Silence some Windows compiler warnings

by adding explicit type casts.
This commit is contained in:
Tillmann Karras 2014-02-16 16:59:26 +01:00
parent 1e94853301
commit 0d6ab2c658
3 changed files with 11 additions and 11 deletions

View File

@ -473,9 +473,9 @@ namespace EfbInterface
// GameCube/Wii uses the BT.601 standard algorithm for converting to YCbCr; see
// http://www.equasys.de/colorconversion.html#YCbCr-RGBColorFormatConversion
out->Y = 0.257f * color[RED_C] + 0.504f * color[GRN_C] + 0.098f * color[BLU_C];
out->U = -0.148f * color[RED_C] + -0.291f * color[GRN_C] + 0.439f * color[BLU_C];
out->V = 0.439f * color[RED_C] + -0.368f * color[GRN_C] + -0.071f * color[BLU_C];
out->Y = (u8)( 0.257f * color[RED_C] + 0.504f * color[GRN_C] + 0.098f * color[BLU_C]);
out->U = (u8)(-0.148f * color[RED_C] + -0.291f * color[GRN_C] + 0.439f * color[BLU_C]);
out->V = (u8)( 0.439f * color[RED_C] + -0.368f * color[GRN_C] + -0.071f * color[BLU_C]);
}
u32 GetDepth(u16 x, u16 y)

View File

@ -163,8 +163,8 @@ namespace HwRasterizer
// While GLES uses texture coordinates
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
{
width = texUnit.texImage0[0].width;
height = texUnit.texImage0[0].height;
width = (float)texUnit.texImage0[0].width;
height = (float)texUnit.texImage0[0].height;
}
else
{

View File

@ -182,14 +182,14 @@ void SWRenderer::UpdateColorTexture(EfbInterface::yuv422_packed *xfb, u32 fbWidt
// We do the inverse BT.601 conversion for YCbCr to RGB
// http://www.equasys.de/colorconversion.html#YCbCr-RGBColorFormatConversion
TexturePointer[offset++] = min(255.0f, max(0.0f, 1.164f * Y1 + 1.596f * V));
TexturePointer[offset++] = min(255.0f, max(0.0f, 1.164f * Y1 - 0.392f * U - 0.813f * V));
TexturePointer[offset++] = min(255.0f, max(0.0f, 1.164f * Y1 + 2.017f * U ));
TexturePointer[offset++] = (u8)min(255.0f, max(0.0f, 1.164f * Y1 + 1.596f * V));
TexturePointer[offset++] = (u8)min(255.0f, max(0.0f, 1.164f * Y1 - 0.392f * U - 0.813f * V));
TexturePointer[offset++] = (u8)min(255.0f, max(0.0f, 1.164f * Y1 + 2.017f * U ));
TexturePointer[offset++] = 255;
TexturePointer[offset++] = min(255.0f, max(0.0f, 1.164f * Y2 + 1.596f * V));
TexturePointer[offset++] = min(255.0f, max(0.0f, 1.164f * Y2 - 0.392f * U - 0.813f * V));
TexturePointer[offset++] = min(255.0f, max(0.0f, 1.164f * Y2 + 2.017f * U ));
TexturePointer[offset++] = (u8)min(255.0f, max(0.0f, 1.164f * Y2 + 1.596f * V));
TexturePointer[offset++] = (u8)min(255.0f, max(0.0f, 1.164f * Y2 - 0.392f * U - 0.813f * V));
TexturePointer[offset++] = (u8)min(255.0f, max(0.0f, 1.164f * Y2 + 2.017f * U ));
TexturePointer[offset++] = 255;
}
xfb += fbWidth;