Core: Remove dead code

We never call SetState with CORE_UNINITIALIZED, and always call
Core::Stop() directly.
This commit is contained in:
Jasper St. Pierre 2013-07-31 09:58:52 -04:00
parent db93b516b0
commit 0e0f0aec6e
1 changed files with 0 additions and 5 deletions

View File

@ -76,8 +76,6 @@ void Callback_WiimoteInterruptChannel(int _number, u16 _channelID, const void* _
// Function declarations
void EmuThread();
void Stop();
bool g_bStopping = false;
bool g_bHwInit = false;
bool g_bStarted = false;
@ -501,9 +499,6 @@ void SetState(EState _State)
{
switch (_State)
{
case CORE_UNINITIALIZED:
Stop();
break;
case CORE_PAUSE:
CCPU::EnableStepping(true); // Break
Wiimote::Pause();