Fix the Android build.

Required the removal of EGL.h from EGL.cpp.

Removed the similar includes from AGL.cpp, GLX.cpp, and WGL.cpp to retain consistency.
All GL interfaces are now centralized on GLInterface.h
This commit is contained in:
Lioncash 2014-02-19 14:09:06 -05:00 committed by Pierre Bourdon
parent ed9eea72a1
commit c1a934f7ed
4 changed files with 0 additions and 4 deletions

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@ -7,7 +7,6 @@
#include "Core/ConfigManager.h"
#include "Core/Host.h"
#include "DolphinWX/GLInterface/AGL.h"
#include "DolphinWX/GLInterface/GLInterface.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/VertexShaderManager.h"

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@ -3,7 +3,6 @@
// Refer to the license.txt file included.
#include "Core/Host.h"
#include "DolphinWX/GLInterface/EGL.h"
#include "DolphinWX/GLInterface/GLInterface.h"
#include "VideoCommon/RenderBase.h"

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@ -5,7 +5,6 @@
#include "Core/Host.h"
#include "DolphinWX/GLInterface/GLInterface.h"
#include "DolphinWX/GLInterface/GLX.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/VideoConfig.h"

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@ -5,7 +5,6 @@
#include "Core/Host.h"
#include "DolphinWX/GLInterface/GLInterface.h"
#include "DolphinWX/GLInterface/WGL.h"
#include "VideoCommon/EmuWindow.h"
#include "VideoCommon/RenderBase.h"