FA
#define GL_DEPTH24_STENCIL8 0x88F0
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
#define GL_UNSIGNED_NORMALIZED 0x8C17
#define GL_SRGB 0x8C40
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_COLOR_ATTACHMENT1 0x8CE1
#define GL_COLOR_ATTACHMENT2 0x8CE2
#define GL_COLOR_ATTACHMENT3 0x8CE3
#define GL_COLOR_ATTACHMENT4 0x8CE4
#define GL_COLOR_ATTACHMENT5 0x8CE5
#define GL_COLOR_ATTACHMENT6 0x8CE6
#define GL_COLOR_ATTACHMENT7 0x8CE7
#define GL_COLOR_ATTACHMENT8 0x8CE8
#define GL_COLOR_ATTACHMENT9 0x8CE9
#define GL_COLOR_ATTACHMENT10 0x8CEA
#define GL_COLOR_ATTACHMENT11 0x8CEB
#define GL_COLOR_ATTACHMENT12 0x8CEC
#define GL_COLOR_ATTACHMENT13 0x8CED
#define GL_COLOR_ATTACHMENT14 0x8CEE
#define GL_COLOR_ATTACHMENT15 0x8CEF
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_FRAMEBUFFER 0x8D40
#define GL_RENDERBUFFER 0x8D41
#define GL_RENDERBUFFER_WIDTH 0x8D42
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#define GL_STENCIL_INDEX1 0x8D46
#define GL_STENCIL_INDEX4 0x8D47
#define GL_STENCIL_INDEX8 0x8D48
#define GL_STENCIL_INDEX16 0x8D49
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#define GL_MAX_SAMPLES 0x8D57
typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers);
typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers);
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer);
typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers);
typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers);
typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target);
typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
extern PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
extern PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
extern PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
extern PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "gl_common.h"
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
#define GL_PROGRAM_BINARY_LENGTH 0x8741
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, GLvoid*binary);
typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
extern PFNGLGETPROGRAMBINARYPROC glGetProgramBinary;
extern PFNGLPROGRAMBINARYPROC glProgramBinary;
extern PFNGLPROGRAMPARAMETERIPROC glProgramParameteri;

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "gl_common.h"
#define GL_MAP_READ_BIT 0x0001
#define GL_MAP_WRITE_BIT 0x0002
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange;
extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange;

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "gl_common.h"
#define GL_SAMPLE_SHADING_ARB 0x8C36
#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value);
extern PFNGLMINSAMPLESHADINGARBPROC glMinSampleShadingARB;

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "gl_common.h"
#define GL_SAMPLER_BINDING 0x8919
typedef void (GLAPIENTRY * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
typedef void (GLAPIENTRY * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers);
typedef void (GLAPIENTRY * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers);
typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint* params);
typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint* params);
typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat* params);
typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint* params);
typedef GLboolean (GLAPIENTRY * PFNGLISSAMPLERPROC) (GLuint sampler);
typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint* params);
typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint* params);
typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params);
typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint* params);
extern PFNGLBINDSAMPLERPROC glBindSampler;
extern PFNGLDELETESAMPLERSPROC glDeleteSamplers;
extern PFNGLGENSAMPLERSPROC glGenSamplers;
extern PFNGLGETSAMPLERPARAMETERIIVPROC glGetSamplerParameterIiv;
extern PFNGLGETSAMPLERPARAMETERIUIVPROC glGetSamplerParameterIuiv;
extern PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv;
extern PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv;
extern PFNGLISSAMPLERPROC glIsSampler;
extern PFNGLSAMPLERPARAMETERIIVPROC glSamplerParameterIiv;
extern PFNGLSAMPLERPARAMETERIUIVPROC glSamplerParameterIuiv;
extern PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf;
extern PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv;
extern PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri;
extern PFNGLSAMPLERPARAMETERIVPROC glSamplerParameteriv;

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "gl_common.h"
// GL 3.2 pulls in ARB_sync
#ifndef GL_VERSION_3_2
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
#define GL_OBJECT_TYPE 0x9112
#define GL_SYNC_CONDITION 0x9113
#define GL_SYNC_STATUS 0x9114
#define GL_SYNC_FLAGS 0x9115
#define GL_SYNC_FENCE 0x9116
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
#define GL_UNSIGNALED 0x9118
#define GL_SIGNALED 0x9119
#define GL_ALREADY_SIGNALED 0x911A
#define GL_TIMEOUT_EXPIRED 0x911B
#define GL_CONDITION_SATISFIED 0x911C
#define GL_WAIT_FAILED 0x911D
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout);
typedef void (GLAPIENTRY * PFNGLDELETESYNCPROC) (GLsync GLsync);
typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags);
typedef void (GLAPIENTRY * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64* params);
typedef void (GLAPIENTRY * PFNGLGETSYNCIVPROC) (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values);
typedef GLboolean (GLAPIENTRY * PFNGLISSYNCPROC) (GLsync GLsync);
typedef void (GLAPIENTRY * PFNGLWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout);
#endif
extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
extern PFNGLDELETESYNCPROC glDeleteSync;
extern PFNGLFENCESYNCPROC glFenceSync;
extern PFNGLGETINTEGER64VPROC glGetInteger64v;
extern PFNGLGETSYNCIVPROC glGetSynciv;
extern PFNGLISSYNCPROC glIsSync;
extern PFNGLWAITSYNCPROC glWaitSync;

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "gl_common.h"
#ifndef GL_ARB_uniform_buffer_object
#define GL_ARB_uniform_buffer_object 1
#define GL_UNIFORM_BUFFER 0x8A11
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
#define GL_UNIFORM_BUFFER_START 0x8A29
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
#define GL_UNIFORM_TYPE 0x8A37
#define GL_UNIFORM_SIZE 0x8A38
#define GL_UNIFORM_NAME_LENGTH 0x8A39
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
#define GL_UNIFORM_OFFSET 0x8A3B
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
#define GL_INVALID_INDEX 0xFFFFFFFF
typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint* data);
typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName);
typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices);
typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
#endif
extern PFNGLBINDBUFFERBASEPROC glBindBufferBase;
extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName;
extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv;
extern PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName;
extern PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv;
extern PFNGLGETINTEGERI_VPROC glGetIntegeri_v;
extern PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
extern PFNGLGETUNIFORMINDICESPROC glGetUniformIndices;
extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "gl_common.h"
typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array);
typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays);
typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays);
typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array);
extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
extern PFNGLISVERTEXARRAYPROC glIsVertexArray;

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "gl_common.h"
#define GL_DEPTH_RANGE 0x0B70
#define GL_VIEWPORT 0x0BA2
#define GL_SCISSOR_BOX 0x0C10
#define GL_SCISSOR_TEST 0x0C11
#define GL_MAX_VIEWPORTS 0x825B
#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
#define GL_LAYER_PROVOKING_VERTEX 0x825E
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
#define GL_UNDEFINED_VERTEX 0x8260
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
#define GL_PROVOKING_VERTEX 0x8E4F
typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd * v);
typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f);
typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble* data);
typedef void (GLAPIENTRY * PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat* data);
typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint * v);
typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint * v);
typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat * v);
typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat * v);
extern PFNGLDEPTHRANGEARRAYVPROC glDepthRangeArrayv;
extern PFNGLDEPTHRANGEINDEXEDPROC glDepthRangeIndexed;
extern PFNGLGETDOUBLEI_VPROC glGetDoublei_v;
extern PFNGLGETFLOATI_VPROC glGetFloati_v;
extern PFNGLSCISSORARRAYVPROC glScissorArrayv;
extern PFNGLSCISSORINDEXEDPROC glScissorIndexed;
extern PFNGLSCISSORINDEXEDVPROC glScissorIndexedv;
extern PFNGLVIEWPORTARRAYVPROC glViewportArrayv;
extern PFNGLVIEWPORTINDEXEDFPROC glViewportIndexedf;
extern PFNGLVIEWPORTINDEXEDFVPROC glViewportIndexedfv;

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <string>
#include "GLInterface.h"
#include "gl_1_2.h"
#include "gl_1_4.h"
#include "gl_1_5.h"
#include "gl_2_0.h"
#include "gl_3_0.h"
#include "gl_3_1.h"
#include "gl_3_2.h"
#include "ARB_uniform_buffer_object.h"
#include "ARB_sampler_objects.h"
#include "ARB_map_buffer_range.h"
#include "ARB_vertex_array_object.h"
#include "ARB_framebuffer_object.h"
#include "ARB_get_program_binary.h"
#include "ARB_sync.h"
#include "ARB_ES2_compatibility.h"
#include "NV_primitive_restart.h"
#include "ARB_blend_func_extended.h"
#include "ARB_viewport_array.h"
#include "ARB_draw_elements_base_vertex.h"
#include "NV_framebuffer_multisample_coverage.h"
#include "ARB_sample_shading.h"
#include "ARB_debug_output.h"
#include "KHR_debug.h"
namespace GLExtensions
{
// Initializes the interface
bool Init();
// Function for checking if the hardware supports an extension
// example: if (GLExtensions::Supports("GL_ARB_multi_map"))
bool Supports(std::string name);
// Returns OpenGL version in format 430
u32 Version();
}

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "gl_common.h"
typedef void (GLAPIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void
*userParam);
#define GL_SAMPLER 0x82E6
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244
#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245
#define GL_DEBUG_SOURCE_API_KHR 0x8246
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247
#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248
#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249
#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A
#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B
#define GL_DEBUG_TYPE_ERROR_KHR 0x824C
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E
#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F
#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250
#define GL_DEBUG_TYPE_OTHER_KHR 0x8251
#define GL_DEBUG_TYPE_MARKER_KHR 0x8268
#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269
#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A
#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C
#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D
#define GL_BUFFER_KHR 0x82E0
#define GL_SHADER_KHR 0x82E1
#define GL_PROGRAM_KHR 0x82E2
#define GL_VERTEX_ARRAY_KHR 0x8074
#define GL_QUERY_KHR 0x82E3
#define GL_SAMPLER_KHR 0x82E6
#define GL_MAX_LABEL_LENGTH_KHR 0x82E8
#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143
#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144
#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145
#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146
#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147
#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148
#define GL_DEBUG_OUTPUT_KHR 0x92E0
#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
#define GL_STACK_OVERFLOW_KHR 0x0503
#define GL_STACK_UNDERFLOW_KHR 0x0504
typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback, const void *userParam);
typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
typedef void (GLAPIENTRY * PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message);
typedef void (GLAPIENTRY * PFNGLPOPDEBUGGROUPKHRPROC) (void);
typedef void (GLAPIENTRY * PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
typedef void (GLAPIENTRY * PFNGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label);
typedef void (GLAPIENTRY * PFNGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
typedef void (GLAPIENTRY * PFNGLGETPOINTERVKHRPROC) (GLenum pname, void **params);
extern PFNGLDEBUGMESSAGECONTROLKHRPROC glDebugMessageControlKHR;
extern PFNGLDEBUGMESSAGEINSERTKHRPROC glDebugMessageInsertKHR;
extern PFNGLDEBUGMESSAGECALLBACKKHRPROC glDebugMessageCallbackKHR;
extern PFNGLGETDEBUGMESSAGELOGKHRPROC glGetDebugMessageLogKHR;
extern PFNGLPUSHDEBUGGROUPKHRPROC glPushDebugGroupKHR;
extern PFNGLPOPDEBUGGROUPKHRPROC glPopDebugGroupKHR;
extern PFNGLOBJECTLABELKHRPROC glObjectLabelKHR;
extern PFNGLGETOBJECTLABELKHRPROC glGetObjectLabelKHR;
extern PFNGLOBJECTPTRLABELKHRPROC glObjectPtrLabelKHR;
extern PFNGLGETOBJECTPTRLABELKHRPROC glGetObjectPtrLabelKHR;
extern PFNGLGETPOINTERVKHRPROC glGetPoitnervKHR;

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "gl_common.h"
#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glRenderbufferStorageMultisampleCoverageNV;

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "gl_common.h"
#define GL_PRIMITIVE_RESTART_NV 0x8558
#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);
typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void);
extern PFNGLPRIMITIVERESTARTINDEXNVPROC glPrimitiveRestartIndexNV;
extern PFNGLPRIMITIVERESTARTNVPROC glPrimitiveRestartNV;

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "gl_common.h"
#ifndef GL_VERSION_1_1
#define GL_VERSION_1_1 1
#define GL_PROXY_TEXTURE_1D 0x8063
#define GL_PROXY_TEXTURE_2D 0x8064
#define GL_TEXTURE_PRIORITY 0x8066
#define GL_TEXTURE_RESIDENT 0x8067
#define GL_TEXTURE_BINDING_1D 0x8068
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
#define GL_ALPHA4 0x803B
#define GL_ALPHA8 0x803C
#define GL_ALPHA12 0x803D
#define GL_ALPHA16 0x803E
#define GL_LUMINANCE4 0x803F
#define GL_LUMINANCE8 0x8040
#define GL_LUMINANCE12 0x8041
#define GL_LUMINANCE16 0x8042
#define GL_LUMINANCE4_ALPHA4 0x8043
#define GL_LUMINANCE6_ALPHA2 0x8044
#define GL_LUMINANCE8_ALPHA8 0x8045
#define GL_LUMINANCE12_ALPHA4 0x8046
#define GL_LUMINANCE12_ALPHA12 0x8047
#define GL_LUMINANCE16_ALPHA16 0x8048
#define GL_INTENSITY 0x8049
#define GL_INTENSITY4 0x804A
#define GL_INTENSITY8 0x804B
#define GL_INTENSITY12 0x804C
#define GL_INTENSITY16 0x804D
#define GL_R3_G3_B2 0x2A10
#define GL_RGB4 0x804F
#define GL_RGB5 0x8050
#define GL_RGB8 0x8051
#define GL_RGB10 0x8052
#define GL_RGB12 0x8053
#define GL_RGB16 0x8054
#define GL_RGBA2 0x8055
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_RGBA8 0x8058
#define GL_RGB10_A2 0x8059
#define GL_RGBA12 0x805A
#define GL_RGBA16 0x805B
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
#endif

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "gl_common.h"
#ifndef GL_VERSION_1_2
#define GL_VERSION_1_2 1
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
#define GL_RESCALE_NORMAL 0x803A
#define GL_TEXTURE_BINDING_3D 0x806A
#define GL_PACK_SKIP_IMAGES 0x806B
#define GL_PACK_IMAGE_HEIGHT 0x806C
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#define GL_TEXTURE_3D 0x806F
#define GL_PROXY_TEXTURE_3D 0x8070
#define GL_TEXTURE_DEPTH 0x8071
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_BGR 0x80E0
#define GL_BGRA 0x80E1
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
#define GL_MAX_ELEMENTS_INDICES 0x80E9
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_TEXTURE_MIN_LOD 0x813A
#define GL_TEXTURE_MAX_LOD 0x813B
#define GL_TEXTURE_BASE_LEVEL 0x813C
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
#define GL_SINGLE_COLOR 0x81F9
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
#endif
extern PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D;
extern PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
extern PFNGLTEXIMAGE3DPROC glTexImage3D;
extern PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D;

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "gl_common.h"
#define GL_MULTISAMPLE 0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_CLAMP_TO_BORDER 0x812D
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_ACTIVE_TEXTURE 0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
#define GL_MAX_TEXTURE_UNITS 0x84E2
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
#define GL_SUBTRACT 0x84E7
#define GL_COMPRESSED_ALPHA 0x84E9
#define GL_COMPRESSED_LUMINANCE 0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
#define GL_COMPRESSED_INTENSITY 0x84EC
#define GL_COMPRESSED_RGB 0x84ED
#define GL_COMPRESSED_RGBA 0x84EE
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
#define GL_NORMAL_MAP 0x8511
#define GL_REFLECTION_MAP 0x8512
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#define GL_COMBINE 0x8570
#define GL_COMBINE_RGB 0x8571
#define GL_COMBINE_ALPHA 0x8572
#define GL_RGB_SCALE 0x8573
#define GL_ADD_SIGNED 0x8574
#define GL_INTERPOLATE 0x8575
#define GL_CONSTANT 0x8576
#define GL_PRIMARY_COLOR 0x8577
#define GL_PREVIOUS 0x8578
#define GL_SOURCE0_RGB 0x8580
#define GL_SOURCE1_RGB 0x8581
#define GL_SOURCE2_RGB 0x8582
#define GL_SOURCE0_ALPHA 0x8588
#define GL_SOURCE1_ALPHA 0x8589
#define GL_SOURCE2_ALPHA 0x858A
#define GL_OPERAND0_RGB 0x8590
#define GL_OPERAND1_RGB 0x8591
#define GL_OPERAND2_RGB 0x8592
#define GL_OPERAND0_ALPHA 0x8598
#define GL_OPERAND1_ALPHA 0x8599
#define GL_OPERAND2_ALPHA 0x859A
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
#define GL_TEXTURE_COMPRESSED 0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define GL_DOT3_RGB 0x86AE
#define GL_DOT3_RGBA 0x86AF
#define GL_MULTISAMPLE_BIT 0x20000000
typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture);
typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLvoid *img);
typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);
typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);
typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);
typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
extern PFNGLACTIVETEXTUREPROC glActiveTexture;
extern PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture;
extern PFNGLCOMPRESSEDTEXIMAGE1DPROC glCompressedTexImage1D;
extern PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D;
extern PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D;
extern PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D;
extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D;
extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D;
extern PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage;
extern PFNGLLOADTRANSPOSEMATRIXDPROC glLoadTransposeMatrixd;
extern PFNGLLOADTRANSPOSEMATRIXFPROC glLoadTransposeMatrixf;
extern PFNGLMULTTRANSPOSEMATRIXDPROC glMultTransposeMatrixd;
extern PFNGLMULTTRANSPOSEMATRIXFPROC glMultTransposeMatrixf;
extern PFNGLMULTITEXCOORD1DPROC glMultiTexCoord1d;
extern PFNGLMULTITEXCOORD1DVPROC glMultiTexCoord1dv;
extern PFNGLMULTITEXCOORD1FPROC glMultiTexCoord1f;
extern PFNGLMULTITEXCOORD1FVPROC glMultiTexCoord1fv;
extern PFNGLMULTITEXCOORD1IPROC glMultiTexCoord1i;
extern PFNGLMULTITEXCOORD1IVPROC glMultiTexCoord1iv;
extern PFNGLMULTITEXCOORD1SPROC glMultiTexCoord1s;
extern PFNGLMULTITEXCOORD1SVPROC glMultiTexCoord1sv;
extern PFNGLMULTITEXCOORD2DPROC glMultiTexCoord2d;
extern PFNGLMULTITEXCOORD2DVPROC glMultiTexCoord2dv;
extern PFNGLMULTITEXCOORD2FPROC glMultiTexCoord2f;
extern PFNGLMULTITEXCOORD2FVPROC glMultiTexCoord2fv;
extern PFNGLMULTITEXCOORD2IPROC glMultiTexCoord2i;
extern PFNGLMULTITEXCOORD2IVPROC glMultiTexCoord2iv;
extern PFNGLMULTITEXCOORD2SPROC glMultiTexCoord2s;
extern PFNGLMULTITEXCOORD2SVPROC glMultiTexCoord2sv;
extern PFNGLMULTITEXCOORD3DPROC glMultiTexCoord3d;
extern PFNGLMULTITEXCOORD3DVPROC glMultiTexCoord3dv;
extern PFNGLMULTITEXCOORD3FPROC glMultiTexCoord3f;
extern PFNGLMULTITEXCOORD3FVPROC glMultiTexCoord3fv;
extern PFNGLMULTITEXCOORD3IPROC glMultiTexCoord3i;
extern PFNGLMULTITEXCOORD3IVPROC glMultiTexCoord3iv;
extern PFNGLMULTITEXCOORD3SPROC glMultiTexCoord3s;
extern PFNGLMULTITEXCOORD3SVPROC glMultiTexCoord3sv;
extern PFNGLMULTITEXCOORD4DPROC glMultiTexCoord4d;
extern PFNGLMULTITEXCOORD4DVPROC glMultiTexCoord4dv;
extern PFNGLMULTITEXCOORD4FPROC glMultiTexCoord4f;
extern PFNGLMULTITEXCOORD4FVPROC glMultiTexCoord4fv;
extern PFNGLMULTITEXCOORD4IPROC glMultiTexCoord4i;
extern PFNGLMULTITEXCOORD4IVPROC glMultiTexCoord4iv;
extern PFNGLMULTITEXCOORD4SPROC glMultiTexCoord4s;
extern PFNGLMULTITEXCOORD4SVPROC glMultiTexCoord4sv;
extern PFNGLSAMPLECOVERAGEPROC glSampleCoverage;

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "gl_common.h"
#ifndef GL_VERSION_1_4
#define GL_VERSION_1_4 1
#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLEND_DST_ALPHA 0x80CA
#define GL_BLEND_SRC_ALPHA 0x80CB
#define GL_POINT_SIZE_MIN 0x8126
#define GL_POINT_SIZE_MAX 0x8127
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
#define GL_POINT_DISTANCE_ATTENUATION 0x8129
#define GL_GENERATE_MIPMAP 0x8191
#define GL_GENERATE_MIPMAP_HINT 0x8192
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_DEPTH_COMPONENT24 0x81A6
#define GL_DEPTH_COMPONENT32 0x81A7
#define GL_MIRRORED_REPEAT 0x8370
#define GL_FOG_COORDINATE_SOURCE 0x8450
#define GL_FOG_COORDINATE 0x8451
#define GL_FRAGMENT_DEPTH 0x8452
#define GL_CURRENT_FOG_COORDINATE 0x8453
#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
#define GL_FOG_COORDINATE_ARRAY 0x8457
#define GL_COLOR_SUM 0x8458
#define GL_CURRENT_SECONDARY_COLOR 0x8459
#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
#define GL_SECONDARY_COLOR_ARRAY 0x845E
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
#define GL_TEXTURE_FILTER_CONTROL 0x8500
#define GL_TEXTURE_LOD_BIAS 0x8501
#define GL_INCR_WRAP 0x8507
#define GL_DECR_WRAP 0x8508
#define GL_TEXTURE_DEPTH_SIZE 0x884A
#define GL_DEPTH_TEXTURE_MODE 0x884B
#define GL_TEXTURE_COMPARE_MODE 0x884C
#define GL_TEXTURE_COMPARE_FUNC 0x884D
#define GL_COMPARE_R_TO_TEXTURE 0x884E
typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode);
typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord);
typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord);
typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei drawcount);
typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);
typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p);
typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p);
typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p);
typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p);
typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p);
typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p);
typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p);
typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p);
#endif
// These two are provided by ARB_imaging as well
//extern PFNGLBLENDCOLORPROC glBlendColor;
//extern PFNGLBLENDEQUATIONPROC glBlendEquation;
extern PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate;
extern PFNGLFOGCOORDPOINTERPROC glFogCoordPointer;
extern PFNGLFOGCOORDDPROC glFogCoordd;
extern PFNGLFOGCOORDDVPROC glFogCoorddv;
extern PFNGLFOGCOORDFPROC glFogCoordf;
extern PFNGLFOGCOORDFVPROC glFogCoordfv;
extern PFNGLMULTIDRAWARRAYSPROC glMultiDrawArrays;
extern PFNGLMULTIDRAWELEMENTSPROC glMultiDrawElements;
extern PFNGLPOINTPARAMETERFPROC glPointParameterf;
extern PFNGLPOINTPARAMETERFVPROC glPointParameterfv;
extern PFNGLPOINTPARAMETERIPROC glPointParameteri;
extern PFNGLPOINTPARAMETERIVPROC glPointParameteriv;
extern PFNGLSECONDARYCOLOR3BPROC glSecondaryColor3b;
extern PFNGLSECONDARYCOLOR3BVPROC glSecondaryColor3bv;
extern PFNGLSECONDARYCOLOR3DPROC glSecondaryColor3d;
extern PFNGLSECONDARYCOLOR3DVPROC glSecondaryColor3dv;
extern PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f;
extern PFNGLSECONDARYCOLOR3FVPROC glSecondaryColor3fv;
extern PFNGLSECONDARYCOLOR3IPROC glSecondaryColor3i;
extern PFNGLSECONDARYCOLOR3IVPROC glSecondaryColor3iv;
extern PFNGLSECONDARYCOLOR3SPROC glSecondaryColor3s;
extern PFNGLSECONDARYCOLOR3SVPROC glSecondaryColor3sv;
extern PFNGLSECONDARYCOLOR3UBPROC glSecondaryColor3ub;
extern PFNGLSECONDARYCOLOR3UBVPROC glSecondaryColor3ubv;
extern PFNGLSECONDARYCOLOR3UIPROC glSecondaryColor3ui;
extern PFNGLSECONDARYCOLOR3UIVPROC glSecondaryColor3uiv;
extern PFNGLSECONDARYCOLOR3USPROC glSecondaryColor3us;
extern PFNGLSECONDARYCOLOR3USVPROC glSecondaryColor3usv;
extern PFNGLSECONDARYCOLORPOINTERPROC glSecondaryColorPointer;
extern PFNGLWINDOWPOS2DPROC glWindowPos2d;
extern PFNGLWINDOWPOS2DVPROC glWindowPos2dv;
extern PFNGLWINDOWPOS2FPROC glWindowPos2f;
extern PFNGLWINDOWPOS2FVPROC glWindowPos2fv;
extern PFNGLWINDOWPOS2IPROC glWindowPos2i;
extern PFNGLWINDOWPOS2IVPROC glWindowPos2iv;
extern PFNGLWINDOWPOS2SPROC glWindowPos2s;
extern PFNGLWINDOWPOS2SVPROC glWindowPos2sv;
extern PFNGLWINDOWPOS3DPROC glWindowPos3d;
extern PFNGLWINDOWPOS3DVPROC glWindowPos3dv;
extern PFNGLWINDOWPOS3FPROC glWindowPos3f;
extern PFNGLWINDOWPOS3FVPROC glWindowPos3fv;
extern PFNGLWINDOWPOS3IPROC glWindowPos3i;
extern PFNGLWINDOWPOS3IVPROC glWindowPos3iv;
extern PFNGLWINDOWPOS3SPROC glWindowPos3s;
extern PFNGLWINDOWPOS3SVPROC glWindowPos3sv;

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "gl_common.h"
#ifndef GL_VERSION_1_5
#define GL_VERSION_1_5 1
#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
#define GL_FOG_COORD GL_FOG_COORDINATE
#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
#define GL_SRC0_RGB GL_SOURCE0_RGB
#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
#define GL_SRC1_RGB GL_SOURCE1_RGB
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
#define GL_SRC2_RGB GL_SOURCE2_RGB
#define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_USAGE 0x8765
#define GL_QUERY_COUNTER_BITS 0x8864
#define GL_CURRENT_QUERY 0x8865
#define GL_QUERY_RESULT 0x8866
#define GL_QUERY_RESULT_AVAILABLE 0x8867
#define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GL_READ_ONLY 0x88B8
#define GL_WRITE_ONLY 0x88B9
#define GL_READ_WRITE 0x88BA
#define GL_BUFFER_ACCESS 0x88BB
#define GL_BUFFER_MAPPED 0x88BC
#define GL_BUFFER_MAP_POINTER 0x88BD
#define GL_STREAM_DRAW 0x88E0
#define GL_STREAM_READ 0x88E1
#define GL_STREAM_COPY 0x88E2
#define GL_STATIC_DRAW 0x88E4
#define GL_STATIC_READ 0x88E5
#define GL_STATIC_COPY 0x88E6
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_DYNAMIC_READ 0x88E9
#define GL_DYNAMIC_COPY 0x88EA
#define GL_SAMPLES_PASSED 0x8914
typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers);
typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids);
typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target);
typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers);
typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids);
typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid** params);
typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params);
typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params);
typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params);
typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer);
typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id);
typedef GLvoid* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target);
#endif
extern PFNGLBEGINQUERYPROC glBeginQuery;
extern PFNGLBINDBUFFERPROC glBindBuffer;
extern PFNGLBUFFERDATAPROC glBufferData;
extern PFNGLBUFFERSUBDATAPROC glBufferSubData;
extern PFNGLDELETEBUFFERSPROC glDeleteBuffers;
extern PFNGLDELETEQUERIESPROC glDeleteQueries;
extern PFNGLENDQUERYPROC glEndQuery;
extern PFNGLGENBUFFERSPROC glGenBuffers;
extern PFNGLGENQUERIESPROC glGenQueries;
extern PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv;
extern PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv;
extern PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData;
extern PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv;
extern PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv;
extern PFNGLGETQUERYIVPROC glGetQueryiv;
extern PFNGLISBUFFERPROC glIsBuffer;
extern PFNGLISQUERYPROC glIsQuery;
extern PFNGLMAPBUFFERPROC glMapBuffer;
extern PFNGLUNMAPBUFFERPROC glUnmapBuffer;

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "gl_common.h"
#ifndef GL_VERSION_2_0
#define GL_VERSION_2_0 1
#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_STENCIL_BACK_FUNC 0x8800
#define GL_STENCIL_BACK_FAIL 0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define GL_MAX_DRAW_BUFFERS 0x8824
#define GL_DRAW_BUFFER0 0x8825
#define GL_DRAW_BUFFER1 0x8826
#define GL_DRAW_BUFFER2 0x8827
#define GL_DRAW_BUFFER3 0x8828
#define GL_DRAW_BUFFER4 0x8829
#define GL_DRAW_BUFFER5 0x882A
#define GL_DRAW_BUFFER6 0x882B
#define GL_DRAW_BUFFER7 0x882C
#define GL_DRAW_BUFFER8 0x882D
#define GL_DRAW_BUFFER9 0x882E
#define GL_DRAW_BUFFER10 0x882F
#define GL_DRAW_BUFFER11 0x8830
#define GL_DRAW_BUFFER12 0x8831
#define GL_DRAW_BUFFER13 0x8832
#define GL_DRAW_BUFFER14 0x8833
#define GL_DRAW_BUFFER15 0x8834
#define GL_BLEND_EQUATION_ALPHA 0x883D
#define GL_POINT_SPRITE 0x8861
#define GL_COORD_REPLACE 0x8862
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_MAX_TEXTURE_COORDS 0x8871
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
#define GL_MAX_VARYING_FLOATS 0x8B4B
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_SHADER_TYPE 0x8B4F
#define GL_FLOAT_VEC2 0x8B50
#define GL_FLOAT_VEC3 0x8B51
#define GL_FLOAT_VEC4 0x8B52
#define GL_INT_VEC2 0x8B53
#define GL_INT_VEC3 0x8B54
#define GL_INT_VEC4 0x8B55
#define GL_BOOL 0x8B56
#define GL_BOOL_VEC2 0x8B57
#define GL_BOOL_VEC3 0x8B58
#define GL_BOOL_VEC4 0x8B59
#define GL_FLOAT_MAT2 0x8B5A
#define GL_FLOAT_MAT3 0x8B5B
#define GL_FLOAT_MAT4 0x8B5C
#define GL_SAMPLER_1D 0x8B5D
#define GL_SAMPLER_2D 0x8B5E
#define GL_SAMPLER_3D 0x8B5F
#define GL_SAMPLER_CUBE 0x8B60
#define GL_SAMPLER_1D_SHADOW 0x8B61
#define GL_SAMPLER_2D_SHADOW 0x8B62
#define GL_DELETE_STATUS 0x8B80
#define GL_COMPILE_STATUS 0x8B81
#define GL_LINK_STATUS 0x8B82
#define GL_VALIDATE_STATUS 0x8B83
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_ACTIVE_UNIFORMS 0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define GL_SHADER_SOURCE_LENGTH 0x8B88
#define GL_ACTIVE_ATTRIBUTES 0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_CURRENT_PROGRAM 0x8B8D
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
#define GL_LOWER_LEFT 0x8CA1
#define GL_UPPER_LEFT 0x8CA2
#define GL_STENCIL_BACK_REF 0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name);
typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum, GLenum);
typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader);
typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void);
typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type);
typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program);
typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader);
typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint);
typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs);
typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint);
typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name);
typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param);
typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source);
typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param);
typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name);
typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params);
typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params);
typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint, GLenum, GLvoid**);
typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint, GLenum, GLdouble*);
typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint, GLenum, GLfloat*);
typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint, GLenum, GLint*);
typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program);
typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader);
typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program);
typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths);
typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum, GLuint);
typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value);
typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value);
typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value);
typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value);
typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value);
typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value);
typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value);
typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value);
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program);
typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer);
#endif
extern PFNGLATTACHSHADERPROC glAttachShader;
extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
extern PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate;
extern PFNGLCOMPILESHADERPROC glCompileShader;
extern PFNGLCREATEPROGRAMPROC glCreateProgram;
extern PFNGLCREATESHADERPROC glCreateShader;
extern PFNGLDELETEPROGRAMPROC glDeleteProgram;
extern PFNGLDELETESHADERPROC glDeleteShader;
extern PFNGLDETACHSHADERPROC glDetachShader;
extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
extern PFNGLDRAWBUFFERSPROC glDrawBuffers;
extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
extern PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib;
extern PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
extern PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders;
extern PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
extern PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
extern PFNGLGETPROGRAMIVPROC glGetProgramiv;
extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
extern PFNGLGETSHADERSOURCEPROC glGetShaderSource;
extern PFNGLGETSHADERIVPROC glGetShaderiv;
extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
extern PFNGLGETUNIFORMFVPROC glGetUniformfv;
extern PFNGLGETUNIFORMIVPROC glGetUniformiv;
extern PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv;
extern PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv;
extern PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv;
extern PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv;
extern PFNGLISPROGRAMPROC glIsProgram;
extern PFNGLISSHADERPROC glIsShader;
extern PFNGLLINKPROGRAMPROC glLinkProgram;
extern PFNGLSHADERSOURCEPROC glShaderSource;
extern PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate;
extern PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate;
extern PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate;
extern PFNGLUNIFORM1FPROC glUniform1f;
extern PFNGLUNIFORM1FVPROC glUniform1fv;
extern PFNGLUNIFORM1IPROC glUniform1i;
extern PFNGLUNIFORM1IVPROC glUniform1iv;
extern PFNGLUNIFORM2FPROC glUniform2f;
extern PFNGLUNIFORM2FVPROC glUniform2fv;
extern PFNGLUNIFORM2IPROC glUniform2i;
extern PFNGLUNIFORM2IVPROC glUniform2iv;
extern PFNGLUNIFORM3FPROC glUniform3f;
extern PFNGLUNIFORM3FVPROC glUniform3fv;
extern PFNGLUNIFORM3IPROC glUniform3i;
extern PFNGLUNIFORM3IVPROC glUniform3iv;
extern PFNGLUNIFORM4FPROC glUniform4f;
extern PFNGLUNIFORM4FVPROC glUniform4fv;
extern PFNGLUNIFORM4IPROC glUniform4i;
extern PFNGLUNIFORM4IVPROC glUniform4iv;
extern PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv;
extern PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv;
extern PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
extern PFNGLUSEPROGRAMPROC glUseProgram;
extern PFNGLVALIDATEPROGRAMPROC glValidateProgram;
extern PFNGLVERTEXATTRIB1DPROC glVertexAttrib1d;
extern PFNGLVERTEXATTRIB1DVPROC glVertexAttrib1dv;
extern PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f;
extern PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv;
extern PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s;
extern PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv;
extern PFNGLVERTEXATTRIB2DPROC glVertexAttrib2d;
extern PFNGLVERTEXATTRIB2DVPROC glVertexAttrib2dv;
extern PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f;
extern PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv;
extern PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s;
extern PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv;
extern PFNGLVERTEXATTRIB3DPROC glVertexAttrib3d;
extern PFNGLVERTEXATTRIB3DVPROC glVertexAttrib3dv;
extern PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f;
extern PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv;
extern PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s;
extern PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv;
extern PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4Nbv;
extern PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4Niv;
extern PFNGLVERTEXATTRIB4NSVPROC glVertexAttrib4Nsv;
extern PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4Nub;
extern PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4Nubv;
extern PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4Nuiv;
extern PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4Nusv;
extern PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv;
extern PFNGLVERTEXATTRIB4DPROC glVertexAttrib4d;
extern PFNGLVERTEXATTRIB4DVPROC glVertexAttrib4dv;
extern PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f;
extern PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
extern PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv;
extern PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s;
extern PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv;
extern PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv;
extern PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv;
extern PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv;
extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "gl_common.h"
#ifndef GL_VERSION_3_0
#define GL_VERSION_3_0 1
typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint, GLenum);
typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum);
typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint, GLuint, const GLchar*);
typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum, GLenum);
typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum, GLint, GLfloat, GLint);
typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum, GLint, const GLfloat*);
typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum, GLint, const GLint*);
typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum, GLint, const GLuint*);
typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint, GLboolean, GLboolean, GLboolean, GLboolean);
typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum, GLuint);
typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum, GLuint);
typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void);
typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void);
typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum, GLuint, GLboolean*);
typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint, const GLchar*);
typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum, GLuint);
typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum, GLenum, GLint*);
typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum, GLenum, GLuint*);
typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *);
typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint, GLint, GLuint*);
typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint, GLenum, GLint*);
typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint, GLenum, GLuint*);
typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum, GLuint);
typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum, GLenum, const GLint*);
typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum, GLenum, const GLuint*);
typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint, GLsizei, const GLchar **, GLenum);
typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint, GLuint);
typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint, GLsizei, const GLuint*);
typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint, GLuint, GLuint);
typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint, GLsizei, const GLuint*);
typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint, GLuint, GLuint, GLuint);
typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint, GLsizei, const GLuint*);
typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint, GLuint, GLuint, GLuint, GLuint);
typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint, GLsizei, const GLuint*);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint, GLint);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint, const GLint*);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint, GLuint);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint, const GLuint*);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint, GLint, GLint);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint, const GLint*);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint, GLuint, GLuint);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint, const GLuint*);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint, GLint, GLint, GLint);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint, const GLint*);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint, GLuint, GLuint, GLuint);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint, const GLuint*);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint, const GLbyte*);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint, GLint, GLint, GLint, GLint);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint, const GLint*);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint, const GLshort*);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint, const GLubyte*);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint, GLuint, GLuint, GLuint, GLuint);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint, const GLuint*);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint, const GLushort*);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint, GLint, GLenum, GLsizei, const GLvoid*);
#endif
extern PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender;
extern PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback;
extern PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation;
extern PFNGLCLAMPCOLORPROC glClampColor;
extern PFNGLCLEARBUFFERFIPROC glClearBufferfi;
extern PFNGLCLEARBUFFERFVPROC glClearBufferfv;
extern PFNGLCLEARBUFFERIVPROC glClearBufferiv;
extern PFNGLCLEARBUFFERUIVPROC glClearBufferuiv;
extern PFNGLCOLORMASKIPROC glColorMaski;
extern PFNGLDISABLEIPROC glDisablei;
extern PFNGLENABLEIPROC glEnablei;
extern PFNGLENDCONDITIONALRENDERPROC glEndConditionalRender;
extern PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback;
extern PFNGLGETBOOLEANI_VPROC glGetBooleani_v;
extern PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation;
extern PFNGLGETSTRINGIPROC glGetStringi;
extern PFNGLGETTEXPARAMETERIIVPROC glGetTexParameterIiv;
extern PFNGLGETTEXPARAMETERIUIVPROC glGetTexParameterIuiv;
extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying;
extern PFNGLGETUNIFORMUIVPROC glGetUniformuiv;
extern PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv;
extern PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv;
extern PFNGLISENABLEDIPROC glIsEnabledi;
extern PFNGLTEXPARAMETERIIVPROC glTexParameterIiv;
extern PFNGLTEXPARAMETERIUIVPROC glTexParameterIuiv;
extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings;
extern PFNGLUNIFORM1UIPROC glUniform1ui;
extern PFNGLUNIFORM1UIVPROC glUniform1uiv;
extern PFNGLUNIFORM2UIPROC glUniform2ui;
extern PFNGLUNIFORM2UIVPROC glUniform2uiv;
extern PFNGLUNIFORM3UIPROC glUniform3ui;
extern PFNGLUNIFORM3UIVPROC glUniform3uiv;
extern PFNGLUNIFORM4UIPROC glUniform4ui;
extern PFNGLUNIFORM4UIVPROC glUniform4uiv;
extern PFNGLVERTEXATTRIBI1IPROC glVertexAttribI1i;
extern PFNGLVERTEXATTRIBI1IVPROC glVertexAttribI1iv;
extern PFNGLVERTEXATTRIBI1UIPROC glVertexAttribI1ui;
extern PFNGLVERTEXATTRIBI1UIVPROC glVertexAttribI1uiv;
extern PFNGLVERTEXATTRIBI2IPROC glVertexAttribI2i;
extern PFNGLVERTEXATTRIBI2IVPROC glVertexAttribI2iv;
extern PFNGLVERTEXATTRIBI2UIPROC glVertexAttribI2ui;
extern PFNGLVERTEXATTRIBI2UIVPROC glVertexAttribI2uiv;
extern PFNGLVERTEXATTRIBI3IPROC glVertexAttribI3i;
extern PFNGLVERTEXATTRIBI3IVPROC glVertexAttribI3iv;
extern PFNGLVERTEXATTRIBI3UIPROC glVertexAttribI3ui;
extern PFNGLVERTEXATTRIBI3UIVPROC glVertexAttribI3uiv;
extern PFNGLVERTEXATTRIBI4BVPROC glVertexAttribI4bv;
extern PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i;
extern PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv;
extern PFNGLVERTEXATTRIBI4SVPROC glVertexAttribI4sv;
extern PFNGLVERTEXATTRIBI4UBVPROC glVertexAttribI4ubv;
extern PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui;
extern PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv;
extern PFNGLVERTEXATTRIBI4USVPROC glVertexAttribI4usv;
extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "gl_common.h"
#ifndef GL_VERSION_3_1
#define GL_VERSION_3_1 1
#define GL_TEXTURE_RECTANGLE 0x84F5
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
#define GL_SAMPLER_2D_RECT 0x8B63
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
#define GL_TEXTURE_BUFFER 0x8C2A
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
#define GL_SAMPLER_BUFFER 0x8DC2
#define GL_INT_SAMPLER_2D_RECT 0x8DCD
#define GL_INT_SAMPLER_BUFFER 0x8DD0
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
#define GL_RED_SNORM 0x8F90
#define GL_RG_SNORM 0x8F91
#define GL_RGB_SNORM 0x8F92
#define GL_RGBA_SNORM 0x8F93
#define GL_R8_SNORM 0x8F94
#define GL_RG8_SNORM 0x8F95
#define GL_RGB8_SNORM 0x8F96
#define GL_RGBA8_SNORM 0x8F97
#define GL_R16_SNORM 0x8F98
#define GL_RG16_SNORM 0x8F99
#define GL_RGB16_SNORM 0x8F9A
#define GL_RGBA16_SNORM 0x8F9B
#define GL_SIGNED_NORMALIZED 0x8F9C
#define GL_PRIMITIVE_RESTART 0x8F9D
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
#define GL_BUFFER_ACCESS_FLAGS 0x911F
#define GL_BUFFER_MAP_LENGTH 0x9120
#define GL_BUFFER_MAP_OFFSET 0x9121
typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum, GLint, GLsizei, GLsizei);
typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum, GLsizei, GLenum, const GLvoid*, GLsizei);
typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint);
typedef void (GLAPIENTRY * PFNGLTEXBUFFERPROC) (GLenum, GLenum, GLuint);
#endif
extern PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced;
extern PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced;
extern PFNGLPRIMITIVERESTARTINDEXPROC glPrimitiveRestartIndex;
extern PFNGLTEXBUFFERPROC glTexBuffer;

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "gl_common.h"
#ifndef GL_VERSION_3_2
#define GL_VERSION_3_2 1
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
#define GL_LINES_ADJACENCY 0x000A
#define GL_LINE_STRIP_ADJACENCY 0x000B
#define GL_TRIANGLES_ADJACENCY 0x000C
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
#define GL_PROGRAM_POINT_SIZE 0x8642
#define GL_GEOMETRY_VERTICES_OUT 0x8916
#define GL_GEOMETRY_INPUT_TYPE 0x8917
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
#define GL_GEOMETRY_SHADER 0x8DD9
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
#define GL_CONTEXT_PROFILE_MASK 0x9126
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum, GLenum, GLuint, GLint);
typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum, GLenum, GLint64 *);
typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum, GLuint, GLint64 *);
#endif
extern PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture;
extern PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v;
extern PFNGLGETINTEGER64I_VPROC glGetInteger64i_v;

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef GLAPIENTRY
#define GLAPIENTRY
#endif

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "DriverDetails.h"
#include "GLFunctions.h"
#include "Log.h"
#include <dlfcn.h>
#include <unordered_map>
#ifdef USE_GLES3
PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
PFNGLUNMAPBUFFERPROC glUnmapBuffer;
PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
PFNGLGETSTRINGIPROC glGetStringi;
PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
PFNGLDELETESYNCPROC glDeleteSync;
PFNGLFENCESYNCPROC glFenceSync;
PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf;
PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri;
PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv;
PFNGLBINDSAMPLERPROC glBindSampler;
PFNGLDELETESAMPLERSPROC glDeleteSamplers;
PFNGLGENSAMPLERSPROC glGenSamplers;
PFNGLGETPROGRAMBINARYPROC glGetProgramBinary;
PFNGLPROGRAMBINARYPROC glProgramBinary;
PFNGLPROGRAMPARAMETERIPROC glProgramParameteri;
PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLE glRenderbufferStorageMultisample;
PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
PFNGLBEGINQUERYPROC glBeginQuery;
PFNGLENDQUERYPROC glEndQuery;
PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv;
PFNGLDELETEQUERIESPROC glDeleteQueries;
PFNGLGENQUERIESPROC glGenQueries;
#endif
namespace GLFunc
{
void *self;
std::unordered_map<std::string, bool> _extensions;
void LoadFunction(const char *name, void **func)
{
#ifdef USE_GLES3
*func = (void*)eglGetProcAddress(name);
if (*func == NULL)
{
// Fall back to trying dlsym
if (self) // Just in case dlopen fails
*func = dlsym(self, name);
if (*func == NULL)
{
ERROR_LOG(VIDEO, "Couldn't load function %s", name);
exit(0);
}
}
#endif
}
bool SupportsExt(std::string ext)
{
return _extensions.find(ext) != _extensions.end();
}
void InitExtensions()
{
GLint NumExtension = 0;
glGetIntegerv(GL_NUM_EXTENSIONS, &NumExtension);
for (GLint i = 0; i < NumExtension; ++i)
_extensions[std::string((const char*)glGetStringi(GL_EXTENSIONS, i))] = true;
}
void Init()
{
self = dlopen(NULL, RTLD_LAZY);
LoadFunction("glGetStringi", (void**)&glGetStringi);
InitExtensions();
LoadFunction("glUnmapBuffer", (void**)&glUnmapBuffer);
LoadFunction("glBeginQuery", (void**)&glBeginQuery);
LoadFunction("glEndQuery", (void**)&glEndQuery);
LoadFunction("glGetQueryObjectuiv", (void**)&glGetQueryObjectuiv);
LoadFunction("glDeleteQueries", (void**)&glDeleteQueries);
LoadFunction("glGenQueries", (void**)&glGenQueries);
LoadFunction("glMapBufferRange", (void**)&glMapBufferRange);
LoadFunction("glBindBufferRange", (void**)&glBindBufferRange);
LoadFunction("glBlitFramebuffer", (void**)&glBlitFramebuffer);
LoadFunction("glGenVertexArrays", (void**)&glGenVertexArrays);
LoadFunction("glDeleteVertexArrays", (void**)&glDeleteVertexArrays);
LoadFunction("glBindVertexArray", (void**)&glBindVertexArray);
LoadFunction("glClientWaitSync", (void**)&glClientWaitSync);
LoadFunction("glDeleteSync", (void**)&glDeleteSync);
LoadFunction("glFenceSync", (void**)&glFenceSync);
LoadFunction("glSamplerParameterf", (void**)&glSamplerParameterf);
LoadFunction("glSamplerParameteri", (void**)&glSamplerParameteri);
LoadFunction("glSamplerParameterfv", (void**)&glSamplerParameterfv);
LoadFunction("glBindSampler", (void**)&glBindSampler);
LoadFunction("glDeleteSamplers", (void**)&glDeleteSamplers);
LoadFunction("glGenSamplers", (void**)&glGenSamplers);
LoadFunction("glGetProgramBinary", (void**)&glGetProgramBinary);
LoadFunction("glProgramBinary", (void**)&glProgramBinary);
LoadFunction("glProgramParameteri", (void**)&glProgramParameteri);
LoadFunction("glDrawRangeElements", (void**)&glDrawRangeElements);
LoadFunction("glRenderbufferStorageMultisample", (void**)&glRenderbufferStorageMultisample);
LoadFunction("glGetUniformBlockIndex", (void**)&glGetUniformBlockIndex);
LoadFunction("glUniformBlockBinding", (void**)&glUniformBlockBinding);
dlclose(self);
}
}

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@ -1,103 +0,0 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef GLFUNCTIONS_H_
#define GLFUNCTIONS_H_
#include "GLInterface.h"
#ifdef USE_GLES3
typedef GLvoid* (*PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
typedef GLvoid* (*PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
typedef void (*PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef GLboolean (*PFNGLUNMAPBUFFERPROC) (GLenum target);
typedef GLubyte* (*PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
typedef void (*PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
// VAOS
typedef void (*PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays);
typedef void (*PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays);
typedef void (*PFNGLBINDVERTEXARRAYPROC) (GLuint array);
// Sync
typedef GLenum (*PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout);
typedef void (*PFNGLDELETESYNCPROC) (GLsync GLsync);
typedef GLsync (*PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags);
//Sampler
typedef void (*PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
typedef void (*PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
typedef void (*PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params);
typedef void (*PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
typedef void (*PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers);
typedef void (*PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers);
//Program binary
typedef void (*PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, GLvoid*binary);
typedef void (*PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void* binary, GLsizei length);
typedef void (*PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
typedef GLuint (*PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName);
typedef void (*PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
//Query
typedef void (*PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
typedef void (*PFNGLENDQUERYPROC) (GLenum target);
typedef void (*PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params);
typedef void (*PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids);
typedef void (*PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids);
// glDraw*
typedef void (*PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
// Multisample buffer
typedef void (*PFNGLRENDERBUFFERSTORAGEMULTISAMPLE) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
// ptrs
extern PFNGLBEGINQUERYPROC glBeginQuery;
extern PFNGLENDQUERYPROC glEndQuery;
extern PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv;
extern PFNGLDELETEQUERIESPROC glDeleteQueries;
extern PFNGLGENQUERIESPROC glGenQueries;
extern PFNGLUNMAPBUFFERPROC glUnmapBuffer;
extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
extern PFNGLGETSTRINGIPROC glGetStringi;
extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
extern PFNGLDELETESYNCPROC glDeleteSync;
extern PFNGLFENCESYNCPROC glFenceSync;
extern PFNGLGETPROGRAMBINARYPROC glGetProgramBinary;
extern PFNGLPROGRAMBINARYPROC glProgramBinary;
extern PFNGLPROGRAMPARAMETERIPROC glProgramParameteri;
extern PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLE glRenderbufferStorageMultisample;
//Sampler
extern PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf;
extern PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri;
extern PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv;
extern PFNGLBINDSAMPLERPROC glBindSampler;
extern PFNGLDELETESAMPLERSPROC glDeleteSamplers;
extern PFNGLGENSAMPLERSPROC glGenSamplers;
extern PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
#endif
namespace GLFunc
{
void Init();
bool SupportsExt(std::string ext);
}
#endif

View File

@ -8,6 +8,7 @@
#include "VideoConfig.h"
#include "MathUtil.h"
#include "GLInterface.h"
#include "GLExtensions/GLExtensions.h"
#ifndef GL_DEPTH24_STENCIL8_EXT // allows FBOs to support stencils
#define GL_DEPTH_STENCIL_EXT 0x84F9
@ -21,23 +22,6 @@
#define PREC "highp"
#define TEXTYPE "sampler2D"
#define TEXFUNC "texture2D"
#ifdef USE_GLES3
#include "GLFunctions.h"
#define GLAPIENTRY GL_APIENTRY
#define GL_SAMPLES_PASSED GL_ANY_SAMPLES_PASSED
#define GL_READ_ONLY 0x88B8
#define GL_WRITE_ONLY 0x88B9
#define GL_READ_WRITE 0x88BA
#define GL_SRC1_ALPHA 0
#define GL_BGRA GL_RGBA
#define GL_MAP_COHERENT_BIT 0
#define GL_MAP_PERSISTENT_BIT 0
#define glDrawElementsBaseVertex(...)
#define glDrawRangeElementsBaseVertex(...)
#define glRenderbufferStorageMultisampleCoverageNV(...)
#define glViewportIndexedf(...)
#define glBufferStorage(...)
#endif
#else
#define TEX2D GL_TEXTURE_RECTANGLE_ARB
#define PREC

View File

@ -83,9 +83,6 @@
<Text Include="CMakeLists.txt" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\..\Externals\GLew\glew.vcxproj">
<Project>{2a3f751d-69e9-45f2-9199-9a00bfb6cc72}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\Externals\wxWidgets3\build\msw\wx_base.vcxproj">
<Project>{1c8436c9-dbaf-42be-83bc-cf3ec9175abe}</Project>
</ProjectReference>

View File

@ -1,3 +1,8 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "GLInterface.h"
#include "RenderBase.h"
#include "GLUtil.h"
#include "PerfQuery.h"
@ -41,7 +46,7 @@ void PerfQuery::EnableQuery(PerfQueryGroup type)
{
auto& entry = m_query_buffer[(m_query_read_pos + m_query_count) % ArraySize(m_query_buffer)];
glBeginQuery(GL_SAMPLES_PASSED, entry.query_id);
glBeginQuery(GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL ? GL_SAMPLES_PASSED : GL_ANY_SAMPLES_PASSED, entry.query_id);
entry.query_type = type;
++m_query_count;
@ -56,7 +61,7 @@ void PerfQuery::DisableQuery(PerfQueryGroup type)
// stop query
if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP)
{
glEndQuery(GL_SAMPLES_PASSED);
glEndQuery(GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL ? GL_SAMPLES_PASSED : GL_ANY_SAMPLES_PASSED);
}
}

View File

@ -156,10 +156,8 @@ void SHADER::SetProgramBindings()
// So we do support extended blending
// So we need to set a few more things here.
// Bind our out locations
#ifndef USE_GLES3
glBindFragDataLocationIndexed(glprogid, 0, 0, "ocol0");
glBindFragDataLocationIndexed(glprogid, 0, 1, "ocol1");
#endif
}
// Need to set some attribute locations
glBindAttribLocation(glprogid, SHADER_POSITION_ATTRIB, "rawpos");

View File

@ -187,26 +187,24 @@ int GetNumMSAACoverageSamples(int MSAAMode)
void ApplySSAASettings() {
// GLES3 doesn't support SSAA
#ifndef USE_GLES3
if(g_ActiveConfig.iMultisampleMode == MULTISAMPLE_SSAA_4X) {
if(g_ogl_config.bSupportSampleShading) {
glEnable(GL_SAMPLE_SHADING_ARB);
glMinSampleShadingARB(s_MSAASamples);
} else {
// TODO: move this to InitBackendInfo
OSD::AddMessage("SSAA Anti Aliasing isn't supported by your GPU.", 10000);
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
{
if(g_ActiveConfig.iMultisampleMode == MULTISAMPLE_SSAA_4X) {
if(g_ogl_config.bSupportSampleShading) {
glEnable(GL_SAMPLE_SHADING_ARB);
glMinSampleShadingARB(s_MSAASamples);
} else {
// TODO: move this to InitBackendInfo
OSD::AddMessage("SSAA Anti Aliasing isn't supported by your GPU.", 10000);
}
} else if(g_ogl_config.bSupportSampleShading) {
glDisable(GL_SAMPLE_SHADING_ARB);
}
} else if(g_ogl_config.bSupportSampleShading) {
glDisable(GL_SAMPLE_SHADING_ARB);
}
#endif
}
void GLAPIENTRY ErrorCallback( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char* message, void* userParam)
void GLAPIENTRY ErrorCallback( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char* message, const void* userParam)
{
// GLES3 doesn't natively support this
// XXX: Include GLES2 extensions header so we can use this
#ifndef USE_GLES3
const char *s_source;
const char *s_type;
@ -237,20 +235,17 @@ void GLAPIENTRY ErrorCallback( GLenum source, GLenum type, GLuint id, GLenum sev
case GL_DEBUG_SEVERITY_LOW_ARB: WARN_LOG(VIDEO, "id: %x, source: %s, type: %s - %s", id, s_source, s_type, message); break;
default: ERROR_LOG(VIDEO, "id: %x, source: %s, type: %s - %s", id, s_source, s_type, message); break;
}
#endif
}
#ifndef USE_GLES3
// Two small Fallbacks to avoid GL_ARB_ES2_compatibility
void GLAPIENTRY DepthRangef(GLfloat neardepth, GLfloat fardepth)
{
glDepthRange(neardepth, fardepth);
//glDepthRange(neardepth, fardepth);
}
void GLAPIENTRY ClearDepthf(GLfloat depthval)
{
glClearDepth(depthval);
//glClearDepth(depthval);
}
#endif
void InitDriverInfo()
{
@ -373,36 +368,12 @@ Renderer::Renderer()
InitDriverInfo();
// Init extension support.
#ifdef USE_GLES3
// Set default GLES3 options
GLFunc::Init();
WARN_LOG(VIDEO, "Running the OpenGL ES 3 backend!");
g_Config.backend_info.bSupportsDualSourceBlend = false;
g_Config.backend_info.bSupportsGLSLUBO = !DriverDetails::HasBug(DriverDetails::BUG_ANNIHILATEDUBOS);
g_Config.backend_info.bSupportsPrimitiveRestart = true;
g_Config.backend_info.bSupportsEarlyZ = false;
g_Config.backend_info.bSupportShadingLanguage420pack = false;
g_ogl_config.bSupportsGLSLCache = true;
g_ogl_config.bSupportsGLPinnedMemory = false;
g_ogl_config.bSupportsGLSync = true;
g_ogl_config.bSupportsGLBaseVertex = false;
g_ogl_config.bSupportCoverageMSAA = false; // XXX: GLES3 spec has MSAA
g_ogl_config.bSupportSampleShading = false;
g_ogl_config.bSupportOGL31 = false;
g_ogl_config.bSupportViewportFloat = false;
g_ogl_config.eSupportedGLSLVersion = GLSLES3;
#else
#ifdef __APPLE__
glewExperimental = 1;
#endif
if (glewInit() != GLEW_OK)
if (!GLExtensions::Init())
{
PanicAlert("glewInit() failed! Does your video card support OpenGL 2.x?");
return;
// OpenGL 2.0 is required for all shader based drawings. There is no way to get this by extensions
PanicAlert("GPU: OGL ERROR: Does your video card support OpenGL 2.0?");
bSuccess = false;
}
// check for the max vertex attributes
GLint numvertexattribs = 0;
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &numvertexattribs);
@ -424,23 +395,7 @@ Renderer::Renderer()
bSuccess = false;
}
#if defined(_DEBUG) || defined(DEBUGFAST)
if (GLEW_ARB_debug_output)
{
glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, true);
glDebugMessageCallbackARB( ErrorCallback, NULL );
glEnable( GL_DEBUG_OUTPUT );
}
#endif
if (!GLEW_VERSION_2_0)
{
// OpenGL 2.0 is required for all shader based drawings. There is no way to get this by extensions
PanicAlert("GPU: OGL ERROR: Does your video card support OpenGL 2.0?");
bSuccess = false;
}
if (!GLEW_ARB_framebuffer_object)
if (!GLExtensions::Supports("GL_ARB_framebuffer_object"))
{
// We want the ogl3 framebuffer instead of the ogl2 one for better blitting support.
// It's also compatible with the gles3 one.
@ -449,7 +404,7 @@ Renderer::Renderer()
bSuccess = false;
}
if (!GLEW_ARB_vertex_array_object)
if (!GLExtensions::Supports("GL_ARB_vertex_array_object"))
{
// This extension is used to replace lots of pointer setting function.
// Also gles3 requires to use it.
@ -458,7 +413,7 @@ Renderer::Renderer()
bSuccess = false;
}
if (!GLEW_ARB_map_buffer_range)
if (!GLExtensions::Supports("GL_ARB_map_buffer_range"))
{
// ogl3 buffer mapping for better streaming support.
// The ogl2 one also isn't in gles3.
@ -467,7 +422,7 @@ Renderer::Renderer()
bSuccess = false;
}
if (!GLEW_ARB_sampler_objects && bSuccess)
if (!GLExtensions::Supports("GL_ARB_sampler_objects") && bSuccess)
{
// Our sampler cache uses this extension. It could easyly be workaround and it's by far the
// highest requirement, but it seems that no driver lacks support for it.
@ -480,54 +435,66 @@ Renderer::Renderer()
// OpenGL 3 doesn't provide GLES like float functions for depth.
// They are in core in OpenGL 4.1, so almost every driver should support them.
// But for the oldest ones, we provide fallbacks to the old double functions.
if (!GLEW_ARB_ES2_compatibility)
if (!GLExtensions::Supports("GL_ARB_ES2_compatibility") && GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
{
glDepthRangef = DepthRangef;
glClearDepthf = ClearDepthf;
}
#define TO_BOOL(c) (0 != (c))
g_Config.backend_info.bSupportsDualSourceBlend = GLExtensions::Supports("GL_ARB_blend_func_extended");
g_Config.backend_info.bSupportsGLSLUBO = GLExtensions::Supports("GL_ARB_uniform_buffer_object") && !DriverDetails::HasBug(DriverDetails::BUG_ANNIHILATEDUBOS);
g_Config.backend_info.bSupportsPrimitiveRestart = (GLExtensions::Version() >= 310) || GLExtensions::Supports("GL_NV_primitive_restart");
g_Config.backend_info.bSupportsEarlyZ = GLExtensions::Supports("GL_ARB_shader_image_load_store");
g_Config.backend_info.bSupportShadingLanguage420pack = GLExtensions::Supports("ARB_shading_language_420pack");
g_Config.backend_info.bSupportsDualSourceBlend = TO_BOOL(GLEW_ARB_blend_func_extended);
g_Config.backend_info.bSupportsGLSLUBO = TO_BOOL(GLEW_ARB_uniform_buffer_object);
g_Config.backend_info.bSupportsPrimitiveRestart = !DriverDetails::HasBug(DriverDetails::BUG_PRIMITIVERESTART) &&
(TO_BOOL(GLEW_VERSION_3_1) || TO_BOOL(GLEW_NV_primitive_restart));
g_Config.backend_info.bSupportsEarlyZ = TO_BOOL(GLEW_ARB_shader_image_load_store);
g_Config.backend_info.bSupportShadingLanguage420pack = TO_BOOL(GLEW_ARB_shading_language_420pack);
g_ogl_config.bSupportsGLSLCache = GLExtensions::Supports("GL_ARB_get_program_binary");
g_ogl_config.bSupportsGLPinnedMemory = GLExtensions::Supports("GL_AMD_pinned_memory");
g_ogl_config.bSupportsGLSync = GLExtensions::Supports("GL_ARB_sync");
g_ogl_config.bSupportsGLBaseVertex = GLExtensions::Supports("GL_ARB_draw_elements_base_vertex");
g_ogl_config.bSupportsGLBufferStorage = GLExtensions::Supports("GL_ARB_buffer_storage");
g_ogl_config.bSupportCoverageMSAA = GLExtensions::Supports("GL_NV_framebuffer_multisample_coverage");
g_ogl_config.bSupportSampleShading = GLExtensions::Supports("GL_ARB_sample_shading");
g_ogl_config.bSupportOGL31 = GLExtensions::Version() >= 310;
g_ogl_config.bSupportViewportFloat = GLExtensions::Supports("GL_ARB_viewport_array");
g_ogl_config.bSupportsGLSLCache = TO_BOOL(GLEW_ARB_get_program_binary);
g_ogl_config.bSupportsGLPinnedMemory = TO_BOOL(GLEW_AMD_pinned_memory);
g_ogl_config.bSupportsGLSync = TO_BOOL(GLEW_ARB_sync);
g_ogl_config.bSupportsGLBaseVertex = TO_BOOL(GLEW_ARB_draw_elements_base_vertex);
g_ogl_config.bSupportsGLBufferStorage = TO_BOOL(GLEW_ARB_buffer_storage);
g_ogl_config.bSupportCoverageMSAA = TO_BOOL(GLEW_NV_framebuffer_multisample_coverage);
g_ogl_config.bSupportSampleShading = TO_BOOL(GLEW_ARB_sample_shading);
g_ogl_config.bSupportOGL31 = TO_BOOL(GLEW_VERSION_3_1);
g_ogl_config.bSupportViewportFloat = TO_BOOL(GLEW_ARB_viewport_array);
#undef TO_BOOL
if(strstr(g_ogl_config.glsl_version, "1.00") || strstr(g_ogl_config.glsl_version, "1.10") || strstr(g_ogl_config.glsl_version, "1.20"))
{
PanicAlert("GPU: OGL ERROR: Need at least GLSL 1.30\n"
"GPU: Does your video card support OpenGL 3.0?\n"
"GPU: Your driver supports GLSL %s", g_ogl_config.glsl_version);
bSuccess = false;
}
else if(strstr(g_ogl_config.glsl_version, "1.30"))
{
g_ogl_config.eSupportedGLSLVersion = GLSL_130;
g_Config.backend_info.bSupportsEarlyZ = false; // layout keyword is only supported on glsl150+
}
else if(strstr(g_ogl_config.glsl_version, "1.40"))
{
g_ogl_config.eSupportedGLSLVersion = GLSL_140;
g_Config.backend_info.bSupportsEarlyZ = false; // layout keyword is only supported on glsl150+
}
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
g_ogl_config.eSupportedGLSLVersion = GLSLES3;
else
{
g_ogl_config.eSupportedGLSLVersion = GLSL_150;
if(strstr(g_ogl_config.glsl_version, "1.00") || strstr(g_ogl_config.glsl_version, "1.10") || strstr(g_ogl_config.glsl_version, "1.20"))
{
PanicAlert("GPU: OGL ERROR: Need at least GLSL 1.30\n"
"GPU: Does your video card support OpenGL 3.0?\n"
"GPU: Your driver supports GLSL %s", g_ogl_config.glsl_version);
bSuccess = false;
}
else if(strstr(g_ogl_config.glsl_version, "1.30"))
{
g_ogl_config.eSupportedGLSLVersion = GLSL_130;
g_Config.backend_info.bSupportsEarlyZ = false; // layout keyword is only supported on glsl150+
}
else if(strstr(g_ogl_config.glsl_version, "1.40"))
{
g_ogl_config.eSupportedGLSLVersion = GLSL_140;
g_Config.backend_info.bSupportsEarlyZ = false; // layout keyword is only supported on glsl150+
}
else
{
g_ogl_config.eSupportedGLSLVersion = GLSL_150;
}
}
#if defined(_DEBUG) || defined(DEBUGFAST)
if (GLExtensions::Supports("GL_KHR_debug"))
{
glDebugMessageControlKHR(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, true);
glDebugMessageCallbackKHR( ErrorCallback, NULL );
glEnable( GL_DEBUG_OUTPUT_KHR );
}
else if (GLExtensions::Supports("GL_ARB_debug_output"))
{
glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, true);
glDebugMessageCallbackARB( ErrorCallback, NULL );
glEnable( GL_DEBUG_OUTPUT );
}
#endif
int samples;
@ -630,20 +597,21 @@ Renderer::Renderer()
if(g_ActiveConfig.backend_info.bSupportsPrimitiveRestart)
{
#ifdef USE_GLES3
glEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX);
#else
if(g_ogl_config.bSupportOGL31)
{
glEnable(GL_PRIMITIVE_RESTART);
glPrimitiveRestartIndex(65535);
}
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
glEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX);
else
{
glEnableClientState(GL_PRIMITIVE_RESTART_NV);
glPrimitiveRestartIndexNV(65535);
}
if(g_ogl_config.bSupportOGL31)
{
glEnable(GL_PRIMITIVE_RESTART);
glPrimitiveRestartIndex(65535);
}
else
{
#ifndef USE_GLES3
glEnableClientState(GL_PRIMITIVE_RESTART_NV);
#endif
glPrimitiveRestartIndexNV(65535);
}
}
UpdateActiveConfig();
}
@ -725,8 +693,7 @@ void Renderer::DrawDebugInfo()
if (g_ActiveConfig.bShowInputDisplay)
p+=sprintf(p, "%s", Movie::GetInputDisplay().c_str());
#ifndef USE_GLES3
if (g_ActiveConfig.bShowEFBCopyRegions)
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL && g_ActiveConfig.bShowEFBCopyRegions)
{
// Set Line Size
glLineWidth(3.0f);
@ -846,7 +813,6 @@ void Renderer::DrawDebugInfo()
// Clear stored regions
stats.efb_regions.clear();
}
#endif
if (g_ActiveConfig.bOverlayStats)
p = Statistics::ToString(p);
@ -1057,14 +1023,13 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
u32* colorMap = new u32[targetPixelRcWidth * targetPixelRcHeight];
#ifdef USE_GLES3
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
// XXX: Swap colours
glReadPixels(targetPixelRc.left, targetPixelRc.bottom, targetPixelRcWidth, targetPixelRcHeight,
GL_RGBA, GL_UNSIGNED_BYTE, colorMap);
#else
glReadPixels(targetPixelRc.left, targetPixelRc.bottom, targetPixelRcWidth, targetPixelRcHeight,
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, colorMap);
#endif
glReadPixels(targetPixelRc.left, targetPixelRc.bottom, targetPixelRcWidth, targetPixelRcHeight,
GL_RGBA, GL_UNSIGNED_BYTE, colorMap);
else
glReadPixels(targetPixelRc.left, targetPixelRc.bottom, targetPixelRcWidth, targetPixelRcHeight,
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, colorMap);
GL_REPORT_ERRORD();
UpdateEFBCache(type, cacheRectIdx, efbPixelRc, targetPixelRc, colorMap);
@ -1664,9 +1629,8 @@ void Renderer::ResetAPIState()
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
glDisable(GL_BLEND);
#ifndef USE_GLES3
glDisable(GL_COLOR_LOGIC_OP);
#endif
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
glDisable(GL_COLOR_LOGIC_OP);
glDepthMask(GL_FALSE);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
}
@ -1684,7 +1648,8 @@ void Renderer::RestoreAPIState()
UpdateViewport();
#ifndef USE_GLES3
glPolygonMode(GL_FRONT_AND_BACK, g_ActiveConfig.bWireFrame ? GL_LINE : GL_FILL);
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
glPolygonMode(GL_FRONT_AND_BACK, g_ActiveConfig.bWireFrame ? GL_LINE : GL_FILL);
#endif
VertexManager *vm = (OGL::VertexManager*)g_vertex_manager;
@ -1789,7 +1754,7 @@ void Renderer::SetLineWidth()
// scale by ratio of widths
glLineWidth((float)bpmem.lineptwidth.linesize * fratio / 6.0f);
#ifndef USE_GLES3
if (bpmem.lineptwidth.pointsize > 0)
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL && bpmem.lineptwidth.pointsize > 0)
glPointSize((float)bpmem.lineptwidth.pointsize * fratio / 6.0f);
#endif
}

View File

@ -99,12 +99,13 @@ void SamplerCache::SetParameters(GLuint sampler_id, const Params& params)
glSamplerParameterf(sampler_id, GL_TEXTURE_MIN_LOD, tm1.min_lod / 16.f);
glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_LOD, tm1.max_lod / 16.f);
#ifndef USE_GLES3
glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, (s32)tm0.lod_bias / 32.f);
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
{
glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, (s32)tm0.lod_bias / 32.f);
if (g_ActiveConfig.iMaxAnisotropy > 0)
glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)(1 << g_ActiveConfig.iMaxAnisotropy));
#endif
if (g_ActiveConfig.iMaxAnisotropy > 0)
glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)(1 << g_ActiveConfig.iMaxAnisotropy));
}
}
void SamplerCache::Clear()

View File

@ -168,16 +168,6 @@ void VideoSoftware::Video_Cleanup()
void VideoSoftware::Video_Prepare()
{
GLInterface->MakeCurrent();
// Init extension support.
#ifndef USE_GLES
#ifdef __APPLE__
glewExperimental = 1;
#endif
if (glewInit() != GLEW_OK) {
ERROR_LOG(VIDEO, "glewInit() failed!Does your video card support OpenGL 2.x?");
return;
}
#endif
// Handle VSync on/off
GLInterface->SwapInterval(VSYNC_ENABLED);

View File

@ -104,9 +104,6 @@
<Text Include="CMakeLists.txt" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\..\Externals\GLew\glew.vcxproj">
<Project>{2a3f751d-69e9-45f2-9199-9a00bfb6cc72}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\Externals\wxWidgets3\build\msw\wx_base.vcxproj">
<Project>{1c8436c9-dbaf-42be-83bc-cf3ec9175abe}</Project>
</ProjectReference>

View File

@ -47,8 +47,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SFML_Network", "..\External
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libusb-1.0", "..\Externals\libusbx\msvc\libusb_static_2013.vcxproj", "{349EE8F9-7D25-4909-AAF5-FF3FADE72187}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glew", "..\Externals\GLew\glew.vcxproj", "{2A3F751D-69E9-45F2-9199-9A00BFB6CC72}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "portaudio", "..\Externals\portaudio\build\portaudio.vcxproj", "{0A18A071-125E-442F-AFF7-A3F68ABECF99}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DSPTool", "DSPTool\DSPTool.vcxproj", "{1970D175-3DE8-4738-942A-4D98D1CDBF64}"
@ -229,14 +227,6 @@ Global
{349EE8F9-7D25-4909-AAF5-FF3FADE72187}.Release|Win32.Build.0 = Release|Win32
{349EE8F9-7D25-4909-AAF5-FF3FADE72187}.Release|x64.ActiveCfg = Release|x64
{349EE8F9-7D25-4909-AAF5-FF3FADE72187}.Release|x64.Build.0 = Release|x64
{2A3F751D-69E9-45F2-9199-9A00BFB6CC72}.Debug|Win32.ActiveCfg = Debug|Win32
{2A3F751D-69E9-45F2-9199-9A00BFB6CC72}.Debug|Win32.Build.0 = Debug|Win32
{2A3F751D-69E9-45F2-9199-9A00BFB6CC72}.Debug|x64.ActiveCfg = Debug|x64
{2A3F751D-69E9-45F2-9199-9A00BFB6CC72}.Debug|x64.Build.0 = Debug|x64
{2A3F751D-69E9-45F2-9199-9A00BFB6CC72}.Release|Win32.ActiveCfg = Release|Win32
{2A3F751D-69E9-45F2-9199-9A00BFB6CC72}.Release|Win32.Build.0 = Release|Win32
{2A3F751D-69E9-45F2-9199-9A00BFB6CC72}.Release|x64.ActiveCfg = Release|x64
{2A3F751D-69E9-45F2-9199-9A00BFB6CC72}.Release|x64.Build.0 = Release|x64
{0A18A071-125E-442F-AFF7-A3F68ABECF99}.Debug|Win32.ActiveCfg = Debug|Win32
{0A18A071-125E-442F-AFF7-A3F68ABECF99}.Debug|Win32.Build.0 = Debug|Win32
{0A18A071-125E-442F-AFF7-A3F68ABECF99}.Debug|x64.ActiveCfg = Debug|x64
@ -300,7 +290,6 @@ Global
{BDB6578B-0691-4E80-A46C-DF21639FD3B8} = {87ADDFF9-5768-4DA2-A33B-2477593D6677}
{93D73454-2512-424E-9CDA-4BB357FE13DD} = {87ADDFF9-5768-4DA2-A33B-2477593D6677}
{349EE8F9-7D25-4909-AAF5-FF3FADE72187} = {87ADDFF9-5768-4DA2-A33B-2477593D6677}
{2A3F751D-69E9-45F2-9199-9A00BFB6CC72} = {87ADDFF9-5768-4DA2-A33B-2477593D6677}
{0A18A071-125E-442F-AFF7-A3F68ABECF99} = {87ADDFF9-5768-4DA2-A33B-2477593D6677}
{96020103-4BA5-4FD2-B4AA-5B6D24492D4E} = {AAD1BCD6-9804-44A5-A5FC-4782EA00E9D4}
{EC1A314C-5588-4506-9C1E-2E58E5817F75} = {AAD1BCD6-9804-44A5-A5FC-4782EA00E9D4}