Remove a couple files which have apperently never been used for anything.
This commit is contained in:
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541106d611
commit
f58edd018c
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@ -238,7 +238,6 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
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<ClCompile Include="Src\FrameAui.cpp" />
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<ClCompile Include="Src\FrameTools.cpp" />
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<ClCompile Include="Src\GameListCtrl.cpp" />
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<ClCompile Include="Src\GCMicDlg.cpp" />
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<ClCompile Include="Src\GeckoCodeDiag.cpp" />
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<ClCompile Include="Src\HotkeyDlg.cpp" />
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<ClCompile Include="Src\InputConfigDiag.cpp" />
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@ -301,7 +300,6 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
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<ClInclude Include="Src\FifoPlayerDlg.h" />
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<ClInclude Include="Src\Frame.h" />
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<ClInclude Include="Src\GameListCtrl.h" />
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<ClInclude Include="Src\GCMicDlg.h" />
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<ClInclude Include="Src\GeckoCodeDiag.h" />
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<ClInclude Include="Src\Globals.h" />
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<ClInclude Include="Src\HotkeyDlg.h" />
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@ -132,9 +132,6 @@
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<ClCompile Include="Src\TASInputDlg.cpp">
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<Filter>GUI</Filter>
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</ClCompile>
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<ClCompile Include="Src\GCMicDlg.cpp">
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<Filter>GUI</Filter>
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</ClCompile>
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<ClCompile Include="Src\GLInterface\WGL.cpp" />
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</ItemGroup>
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<ItemGroup>
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@ -262,9 +259,6 @@
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<ClInclude Include="Src\TASInputDlg.h">
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<Filter>GUI</Filter>
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</ClInclude>
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<ClInclude Include="Src\GCMicDlg.h">
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<Filter>GUI</Filter>
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</ClInclude>
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<ClInclude Include="Src\GLInterface.h" />
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<ClInclude Include="Src\GLInterface\InterfaceBase.h" />
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<ClInclude Include="Src\GLInterface\WGL.h" />
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@ -1,278 +0,0 @@
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <wx/notebook.h>
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#include "GCMicDlg.h"
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#include "ConfigManager.h"
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BEGIN_EVENT_TABLE(GCMicDialog,wxDialog)
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EVT_COMMAND_RANGE(0, NUM_HOTKEYS - 1,
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wxEVT_COMMAND_BUTTON_CLICKED, GCMicDialog::OnButtonClick)
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EVT_TIMER(wxID_ANY, GCMicDialog::OnButtonTimer)
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END_EVENT_TABLE()
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GCMicDialog::GCMicDialog(wxWindow *parent, wxWindowID id, const wxString &title,
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const wxPoint &position, const wxSize& size, long style)
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: wxDialog(parent, id, title, position, size, style)
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{
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CreateHotkeyGUIControls();
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#if wxUSE_TIMER
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m_ButtonMappingTimer = new wxTimer(this, wxID_ANY);
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g_Pressed = 0;
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g_Modkey = 0;
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ClickedButton = NULL;
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GetButtonWaitingID = 0;
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GetButtonWaitingTimer = 0;
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#endif
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}
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GCMicDialog::~GCMicDialog()
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{
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delete m_ButtonMappingTimer;
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}
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// Save keyboard key mapping
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void GCMicDialog::SaveButtonMapping(int Id, int Key, int Modkey)
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{
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SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkey[Id] = Key;
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SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkeyModifier[Id] = Modkey;
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}
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void GCMicDialog::EndGetButtons(void)
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{
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wxTheApp->Unbind(wxEVT_KEY_DOWN, &GCMicDialog::OnKeyDown, this);
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m_ButtonMappingTimer->Stop();
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GetButtonWaitingTimer = 0;
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GetButtonWaitingID = 0;
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ClickedButton = NULL;
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SetEscapeId(wxID_ANY);
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}
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void GCMicDialog::OnKeyDown(wxKeyEvent& event)
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{
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if(ClickedButton != NULL)
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{
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// Save the key
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g_Pressed = event.GetKeyCode();
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g_Modkey = event.GetModifiers();
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// Don't allow modifier keys
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if (g_Pressed == WXK_CONTROL || g_Pressed == WXK_ALT ||
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g_Pressed == WXK_SHIFT || g_Pressed == WXK_COMMAND)
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return;
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// Use the space key to set a blank key
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if (g_Pressed == WXK_SPACE)
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{
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SaveButtonMapping(ClickedButton->GetId(), -1, 0);
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SetButtonText(ClickedButton->GetId(), wxString());
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}
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else
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{
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SetButtonText(ClickedButton->GetId(),
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InputCommon::WXKeyToString(g_Pressed),
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InputCommon::WXKeymodToString(g_Modkey));
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SaveButtonMapping(ClickedButton->GetId(), g_Pressed, g_Modkey);
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}
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EndGetButtons();
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}
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}
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// Update the textbox for the buttons
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void GCMicDialog::SetButtonText(int id, const wxString &keystr, const wxString &modkeystr)
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{
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m_Button_Hotkeys[id]->SetLabel(modkeystr + keystr);
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}
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void GCMicDialog::DoGetButtons(int _GetId)
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{
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// Values used in this function
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const int Seconds = 4; // Seconds to wait for
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const int TimesPerSecond = 40; // How often to run the check
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// If the Id has changed or the timer is not running we should start one
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if( GetButtonWaitingID != _GetId || !m_ButtonMappingTimer->IsRunning() )
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{
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if(m_ButtonMappingTimer->IsRunning())
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m_ButtonMappingTimer->Stop();
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// Save the button Id
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GetButtonWaitingID = _GetId;
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GetButtonWaitingTimer = 0;
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// Start the timer
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#if wxUSE_TIMER
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m_ButtonMappingTimer->Start(1000 / TimesPerSecond);
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#endif
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}
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// Process results
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// Count each time
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GetButtonWaitingTimer++;
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// This is run every second
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if (GetButtonWaitingTimer % TimesPerSecond == 0)
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{
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// Current time
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int TmpTime = Seconds - (GetButtonWaitingTimer / TimesPerSecond);
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// Update text
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SetButtonText(_GetId, wxString::Format(wxT("[ %d ]"), TmpTime));
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}
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// Time's up
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if (GetButtonWaitingTimer / TimesPerSecond >= Seconds)
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{
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// Revert back to old label
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SetButtonText(_GetId, OldLabel);
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EndGetButtons();
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}
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}
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// Input button clicked
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void GCMicDialog::OnButtonClick(wxCommandEvent& event)
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{
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event.Skip();
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if (m_ButtonMappingTimer->IsRunning())
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return;
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wxTheApp->Bind(wxEVT_KEY_DOWN, &GCMicDialog::OnKeyDown, this);
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// Get the button
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ClickedButton = (wxButton *)event.GetEventObject();
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SetEscapeId(wxID_CANCEL);
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// Save old label so we can revert back
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OldLabel = ClickedButton->GetLabel();
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ClickedButton->SetWindowStyle(wxWANTS_CHARS);
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ClickedButton->SetLabel(_("<Press Key>"));
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DoGetButtons(ClickedButton->GetId());
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}
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#define HOTKEY_NUM_COLUMNS 2
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void GCMicDialog::CreateHotkeyGUIControls(void)
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{
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const wxString pageNames[] =
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{
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_("General"),
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_("State Saves")
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};
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const wxString hkText[] =
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{
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_("Open"),
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_("Change Disc"),
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_("Refresh List"),
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_("Play/Pause"),
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_("Stop"),
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_("Reset"),
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_("Frame Advance"),
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_("Start Recording"),
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_("Play Recording"),
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_("Export Recording"),
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_("Read-only mode"),
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_("Toggle Fullscreen"),
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_("Take Screenshot"),
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_("Connect Wiimote 1"),
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_("Connect Wiimote 2"),
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_("Connect Wiimote 3"),
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_("Connect Wiimote 4"),
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_("Load State Slot 1"),
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_("Load State Slot 2"),
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_("Load State Slot 3"),
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_("Load State Slot 4"),
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_("Load State Slot 5"),
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_("Load State Slot 6"),
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_("Load State Slot 7"),
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_("Load State Slot 8"),
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_("Load State Slot 9"),
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_("Load State Slot 10"),
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_("Save State Slot 1"),
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_("Save State Slot 2"),
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_("Save State Slot 3"),
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_("Save State Slot 4"),
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_("Save State Slot 5"),
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_("Save State Slot 6"),
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_("Save State Slot 7"),
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_("Save State Slot 8"),
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_("Save State Slot 9"),
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_("Save State Slot 10")
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};
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const int page_breaks[3] = {HK_OPEN, HK_LOAD_STATE_SLOT_1, NUM_HOTKEYS};
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// Configuration controls sizes
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wxSize size(100,20);
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// A small type font
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wxFont m_SmallFont(7, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL);
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wxNotebook *Notebook = new wxNotebook(this, wxID_ANY, wxDefaultPosition, wxDefaultSize);
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for (int j = 0; j < 2; j++)
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{
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wxPanel *Page = new wxPanel(Notebook, wxID_ANY, wxDefaultPosition, wxDefaultSize);
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Notebook->AddPage(Page, pageNames[j]);
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wxGridBagSizer *sHotkeys = new wxGridBagSizer();
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// Header line
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for (int i = 0; i < HOTKEY_NUM_COLUMNS; i++)
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{
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wxBoxSizer *HeaderSizer = new wxBoxSizer(wxHORIZONTAL);
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wxStaticText *StaticTextHeader = new wxStaticText(Page, wxID_ANY, _("Action"));
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HeaderSizer->Add(StaticTextHeader, 1, wxALL, 2);
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StaticTextHeader = new wxStaticText(Page, wxID_ANY, _("Key"), wxDefaultPosition, size);
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HeaderSizer->Add(StaticTextHeader, 0, wxALL, 2);
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sHotkeys->Add(HeaderSizer, wxGBPosition(0, i), wxDefaultSpan, wxEXPAND | wxLEFT, (i > 0) ? 30 : 1);
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}
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int column_break = (page_breaks[j+1] + page_breaks[j] + 1) / 2;
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for (int i = page_breaks[j]; i < page_breaks[j+1]; i++)
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{
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// Text for the action
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wxStaticText *stHotkeys = new wxStaticText(Page, wxID_ANY, hkText[i]);
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// Key selection button
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m_Button_Hotkeys[i] = new wxButton(Page, i, wxEmptyString,
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wxDefaultPosition, size);
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m_Button_Hotkeys[i]->SetFont(m_SmallFont);
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m_Button_Hotkeys[i]->SetToolTip(_("Left click to detect hotkeys.\nEnter space to clear."));
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SetButtonText(i,
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InputCommon::WXKeyToString(SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkey[i]),
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InputCommon::WXKeymodToString(
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SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkeyModifier[i]));
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wxBoxSizer *sHotkey = new wxBoxSizer(wxHORIZONTAL);
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sHotkey->Add(stHotkeys, 1, wxALIGN_LEFT | wxALIGN_CENTER_VERTICAL | wxALL, 2);
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sHotkey->Add(m_Button_Hotkeys[i], 0, wxALL, 2);
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sHotkeys->Add(sHotkey,
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wxGBPosition((i < column_break) ? i - page_breaks[j] + 1 : i - column_break + 1,
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(i < column_break) ? 0 : 1),
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wxDefaultSpan, wxEXPAND | wxLEFT, (i < column_break) ? 1 : 30);
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}
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wxStaticBoxSizer *sHotkeyBox = new wxStaticBoxSizer(wxVERTICAL, Page, _("Hotkeys"));
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sHotkeyBox->Add(sHotkeys);
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wxBoxSizer* const sPage = new wxBoxSizer(wxVERTICAL);
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sPage->Add(sHotkeyBox, 0, wxEXPAND | wxALL, 5);
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Page->SetSizer(sPage);
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}
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wxBoxSizer *sMainSizer = new wxBoxSizer(wxVERTICAL);
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sMainSizer->Add(Notebook, 0, wxEXPAND | wxALL, 5);
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sMainSizer->Add(CreateButtonSizer(wxOK), 0, wxEXPAND | wxLEFT | wxRIGHT | wxDOWN, 5);
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SetSizerAndFit(sMainSizer);
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SetFocus();
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}
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@ -1,61 +0,0 @@
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#ifndef __GCMICDIALOG_h__
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#define __GCMICDIALOG_h__
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#include <wx/wx.h>
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#include <wx/textctrl.h>
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#include <wx/button.h>
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#include <wx/stattext.h>
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#include <wx/combobox.h>
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#include <wx/checkbox.h>
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#include <wx/gbsizer.h>
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#include "Common.h"
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#include "CoreParameter.h"
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#include "WXInputBase.h"
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#if defined(HAVE_X11) && HAVE_X11
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#include "X11InputBase.h"
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#include <X11/Xlib.h>
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#include <X11/keysym.h>
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#endif
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class GCMicDialog : public wxDialog
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{
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public:
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GCMicDialog(wxWindow *parent,
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wxWindowID id = 1,
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const wxString &title = _("GCMic Configuration"),
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_DIALOG_STYLE);
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virtual ~GCMicDialog();
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private:
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DECLARE_EVENT_TABLE();
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wxString OldLabel;
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wxButton *ClickedButton,
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*m_Button_Hotkeys[NUM_HOTKEYS];
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wxTimer *m_ButtonMappingTimer;
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void OnButtonTimer(wxTimerEvent& WXUNUSED(event)) { DoGetButtons(GetButtonWaitingID); }
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void OnButtonClick(wxCommandEvent& event);
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void OnKeyDown(wxKeyEvent& event);
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void SaveButtonMapping(int Id, int Key, int Modkey);
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void CreateHotkeyGUIControls(void);
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void SetButtonText(int id, const wxString &keystr, const wxString &modkeystr = wxString());
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void DoGetButtons(int id);
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void EndGetButtons(void);
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int GetButtonWaitingID, GetButtonWaitingTimer, g_Pressed, g_Modkey;
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};
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#endif
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