Fix more header sorting issues in InputCommon/ (now check-includes clean).

This commit is contained in:
Pierre Bourdon 2014-02-19 02:17:31 +01:00
parent fca12c4c4e
commit 6847a0fc0c
12 changed files with 33 additions and 36 deletions

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@ -10,11 +10,10 @@
#include <string>
#include <vector>
#include "Common/Common.h"
#include "Common/Thread.h"
#include "InputCommon/ControllerInterface/ExpressionParser.h"
#include "InputCommon/ControllerInterface/Device.h"
#include "InputCommon/ControllerInterface/ExpressionParser.h"
// enable disable sources
#ifdef _WIN32

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@ -4,17 +4,16 @@
#pragma once
#include "InputCommon/ControllerInterface/Device.h"
#define DINPUT_SOURCE_NAME "DInput"
#define DIRECTINPUT_VERSION 0x0800
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <Windows.h>
#include <dinput.h>
#include <list>
#include <windows.h>
#include "InputCommon/ControllerInterface/Device.h"
namespace ciface
{

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@ -2,15 +2,14 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "InputCommon/ControllerInterface/DInput/DInput.h"
#include "InputCommon/ControllerInterface/DInput/DInputJoystick.h"
#include <algorithm>
#include <map>
#include <sstream>
#include <wbemidl.h>
#include <oleauto.h>
#include <sstream>
#include <wbemidl.h>
#include "InputCommon/ControllerInterface/DInput/DInput.h"
#include "InputCommon/ControllerInterface/DInput/DInputJoystick.h"
namespace ciface
{

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@ -3,8 +3,9 @@
// Refer to the license.txt file included.
#include <algorithm>
#include "InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.h"
#include "InputCommon/ControllerInterface/DInput/DInput.h"
#include "InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.h"
// (lower would be more sensitive) user can lower sensitivity by setting range
// seems decent here ( at 8 ), I don't think anyone would need more sensitive than this
@ -26,7 +27,7 @@ static const struct
const char* const name;
} named_keys[] =
{
#include "InputCommon/ControllerInterface/DInput/NamedKeys.h"
#include "InputCommon/ControllerInterface/DInput/NamedKeys.h" // NOLINT
};
static const struct

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@ -4,13 +4,13 @@
#pragma once
#include "InputCommon/ControllerInterface/Device.h"
#define DIRECTINPUT_VERSION 0x0800
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <Windows.h>
#include <dinput.h>
#include <windows.h>
#include "InputCommon/ControllerInterface/Device.h"
namespace ciface
{

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@ -5,12 +5,12 @@
#pragma once
#include "InputCommon/ControllerInterface/Device.h"
#define NOMINMAX
#include <Windows.h>
#include <windows.h>
#include <XInput.h>
#include "InputCommon/ControllerInterface/Device.h"
#ifndef XINPUT_DEVSUBTYPE_FLIGHT_STICK
#error You are building this module against the wrong version of DirectX. You probably need to remove DXSDK_DIR from your include path and/or _WIN32_WINNT is wrong.
#endif

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@ -6,14 +6,14 @@
#pragma once
#include "InputCommon/ControllerInterface/Device.h"
extern "C" {
#include <X11/keysym.h>
#include <X11/Xlib.h>
#include <X11/extensions/XInput2.h>
#include <X11/keysym.h>
}
#include "InputCommon/ControllerInterface/Device.h"
namespace ciface
{
namespace XInput2

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@ -1,7 +1,7 @@
#include "InputCommon/ControllerInterface/Xlib/Xlib.h"
#include <X11/XKBlib.h>
#include "InputCommon/ControllerInterface/Xlib/Xlib.h"
namespace ciface
{
namespace Xlib

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@ -2,11 +2,11 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "InputCommon/UDPWrapper.h"
#include <cstdio>
#include <cstdlib>
#include <string.h>
#include <cstring>
#include "InputCommon/UDPWrapper.h"
const std::string DefaultPort(const int index)
{

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@ -6,11 +6,10 @@
#include <string>
#include "InputCommon/ControllerEmu.h"
#include "InputCommon/UDPWiimote.h"
#include "Common/Common.h"
#include "Common/IniFile.h"
#include "InputCommon/ControllerEmu.h"
#include "InputCommon/UDPWiimote.h"
class UDPWrapper : public ControllerEmu::ControlGroup
{

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@ -2,8 +2,8 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <string.h>
#include <stdio.h>
#include <cstdio>
#include <cstring>
#include <ctype.h>
#include "InputCommon/X11InputBase.h"

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@ -4,14 +4,14 @@
#pragma once
#include "Common/Common.h"
#include <X11/X.h>
#include <X11/keysym.h>
#include <X11/X.h>
#if defined(HAVE_WX) && HAVE_WX
#include <wx/wx.h>
#endif
#include "Common/Common.h"
namespace InputCommon
{
#if defined(HAVE_WX) && HAVE_WX