Save frame skipping option, and allow loading it from game ini too.
This commit is contained in:
parent
a18e8249a4
commit
b1f77d0191
|
@ -52,10 +52,10 @@ struct ConfigCache
|
|||
int iCPUCore, Volume;
|
||||
int iWiimoteSource[MAX_BBMOTES];
|
||||
SIDevices Pads[MAX_SI_CHANNELS];
|
||||
unsigned int framelimit;
|
||||
unsigned int framelimit, frameSkip;
|
||||
TEXIDevices m_EXIDevice[MAX_EXI_CHANNELS];
|
||||
std::string strBackend, sBackend;
|
||||
bool bSetFramelimit, bSetEXIDevice[MAX_EXI_CHANNELS], bSetVolume, bSetPads[MAX_SI_CHANNELS], bSetWiimoteSource[MAX_BBMOTES];
|
||||
bool bSetFramelimit, bSetEXIDevice[MAX_EXI_CHANNELS], bSetVolume, bSetPads[MAX_SI_CHANNELS], bSetWiimoteSource[MAX_BBMOTES], bSetFrameSkip;
|
||||
};
|
||||
static ConfigCache config_cache;
|
||||
|
||||
|
@ -114,6 +114,7 @@ bool BootCore(const std::string& _rFilename)
|
|||
config_cache.Volume = SConfig::GetInstance().m_Volume;
|
||||
config_cache.sBackend = SConfig::GetInstance().sBackend;
|
||||
config_cache.framelimit = SConfig::GetInstance().m_Framelimit;
|
||||
config_cache.frameSkip = SConfig::GetInstance().m_FrameSkip;
|
||||
for (unsigned int i = 0; i < MAX_BBMOTES; ++i)
|
||||
{
|
||||
config_cache.iWiimoteSource[i] = g_wiimote_sources[i];
|
||||
|
@ -130,6 +131,7 @@ bool BootCore(const std::string& _rFilename)
|
|||
std::fill_n(config_cache.bSetPads, (int)MAX_SI_CHANNELS, false);
|
||||
std::fill_n(config_cache.bSetEXIDevice, (int)MAX_EXI_CHANNELS, false);
|
||||
config_cache.bSetFramelimit = false;
|
||||
config_cache.bSetFrameSkip = false;
|
||||
|
||||
// General settings
|
||||
game_ini.Get("Core", "CPUThread", &StartUp.bCPUThread, StartUp.bCPUThread);
|
||||
|
@ -149,6 +151,11 @@ bool BootCore(const std::string& _rFilename)
|
|||
game_ini.Get("Core", "HLE_BS2", &StartUp.bHLE_BS2, StartUp.bHLE_BS2);
|
||||
if (game_ini.Get("Core", "FrameLimit", &SConfig::GetInstance().m_Framelimit, SConfig::GetInstance().m_Framelimit))
|
||||
config_cache.bSetFramelimit = true;
|
||||
if (game_ini.Get("Core", "FrameSkip", &SConfig::GetInstance().m_FrameSkip))
|
||||
{
|
||||
config_cache.bSetFrameSkip = true;
|
||||
Movie::SetFrameSkipping(SConfig::GetInstance().m_FrameSkip);
|
||||
}
|
||||
if (game_ini.Get("DSP", "Volume", &SConfig::GetInstance().m_Volume, SConfig::GetInstance().m_Volume))
|
||||
config_cache.bSetVolume = true;
|
||||
game_ini.Get("DSP", "EnableJIT", &SConfig::GetInstance().m_EnableJIT, SConfig::GetInstance().m_EnableJIT);
|
||||
|
@ -266,6 +273,11 @@ void Stop()
|
|||
// Only change these back if they were actually set by game ini, since they can be changed while a game is running.
|
||||
if (config_cache.bSetFramelimit)
|
||||
SConfig::GetInstance().m_Framelimit = config_cache.framelimit;
|
||||
if (config_cache.bSetFrameSkip)
|
||||
{
|
||||
SConfig::GetInstance().m_FrameSkip = config_cache.frameSkip;
|
||||
Movie::SetFrameSkipping(config_cache.frameSkip);
|
||||
}
|
||||
if (config_cache.bSetVolume)
|
||||
SConfig::GetInstance().m_Volume = config_cache.Volume;
|
||||
|
||||
|
|
|
@ -256,6 +256,7 @@ void SConfig::SaveSettings()
|
|||
ini.Set("Core", "RunCompareServer", m_LocalCoreStartupParameter.bRunCompareServer);
|
||||
ini.Set("Core", "RunCompareClient", m_LocalCoreStartupParameter.bRunCompareClient);
|
||||
ini.Set("Core", "FrameLimit", m_Framelimit);
|
||||
ini.Set("Core", "FrameSkip", m_FrameSkip);
|
||||
|
||||
// GFX Backend
|
||||
ini.Set("Core", "GFXBackend", m_LocalCoreStartupParameter.m_strVideoBackend);
|
||||
|
@ -417,6 +418,7 @@ void SConfig::LoadSettings()
|
|||
ini.Get("Core", "FastDiscSpeed", &m_LocalCoreStartupParameter.bFastDiscSpeed, false);
|
||||
ini.Get("Core", "DCBZ", &m_LocalCoreStartupParameter.bDCBZOFF, false);
|
||||
ini.Get("Core", "FrameLimit", &m_Framelimit, 1); // auto frame limit by default
|
||||
ini.Get("Core", "FrameSkip", &m_FrameSkip, 0);
|
||||
|
||||
// GFX Backend
|
||||
ini.Get("Core", "GFXBackend", &m_LocalCoreStartupParameter.m_strVideoBackend, "");
|
||||
|
|
|
@ -75,6 +75,7 @@ struct SConfig : NonCopyable
|
|||
bool m_PauseMovie;
|
||||
bool m_ShowLag;
|
||||
std::string m_strMovieAuthor;
|
||||
unsigned int m_FrameSkip;
|
||||
|
||||
// DSP settings
|
||||
bool m_EnableJIT;
|
||||
|
|
|
@ -139,6 +139,8 @@ void CFrame::CreateMenu()
|
|||
emulationMenu->AppendSubMenu(skippingMenu, _("Frame S&kipping"));
|
||||
for(int i = 0; i < 10; i++)
|
||||
skippingMenu->Append(IDM_FRAMESKIP0 + i, wxString::Format(wxT("%i"), i), wxEmptyString, wxITEM_RADIO);
|
||||
skippingMenu->Check(IDM_FRAMESKIP0 + SConfig::GetInstance().m_FrameSkip, true);
|
||||
Movie::SetFrameSkipping(SConfig::GetInstance().m_FrameSkip);
|
||||
|
||||
emulationMenu->AppendSeparator();
|
||||
emulationMenu->Append(IDM_SCREENSHOT, GetMenuLabel(HK_SCREENSHOT));
|
||||
|
@ -1547,6 +1549,7 @@ void CFrame::OnFrameSkip(wxCommandEvent& event)
|
|||
int amount = event.GetId() - IDM_FRAMESKIP0;
|
||||
|
||||
Movie::SetFrameSkipping((unsigned int)amount);
|
||||
SConfig::GetInstance().m_FrameSkip = amount;
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue