better fix for linux wiimote disconnect crash
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e1c8bea2f6
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@ -195,20 +195,30 @@ void Wiimote::RealDisconnect()
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if (m_wiimote_thread.joinable())
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m_wiimote_thread.join();
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Host_ConnectWiimote(index, false);
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Close();
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}
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close(out_sock);
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close(in_sock);
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void Wiimote::Close()
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{
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if (IsOpen())
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{
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Host_ConnectWiimote(index, false);
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out_sock = -1;
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in_sock = -1;
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close(out_sock);
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close(in_sock);
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out_sock = -1;
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in_sock = -1;
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}
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}
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bool Wiimote::IsOpen() const
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{
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return out_sock != -1 && in_sock != -1;
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}
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int Wiimote::IORead(unsigned char *buf)
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{
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if (!IsConnected())
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return 0;
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// Block select for 1/2000th of a second
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timeval tv;
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tv.tv_sec = 0;
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@ -239,7 +249,7 @@ int Wiimote::IORead(unsigned char *buf)
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// This can happen if the bluetooth dongle is disconnected
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ERROR_LOG(WIIMOTE, "Bluetooth appears to be disconnected. "
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"Wiimote %i will be disconnected.", index + 1);
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//RealDisconnect();
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Close();
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}
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return 0;
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@ -247,7 +257,7 @@ int Wiimote::IORead(unsigned char *buf)
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else if (!r)
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{
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// Disconnect
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//RealDisconnect();
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Close();
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}
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return r;
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@ -294,6 +294,11 @@ void Wiimote::RealDisconnect()
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ResetEvent(&hid_overlap);
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}
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bool Wiimote::IsOpen() const
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{
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return IsConnected();
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}
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int Wiimote::IORead(unsigned char* buf)
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{
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DWORD b, r;
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@ -227,6 +227,11 @@ void Wiimote::RealDisconnect()
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ichan = NULL;
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}
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bool Wiimote::IsOpen() const
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{
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return IsConnected();
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}
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int Wiimote::IORead(unsigned char *buf)
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{
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int bytes;
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@ -312,7 +312,7 @@ void Wiimote::ThreadFunc()
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Rumble();
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// main loop
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while (IsConnected())
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while (IsOpen())
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{
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#ifdef __APPLE__
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while (Write()) {}
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@ -54,6 +54,7 @@ public:
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bool Write();
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bool Connect();
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bool IsConnected();
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bool IsOpen() const;
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void Disconnect();
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void DisableDataReporting();
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void Rumble();
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@ -72,6 +73,9 @@ public:
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bdaddr_t bdaddr; // Bluetooth address
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int out_sock; // Output socket
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int in_sock; // Input socket
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void Close();
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#elif defined(_WIN32)
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char devicepath[255]; // Unique wiimote reference
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//ULONGLONG btaddr; // Bluetooth address
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