[GLExtensions] Dynamically pull in the GL 1.3 and 1.4 functions as well.
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@ -1629,6 +1629,7 @@ typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level,
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#define GL_FUNC_REVERSE_SUBTRACT 0x800B
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#define GL_BLEND_COLOR 0x8005
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#ifdef GL_GLEXT_PROTOTYPES
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GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat,
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GLsizei width, GLenum format,
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@ -1738,7 +1739,7 @@ GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
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GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
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GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
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#endif
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/*
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@ -1850,6 +1851,8 @@ GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
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/* texture_border_clamp */
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#define GL_CLAMP_TO_BORDER 0x812D
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#ifdef GL_GLEXT_PROTOTYPES
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GLAPI void GLAPIENTRY glActiveTexture( GLenum texture );
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GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture );
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@ -1943,6 +1946,7 @@ GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] );
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GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert );
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#endif
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typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
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typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
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@ -15,7 +15,7 @@ PFNGLTEXIMAGE3DPROC glTexImage3D;
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PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D;
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// gl_1_3
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/*PFNGLACTIVETEXTUREPROC glActiveTexture;
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PFNGLACTIVETEXTUREPROC glActiveTexture;
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PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture;
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PFNGLCOMPRESSEDTEXIMAGE1DPROC glCompressedTexImage1D;
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PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D;
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@ -61,10 +61,10 @@ PFNGLMULTITEXCOORD4IVPROC glMultiTexCoord4iv;
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PFNGLMULTITEXCOORD4SPROC glMultiTexCoord4s;
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PFNGLMULTITEXCOORD4SVPROC glMultiTexCoord4sv;
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PFNGLSAMPLECOVERAGEPROC glSampleCoverage;
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*/
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// gl_1_4
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//PFNGLBLENDCOLORPROC glBlendColor;
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//PFNGLBLENDEQUATIONPROC glBlendEquation;
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PFNGLBLENDCOLORPROC glBlendColor;
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PFNGLBLENDEQUATIONPROC glBlendEquation;
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PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate;
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PFNGLFOGCOORDPOINTERPROC glFogCoordPointer;
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PFNGLFOGCOORDDPROC glFogCoordd;
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@ -439,7 +439,7 @@ namespace GLExtensions
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std::unordered_map<std::string, bool> _extensionlist;
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// Forward declared init functions
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bool init_gl_1_2();
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// bool init_gl_1_3();
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bool init_gl_1_3();
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bool init_gl_1_4();
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bool init_gl_1_5();
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bool init_gl_2_0();
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@ -542,7 +542,7 @@ namespace GLExtensions
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InitVersion();
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if (success && !init_gl_1_2()) success = false;
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//if (success && !init_gl_1_3()) success = false;
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if (success && !init_gl_1_3()) success = false;
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if (success && !init_gl_1_4()) success = false;
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if (success && !init_gl_1_5()) success = false;
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if (success && !init_gl_2_0()) success = false;
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@ -593,7 +593,7 @@ namespace GLExtensions
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&& GrabFunction(glTexImage3D)
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&& GrabFunction(glTexSubImage3D);
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}
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/*
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bool init_gl_1_3()
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{
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return GrabFunction(glActiveTexture)
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@ -643,12 +643,12 @@ namespace GLExtensions
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&& GrabFunction(glMultiTexCoord4sv)
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&& GrabFunction(glSampleCoverage);
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}
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*/
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bool init_gl_1_4()
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{
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//GrabFunction(glBlendColor)
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//GrabFunction(glBlendEquation)
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return GrabFunction(glBlendFuncSeparate)
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return GrabFunction(glBlendColor)
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&& GrabFunction(glBlendEquation)
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&& GrabFunction(glBlendFuncSeparate)
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&& GrabFunction(glFogCoordPointer)
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&& GrabFunction(glFogCoordd)
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&& GrabFunction(glFogCoorddv)
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@ -7,6 +7,7 @@
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#include "GLInterface.h"
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#include "gl_1_2.h"
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#include "gl_1_3.h"
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#include "gl_1_4.h"
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#include "gl_1_5.h"
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#include "gl_2_0.h"
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@ -98,8 +98,8 @@ typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p);
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#endif
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// These two are provided by ARB_imaging as well
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//extern PFNGLBLENDCOLORPROC glBlendColor;
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//extern PFNGLBLENDEQUATIONPROC glBlendEquation;
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extern PFNGLBLENDCOLORPROC glBlendColor;
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extern PFNGLBLENDEQUATIONPROC glBlendEquation;
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extern PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate;
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extern PFNGLFOGCOORDPOINTERPROC glFogCoordPointer;
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extern PFNGLFOGCOORDDPROC glFogCoordd;
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