Merge pull request #236 from magumagu/d3d11-fix-peekz

D3D11: Use appropriate shader for PEEK_Z.
This commit is contained in:
Tony Wasserka 2014-04-27 16:09:02 +02:00
commit a40ea4e26a
1 changed files with 1 additions and 1 deletions

View File

@ -391,7 +391,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
&RectToLock,
Renderer::GetTargetWidth(),
Renderer::GetTargetHeight(),
PixelShaderCache::GetDepthMatrixProgram(true),
PixelShaderCache::GetColorCopyProgram(true),
VertexShaderCache::GetSimpleVertexShader(),
VertexShaderCache::GetSimpleInputLayout());