Fix the Android build.
Required the removal of EGL.h from EGL.cpp. Removed the similar includes from AGL.cpp, GLX.cpp, and WGL.cpp to retain consistency. All GL interfaces are now centralized on GLInterface.h
This commit is contained in:
parent
ed9eea72a1
commit
c1a934f7ed
|
@ -7,7 +7,6 @@
|
|||
#include "Core/ConfigManager.h"
|
||||
#include "Core/Host.h"
|
||||
|
||||
#include "DolphinWX/GLInterface/AGL.h"
|
||||
#include "DolphinWX/GLInterface/GLInterface.h"
|
||||
#include "VideoCommon/RenderBase.h"
|
||||
#include "VideoCommon/VertexShaderManager.h"
|
||||
|
|
|
@ -3,7 +3,6 @@
|
|||
// Refer to the license.txt file included.
|
||||
|
||||
#include "Core/Host.h"
|
||||
#include "DolphinWX/GLInterface/EGL.h"
|
||||
#include "DolphinWX/GLInterface/GLInterface.h"
|
||||
#include "VideoCommon/RenderBase.h"
|
||||
|
||||
|
|
|
@ -5,7 +5,6 @@
|
|||
#include "Core/Host.h"
|
||||
|
||||
#include "DolphinWX/GLInterface/GLInterface.h"
|
||||
#include "DolphinWX/GLInterface/GLX.h"
|
||||
|
||||
#include "VideoCommon/RenderBase.h"
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
|
|
|
@ -5,7 +5,6 @@
|
|||
#include "Core/Host.h"
|
||||
|
||||
#include "DolphinWX/GLInterface/GLInterface.h"
|
||||
#include "DolphinWX/GLInterface/WGL.h"
|
||||
|
||||
#include "VideoCommon/EmuWindow.h"
|
||||
#include "VideoCommon/RenderBase.h"
|
||||
|
|
Loading…
Reference in New Issue