Probably worthless commit that may fix wiimote netplay buffer problems.
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6d67ea2fda
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@ -575,10 +575,10 @@ bool NetPlayClient::WiimoteUpdate(int _number, u8* data, u8 size)
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{
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static u8 previousSize = 0;
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if (previousSize != size && m_wiimote_buffer[in_game_num].Size() > 0)
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while (previousSize != size && m_wiimote_buffer[in_game_num].Size() > 0)
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{
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// Reporting mode changed, so previous buffer is no good.
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m_wiimote_buffer[in_game_num].Clear();
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m_wiimote_buffer[in_game_num].Pop();
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}
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nw.data.assign(data, data + size);
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@ -618,7 +618,7 @@ bool NetPlayClient::WiimoteUpdate(int _number, u8* data, u8 size)
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return false;
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}
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++tries;
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if (tries > m_target_buffer_size)
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if (tries > m_target_buffer_size +1)
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break;
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} while (nw.size != size);
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