Use new stick/trigger constants for Classic.cpp
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@ -92,8 +92,8 @@ void Classic::GetState(u8* const data)
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double x, y;
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m_left_stick->GetState(&x, &y);
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ccdata->lx = (x * 0x1F) + 0x20;
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ccdata->ly = (y * 0x1F) + 0x20;
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ccdata->lx = Classic::LEFT_STICK_CENTER_X + (x * Classic::LEFT_STICK_RADIUS);
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ccdata->ly = Classic::LEFT_STICK_CENTER_Y + (y * Classic::LEFT_STICK_RADIUS);
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}
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// right stick
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@ -102,8 +102,8 @@ void Classic::GetState(u8* const data)
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u8 x_, y_;
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m_right_stick->GetState(&x, &y);
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x_ = (x * 0x1F) + 0x20;
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y_ = (y * 0x1F) + 0x20;
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x_ = Classic::RIGHT_STICK_CENTER_X + (x * Classic::RIGHT_STICK_RADIUS);
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y_ = Classic::RIGHT_STICK_CENTER_Y + (y * Classic::RIGHT_STICK_RADIUS);
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ccdata->rx1 = x_;
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ccdata->rx2 = x_ >> 1;
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@ -117,8 +117,8 @@ void Classic::GetState(u8* const data)
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u8 lt, rt;
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m_triggers->GetState(&ccdata->bt, classic_trigger_bitmasks, trigs);
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lt = trigs[0] * 0x1F;
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rt = trigs[1] * 0x1F;
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lt = trigs[0] * Classic::LEFT_TRIGGER_RANGE;
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rt = trigs[1] * Classic::RIGHT_TRIGGER_RANGE;
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ccdata->lt1 = lt;
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ccdata->lt2 = lt >> 3;
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