PixelShaderManager: Disable constant cache (won't work in the non-UBO path of the opengl backend).
ShaderGen: Replace typeid usage with more general code.
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b2517c0308
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3c02f227db
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@ -28,7 +28,7 @@
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template<class T,class UidType>
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void GenerateLightShader(T& object, int index, int litchan_index, const char* lightsName, int coloralpha)
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{
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#define SetUidField(name, value) if (typeid(T) == typeid(UidType)) { object.GetUidData().name = value; };
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#define SetUidField(name, value) if (&object.GetUidData() != NULL) { object.GetUidData().name = value; };
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const LitChannel& chan = (litchan_index > 1) ? xfregs.alpha[litchan_index-2] : xfregs.color[litchan_index];
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const char* swizzle = "xyzw";
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if (coloralpha == 1 ) swizzle = "xyz";
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@ -19,7 +19,6 @@
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#include <cmath>
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#include <assert.h>
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#include <locale.h>
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#include <typeinfo>
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#include "LightingShaderGen.h"
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#include "PixelShaderGen.h"
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@ -271,13 +270,12 @@ template<class T>
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void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components)
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{
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// TODO: Can be optimized if using alpha pass
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#define SetUidField(name, value) if (typeid(T) == typeid(PixelShaderUid)) {out.GetUidData().name = value; };
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#define OR_UidField(name, value) if (typeid(T) == typeid(PixelShaderUid)) {out.GetUidData().name |= value; };
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if (typeid(T) == typeid(PixelShaderCode))
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{
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#define SetUidField(name, value) if (&out.GetUidData() != NULL) {out.GetUidData().name = value; };
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#define OR_UidField(name, value) if (&out.GetUidData() != NULL) {out.GetUidData().name |= value; };
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out.SetBuffer(text);
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if (out.GetBuffer() != NULL)
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setlocale(LC_NUMERIC, "C"); // Reset locale for compilation
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out.SetBuffer(text);
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}
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/// text[sizeof(text) - 1] = 0x7C; // canary
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unsigned int numStages = bpmem.genMode.numtevstages + 1;
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@ -669,7 +667,8 @@ void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u
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/// if (text[sizeof(text) - 1] != 0x7C)
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/// PanicAlert("PixelShader generator - buffer too small, canary has been eaten!");
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setlocale(LC_NUMERIC, ""); // restore locale
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if (out.GetBuffer() != NULL)
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setlocale(LC_NUMERIC, ""); // restore locale
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}
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@ -46,9 +46,9 @@ static float s_constant_cache[C_PENVCONST_END*4];
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inline void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
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{
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if (s_constant_cache[const_number*4] == f1 && s_constant_cache[const_number*4+1] == f2 &&
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s_constant_cache[const_number*4+2] == f3 && s_constant_cache[const_number*4+3] == f4)
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return;
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// if (s_constant_cache[const_number*4] == f1 && s_constant_cache[const_number*4+1] == f2 &&
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// s_constant_cache[const_number*4+2] == f3 && s_constant_cache[const_number*4+3] == f4)
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// return;
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g_renderer->SetPSConstant4f(const_number, f1, f2, f3, f4);
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s_constant_cache[const_number*4] = f1;
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@ -59,9 +59,9 @@ inline void SetPSConstant4f(unsigned int const_number, float f1, float f2, float
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inline void SetPSConstant4fv(unsigned int const_number, const float *f)
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{
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if (s_constant_cache[const_number*4] == f[0] && s_constant_cache[const_number*4+1] == f[1] &&
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s_constant_cache[const_number*4+2] == f[2] && s_constant_cache[const_number*4+3] == f[3])
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return;
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// if (s_constant_cache[const_number*4] == f[0] && s_constant_cache[const_number*4+1] == f[1] &&
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// s_constant_cache[const_number*4+2] == f[2] && s_constant_cache[const_number*4+3] == f[3])
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// return;
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g_renderer->SetPSConstant4fv(const_number, f);
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s_constant_cache[const_number*4] = f[0];
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@ -72,11 +72,11 @@ inline void SetPSConstant4fv(unsigned int const_number, const float *f)
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inline void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
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{
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for (unsigned int i = 0; i < 4*count; ++i)
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if (s_constant_cache[const_number*4+i] != f[i])
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break;
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else if (i == 4*count-1)
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return;
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// for (unsigned int i = 0; i < 4*count; ++i)
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// if (s_constant_cache[const_number*4+i] != f[i])
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// break;
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// else if (i == 4*count-1)
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// return;
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g_renderer->SetMultiPSConstant4fv(const_number, count, f);
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for (unsigned int i = 0; i < 4*count; ++i)
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@ -149,7 +149,7 @@ void PixelShaderManager::SetConstants(u32 components)
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{
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for (int i = 0; i < 8; ++i)
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{
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if (s_nTexDimsChanged & (1<<i) && constant_profile.ConstantIsUsed(C_TEXDIMS+i))
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if ((s_nTexDimsChanged & (1<<i)) && constant_profile.ConstantIsUsed(C_TEXDIMS+i))
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{
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++necessary_updates;
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SetPSTextureDims(i);
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@ -33,7 +33,7 @@ public:
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const char* GetBuffer() { return NULL; }
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void SetBuffer(char* buffer) { }
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inline void SetConstantsUsed(unsigned int first_index, unsigned int last_index) {}
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uid_data& GetUidData() { return *(uid_data*)NULL; }
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uid_data& GetUidData() { return *(uid_data*)NULL; } // TODO: can be moved out, just make this GetUidData<T> instead
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};
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template<class uid_data>
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@ -122,7 +122,8 @@ public:
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inline bool ConstantIsUsed(unsigned int index)
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{
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return constant_usage[index];
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return true;
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// return constant_usage[index];
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}
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private:
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std::vector<bool> constant_usage; // TODO: Is vector<bool> appropriate here?
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@ -17,7 +17,6 @@
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#include <math.h>
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#include <locale.h>
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#include <typeinfo>
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#include "NativeVertexFormat.h"
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@ -85,14 +84,11 @@ template<class T>
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void GenerateVertexShader(T& out, u32 components, API_TYPE api_type)
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{
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#undef SetUidField
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#define SetUidField(name, value) if (typeid(T) == typeid(VertexShaderUid)) {out.GetUidData().name = value; };
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#define SetUidField(name, value) if (&out.GetUidData() != NULL) {out.GetUidData().name = value; };
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if (typeid(T) == typeid(VertexShaderCode))
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{
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out.SetBuffer(text);
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out.SetBuffer(text);
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if (out.GetBuffer() != NULL)
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setlocale(LC_NUMERIC, "C"); // Reset locale for compilation
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}
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// text[sizeof(text) - 1] = 0x7C; // canary
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@ -523,7 +519,7 @@ void GenerateVertexShader(T& out, u32 components, API_TYPE api_type)
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/// if (text[sizeof(text) - 1] != 0x7C)
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/// PanicAlert("VertexShader generator - buffer too small, canary has been eaten!");
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if (typeid(T) == typeid(VertexShaderCode))
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if (out.GetBuffer() != NULL)
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setlocale(LC_NUMERIC, ""); // restore locale
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}
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@ -201,9 +201,9 @@ SHADER* ProgramShaderCache::SetShader ( DSTALPHA_MODE dstAlphaMode, u32 componen
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return &last_entry->shader;
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}
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}
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last_uid = uid;
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// Check if shader is already in cache
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PCache::iterator iter = pshaders.find(uid);
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if (iter != pshaders.end())
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@ -215,17 +215,17 @@ SHADER* ProgramShaderCache::SetShader ( DSTALPHA_MODE dstAlphaMode, u32 componen
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last_entry->shader.Bind();
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return &last_entry->shader;
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}
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// Make an entry in the table
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PCacheEntry& newentry = pshaders[uid];
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last_entry = &newentry;
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newentry.in_cache = 0;
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VertexShaderCode vcode;
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PixelShaderCode pcode;
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GenerateVertexShaderCode(vcode, components, API_OPENGL);
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GeneratePixelShaderCode(pcode, dstAlphaMode, API_OPENGL, components);
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if (g_ActiveConfig.bEnableShaderDebugging)
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{
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newentry.shader.strvprog = vcode.GetBuffer();
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@ -260,7 +260,7 @@ bool ProgramShaderCache::CompileShader ( SHADER& shader, const char* vcode, cons
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{
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GLuint vsid = CompileSingleShader(GL_VERTEX_SHADER, vcode);
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GLuint psid = CompileSingleShader(GL_FRAGMENT_SHADER, pcode);
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if(!vsid || !psid)
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{
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glDeleteShader(vsid);
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