ogl: add ARB_texture_multisample
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@ -0,0 +1,10 @@
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "VideoBackends/OGL/GLExtensions/gl_common.h"
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extern PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample;
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extern PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample;
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extern PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv;
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extern PFNGLSAMPLEMASKIPROC glSampleMaski;
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@ -711,6 +711,12 @@ PFNGLGETSYNCIVPROC glGetSynciv;
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PFNGLISSYNCPROC glIsSync;
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PFNGLWAITSYNCPROC glWaitSync;
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// ARB_texture_multisample
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PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample;
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PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample;
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PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv;
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PFNGLSAMPLEMASKIPROC glSampleMaski;
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// ARB_ES2_compatibility
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PFNGLCLEARDEPTHFPROC glClearDepthf;
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PFNGLDEPTHRANGEFPROC glDepthRangef;
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@ -1490,6 +1496,12 @@ const GLFunc gl_function_array[] =
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GLFUNC_REQUIRES(glIsSync, "GL_ARB_sync"),
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GLFUNC_REQUIRES(glWaitSync, "GL_ARB_sync"),
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// ARB_texture_multisample
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GLFUNC_REQUIRES(glTexImage2DMultisample, "GL_ARB_texture_multisample"),
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GLFUNC_REQUIRES(glTexImage3DMultisample, "GL_ARB_texture_multisample"),
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GLFUNC_REQUIRES(glGetMultisamplefv, "GL_ARB_texture_multisample"),
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GLFUNC_REQUIRES(glSampleMaski, "GL_ARB_texture_multisample"),
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// ARB_ES2_compatibility
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GLFUNC_REQUIRES(glClearDepthf, "GL_ARB_ES2_compatibility"),
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GLFUNC_REQUIRES(glDepthRangef, "GL_ARB_ES2_compatibility"),
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@ -17,6 +17,7 @@
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#include "VideoBackends/OGL/GLExtensions/ARB_sample_shading.h"
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#include "VideoBackends/OGL/GLExtensions/ARB_sampler_objects.h"
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#include "VideoBackends/OGL/GLExtensions/ARB_sync.h"
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#include "VideoBackends/OGL/GLExtensions/ARB_texture_multisample.h"
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#include "VideoBackends/OGL/GLExtensions/ARB_uniform_buffer_object.h"
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#include "VideoBackends/OGL/GLExtensions/ARB_vertex_array_object.h"
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#include "VideoBackends/OGL/GLExtensions/ARB_viewport_array.h"
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