Support grabbing whichever OpenGL mode we are running under from GLInterface. GLES or GL
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@ -16,6 +16,7 @@ public:
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virtual void Swap() {}
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virtual void UpdateFPSDisplay(const char *Text) {}
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virtual void SetMode(u32 mode) { s_opengl_mode = mode; }
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virtual u32 GetMode() { return s_opengl_mode; }
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virtual bool Create(void *&window_handle) { return true; }
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virtual bool MakeCurrent() { return true; }
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virtual bool ClearCurrent() { return true; }
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