Merge branch 'master' into wii-network

This commit is contained in:
Matthew Parlane 2013-04-12 17:11:32 +12:00
commit d5ef9f3e85
36 changed files with 318 additions and 114 deletions

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="DebugFast|Win32">
@ -34,12 +34,12 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
@ -49,7 +49,7 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
@ -59,7 +59,7 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">

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@ -44,6 +44,7 @@ public:
virtual void DSP_Update(int cycles) = 0;
virtual void DSP_StopSoundStream() = 0;
virtual void DSP_ClearAudioBuffer(bool mute) = 0;
virtual u32 DSP_UpdateRate() = 0;
protected:
SoundStream *soundStream;

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@ -28,6 +28,7 @@
#include "../AudioInterface.h"
#include "ConfigManager.h"
#include "Core.h"
#include "HW/SystemTimers.h"
DSPHLE::DSPHLE() {
m_InitMixer = false;
@ -87,6 +88,16 @@ void DSPHLE::DSP_Update(int cycles)
m_pUCode->Update(cycles / 6);
}
u32 DSPHLE::DSP_UpdateRate()
{
// AX HLE uses 3ms (Wii) or 5ms (GC) timing period
int fields = SConfig::GetInstance().m_LocalCoreStartupParameter.bVBeam ? 2 : 1;
if (m_pUCode != NULL)
return (SystemTimers::GetTicksPerSecond() / 1000) * m_pUCode->GetUpdateMs() / fields;
else
return SystemTimers::GetTicksPerSecond() / 1000;
}
void DSPHLE::SendMailToDSP(u32 _uMail)
{
if (m_pUCode != NULL) {

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@ -46,6 +46,7 @@ public:
virtual void DSP_Update(int cycles);
virtual void DSP_StopSoundStream();
virtual void DSP_ClearAudioBuffer(bool mute);
virtual u32 DSP_UpdateRate();
CMailHandler& AccessMailHandler() { return m_MailHandler; }

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@ -738,6 +738,11 @@ void CUCode_AX::Update(int cycles)
}
}
u32 CUCode_AX::GetUpdateMs()
{
return 5;
}
void CUCode_AX::DoAXState(PointerWrap& p)
{
p.Do(m_cmdlist);

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@ -73,6 +73,7 @@ public:
virtual void MixAdd(short* out_buffer, int nsamples);
virtual void Update(int cycles);
virtual void DoState(PointerWrap& p);
u32 GetUpdateMs();
// Needed because StdThread.h std::thread implem does not support member
// pointers. TODO(delroth): obsolete.

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@ -672,6 +672,11 @@ void CUCode_AXWii::OutputWMSamples(u32* addresses)
}
}
u32 CUCode_AXWii::GetUpdateMs()
{
return 3;
}
void CUCode_AXWii::DoState(PointerWrap &p)
{
std::lock_guard<std::mutex> lk(m_processing);

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@ -25,6 +25,7 @@ class CUCode_AXWii : public CUCode_AX
public:
CUCode_AXWii(DSPHLE *dsp_hle, u32 _CRC);
virtual ~CUCode_AXWii();
u32 GetUpdateMs();
virtual void DoState(PointerWrap &p);

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@ -19,6 +19,7 @@
#include "UCodes.h"
#include "UCode_CARD.h"
#include "../../DSP.h"
#include "ConfigManager.h"
CUCode_CARD::CUCode_CARD(DSPHLE *dsp_hle, u32 crc)
@ -44,6 +45,11 @@ void CUCode_CARD::Update(int cycles)
}
}
u32 CUCode_CARD::GetUpdateMs()
{
return SConfig::GetInstance().m_LocalCoreStartupParameter.bWii ? 3 : 5;
}
void CUCode_CARD::HandleMail(u32 _uMail)
{
if (_uMail == 0xFF000000) // unlock card

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@ -25,6 +25,7 @@ class CUCode_CARD : public IUCode
public:
CUCode_CARD(DSPHLE *dsp_hle, u32 crc);
virtual ~CUCode_CARD();
u32 GetUpdateMs();
void HandleMail(u32 _uMail);
void Update(int cycles);

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@ -19,6 +19,7 @@
#include "UCode_GBA.h"
#include "../../DSP.h"
#include "ConfigManager.h"
CUCode_GBA::CUCode_GBA(DSPHLE *dsp_hle, u32 crc)
: IUCode(dsp_hle, crc)
@ -40,6 +41,11 @@ void CUCode_GBA::Update(int cycles)
}
}
u32 CUCode_GBA::GetUpdateMs()
{
return SConfig::GetInstance().m_LocalCoreStartupParameter.bWii ? 3 : 5;
}
void CUCode_GBA::HandleMail(u32 _uMail)
{
static bool nextmail_is_mramaddr = false;

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@ -23,6 +23,7 @@ struct CUCode_GBA : public IUCode
{
CUCode_GBA(DSPHLE *dsp_hle, u32 crc);
virtual ~CUCode_GBA();
u32 GetUpdateMs();
void HandleMail(u32 _uMail);
void Update(int cycles);

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@ -17,6 +17,7 @@
#include "UCodes.h"
#include "UCode_InitAudioSystem.h"
#include "ConfigManager.h"
CUCode_InitAudioSystem::CUCode_InitAudioSystem(DSPHLE *dsp_hle, u32 crc)
: IUCode(dsp_hle, crc)
@ -42,6 +43,11 @@ void CUCode_InitAudioSystem::Update(int cycles)
}
}
u32 CUCode_InitAudioSystem::GetUpdateMs()
{
return SConfig::GetInstance().m_LocalCoreStartupParameter.bWii ? 3 : 5;
}
void CUCode_InitAudioSystem::HandleMail(u32 _uMail)
{}

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@ -25,6 +25,7 @@ class CUCode_InitAudioSystem : public IUCode
public:
CUCode_InitAudioSystem(DSPHLE *dsp_hle, u32 crc);
virtual ~CUCode_InitAudioSystem();
u32 GetUpdateMs();
void HandleMail(u32 _uMail);
void Update(int cycles);

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@ -19,6 +19,7 @@
#include "UCode_ROM.h"
#include "Hash.h"
#include "../../Memmap.h"
#include "ConfigManager.h"
CUCode_Rom::CUCode_Rom(DSPHLE *dsp_hle, u32 crc)
: IUCode(dsp_hle, crc)
@ -117,6 +118,11 @@ void CUCode_Rom::BootUCode()
m_DSPHLE->SetUCode(ector_crc);
}
u32 CUCode_Rom::GetUpdateMs()
{
return SConfig::GetInstance().m_LocalCoreStartupParameter.bWii ? 3 : 5;
}
void CUCode_Rom::DoState(PointerWrap &p)
{
p.Do(m_CurrentUCode);

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@ -25,6 +25,7 @@ class CUCode_Rom : public IUCode
public:
CUCode_Rom(DSPHLE *dsp_hle, u32 _crc);
virtual ~CUCode_Rom();
u32 GetUpdateMs();
void HandleMail(u32 _uMail);
void Update(int cycles);

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@ -27,6 +27,7 @@
#include "WaveFile.h"
#include "../../DSP.h"
#include "ConfigManager.h"
CUCode_Zelda::CUCode_Zelda(DSPHLE *dsp_hle, u32 _CRC)
@ -565,6 +566,10 @@ void CUCode_Zelda::ExecuteList()
}
}
u32 CUCode_Zelda::GetUpdateMs()
{
return SConfig::GetInstance().m_LocalCoreStartupParameter.bWii ? 3 : 5;
}
void CUCode_Zelda::DoState(PointerWrap &p)
{

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@ -133,6 +133,7 @@ class CUCode_Zelda : public IUCode
public:
CUCode_Zelda(DSPHLE *dsp_hle, u32 _CRC);
virtual ~CUCode_Zelda();
u32 GetUpdateMs();
void HandleMail(u32 _uMail);
void HandleMail_LightVersion(u32 _uMail);

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@ -92,6 +92,7 @@ public:
// Cycles are out of the 81/121mhz the DSP runs at.
virtual void Update(int cycles) = 0;
virtual void MixAdd(short* buffer, int size) {}
virtual u32 GetUpdateMs() = 0;
virtual void DoState(PointerWrap &p) { DoStateShared(p); }

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@ -326,6 +326,11 @@ void DSPLLE::DSP_Update(int cycles)
}
}
u32 DSPLLE::DSP_UpdateRate()
{
return 12600; // TO BE TWEAKED
}
void DSPLLE::DSP_SendAIBuffer(unsigned int address, unsigned int num_samples)
{
if (!soundStream)

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@ -44,6 +44,7 @@ public:
virtual void DSP_Update(int cycles);
virtual void DSP_StopSoundStream();
virtual void DSP_ClearAudioBuffer(bool mute);
virtual u32 DSP_UpdateRate();
private:
static void dsp_thread(DSPLLE* lpParameter);

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@ -119,9 +119,6 @@ int et_PatchEngine; // PatchEngine updates every 1/60th of a second by default
// These are badly educated guesses
// Feel free to experiment. Set these in Init below.
int
// These shouldn't be period controlled either, most likely.
DSP_PERIOD,
// This is a fixed value, don't change it
AUDIO_DMA_PERIOD,
@ -149,8 +146,8 @@ void DSPCallback(u64 userdata, int cyclesLate)
{
//splits up the cycle budget in case lle is used
//for hle, just gives all of the slice to hle
DSP::UpdateDSPSlice(DSP_PERIOD - cyclesLate);
CoreTiming::ScheduleEvent(DSP_PERIOD - cyclesLate, et_DSP);
DSP::UpdateDSPSlice(DSP::GetDSPEmulator()->DSP_UpdateRate() - cyclesLate);
CoreTiming::ScheduleEvent(DSP::GetDSPEmulator()->DSP_UpdateRate() - cyclesLate, et_DSP);
}
void AudioDMACallback(u64 userdata, int cyclesLate)
@ -256,17 +253,6 @@ void Init()
IPC_HLE_PERIOD = GetTicksPerSecond() / (freq * fields);
}
if (DSP::GetDSPEmulator()->IsLLE())
{
DSP_PERIOD = 12600; // TO BE TWEAKED
}
else
{
// AX HLE uses 3ms (Wii) or 5ms (GC) timing period
int ms_to_process = SConfig::GetInstance().m_LocalCoreStartupParameter.bWii ? 3 : 5;
DSP_PERIOD = (int)(GetTicksPerSecond() / 1000) * ms_to_process / fields;
}
// System internal sample rate is fixed at 32KHz * 4 (16bit Stereo) / 32 bytes DMA
AUDIO_DMA_PERIOD = CPU_CORE_CLOCK / (AudioInterface::GetAIDSampleRate() * 4 / 32);
@ -292,7 +278,7 @@ void Init()
et_PatchEngine = CoreTiming::RegisterEvent("PatchEngine", PatchEngineCallback);
CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerLine(), et_VI);
CoreTiming::ScheduleEvent(DSP_PERIOD, et_DSP);
CoreTiming::ScheduleEvent(0, et_DSP);
CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerFrame(), et_SI);
CoreTiming::ScheduleEvent(AUDIO_DMA_PERIOD, et_AudioDMA);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bSyncGPU)

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@ -18,17 +18,9 @@
#include <cstddef>
#include "Common.h"
#include "VideoConfig.h"
#include "IndexGenerator.h"
/*
*
QUAD simulator
0 1 4 5
3 2 7 6
012023 147172 ...
*/
//Init
u16 *IndexGenerator::Tptr;
u16 *IndexGenerator::BASETptr;
@ -41,6 +33,32 @@ u32 IndexGenerator::numL;
u32 IndexGenerator::numP;
u32 IndexGenerator::index;
static const u16 s_primitive_restart = -1;
static void (*primitive_table[8])(u32);
void IndexGenerator::Init()
{
if(g_Config.backend_info.bSupportsPrimitiveRestart)
{
primitive_table[0] = IndexGenerator::AddQuads<true>;
primitive_table[2] = IndexGenerator::AddList<true>;
primitive_table[3] = IndexGenerator::AddStrip<true>;
primitive_table[4] = IndexGenerator::AddFan<true>;
}
else
{
primitive_table[0] = IndexGenerator::AddQuads<false>;
primitive_table[2] = IndexGenerator::AddList<false>;
primitive_table[3] = IndexGenerator::AddStrip<false>;
primitive_table[4] = IndexGenerator::AddFan<false>;
}
primitive_table[1] = NULL;
primitive_table[5] = &IndexGenerator::AddLineList;
primitive_table[6] = &IndexGenerator::AddLineStrip;
primitive_table[7] = &IndexGenerator::AddPoints;
}
void IndexGenerator::Start(u16* Triangleptr, u16* Lineptr, u16* Pointptr)
{
Tptr = Triangleptr;
@ -57,82 +75,150 @@ void IndexGenerator::Start(u16* Triangleptr, u16* Lineptr, u16* Pointptr)
void IndexGenerator::AddIndices(int primitive, u32 numVerts)
{
//switch (primitive)
//{
//case GX_DRAW_QUADS: IndexGenerator::AddQuads(numVerts); break;
//case GX_DRAW_TRIANGLES: IndexGenerator::AddList(numVerts); break;
//case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(numVerts); break;
//case GX_DRAW_TRIANGLE_FAN: IndexGenerator::AddFan(numVerts); break;
//case GX_DRAW_LINES: IndexGenerator::AddLineList(numVerts); break;
//case GX_DRAW_LINE_STRIP: IndexGenerator::AddLineStrip(numVerts); break;
//case GX_DRAW_POINTS: IndexGenerator::AddPoints(numVerts); break;
//}
static void (*const primitive_table[])(u32) =
{
IndexGenerator::AddQuads,
NULL,
IndexGenerator::AddList,
IndexGenerator::AddStrip,
IndexGenerator::AddFan,
IndexGenerator::AddLineList,
IndexGenerator::AddLineStrip,
IndexGenerator::AddPoints,
};
primitive_table[primitive](numVerts);
index += numVerts;
}
// Triangles
__forceinline void IndexGenerator::WriteTriangle(u32 index1, u32 index2, u32 index3)
template <bool pr> __forceinline void IndexGenerator::WriteTriangle(u32 index1, u32 index2, u32 index3)
{
*Tptr++ = index1;
*Tptr++ = index2;
*Tptr++ = index3;
if(pr)
*Tptr++ = s_primitive_restart;
++numT;
}
void IndexGenerator::AddList(u32 const numVerts)
template <bool pr> void IndexGenerator::AddList(u32 const numVerts)
{
auto const numTris = numVerts / 3;
for (u32 i = 0; i != numTris; ++i)
{
WriteTriangle(index + i * 3, index + i * 3 + 1, index + i * 3 + 2);
WriteTriangle<pr>(index + i * 3, index + i * 3 + 1, index + i * 3 + 2);
}
u32 remainingVerts = numVerts - numTris*3;
if(remainingVerts)
ERROR_LOG(VIDEO, "AddList: unknown count of vertices found");
}
void IndexGenerator::AddStrip(u32 const numVerts)
template <bool pr> void IndexGenerator::AddStrip(u32 const numVerts)
{
bool wind = false;
for (u32 i = 2; i < numVerts; ++i)
{
WriteTriangle(
index + i - 2,
index + i - !wind,
index + i - wind);
if(pr) {
for (u32 i = 0; i < numVerts; ++i)
{
*Tptr++ = index + i;
}
*Tptr++ = s_primitive_restart;
numT += numVerts - 2;
} else {
bool wind = false;
for (u32 i = 2; i < numVerts; ++i)
{
WriteTriangle<pr>(
index + i - 2,
index + i - !wind,
index + i - wind);
wind ^= true;
wind ^= true;
}
}
}
void IndexGenerator::AddFan(u32 numVerts)
/**
* FAN simulator:
*
* 2---3
* / \ / \
* 1---0---4
*
* would generate this triangles:
* 012, 023, 034
*
* rotated (for better striping):
* 120, 302, 034
*
* as odd ones have to winded, following strip is fine:
* 12034
*
* so we use 6 indices for 3 triangles
*/
template <bool pr> void IndexGenerator::AddFan(u32 numVerts)
{
for (u32 i = 2; i < numVerts; ++i)
u32 i = 2;
if(pr) {
for(; i<=numVerts-3; i+=3) {
*Tptr++ = index + i - 1;
*Tptr++ = index + i + 0;
*Tptr++ = index;
*Tptr++ = index + i + 1;
*Tptr++ = index + i + 2;
*Tptr++ = s_primitive_restart;
numT += 3;
}
for(; i<=numVerts-2; i+=2) {
*Tptr++ = index + i - 1;
*Tptr++ = index + i + 0;
*Tptr++ = index;
*Tptr++ = index + i + 1;
*Tptr++ = s_primitive_restart;
numT += 2;
}
}
for (; i < numVerts; ++i)
{
WriteTriangle(index, index + i - 1, index + i);
WriteTriangle<pr>(index, index + i - 1, index + i);
}
}
void IndexGenerator::AddQuads(u32 numVerts)
/*
* QUAD simulator
*
* 0---1 4---5
* |\ | |\ |
* | \ | | \ |
* | \| | \|
* 3---2 7---6
*
* 012,023, 456,467 ...
* or 120,302, 564,746
* or as strip: 1203, 5647
*
* Warning:
* A simple triangle has to be rendered for three vertices.
* ZWW do this for sun rays
*/
template <bool pr> void IndexGenerator::AddQuads(u32 numVerts)
{
auto const numQuads = numVerts / 4;
for (u32 i = 0; i != numQuads; ++i)
{
WriteTriangle(index + i * 4, index + i * 4 + 1, index + i * 4 + 2);
WriteTriangle(index + i * 4, index + i * 4 + 2, index + i * 4 + 3);
if(pr) {
*Tptr++ = index + i * 4 + 1;
*Tptr++ = index + i * 4 + 2;
*Tptr++ = index + i * 4 + 0;
*Tptr++ = index + i * 4 + 3;
*Tptr++ = s_primitive_restart;
numT += 2;
} else {
WriteTriangle<pr>(index + i * 4, index + i * 4 + 1, index + i * 4 + 2);
WriteTriangle<pr>(index + i * 4, index + i * 4 + 2, index + i * 4 + 3);
}
}
// three vertices remaining, so render a triangle
u32 remainingVerts = numVerts - numQuads*4;
if(remainingVerts == 3)
{
WriteTriangle<pr>(index+numVerts-3, index+numVerts-2, index+numVerts-1);
}
else if(remainingVerts)
ERROR_LOG(VIDEO, "AddQuads: unknown count of vertices found");
}
// Lines
@ -145,8 +231,14 @@ void IndexGenerator::AddLineList(u32 numVerts)
*Lptr++ = index + i * 2 + 1;
++numL;
}
u32 remainingVerts = numVerts - numLines*2;
if(remainingVerts)
ERROR_LOG(VIDEO, "AddLineList: unknown count of vertices found");
}
// shouldn't be used as strips as LineLists are much more common
// so converting them to lists
void IndexGenerator::AddLineStrip(u32 numVerts)
{
for (u32 i = 1; i < numVerts; ++i)
@ -170,6 +262,6 @@ void IndexGenerator::AddPoints(u32 numVerts)
u32 IndexGenerator::GetRemainingIndices()
{
u32 max_index = 65535;
u32 max_index = 65534; // -1 is reserved for primitive restart (ogl + dx11)
return max_index - index;
}

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@ -26,6 +26,7 @@ class IndexGenerator
{
public:
// Init
static void Init();
static void Start(u16 *Triangleptr,u16 *Lineptr,u16 *Pointptr);
static void AddIndices(int primitive, u32 numVertices);
@ -54,10 +55,10 @@ public:
*/
private:
// Triangles
static void AddList(u32 numVerts);
static void AddStrip(u32 numVerts);
static void AddFan(u32 numVerts);
static void AddQuads(u32 numVerts);
template <bool pr> static void AddList(u32 numVerts);
template <bool pr> static void AddStrip(u32 numVerts);
template <bool pr> static void AddFan(u32 numVerts);
template <bool pr> static void AddQuads(u32 numVerts);
// Lines
static void AddLineList(u32 numVerts);
@ -66,7 +67,7 @@ private:
// Points
static void AddPoints(u32 numVerts);
static void WriteTriangle(u32 index1, u32 index2, u32 index3);
template <bool pr> static void WriteTriangle(u32 index1, u32 index2, u32 index3);
static u16 *Tptr;
static u16 *BASETptr;

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@ -659,6 +659,10 @@ void VertexLoader::SetVAT(u32 _group0, u32 _group1, u32 _group2)
m_VtxAttr.texCoord[7].Elements = vat.g2.Tex7CoordElements;
m_VtxAttr.texCoord[7].Format = vat.g2.Tex7CoordFormat;
m_VtxAttr.texCoord[7].Frac = vat.g2.Tex7Frac;
if(!m_VtxAttr.ByteDequant) {
ERROR_LOG(VIDEO, "ByteDequant is set to zero");
}
};
void VertexLoader::AppendToString(std::string *dest) const

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@ -74,28 +74,54 @@ bool VertexManager::IsFlushed() const
u32 VertexManager::GetRemainingIndices(int primitive)
{
switch (primitive)
{
case GX_DRAW_QUADS:
return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 6 * 4;
case GX_DRAW_TRIANGLES:
return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen());
case GX_DRAW_TRIANGLE_STRIP:
return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 3 + 2;
case GX_DRAW_TRIANGLE_FAN:
return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 3 + 2;
if(g_Config.backend_info.bSupportsPrimitiveRestart) {
switch (primitive)
{
case GX_DRAW_QUADS:
return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 5 * 4;
case GX_DRAW_TRIANGLES:
return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 4 * 3;
case GX_DRAW_TRIANGLE_STRIP:
return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 1 - 1;
case GX_DRAW_TRIANGLE_FAN:
return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 6 * 4 + 1;
case GX_DRAW_LINES:
return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen());
case GX_DRAW_LINE_STRIP:
return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen()) / 2 + 1;
case GX_DRAW_LINES:
return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen());
case GX_DRAW_LINE_STRIP:
return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen()) / 2 + 1;
case GX_DRAW_POINTS:
return (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen());
case GX_DRAW_POINTS:
return (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen());
default:
return 0;
}
default:
return 0;
}
} else {
switch (primitive)
{
case GX_DRAW_QUADS:
return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 6 * 4;
case GX_DRAW_TRIANGLES:
return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen());
case GX_DRAW_TRIANGLE_STRIP:
return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 3 + 2;
case GX_DRAW_TRIANGLE_FAN:
return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 3 + 2;
case GX_DRAW_LINES:
return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen());
case GX_DRAW_LINE_STRIP:
return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen()) / 2 + 1;
case GX_DRAW_POINTS:
return (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen());
default:
return 0;
}
}
}
void VertexManager::AddVertices(int primitive, u32 numVertices)

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@ -165,6 +165,7 @@ struct VideoConfig
bool bSupportsDualSourceBlend; // only supported by D3D11 and OpenGL
bool bSupportsFormatReinterpretation;
bool bSupportsPixelLighting;
bool bSupportsPrimitiveRestart;
bool bSupportsSeparateAlphaFunction;
bool bSupportsGLSLUBO; // needed by pixelShaderGen, so must stay in videoCommon
} backend_info;

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@ -154,7 +154,7 @@ void VertexManager::Draw(UINT stride)
if (IndexGenerator::GetNumTriangles() > 0)
{
D3D::context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
D3D::context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
D3D::context->DrawIndexed(IndexGenerator::GetTriangleindexLen(), m_triangle_draw_index, 0);
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
}

View File

@ -35,6 +35,7 @@
#include "Debugger/DebuggerPanel.h"
#include "DLCache.h"
#include "EmuWindow.h"
#include "IndexGenerator.h"
#include "FileUtil.h"
#include "Globals.h"
#include "IniFile.h"
@ -96,6 +97,7 @@ void InitBackendInfo()
g_Config.backend_info.bSupportsDualSourceBlend = true;
g_Config.backend_info.bSupportsFormatReinterpretation = true;
g_Config.backend_info.bSupportsPixelLighting = true;
g_Config.backend_info.bSupportsPrimitiveRestart = true;
IDXGIFactory* factory;
IDXGIAdapter* ad;
@ -192,6 +194,7 @@ void VideoBackend::Video_Prepare()
// VideoCommon
BPInit();
Fifo_Init();
IndexGenerator::Init();
VertexLoaderManager::Init();
OpcodeDecoder_Init();
VertexShaderManager::Init();

View File

@ -51,6 +51,7 @@
#include "VideoState.h"
#include "Render.h"
#include "DLCache.h"
#include "IndexGenerator.h"
#include "IniFile.h"
#include "Core.h"
#include "Host.h"
@ -102,6 +103,7 @@ void InitBackendInfo()
g_Config.backend_info.bUseRGBATextures = false;
g_Config.backend_info.bUseMinimalMipCount = true;
g_Config.backend_info.bSupports3DVision = true;
g_Config.backend_info.bSupportsPrimitiveRestart = false; // TODO: figure out if it does
g_Config.backend_info.bSupportsSeparateAlphaFunction = device_caps.PrimitiveMiscCaps & D3DPMISCCAPS_SEPARATEALPHABLEND;
// Dual source blend disabled by default until a proper method to test for support is found
g_Config.backend_info.bSupportsDualSourceBlend = false;
@ -183,6 +185,7 @@ void VideoBackend::Video_Prepare()
// VideoCommon
BPInit();
Fifo_Init();
IndexGenerator::Init();
VertexLoaderManager::Init();
OpcodeDecoder_Init();
VertexShaderManager::Init();

View File

@ -338,6 +338,7 @@ Renderer::Renderer()
g_Config.backend_info.bSupportsDualSourceBlend = GLEW_ARB_blend_func_extended;
g_Config.backend_info.bSupportsGLSLUBO = GLEW_ARB_uniform_buffer_object;
g_Config.backend_info.bSupportsPrimitiveRestart = GLEW_VERSION_3_1 || GLEW_NV_primitive_restart;
g_ogl_config.bSupportsGLSLCache = GLEW_ARB_get_program_binary;
g_ogl_config.bSupportsGLPinnedMemory = GLEW_AMD_pinned_memory;
@ -345,6 +346,7 @@ Renderer::Renderer()
g_ogl_config.bSupportsGLBaseVertex = GLEW_ARB_draw_elements_base_vertex;
g_ogl_config.bSupportCoverageMSAA = GLEW_NV_framebuffer_multisample_coverage;
g_ogl_config.bSupportSampleShading = GLEW_ARB_sample_shading;
g_ogl_config.bSupportOGL31 = GLEW_VERSION_3_1;
g_ogl_config.gl_vendor = (const char*)glGetString(GL_VENDOR);
g_ogl_config.gl_renderer = (const char*)glGetString(GL_RENDERER);
@ -397,9 +399,10 @@ Renderer::Renderer()
g_ogl_config.gl_renderer,
g_ogl_config.gl_version).c_str(), 5000);
WARN_LOG(VIDEO,"Missing OGL Extensions: %s%s%s%s%s%s%s%s",
WARN_LOG(VIDEO,"Missing OGL Extensions: %s%s%s%s%s%s%s%s%s",
g_ActiveConfig.backend_info.bSupportsDualSourceBlend ? "" : "DualSourceBlend ",
g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "" : "UniformBuffer ",
g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? "" : "PrimitiveRestart ",
g_ogl_config.bSupportsGLPinnedMemory ? "" : "PinnedMemory ",
g_ogl_config.bSupportsGLSLCache ? "" : "ShaderCache ",
g_ogl_config.bSupportsGLBaseVertex ? "" : "BaseVertex ",
@ -475,6 +478,20 @@ Renderer::Renderer()
glScissor(0, 0, GetTargetWidth(), GetTargetHeight());
glBlendColor(0, 0, 0, 0.5f);
glClearDepth(1.0f);
if(g_ActiveConfig.backend_info.bSupportsPrimitiveRestart)
{
if(g_ogl_config.bSupportOGL31)
{
glEnable(GL_PRIMITIVE_RESTART);
glPrimitiveRestartIndex(65535);
}
else
{
glEnableClientState(GL_PRIMITIVE_RESTART_NV);
glPrimitiveRestartIndexNV(65535);
}
}
UpdateActiveConfig();
}

View File

@ -24,6 +24,7 @@ extern struct VideoConfig {
bool bSupportCoverageMSAA;
bool bSupportSampleShading;
GLSL_VERSION eSupportedGLSLVersion;
bool bSupportOGL31;
const char *gl_vendor;
const char *gl_renderer;

View File

@ -358,10 +358,10 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
(GLfloat)targetSource.left, (GLfloat)targetSource.bottom,
-1.f, -1.f,
(GLfloat)targetSource.left, (GLfloat)targetSource.top,
1.f, -1.f,
(GLfloat)targetSource.right, (GLfloat)targetSource.top,
1.f, 1.f,
(GLfloat)targetSource.right, (GLfloat)targetSource.bottom
(GLfloat)targetSource.right, (GLfloat)targetSource.bottom,
1.f, -1.f,
(GLfloat)targetSource.right, (GLfloat)targetSource.top
};
glBindBuffer(GL_ARRAY_BUFFER, vbo_it->second.vbo);
@ -371,7 +371,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
}
glBindVertexArray(vbo_it->second.vao);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);

View File

@ -250,10 +250,10 @@ void EncodeToRamUsingShader(GLuint srcTexture, const TargetRectangle& sourceRc,
(float)sourceRc.left, (float)sourceRc.top,
-1.f, 1.f,
(float)sourceRc.left, (float)sourceRc.bottom,
1.f, 1.f,
(float)sourceRc.right, (float)sourceRc.bottom,
1.f, -1.f,
(float)sourceRc.right, (float)sourceRc.top
(float)sourceRc.right, (float)sourceRc.top,
1.f, 1.f,
(float)sourceRc.right, (float)sourceRc.bottom
};
glBindBuffer(GL_ARRAY_BUFFER, s_encode_VBO );
glBufferData(GL_ARRAY_BUFFER, 4*4*sizeof(GLfloat), vertices, GL_STREAM_DRAW);
@ -262,7 +262,7 @@ void EncodeToRamUsingShader(GLuint srcTexture, const TargetRectangle& sourceRc,
}
glBindVertexArray( s_encode_VAO );
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
@ -426,10 +426,10 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destRender
(float)srcFmtWidth, (float)srcHeight,
1.f, 1.f,
(float)srcFmtWidth, 0.f,
-1.f, 1.f,
0.f, 0.f,
-1.f, -1.f,
0.f, (float)srcHeight
0.f, (float)srcHeight,
-1.f, 1.f,
0.f, 0.f
};
glBindBuffer(GL_ARRAY_BUFFER, s_decode_VBO );
@ -440,7 +440,7 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destRender
}
glBindVertexArray( s_decode_VAO );
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
GL_REPORT_ERRORD();

View File

@ -124,10 +124,12 @@ void VertexManager::Draw(u32 stride)
u32 triangle_index_size = IndexGenerator::GetTriangleindexLen();
u32 line_index_size = IndexGenerator::GetLineindexLen();
u32 point_index_size = IndexGenerator::GetPointindexLen();
GLenum triangle_mode = g_ActiveConfig.backend_info.bSupportsPrimitiveRestart?GL_TRIANGLE_STRIP:GL_TRIANGLES;
if(g_ogl_config.bSupportsGLBaseVertex) {
if (triangle_index_size > 0)
{
glDrawElementsBaseVertex(GL_TRIANGLES, triangle_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[0], s_baseVertex);
glDrawElementsBaseVertex(triangle_mode, triangle_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[0], s_baseVertex);
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
}
if (line_index_size > 0)
@ -143,7 +145,7 @@ void VertexManager::Draw(u32 stride)
} else {
if (triangle_index_size > 0)
{
glDrawElements(GL_TRIANGLES, triangle_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[0]);
glDrawElements(triangle_mode, triangle_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[0]);
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
}
if (line_index_size > 0)

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@ -96,6 +96,7 @@ Make AA apply instantly during gameplay if possible
#include "PerfQuery.h"
#include "VideoState.h"
#include "IndexGenerator.h"
#include "VideoBackend.h"
#include "ConfigManager.h"
@ -199,6 +200,7 @@ void VideoBackend::Video_Prepare()
g_perf_query = new PerfQuery;
Fifo_Init(); // must be done before OpcodeDecoder_Init()
OpcodeDecoder_Init();
IndexGenerator::Init();
VertexShaderManager::Init();
PixelShaderManager::Init();
ProgramShaderCache::Init();