Revert "Don't load level 0 twice for 1-level textures in DX11." and fix it properly.
All backend TextureCaches now load level 0 in CreateTexture.
This reverts commit 294cb165ba
.
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parent
294cb165ba
commit
6e6d8af6dd
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@ -481,15 +481,20 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage,
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GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
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}
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else
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{
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// load texture (CreateTexture also loads level 0)
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entry->Load(width, height, expandedWidth, 0);
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}
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entry->SetGeneralParameters(address, texture_size, full_format, entry->num_mipmaps);
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entry->SetDimensions(nativeW, nativeH, width, height);
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entry->hash = tex_hash;
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if (entry->IsEfbCopy() && !g_ActiveConfig.bCopyEFBToTexture) entry->type = TCET_EC_DYNAMIC;
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else entry->type = TCET_NORMAL;
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// load texture
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entry->Load(width, height, expandedWidth, 0);
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if (entry->IsEfbCopy() && !g_ActiveConfig.bCopyEFBToTexture)
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entry->type = TCET_EC_DYNAMIC;
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else
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entry->type = TCET_NORMAL;
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if (g_ActiveConfig.bDumpTextures && !using_custom_texture)
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DumpTexture(entry, 0);
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@ -70,19 +70,24 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
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{
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D3D11_USAGE usage = D3D11_USAGE_DEFAULT;
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D3D11_CPU_ACCESS_FLAG cpu_access = (D3D11_CPU_ACCESS_FLAG)0;
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D3D11_SUBRESOURCE_DATA srdata, *data = NULL;
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// This is just an optimization apparently?
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if (tex_levels == 1)
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{
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usage = D3D11_USAGE_DYNAMIC;
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cpu_access = D3D11_CPU_ACCESS_WRITE;
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srdata.pSysMem = TextureCache::temp;
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srdata.SysMemPitch = 4 * expanded_width;
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data = &srdata;
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}
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const D3D11_TEXTURE2D_DESC texdesc = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_R8G8B8A8_UNORM,
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width, height, 1, tex_levels, D3D11_BIND_SHADER_RESOURCE, usage, cpu_access);
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ID3D11Texture2D *pTexture;
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const HRESULT hr = D3D::device->CreateTexture2D(&texdesc, NULL, &pTexture);
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const HRESULT hr = D3D::device->CreateTexture2D(&texdesc, data, &pTexture);
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CHECK(SUCCEEDED(hr), "Create texture of the TextureCache");
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TCacheEntry* const entry = new TCacheEntry(new D3DTexture2D(pTexture, D3D11_BIND_SHADER_RESOURCE));
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@ -226,6 +226,8 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, u
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TCacheEntry* entry = new TCacheEntry(D3D::CreateTexture2D(temp, width, height, expanded_width, d3d_fmt, swap_r_b, tex_levels));
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entry->swap_r_b = swap_r_b;
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entry->d3d_fmt = d3d_fmt;
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entry->Load(width, height, expanded_width, 0);
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return entry;
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}
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@ -178,6 +178,8 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
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entry.pcfmt = pcfmt;
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entry.bHaveMipMaps = tex_levels != 1;
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entry.Load(width, height, expanded_width, 0);
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return &entry;
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}
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