[GLExt-Cleanup] This cleans up some extra bits unneeded in the extension headers
gl.h and glext.h provide most of the function pointer typedefs and defines for extensions and core features. The only one it doesn't provide is GL 1.1 function typedefs, but this is to be expected. If anything needs defines or typedefs in their header in the future, that's as easy as before.
This commit is contained in:
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391d26d3bf
commit
07db7520bf
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@ -4,31 +4,6 @@
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#include "gl_common.h"
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#define GL_FIXED 0x140C
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#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
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#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
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#define GL_RGB565 0x8D62
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#define GL_LOW_FLOAT 0x8DF0
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#define GL_MEDIUM_FLOAT 0x8DF1
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#define GL_HIGH_FLOAT 0x8DF2
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#define GL_LOW_INT 0x8DF3
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#define GL_MEDIUM_INT 0x8DF4
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#define GL_HIGH_INT 0x8DF5
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#define GL_SHADER_BINARY_FORMATS 0x8DF8
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#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
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#define GL_SHADER_COMPILER 0x8DFA
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#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
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#define GL_MAX_VARYING_VECTORS 0x8DFC
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#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
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typedef int GLfixed;
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typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf d);
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typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f);
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typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision);
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typedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void);
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typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint* shaders, GLenum binaryformat, const GLvoid*binary, GLsizei length);
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extern PFNGLCLEARDEPTHFPROC glClearDepthf;
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extern PFNGLDEPTHRANGEFPROC glDepthRangef;
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extern PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat;
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@ -4,14 +4,6 @@
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#include "gl_common.h"
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#define GL_SRC1_COLOR 0x88F9
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#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
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#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
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#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
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typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
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typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar * name);
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extern PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glBindFragDataLocationIndexed;
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extern PFNGLGETFRAGDATAINDEXPROC glGetFragDataIndex;
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@ -4,24 +4,6 @@
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#include "gl_common.h"
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#ifndef GL_ARB_buffer_storage
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#define GL_ARB_buffer_storage 1
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#define GL_MAP_READ_BIT 0x0001
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#define GL_MAP_WRITE_BIT 0x0002
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#define GL_MAP_PERSISTENT_BIT 0x00000040
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#define GL_MAP_COHERENT_BIT 0x00000080
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#define GL_DYNAMIC_STORAGE_BIT 0x0100
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#define GL_CLIENT_STORAGE_BIT 0x0200
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#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
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#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
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#define GL_BUFFER_STORAGE_FLAGS 0x8220
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typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLbitfield flags);
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typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const GLvoid* data, GLbitfield flags);
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#endif
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extern PFNGLBUFFERSTORAGEPROC glBufferStorage;
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extern PFNGLNAMEDBUFFERSTORAGEEXTPROC glNamedBufferStorageEXT;
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@ -4,41 +4,6 @@
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#include "gl_common.h"
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#ifndef GL_ARB_debug_output
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#define GL_ARB_debug_output 1
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#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
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#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
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#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
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#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
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#define GL_DEBUG_SOURCE_API_ARB 0x8246
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#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
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#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
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#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
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#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
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#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
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#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
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#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
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#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
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#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
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#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
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#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
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#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
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#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
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#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
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#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
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#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
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#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
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typedef void (GLAPIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
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typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const GLvoid *userParam);
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typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
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typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
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typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog);
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#endif
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extern PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB;
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extern PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB;
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extern PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB;
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@ -4,11 +4,6 @@
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#include "gl_common.h"
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typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
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typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex);
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typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
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typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const *indices, GLsizei primcount, const GLint *basevertex);
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extern PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex;
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extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex;
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extern PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glDrawRangeElementsBaseVertex;
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@ -4,102 +4,6 @@
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#include "gl_common.h"
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#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
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#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
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#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
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#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
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#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
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#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
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#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
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#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
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#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
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#define GL_FRAMEBUFFER_DEFAULT 0x8218
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#define GL_FRAMEBUFFER_UNDEFINED 0x8219
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#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
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#define GL_INDEX 0x8222
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#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
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#define GL_DEPTH_STENCIL 0x84F9
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#define GL_UNSIGNED_INT_24_8 0x84FA
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#define GL_DEPTH24_STENCIL8 0x88F0
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#define GL_TEXTURE_STENCIL_SIZE 0x88F1
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#define GL_UNSIGNED_NORMALIZED 0x8C17
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#define GL_SRGB 0x8C40
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#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
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#define GL_FRAMEBUFFER_BINDING 0x8CA6
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#define GL_RENDERBUFFER_BINDING 0x8CA7
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#define GL_READ_FRAMEBUFFER 0x8CA8
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#define GL_DRAW_FRAMEBUFFER 0x8CA9
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#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
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#define GL_RENDERBUFFER_SAMPLES 0x8CAB
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
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#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
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#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
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#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
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#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
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#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
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#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
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#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
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#define GL_COLOR_ATTACHMENT0 0x8CE0
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#define GL_COLOR_ATTACHMENT1 0x8CE1
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#define GL_COLOR_ATTACHMENT2 0x8CE2
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#define GL_COLOR_ATTACHMENT3 0x8CE3
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#define GL_COLOR_ATTACHMENT4 0x8CE4
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#define GL_COLOR_ATTACHMENT5 0x8CE5
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#define GL_COLOR_ATTACHMENT6 0x8CE6
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#define GL_COLOR_ATTACHMENT7 0x8CE7
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#define GL_COLOR_ATTACHMENT8 0x8CE8
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#define GL_COLOR_ATTACHMENT9 0x8CE9
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#define GL_COLOR_ATTACHMENT10 0x8CEA
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#define GL_COLOR_ATTACHMENT11 0x8CEB
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#define GL_COLOR_ATTACHMENT12 0x8CEC
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#define GL_COLOR_ATTACHMENT13 0x8CED
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#define GL_COLOR_ATTACHMENT14 0x8CEE
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#define GL_COLOR_ATTACHMENT15 0x8CEF
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#define GL_DEPTH_ATTACHMENT 0x8D00
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#define GL_STENCIL_ATTACHMENT 0x8D20
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#define GL_FRAMEBUFFER 0x8D40
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#define GL_RENDERBUFFER 0x8D41
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#define GL_RENDERBUFFER_WIDTH 0x8D42
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#define GL_RENDERBUFFER_HEIGHT 0x8D43
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#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
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#define GL_STENCIL_INDEX1 0x8D46
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#define GL_STENCIL_INDEX4 0x8D47
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#define GL_STENCIL_INDEX8 0x8D48
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#define GL_STENCIL_INDEX16 0x8D49
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#define GL_RENDERBUFFER_RED_SIZE 0x8D50
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#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
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#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
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#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
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#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
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#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
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#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
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#define GL_MAX_SAMPLES 0x8D57
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typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
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typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
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typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
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typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
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typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers);
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typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers);
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typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
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typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
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typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer);
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typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers);
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typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers);
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typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target);
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typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
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typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
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typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
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typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
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typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
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typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
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extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
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extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
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extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
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#include "gl_common.h"
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#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
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#define GL_PROGRAM_BINARY_LENGTH 0x8741
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#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
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#define GL_PROGRAM_BINARY_FORMATS 0x87FF
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typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, GLvoid*binary);
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typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
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typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
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extern PFNGLGETPROGRAMBINARYPROC glGetProgramBinary;
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extern PFNGLPROGRAMBINARYPROC glProgramBinary;
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extern PFNGLPROGRAMPARAMETERIPROC glProgramParameteri;
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#include "gl_common.h"
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#define GL_MAP_READ_BIT 0x0001
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#define GL_MAP_WRITE_BIT 0x0002
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#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
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#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
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#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
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#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
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typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
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typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
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extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange;
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extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
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#include "gl_common.h"
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#define GL_SAMPLE_SHADING_ARB 0x8C36
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#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
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typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value);
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extern PFNGLMINSAMPLESHADINGARBPROC glMinSampleShadingARB;
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#include "gl_common.h"
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#define GL_SAMPLER_BINDING 0x8919
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typedef void (GLAPIENTRY * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
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typedef void (GLAPIENTRY * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers);
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typedef void (GLAPIENTRY * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers);
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typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint* params);
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typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint* params);
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typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat* params);
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typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint* params);
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typedef GLboolean (GLAPIENTRY * PFNGLISSAMPLERPROC) (GLuint sampler);
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typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint* params);
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typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint* params);
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typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
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typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params);
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typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
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typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint* params);
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extern PFNGLBINDSAMPLERPROC glBindSampler;
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extern PFNGLDELETESAMPLERSPROC glDeleteSamplers;
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extern PFNGLGENSAMPLERSPROC glGenSamplers;
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#include "gl_common.h"
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// GL 3.2 pulls in ARB_sync
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#ifndef GL_VERSION_3_2
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#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
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#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
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#define GL_OBJECT_TYPE 0x9112
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#define GL_SYNC_CONDITION 0x9113
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#define GL_SYNC_STATUS 0x9114
|
||||
#define GL_SYNC_FLAGS 0x9115
|
||||
#define GL_SYNC_FENCE 0x9116
|
||||
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
|
||||
#define GL_UNSIGNALED 0x9118
|
||||
#define GL_SIGNALED 0x9119
|
||||
#define GL_ALREADY_SIGNALED 0x911A
|
||||
#define GL_TIMEOUT_EXPIRED 0x911B
|
||||
#define GL_CONDITION_SATISFIED 0x911C
|
||||
#define GL_WAIT_FAILED 0x911D
|
||||
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
|
||||
|
||||
typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout);
|
||||
typedef void (GLAPIENTRY * PFNGLDELETESYNCPROC) (GLsync GLsync);
|
||||
typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags);
|
||||
typedef void (GLAPIENTRY * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64* params);
|
||||
typedef void (GLAPIENTRY * PFNGLGETSYNCIVPROC) (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values);
|
||||
typedef GLboolean (GLAPIENTRY * PFNGLISSYNCPROC) (GLsync GLsync);
|
||||
typedef void (GLAPIENTRY * PFNGLWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout);
|
||||
|
||||
#endif
|
||||
|
||||
extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
|
||||
extern PFNGLDELETESYNCPROC glDeleteSync;
|
||||
extern PFNGLFENCESYNCPROC glFenceSync;
|
||||
|
|
|
@ -4,56 +4,6 @@
|
|||
|
||||
#include "gl_common.h"
|
||||
|
||||
#ifndef GL_ARB_uniform_buffer_object
|
||||
#define GL_ARB_uniform_buffer_object 1
|
||||
|
||||
#define GL_UNIFORM_BUFFER 0x8A11
|
||||
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
|
||||
#define GL_UNIFORM_BUFFER_START 0x8A29
|
||||
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
|
||||
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
|
||||
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
|
||||
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
|
||||
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
|
||||
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
|
||||
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
|
||||
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
|
||||
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
|
||||
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
|
||||
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
|
||||
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
|
||||
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
|
||||
#define GL_UNIFORM_TYPE 0x8A37
|
||||
#define GL_UNIFORM_SIZE 0x8A38
|
||||
#define GL_UNIFORM_NAME_LENGTH 0x8A39
|
||||
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
|
||||
#define GL_UNIFORM_OFFSET 0x8A3B
|
||||
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
|
||||
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
|
||||
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
|
||||
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
|
||||
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
|
||||
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
|
||||
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
|
||||
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
|
||||
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
|
||||
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
|
||||
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
|
||||
#define GL_INVALID_INDEX 0xFFFFFFFF
|
||||
|
||||
typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
|
||||
typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
||||
typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
|
||||
typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
|
||||
typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
|
||||
typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
|
||||
typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint* data);
|
||||
typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName);
|
||||
typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices);
|
||||
typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
|
||||
|
||||
#endif
|
||||
|
||||
extern PFNGLBINDBUFFERBASEPROC glBindBufferBase;
|
||||
extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
|
||||
extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName;
|
||||
|
|
|
@ -4,11 +4,6 @@
|
|||
|
||||
#include "gl_common.h"
|
||||
|
||||
typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array);
|
||||
typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays);
|
||||
typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays);
|
||||
typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array);
|
||||
|
||||
extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
|
||||
extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
|
||||
extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
|
||||
|
|
|
@ -4,31 +4,6 @@
|
|||
|
||||
#include "gl_common.h"
|
||||
|
||||
#define GL_DEPTH_RANGE 0x0B70
|
||||
#define GL_VIEWPORT 0x0BA2
|
||||
#define GL_SCISSOR_BOX 0x0C10
|
||||
#define GL_SCISSOR_TEST 0x0C11
|
||||
#define GL_MAX_VIEWPORTS 0x825B
|
||||
#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
|
||||
#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
|
||||
#define GL_LAYER_PROVOKING_VERTEX 0x825E
|
||||
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
|
||||
#define GL_UNDEFINED_VERTEX 0x8260
|
||||
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
|
||||
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
|
||||
#define GL_PROVOKING_VERTEX 0x8E4F
|
||||
|
||||
typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd * v);
|
||||
typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f);
|
||||
typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble* data);
|
||||
typedef void (GLAPIENTRY * PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat* data);
|
||||
typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint * v);
|
||||
typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
|
||||
typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint * v);
|
||||
typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat * v);
|
||||
typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
|
||||
typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat * v);
|
||||
|
||||
extern PFNGLDEPTHRANGEARRAYVPROC glDepthRangeArrayv;
|
||||
extern PFNGLDEPTHRANGEINDEXEDPROC glDepthRangeIndexed;
|
||||
extern PFNGLGETDOUBLEI_VPROC glGetDoublei_v;
|
||||
|
|
|
@ -355,8 +355,8 @@ PFNGLTEXIMAGE3DPROC glTexImage3D;
|
|||
PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D;
|
||||
|
||||
// gl_1_3
|
||||
PFNGLACTIVETEXTUREPROC glActiveTexture;
|
||||
PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture;
|
||||
PFNGLACTIVETEXTUREARBPROC glActiveTexture;
|
||||
PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTexture;
|
||||
PFNGLCOMPRESSEDTEXIMAGE1DPROC glCompressedTexImage1D;
|
||||
PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D;
|
||||
PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D;
|
||||
|
@ -364,43 +364,43 @@ PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D;
|
|||
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D;
|
||||
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D;
|
||||
PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage;
|
||||
PFNGLLOADTRANSPOSEMATRIXDPROC glLoadTransposeMatrixd;
|
||||
PFNGLLOADTRANSPOSEMATRIXFPROC glLoadTransposeMatrixf;
|
||||
PFNGLMULTTRANSPOSEMATRIXDPROC glMultTransposeMatrixd;
|
||||
PFNGLMULTTRANSPOSEMATRIXFPROC glMultTransposeMatrixf;
|
||||
PFNGLMULTITEXCOORD1DPROC glMultiTexCoord1d;
|
||||
PFNGLMULTITEXCOORD1DVPROC glMultiTexCoord1dv;
|
||||
PFNGLMULTITEXCOORD1FPROC glMultiTexCoord1f;
|
||||
PFNGLMULTITEXCOORD1FVPROC glMultiTexCoord1fv;
|
||||
PFNGLMULTITEXCOORD1IPROC glMultiTexCoord1i;
|
||||
PFNGLMULTITEXCOORD1IVPROC glMultiTexCoord1iv;
|
||||
PFNGLMULTITEXCOORD1SPROC glMultiTexCoord1s;
|
||||
PFNGLMULTITEXCOORD1SVPROC glMultiTexCoord1sv;
|
||||
PFNGLMULTITEXCOORD2DPROC glMultiTexCoord2d;
|
||||
PFNGLMULTITEXCOORD2DVPROC glMultiTexCoord2dv;
|
||||
PFNGLMULTITEXCOORD2FPROC glMultiTexCoord2f;
|
||||
PFNGLMULTITEXCOORD2FVPROC glMultiTexCoord2fv;
|
||||
PFNGLMULTITEXCOORD2IPROC glMultiTexCoord2i;
|
||||
PFNGLMULTITEXCOORD2IVPROC glMultiTexCoord2iv;
|
||||
PFNGLMULTITEXCOORD2SPROC glMultiTexCoord2s;
|
||||
PFNGLMULTITEXCOORD2SVPROC glMultiTexCoord2sv;
|
||||
PFNGLMULTITEXCOORD3DPROC glMultiTexCoord3d;
|
||||
PFNGLMULTITEXCOORD3DVPROC glMultiTexCoord3dv;
|
||||
PFNGLMULTITEXCOORD3FPROC glMultiTexCoord3f;
|
||||
PFNGLMULTITEXCOORD3FVPROC glMultiTexCoord3fv;
|
||||
PFNGLMULTITEXCOORD3IPROC glMultiTexCoord3i;
|
||||
PFNGLMULTITEXCOORD3IVPROC glMultiTexCoord3iv;
|
||||
PFNGLMULTITEXCOORD3SPROC glMultiTexCoord3s;
|
||||
PFNGLMULTITEXCOORD3SVPROC glMultiTexCoord3sv;
|
||||
PFNGLMULTITEXCOORD4DPROC glMultiTexCoord4d;
|
||||
PFNGLMULTITEXCOORD4DVPROC glMultiTexCoord4dv;
|
||||
PFNGLMULTITEXCOORD4FPROC glMultiTexCoord4f;
|
||||
PFNGLMULTITEXCOORD4FVPROC glMultiTexCoord4fv;
|
||||
PFNGLMULTITEXCOORD4IPROC glMultiTexCoord4i;
|
||||
PFNGLMULTITEXCOORD4IVPROC glMultiTexCoord4iv;
|
||||
PFNGLMULTITEXCOORD4SPROC glMultiTexCoord4s;
|
||||
PFNGLMULTITEXCOORD4SVPROC glMultiTexCoord4sv;
|
||||
PFNGLSAMPLECOVERAGEPROC glSampleCoverage;
|
||||
PFNGLLOADTRANSPOSEMATRIXDARBPROC glLoadTransposeMatrixd;
|
||||
PFNGLLOADTRANSPOSEMATRIXFARBPROC glLoadTransposeMatrixf;
|
||||
PFNGLMULTTRANSPOSEMATRIXDARBPROC glMultTransposeMatrixd;
|
||||
PFNGLMULTTRANSPOSEMATRIXFARBPROC glMultTransposeMatrixf;
|
||||
PFNGLMULTITEXCOORD1DARBPROC glMultiTexCoord1d;
|
||||
PFNGLMULTITEXCOORD1DVARBPROC glMultiTexCoord1dv;
|
||||
PFNGLMULTITEXCOORD1FARBPROC glMultiTexCoord1f;
|
||||
PFNGLMULTITEXCOORD1FVARBPROC glMultiTexCoord1fv;
|
||||
PFNGLMULTITEXCOORD1IARBPROC glMultiTexCoord1i;
|
||||
PFNGLMULTITEXCOORD1IVARBPROC glMultiTexCoord1iv;
|
||||
PFNGLMULTITEXCOORD1SARBPROC glMultiTexCoord1s;
|
||||
PFNGLMULTITEXCOORD1SVARBPROC glMultiTexCoord1sv;
|
||||
PFNGLMULTITEXCOORD2DARBPROC glMultiTexCoord2d;
|
||||
PFNGLMULTITEXCOORD2DVARBPROC glMultiTexCoord2dv;
|
||||
PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2f;
|
||||
PFNGLMULTITEXCOORD2FVARBPROC glMultiTexCoord2fv;
|
||||
PFNGLMULTITEXCOORD2IARBPROC glMultiTexCoord2i;
|
||||
PFNGLMULTITEXCOORD2IVARBPROC glMultiTexCoord2iv;
|
||||
PFNGLMULTITEXCOORD2SARBPROC glMultiTexCoord2s;
|
||||
PFNGLMULTITEXCOORD2SVARBPROC glMultiTexCoord2sv;
|
||||
PFNGLMULTITEXCOORD3DARBPROC glMultiTexCoord3d;
|
||||
PFNGLMULTITEXCOORD3DVARBPROC glMultiTexCoord3dv;
|
||||
PFNGLMULTITEXCOORD3FARBPROC glMultiTexCoord3f;
|
||||
PFNGLMULTITEXCOORD3FVARBPROC glMultiTexCoord3fv;
|
||||
PFNGLMULTITEXCOORD3IARBPROC glMultiTexCoord3i;
|
||||
PFNGLMULTITEXCOORD3IVARBPROC glMultiTexCoord3iv;
|
||||
PFNGLMULTITEXCOORD3SARBPROC glMultiTexCoord3s;
|
||||
PFNGLMULTITEXCOORD3SVARBPROC glMultiTexCoord3sv;
|
||||
PFNGLMULTITEXCOORD4DARBPROC glMultiTexCoord4d;
|
||||
PFNGLMULTITEXCOORD4DVARBPROC glMultiTexCoord4dv;
|
||||
PFNGLMULTITEXCOORD4FARBPROC glMultiTexCoord4f;
|
||||
PFNGLMULTITEXCOORD4FVARBPROC glMultiTexCoord4fv;
|
||||
PFNGLMULTITEXCOORD4IARBPROC glMultiTexCoord4i;
|
||||
PFNGLMULTITEXCOORD4IVARBPROC glMultiTexCoord4iv;
|
||||
PFNGLMULTITEXCOORD4SARBPROC glMultiTexCoord4s;
|
||||
PFNGLMULTITEXCOORD4SVARBPROC glMultiTexCoord4sv;
|
||||
PFNGLSAMPLECOVERAGEARBPROC glSampleCoverage;
|
||||
|
||||
// gl_1_4
|
||||
PFNGLBLENDCOLORPROC glBlendColor;
|
||||
|
|
|
@ -4,635 +4,6 @@
|
|||
|
||||
#include "gl_common.h"
|
||||
|
||||
#ifndef GL_VERSION_1_1
|
||||
#define GL_VERSION_1_1 1
|
||||
|
||||
/*
|
||||
* Datatypes
|
||||
*/
|
||||
typedef unsigned int GLenum;
|
||||
typedef unsigned char GLboolean;
|
||||
typedef unsigned int GLbitfield;
|
||||
typedef void GLvoid;
|
||||
typedef signed char GLbyte; /* 1-byte signed */
|
||||
typedef short GLshort; /* 2-byte signed */
|
||||
typedef int GLint; /* 4-byte signed */
|
||||
typedef unsigned char GLubyte; /* 1-byte unsigned */
|
||||
typedef unsigned short GLushort; /* 2-byte unsigned */
|
||||
typedef unsigned int GLuint; /* 4-byte unsigned */
|
||||
typedef int GLsizei; /* 4-byte signed */
|
||||
typedef float GLfloat; /* single precision float */
|
||||
typedef float GLclampf; /* single precision float in [0,1] */
|
||||
typedef double GLdouble; /* double precision float */
|
||||
typedef double GLclampd; /* double precision float in [0,1] */
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Constants
|
||||
*/
|
||||
|
||||
/* Boolean values */
|
||||
#define GL_FALSE 0
|
||||
#define GL_TRUE 1
|
||||
|
||||
/* Data types */
|
||||
#define GL_BYTE 0x1400
|
||||
#define GL_UNSIGNED_BYTE 0x1401
|
||||
#define GL_SHORT 0x1402
|
||||
#define GL_UNSIGNED_SHORT 0x1403
|
||||
#define GL_INT 0x1404
|
||||
#define GL_UNSIGNED_INT 0x1405
|
||||
#define GL_FLOAT 0x1406
|
||||
#define GL_2_BYTES 0x1407
|
||||
#define GL_3_BYTES 0x1408
|
||||
#define GL_4_BYTES 0x1409
|
||||
#define GL_DOUBLE 0x140A
|
||||
|
||||
/* Primitives */
|
||||
#define GL_POINTS 0x0000
|
||||
#define GL_LINES 0x0001
|
||||
#define GL_LINE_LOOP 0x0002
|
||||
#define GL_LINE_STRIP 0x0003
|
||||
#define GL_TRIANGLES 0x0004
|
||||
#define GL_TRIANGLE_STRIP 0x0005
|
||||
#define GL_TRIANGLE_FAN 0x0006
|
||||
#define GL_QUADS 0x0007
|
||||
#define GL_QUAD_STRIP 0x0008
|
||||
#define GL_POLYGON 0x0009
|
||||
|
||||
/* Vertex Arrays */
|
||||
#define GL_VERTEX_ARRAY 0x8074
|
||||
#define GL_NORMAL_ARRAY 0x8075
|
||||
#define GL_COLOR_ARRAY 0x8076
|
||||
#define GL_INDEX_ARRAY 0x8077
|
||||
#define GL_TEXTURE_COORD_ARRAY 0x8078
|
||||
#define GL_EDGE_FLAG_ARRAY 0x8079
|
||||
#define GL_VERTEX_ARRAY_SIZE 0x807A
|
||||
#define GL_VERTEX_ARRAY_TYPE 0x807B
|
||||
#define GL_VERTEX_ARRAY_STRIDE 0x807C
|
||||
#define GL_NORMAL_ARRAY_TYPE 0x807E
|
||||
#define GL_NORMAL_ARRAY_STRIDE 0x807F
|
||||
#define GL_COLOR_ARRAY_SIZE 0x8081
|
||||
#define GL_COLOR_ARRAY_TYPE 0x8082
|
||||
#define GL_COLOR_ARRAY_STRIDE 0x8083
|
||||
#define GL_INDEX_ARRAY_TYPE 0x8085
|
||||
#define GL_INDEX_ARRAY_STRIDE 0x8086
|
||||
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
|
||||
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
|
||||
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
|
||||
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
|
||||
#define GL_VERTEX_ARRAY_POINTER 0x808E
|
||||
#define GL_NORMAL_ARRAY_POINTER 0x808F
|
||||
#define GL_COLOR_ARRAY_POINTER 0x8090
|
||||
#define GL_INDEX_ARRAY_POINTER 0x8091
|
||||
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
|
||||
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
|
||||
#define GL_V2F 0x2A20
|
||||
#define GL_V3F 0x2A21
|
||||
#define GL_C4UB_V2F 0x2A22
|
||||
#define GL_C4UB_V3F 0x2A23
|
||||
#define GL_C3F_V3F 0x2A24
|
||||
#define GL_N3F_V3F 0x2A25
|
||||
#define GL_C4F_N3F_V3F 0x2A26
|
||||
#define GL_T2F_V3F 0x2A27
|
||||
#define GL_T4F_V4F 0x2A28
|
||||
#define GL_T2F_C4UB_V3F 0x2A29
|
||||
#define GL_T2F_C3F_V3F 0x2A2A
|
||||
#define GL_T2F_N3F_V3F 0x2A2B
|
||||
#define GL_T2F_C4F_N3F_V3F 0x2A2C
|
||||
#define GL_T4F_C4F_N3F_V4F 0x2A2D
|
||||
|
||||
/* Matrix Mode */
|
||||
#define GL_MATRIX_MODE 0x0BA0
|
||||
#define GL_MODELVIEW 0x1700
|
||||
#define GL_PROJECTION 0x1701
|
||||
#define GL_TEXTURE 0x1702
|
||||
|
||||
/* Points */
|
||||
#define GL_POINT_SMOOTH 0x0B10
|
||||
#define GL_POINT_SIZE 0x0B11
|
||||
#define GL_POINT_SIZE_GRANULARITY 0x0B13
|
||||
#define GL_POINT_SIZE_RANGE 0x0B12
|
||||
|
||||
/* Lines */
|
||||
#define GL_LINE_SMOOTH 0x0B20
|
||||
#define GL_LINE_STIPPLE 0x0B24
|
||||
#define GL_LINE_STIPPLE_PATTERN 0x0B25
|
||||
#define GL_LINE_STIPPLE_REPEAT 0x0B26
|
||||
#define GL_LINE_WIDTH 0x0B21
|
||||
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
|
||||
#define GL_LINE_WIDTH_RANGE 0x0B22
|
||||
|
||||
/* Polygons */
|
||||
#define GL_POINT 0x1B00
|
||||
#define GL_LINE 0x1B01
|
||||
#define GL_FILL 0x1B02
|
||||
#define GL_CW 0x0900
|
||||
#define GL_CCW 0x0901
|
||||
#define GL_FRONT 0x0404
|
||||
#define GL_BACK 0x0405
|
||||
#define GL_POLYGON_MODE 0x0B40
|
||||
#define GL_POLYGON_SMOOTH 0x0B41
|
||||
#define GL_POLYGON_STIPPLE 0x0B42
|
||||
#define GL_EDGE_FLAG 0x0B43
|
||||
#define GL_CULL_FACE 0x0B44
|
||||
#define GL_CULL_FACE_MODE 0x0B45
|
||||
#define GL_FRONT_FACE 0x0B46
|
||||
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
||||
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
||||
#define GL_POLYGON_OFFSET_POINT 0x2A01
|
||||
#define GL_POLYGON_OFFSET_LINE 0x2A02
|
||||
#define GL_POLYGON_OFFSET_FILL 0x8037
|
||||
|
||||
/* Display Lists */
|
||||
#define GL_COMPILE 0x1300
|
||||
#define GL_COMPILE_AND_EXECUTE 0x1301
|
||||
#define GL_LIST_BASE 0x0B32
|
||||
#define GL_LIST_INDEX 0x0B33
|
||||
#define GL_LIST_MODE 0x0B30
|
||||
|
||||
/* Depth buffer */
|
||||
#define GL_NEVER 0x0200
|
||||
#define GL_LESS 0x0201
|
||||
#define GL_EQUAL 0x0202
|
||||
#define GL_LEQUAL 0x0203
|
||||
#define GL_GREATER 0x0204
|
||||
#define GL_NOTEQUAL 0x0205
|
||||
#define GL_GEQUAL 0x0206
|
||||
#define GL_ALWAYS 0x0207
|
||||
#define GL_DEPTH_TEST 0x0B71
|
||||
#define GL_DEPTH_BITS 0x0D56
|
||||
#define GL_DEPTH_CLEAR_VALUE 0x0B73
|
||||
#define GL_DEPTH_FUNC 0x0B74
|
||||
#define GL_DEPTH_RANGE 0x0B70
|
||||
#define GL_DEPTH_WRITEMASK 0x0B72
|
||||
#define GL_DEPTH_COMPONENT 0x1902
|
||||
|
||||
/* Lighting */
|
||||
#define GL_LIGHTING 0x0B50
|
||||
#define GL_LIGHT0 0x4000
|
||||
#define GL_LIGHT1 0x4001
|
||||
#define GL_LIGHT2 0x4002
|
||||
#define GL_LIGHT3 0x4003
|
||||
#define GL_LIGHT4 0x4004
|
||||
#define GL_LIGHT5 0x4005
|
||||
#define GL_LIGHT6 0x4006
|
||||
#define GL_LIGHT7 0x4007
|
||||
#define GL_SPOT_EXPONENT 0x1205
|
||||
#define GL_SPOT_CUTOFF 0x1206
|
||||
#define GL_CONSTANT_ATTENUATION 0x1207
|
||||
#define GL_LINEAR_ATTENUATION 0x1208
|
||||
#define GL_QUADRATIC_ATTENUATION 0x1209
|
||||
#define GL_AMBIENT 0x1200
|
||||
#define GL_DIFFUSE 0x1201
|
||||
#define GL_SPECULAR 0x1202
|
||||
#define GL_SHININESS 0x1601
|
||||
#define GL_EMISSION 0x1600
|
||||
#define GL_POSITION 0x1203
|
||||
#define GL_SPOT_DIRECTION 0x1204
|
||||
#define GL_AMBIENT_AND_DIFFUSE 0x1602
|
||||
#define GL_COLOR_INDEXES 0x1603
|
||||
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
|
||||
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
|
||||
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
|
||||
#define GL_FRONT_AND_BACK 0x0408
|
||||
#define GL_SHADE_MODEL 0x0B54
|
||||
#define GL_FLAT 0x1D00
|
||||
#define GL_SMOOTH 0x1D01
|
||||
#define GL_COLOR_MATERIAL 0x0B57
|
||||
#define GL_COLOR_MATERIAL_FACE 0x0B55
|
||||
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
|
||||
#define GL_NORMALIZE 0x0BA1
|
||||
|
||||
/* User clipping planes */
|
||||
#define GL_CLIP_PLANE0 0x3000
|
||||
#define GL_CLIP_PLANE1 0x3001
|
||||
#define GL_CLIP_PLANE2 0x3002
|
||||
#define GL_CLIP_PLANE3 0x3003
|
||||
#define GL_CLIP_PLANE4 0x3004
|
||||
#define GL_CLIP_PLANE5 0x3005
|
||||
|
||||
/* Accumulation buffer */
|
||||
#define GL_ACCUM_RED_BITS 0x0D58
|
||||
#define GL_ACCUM_GREEN_BITS 0x0D59
|
||||
#define GL_ACCUM_BLUE_BITS 0x0D5A
|
||||
#define GL_ACCUM_ALPHA_BITS 0x0D5B
|
||||
#define GL_ACCUM_CLEAR_VALUE 0x0B80
|
||||
#define GL_ACCUM 0x0100
|
||||
#define GL_ADD 0x0104
|
||||
#define GL_LOAD 0x0101
|
||||
#define GL_MULT 0x0103
|
||||
#define GL_RETURN 0x0102
|
||||
|
||||
/* Alpha testing */
|
||||
#define GL_ALPHA_TEST 0x0BC0
|
||||
#define GL_ALPHA_TEST_REF 0x0BC2
|
||||
#define GL_ALPHA_TEST_FUNC 0x0BC1
|
||||
|
||||
/* Blending */
|
||||
#define GL_BLEND 0x0BE2
|
||||
#define GL_BLEND_SRC 0x0BE1
|
||||
#define GL_BLEND_DST 0x0BE0
|
||||
#define GL_ZERO 0
|
||||
#define GL_ONE 1
|
||||
#define GL_SRC_COLOR 0x0300
|
||||
#define GL_ONE_MINUS_SRC_COLOR 0x0301
|
||||
#define GL_SRC_ALPHA 0x0302
|
||||
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
||||
#define GL_DST_ALPHA 0x0304
|
||||
#define GL_ONE_MINUS_DST_ALPHA 0x0305
|
||||
#define GL_DST_COLOR 0x0306
|
||||
#define GL_ONE_MINUS_DST_COLOR 0x0307
|
||||
#define GL_SRC_ALPHA_SATURATE 0x0308
|
||||
|
||||
/* Render Mode */
|
||||
#define GL_FEEDBACK 0x1C01
|
||||
#define GL_RENDER 0x1C00
|
||||
#define GL_SELECT 0x1C02
|
||||
|
||||
/* Feedback */
|
||||
#define GL_2D 0x0600
|
||||
#define GL_3D 0x0601
|
||||
#define GL_3D_COLOR 0x0602
|
||||
#define GL_3D_COLOR_TEXTURE 0x0603
|
||||
#define GL_4D_COLOR_TEXTURE 0x0604
|
||||
#define GL_POINT_TOKEN 0x0701
|
||||
#define GL_LINE_TOKEN 0x0702
|
||||
#define GL_LINE_RESET_TOKEN 0x0707
|
||||
#define GL_POLYGON_TOKEN 0x0703
|
||||
#define GL_BITMAP_TOKEN 0x0704
|
||||
#define GL_DRAW_PIXEL_TOKEN 0x0705
|
||||
#define GL_COPY_PIXEL_TOKEN 0x0706
|
||||
#define GL_PASS_THROUGH_TOKEN 0x0700
|
||||
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
|
||||
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
|
||||
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
|
||||
|
||||
/* Selection */
|
||||
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
|
||||
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
|
||||
|
||||
/* Fog */
|
||||
#define GL_FOG 0x0B60
|
||||
#define GL_FOG_MODE 0x0B65
|
||||
#define GL_FOG_DENSITY 0x0B62
|
||||
#define GL_FOG_COLOR 0x0B66
|
||||
#define GL_FOG_INDEX 0x0B61
|
||||
#define GL_FOG_START 0x0B63
|
||||
#define GL_FOG_END 0x0B64
|
||||
#define GL_LINEAR 0x2601
|
||||
#define GL_EXP 0x0800
|
||||
#define GL_EXP2 0x0801
|
||||
|
||||
/* Logic Ops */
|
||||
#define GL_LOGIC_OP 0x0BF1
|
||||
#define GL_INDEX_LOGIC_OP 0x0BF1
|
||||
#define GL_COLOR_LOGIC_OP 0x0BF2
|
||||
#define GL_LOGIC_OP_MODE 0x0BF0
|
||||
#define GL_CLEAR 0x1500
|
||||
#define GL_SET 0x150F
|
||||
#define GL_COPY 0x1503
|
||||
#define GL_COPY_INVERTED 0x150C
|
||||
#define GL_NOOP 0x1505
|
||||
#define GL_INVERT 0x150A
|
||||
#define GL_AND 0x1501
|
||||
#define GL_NAND 0x150E
|
||||
#define GL_OR 0x1507
|
||||
#define GL_NOR 0x1508
|
||||
#define GL_XOR 0x1506
|
||||
#define GL_EQUIV 0x1509
|
||||
#define GL_AND_REVERSE 0x1502
|
||||
#define GL_AND_INVERTED 0x1504
|
||||
#define GL_OR_REVERSE 0x150B
|
||||
#define GL_OR_INVERTED 0x150D
|
||||
|
||||
/* Stencil */
|
||||
#define GL_STENCIL_BITS 0x0D57
|
||||
#define GL_STENCIL_TEST 0x0B90
|
||||
#define GL_STENCIL_CLEAR_VALUE 0x0B91
|
||||
#define GL_STENCIL_FUNC 0x0B92
|
||||
#define GL_STENCIL_VALUE_MASK 0x0B93
|
||||
#define GL_STENCIL_FAIL 0x0B94
|
||||
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
|
||||
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
|
||||
#define GL_STENCIL_REF 0x0B97
|
||||
#define GL_STENCIL_WRITEMASK 0x0B98
|
||||
#define GL_STENCIL_INDEX 0x1901
|
||||
#define GL_KEEP 0x1E00
|
||||
#define GL_REPLACE 0x1E01
|
||||
#define GL_INCR 0x1E02
|
||||
#define GL_DECR 0x1E03
|
||||
|
||||
/* Buffers, Pixel Drawing/Reading */
|
||||
#define GL_NONE 0
|
||||
#define GL_LEFT 0x0406
|
||||
#define GL_RIGHT 0x0407
|
||||
/*GL_FRONT 0x0404 */
|
||||
/*GL_BACK 0x0405 */
|
||||
/*GL_FRONT_AND_BACK 0x0408 */
|
||||
#define GL_FRONT_LEFT 0x0400
|
||||
#define GL_FRONT_RIGHT 0x0401
|
||||
#define GL_BACK_LEFT 0x0402
|
||||
#define GL_BACK_RIGHT 0x0403
|
||||
#define GL_AUX0 0x0409
|
||||
#define GL_AUX1 0x040A
|
||||
#define GL_AUX2 0x040B
|
||||
#define GL_AUX3 0x040C
|
||||
#define GL_COLOR_INDEX 0x1900
|
||||
#define GL_RED 0x1903
|
||||
#define GL_GREEN 0x1904
|
||||
#define GL_BLUE 0x1905
|
||||
#define GL_ALPHA 0x1906
|
||||
#define GL_LUMINANCE 0x1909
|
||||
#define GL_LUMINANCE_ALPHA 0x190A
|
||||
#define GL_ALPHA_BITS 0x0D55
|
||||
#define GL_RED_BITS 0x0D52
|
||||
#define GL_GREEN_BITS 0x0D53
|
||||
#define GL_BLUE_BITS 0x0D54
|
||||
#define GL_INDEX_BITS 0x0D51
|
||||
#define GL_SUBPIXEL_BITS 0x0D50
|
||||
#define GL_AUX_BUFFERS 0x0C00
|
||||
#define GL_READ_BUFFER 0x0C02
|
||||
#define GL_DRAW_BUFFER 0x0C01
|
||||
#define GL_DOUBLEBUFFER 0x0C32
|
||||
#define GL_STEREO 0x0C33
|
||||
#define GL_BITMAP 0x1A00
|
||||
#define GL_COLOR 0x1800
|
||||
#define GL_DEPTH 0x1801
|
||||
#define GL_STENCIL 0x1802
|
||||
#define GL_DITHER 0x0BD0
|
||||
#define GL_RGB 0x1907
|
||||
#define GL_RGBA 0x1908
|
||||
|
||||
/* Implementation limits */
|
||||
#define GL_MAX_LIST_NESTING 0x0B31
|
||||
#define GL_MAX_EVAL_ORDER 0x0D30
|
||||
#define GL_MAX_LIGHTS 0x0D31
|
||||
#define GL_MAX_CLIP_PLANES 0x0D32
|
||||
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
||||
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
|
||||
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
|
||||
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
|
||||
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
|
||||
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
|
||||
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
|
||||
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
||||
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
|
||||
|
||||
/* Gets */
|
||||
#define GL_ATTRIB_STACK_DEPTH 0x0BB0
|
||||
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
|
||||
#define GL_COLOR_CLEAR_VALUE 0x0C22
|
||||
#define GL_COLOR_WRITEMASK 0x0C23
|
||||
#define GL_CURRENT_INDEX 0x0B01
|
||||
#define GL_CURRENT_COLOR 0x0B00
|
||||
#define GL_CURRENT_NORMAL 0x0B02
|
||||
#define GL_CURRENT_RASTER_COLOR 0x0B04
|
||||
#define GL_CURRENT_RASTER_DISTANCE 0x0B09
|
||||
#define GL_CURRENT_RASTER_INDEX 0x0B05
|
||||
#define GL_CURRENT_RASTER_POSITION 0x0B07
|
||||
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
|
||||
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
|
||||
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
|
||||
#define GL_INDEX_CLEAR_VALUE 0x0C20
|
||||
#define GL_INDEX_MODE 0x0C30
|
||||
#define GL_INDEX_WRITEMASK 0x0C21
|
||||
#define GL_MODELVIEW_MATRIX 0x0BA6
|
||||
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
|
||||
#define GL_NAME_STACK_DEPTH 0x0D70
|
||||
#define GL_PROJECTION_MATRIX 0x0BA7
|
||||
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
|
||||
#define GL_RENDER_MODE 0x0C40
|
||||
#define GL_RGBA_MODE 0x0C31
|
||||
#define GL_TEXTURE_MATRIX 0x0BA8
|
||||
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
|
||||
#define GL_VIEWPORT 0x0BA2
|
||||
|
||||
/* Evaluators */
|
||||
#define GL_AUTO_NORMAL 0x0D80
|
||||
#define GL_MAP1_COLOR_4 0x0D90
|
||||
#define GL_MAP1_INDEX 0x0D91
|
||||
#define GL_MAP1_NORMAL 0x0D92
|
||||
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
|
||||
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
|
||||
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
|
||||
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
|
||||
#define GL_MAP1_VERTEX_3 0x0D97
|
||||
#define GL_MAP1_VERTEX_4 0x0D98
|
||||
#define GL_MAP2_COLOR_4 0x0DB0
|
||||
#define GL_MAP2_INDEX 0x0DB1
|
||||
#define GL_MAP2_NORMAL 0x0DB2
|
||||
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
|
||||
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
|
||||
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
|
||||
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
|
||||
#define GL_MAP2_VERTEX_3 0x0DB7
|
||||
#define GL_MAP2_VERTEX_4 0x0DB8
|
||||
#define GL_MAP1_GRID_DOMAIN 0x0DD0
|
||||
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
|
||||
#define GL_MAP2_GRID_DOMAIN 0x0DD2
|
||||
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
|
||||
#define GL_COEFF 0x0A00
|
||||
#define GL_ORDER 0x0A01
|
||||
#define GL_DOMAIN 0x0A02
|
||||
|
||||
/* Hints */
|
||||
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
|
||||
#define GL_POINT_SMOOTH_HINT 0x0C51
|
||||
#define GL_LINE_SMOOTH_HINT 0x0C52
|
||||
#define GL_POLYGON_SMOOTH_HINT 0x0C53
|
||||
#define GL_FOG_HINT 0x0C54
|
||||
#define GL_DONT_CARE 0x1100
|
||||
#define GL_FASTEST 0x1101
|
||||
#define GL_NICEST 0x1102
|
||||
|
||||
/* Scissor box */
|
||||
#define GL_SCISSOR_BOX 0x0C10
|
||||
#define GL_SCISSOR_TEST 0x0C11
|
||||
|
||||
/* Pixel Mode / Transfer */
|
||||
#define GL_MAP_COLOR 0x0D10
|
||||
#define GL_MAP_STENCIL 0x0D11
|
||||
#define GL_INDEX_SHIFT 0x0D12
|
||||
#define GL_INDEX_OFFSET 0x0D13
|
||||
#define GL_RED_SCALE 0x0D14
|
||||
#define GL_RED_BIAS 0x0D15
|
||||
#define GL_GREEN_SCALE 0x0D18
|
||||
#define GL_GREEN_BIAS 0x0D19
|
||||
#define GL_BLUE_SCALE 0x0D1A
|
||||
#define GL_BLUE_BIAS 0x0D1B
|
||||
#define GL_ALPHA_SCALE 0x0D1C
|
||||
#define GL_ALPHA_BIAS 0x0D1D
|
||||
#define GL_DEPTH_SCALE 0x0D1E
|
||||
#define GL_DEPTH_BIAS 0x0D1F
|
||||
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
|
||||
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
|
||||
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
|
||||
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
|
||||
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
|
||||
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
|
||||
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
|
||||
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
|
||||
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
|
||||
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
|
||||
#define GL_PIXEL_MAP_S_TO_S 0x0C71
|
||||
#define GL_PIXEL_MAP_I_TO_I 0x0C70
|
||||
#define GL_PIXEL_MAP_I_TO_R 0x0C72
|
||||
#define GL_PIXEL_MAP_I_TO_G 0x0C73
|
||||
#define GL_PIXEL_MAP_I_TO_B 0x0C74
|
||||
#define GL_PIXEL_MAP_I_TO_A 0x0C75
|
||||
#define GL_PIXEL_MAP_R_TO_R 0x0C76
|
||||
#define GL_PIXEL_MAP_G_TO_G 0x0C77
|
||||
#define GL_PIXEL_MAP_B_TO_B 0x0C78
|
||||
#define GL_PIXEL_MAP_A_TO_A 0x0C79
|
||||
#define GL_PACK_ALIGNMENT 0x0D05
|
||||
#define GL_PACK_LSB_FIRST 0x0D01
|
||||
#define GL_PACK_ROW_LENGTH 0x0D02
|
||||
#define GL_PACK_SKIP_PIXELS 0x0D04
|
||||
#define GL_PACK_SKIP_ROWS 0x0D03
|
||||
#define GL_PACK_SWAP_BYTES 0x0D00
|
||||
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
||||
#define GL_UNPACK_LSB_FIRST 0x0CF1
|
||||
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
||||
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
|
||||
#define GL_UNPACK_SKIP_ROWS 0x0CF3
|
||||
#define GL_UNPACK_SWAP_BYTES 0x0CF0
|
||||
#define GL_ZOOM_X 0x0D16
|
||||
#define GL_ZOOM_Y 0x0D17
|
||||
|
||||
/* Texture mapping */
|
||||
#define GL_TEXTURE_ENV 0x2300
|
||||
#define GL_TEXTURE_ENV_MODE 0x2200
|
||||
#define GL_TEXTURE_1D 0x0DE0
|
||||
#define GL_TEXTURE_2D 0x0DE1
|
||||
#define GL_TEXTURE_WRAP_S 0x2802
|
||||
#define GL_TEXTURE_WRAP_T 0x2803
|
||||
#define GL_TEXTURE_MAG_FILTER 0x2800
|
||||
#define GL_TEXTURE_MIN_FILTER 0x2801
|
||||
#define GL_TEXTURE_ENV_COLOR 0x2201
|
||||
#define GL_TEXTURE_GEN_S 0x0C60
|
||||
#define GL_TEXTURE_GEN_T 0x0C61
|
||||
#define GL_TEXTURE_GEN_R 0x0C62
|
||||
#define GL_TEXTURE_GEN_Q 0x0C63
|
||||
#define GL_TEXTURE_GEN_MODE 0x2500
|
||||
#define GL_TEXTURE_BORDER_COLOR 0x1004
|
||||
#define GL_TEXTURE_WIDTH 0x1000
|
||||
#define GL_TEXTURE_HEIGHT 0x1001
|
||||
#define GL_TEXTURE_BORDER 0x1005
|
||||
#define GL_TEXTURE_COMPONENTS 0x1003
|
||||
#define GL_TEXTURE_RED_SIZE 0x805C
|
||||
#define GL_TEXTURE_GREEN_SIZE 0x805D
|
||||
#define GL_TEXTURE_BLUE_SIZE 0x805E
|
||||
#define GL_TEXTURE_ALPHA_SIZE 0x805F
|
||||
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
|
||||
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
|
||||
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
||||
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
||||
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
||||
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
||||
#define GL_OBJECT_LINEAR 0x2401
|
||||
#define GL_OBJECT_PLANE 0x2501
|
||||
#define GL_EYE_LINEAR 0x2400
|
||||
#define GL_EYE_PLANE 0x2502
|
||||
#define GL_SPHERE_MAP 0x2402
|
||||
#define GL_DECAL 0x2101
|
||||
#define GL_MODULATE 0x2100
|
||||
#define GL_NEAREST 0x2600
|
||||
#define GL_REPEAT 0x2901
|
||||
#define GL_CLAMP 0x2900
|
||||
#define GL_S 0x2000
|
||||
#define GL_T 0x2001
|
||||
#define GL_R 0x2002
|
||||
#define GL_Q 0x2003
|
||||
|
||||
/* Utility */
|
||||
#define GL_VENDOR 0x1F00
|
||||
#define GL_RENDERER 0x1F01
|
||||
#define GL_VERSION 0x1F02
|
||||
#define GL_EXTENSIONS 0x1F03
|
||||
|
||||
/* Errors */
|
||||
#define GL_NO_ERROR 0
|
||||
#define GL_INVALID_ENUM 0x0500
|
||||
#define GL_INVALID_VALUE 0x0501
|
||||
#define GL_INVALID_OPERATION 0x0502
|
||||
#define GL_STACK_OVERFLOW 0x0503
|
||||
#define GL_STACK_UNDERFLOW 0x0504
|
||||
#define GL_OUT_OF_MEMORY 0x0505
|
||||
|
||||
/* glPush/PopAttrib bits */
|
||||
#define GL_CURRENT_BIT 0x00000001
|
||||
#define GL_POINT_BIT 0x00000002
|
||||
#define GL_LINE_BIT 0x00000004
|
||||
#define GL_POLYGON_BIT 0x00000008
|
||||
#define GL_POLYGON_STIPPLE_BIT 0x00000010
|
||||
#define GL_PIXEL_MODE_BIT 0x00000020
|
||||
#define GL_LIGHTING_BIT 0x00000040
|
||||
#define GL_FOG_BIT 0x00000080
|
||||
#define GL_DEPTH_BUFFER_BIT 0x00000100
|
||||
#define GL_ACCUM_BUFFER_BIT 0x00000200
|
||||
#define GL_STENCIL_BUFFER_BIT 0x00000400
|
||||
#define GL_VIEWPORT_BIT 0x00000800
|
||||
#define GL_TRANSFORM_BIT 0x00001000
|
||||
#define GL_ENABLE_BIT 0x00002000
|
||||
#define GL_COLOR_BUFFER_BIT 0x00004000
|
||||
#define GL_HINT_BIT 0x00008000
|
||||
#define GL_EVAL_BIT 0x00010000
|
||||
#define GL_LIST_BIT 0x00020000
|
||||
#define GL_TEXTURE_BIT 0x00040000
|
||||
#define GL_SCISSOR_BIT 0x00080000
|
||||
#define GL_ALL_ATTRIB_BITS 0x000FFFFF
|
||||
|
||||
|
||||
/* OpenGL 1.1 */
|
||||
#define GL_PROXY_TEXTURE_1D 0x8063
|
||||
#define GL_PROXY_TEXTURE_2D 0x8064
|
||||
#define GL_TEXTURE_PRIORITY 0x8066
|
||||
#define GL_TEXTURE_RESIDENT 0x8067
|
||||
#define GL_TEXTURE_BINDING_1D 0x8068
|
||||
#define GL_TEXTURE_BINDING_2D 0x8069
|
||||
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
|
||||
#define GL_ALPHA4 0x803B
|
||||
#define GL_ALPHA8 0x803C
|
||||
#define GL_ALPHA12 0x803D
|
||||
#define GL_ALPHA16 0x803E
|
||||
#define GL_LUMINANCE4 0x803F
|
||||
#define GL_LUMINANCE8 0x8040
|
||||
#define GL_LUMINANCE12 0x8041
|
||||
#define GL_LUMINANCE16 0x8042
|
||||
#define GL_LUMINANCE4_ALPHA4 0x8043
|
||||
#define GL_LUMINANCE6_ALPHA2 0x8044
|
||||
#define GL_LUMINANCE8_ALPHA8 0x8045
|
||||
#define GL_LUMINANCE12_ALPHA4 0x8046
|
||||
#define GL_LUMINANCE12_ALPHA12 0x8047
|
||||
#define GL_LUMINANCE16_ALPHA16 0x8048
|
||||
#define GL_INTENSITY 0x8049
|
||||
#define GL_INTENSITY4 0x804A
|
||||
#define GL_INTENSITY8 0x804B
|
||||
#define GL_INTENSITY12 0x804C
|
||||
#define GL_INTENSITY16 0x804D
|
||||
#define GL_R3_G3_B2 0x2A10
|
||||
#define GL_RGB4 0x804F
|
||||
#define GL_RGB5 0x8050
|
||||
#define GL_RGB8 0x8051
|
||||
#define GL_RGB10 0x8052
|
||||
#define GL_RGB12 0x8053
|
||||
#define GL_RGB16 0x8054
|
||||
#define GL_RGBA2 0x8055
|
||||
#define GL_RGBA4 0x8056
|
||||
#define GL_RGB5_A1 0x8057
|
||||
#define GL_RGBA8 0x8058
|
||||
#define GL_RGB10_A2 0x8059
|
||||
#define GL_RGBA12 0x805A
|
||||
#define GL_RGBA16 0x805B
|
||||
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
|
||||
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
|
||||
#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
|
||||
#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
|
||||
|
||||
#endif
|
||||
|
||||
typedef void (GLAPIENTRY * PFNGLCLEARINDEXPROC) ( GLfloat c );
|
||||
typedef void (GLAPIENTRY * PFNGLCLEARCOLORPROC) ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
|
||||
typedef void (GLAPIENTRY * PFNGLCLEARPROC) ( GLbitfield mask );
|
||||
|
@ -1306,3 +677,4 @@ extern PFNGLINITNAMESPROC glInitNames;
|
|||
extern PFNGLLOADNAMEPROC glLoadName;
|
||||
extern PFNGLPUSHNAMEPROC glPushName;
|
||||
extern PFNGLPOPNAMEPROC glPopName;
|
||||
|
||||
|
|
|
@ -4,57 +4,6 @@
|
|||
|
||||
#include "gl_common.h"
|
||||
|
||||
#ifndef GL_VERSION_1_2
|
||||
#define GL_VERSION_1_2 1
|
||||
|
||||
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
|
||||
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
|
||||
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
|
||||
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
|
||||
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
|
||||
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
||||
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
||||
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
|
||||
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
|
||||
#define GL_RESCALE_NORMAL 0x803A
|
||||
#define GL_TEXTURE_BINDING_3D 0x806A
|
||||
#define GL_PACK_SKIP_IMAGES 0x806B
|
||||
#define GL_PACK_IMAGE_HEIGHT 0x806C
|
||||
#define GL_UNPACK_SKIP_IMAGES 0x806D
|
||||
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
|
||||
#define GL_TEXTURE_3D 0x806F
|
||||
#define GL_PROXY_TEXTURE_3D 0x8070
|
||||
#define GL_TEXTURE_DEPTH 0x8071
|
||||
#define GL_TEXTURE_WRAP_R 0x8072
|
||||
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
||||
#define GL_BGR 0x80E0
|
||||
#define GL_BGRA 0x80E1
|
||||
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
|
||||
#define GL_MAX_ELEMENTS_INDICES 0x80E9
|
||||
#define GL_CLAMP_TO_EDGE 0x812F
|
||||
#define GL_TEXTURE_MIN_LOD 0x813A
|
||||
#define GL_TEXTURE_MAX_LOD 0x813B
|
||||
#define GL_TEXTURE_BASE_LEVEL 0x813C
|
||||
#define GL_TEXTURE_MAX_LEVEL 0x813D
|
||||
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
|
||||
#define GL_SINGLE_COLOR 0x81F9
|
||||
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
|
||||
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
|
||||
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
||||
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
|
||||
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
|
||||
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
|
||||
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
|
||||
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
|
||||
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
||||
|
||||
typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
|
||||
typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
||||
typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
|
||||
|
||||
#endif
|
||||
|
||||
extern PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D;
|
||||
extern PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
|
||||
extern PFNGLTEXIMAGE3DPROC glTexImage3D;
|
||||
|
|
|
@ -4,152 +4,8 @@
|
|||
|
||||
#include "gl_common.h"
|
||||
|
||||
#define GL_MULTISAMPLE 0x809D
|
||||
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
||||
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
|
||||
#define GL_SAMPLE_COVERAGE 0x80A0
|
||||
#define GL_SAMPLE_BUFFERS 0x80A8
|
||||
#define GL_SAMPLES 0x80A9
|
||||
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
||||
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
||||
#define GL_CLAMP_TO_BORDER 0x812D
|
||||
#define GL_TEXTURE0 0x84C0
|
||||
#define GL_TEXTURE1 0x84C1
|
||||
#define GL_TEXTURE2 0x84C2
|
||||
#define GL_TEXTURE3 0x84C3
|
||||
#define GL_TEXTURE4 0x84C4
|
||||
#define GL_TEXTURE5 0x84C5
|
||||
#define GL_TEXTURE6 0x84C6
|
||||
#define GL_TEXTURE7 0x84C7
|
||||
#define GL_TEXTURE8 0x84C8
|
||||
#define GL_TEXTURE9 0x84C9
|
||||
#define GL_TEXTURE10 0x84CA
|
||||
#define GL_TEXTURE11 0x84CB
|
||||
#define GL_TEXTURE12 0x84CC
|
||||
#define GL_TEXTURE13 0x84CD
|
||||
#define GL_TEXTURE14 0x84CE
|
||||
#define GL_TEXTURE15 0x84CF
|
||||
#define GL_TEXTURE16 0x84D0
|
||||
#define GL_TEXTURE17 0x84D1
|
||||
#define GL_TEXTURE18 0x84D2
|
||||
#define GL_TEXTURE19 0x84D3
|
||||
#define GL_TEXTURE20 0x84D4
|
||||
#define GL_TEXTURE21 0x84D5
|
||||
#define GL_TEXTURE22 0x84D6
|
||||
#define GL_TEXTURE23 0x84D7
|
||||
#define GL_TEXTURE24 0x84D8
|
||||
#define GL_TEXTURE25 0x84D9
|
||||
#define GL_TEXTURE26 0x84DA
|
||||
#define GL_TEXTURE27 0x84DB
|
||||
#define GL_TEXTURE28 0x84DC
|
||||
#define GL_TEXTURE29 0x84DD
|
||||
#define GL_TEXTURE30 0x84DE
|
||||
#define GL_TEXTURE31 0x84DF
|
||||
#define GL_ACTIVE_TEXTURE 0x84E0
|
||||
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
|
||||
#define GL_MAX_TEXTURE_UNITS 0x84E2
|
||||
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
|
||||
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
|
||||
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
|
||||
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
|
||||
#define GL_SUBTRACT 0x84E7
|
||||
#define GL_COMPRESSED_ALPHA 0x84E9
|
||||
#define GL_COMPRESSED_LUMINANCE 0x84EA
|
||||
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
|
||||
#define GL_COMPRESSED_INTENSITY 0x84EC
|
||||
#define GL_COMPRESSED_RGB 0x84ED
|
||||
#define GL_COMPRESSED_RGBA 0x84EE
|
||||
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
|
||||
#define GL_NORMAL_MAP 0x8511
|
||||
#define GL_REFLECTION_MAP 0x8512
|
||||
#define GL_TEXTURE_CUBE_MAP 0x8513
|
||||
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
||||
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
|
||||
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
||||
#define GL_COMBINE 0x8570
|
||||
#define GL_COMBINE_RGB 0x8571
|
||||
#define GL_COMBINE_ALPHA 0x8572
|
||||
#define GL_RGB_SCALE 0x8573
|
||||
#define GL_ADD_SIGNED 0x8574
|
||||
#define GL_INTERPOLATE 0x8575
|
||||
#define GL_CONSTANT 0x8576
|
||||
#define GL_PRIMARY_COLOR 0x8577
|
||||
#define GL_PREVIOUS 0x8578
|
||||
#define GL_SOURCE0_RGB 0x8580
|
||||
#define GL_SOURCE1_RGB 0x8581
|
||||
#define GL_SOURCE2_RGB 0x8582
|
||||
#define GL_SOURCE0_ALPHA 0x8588
|
||||
#define GL_SOURCE1_ALPHA 0x8589
|
||||
#define GL_SOURCE2_ALPHA 0x858A
|
||||
#define GL_OPERAND0_RGB 0x8590
|
||||
#define GL_OPERAND1_RGB 0x8591
|
||||
#define GL_OPERAND2_RGB 0x8592
|
||||
#define GL_OPERAND0_ALPHA 0x8598
|
||||
#define GL_OPERAND1_ALPHA 0x8599
|
||||
#define GL_OPERAND2_ALPHA 0x859A
|
||||
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
|
||||
#define GL_TEXTURE_COMPRESSED 0x86A1
|
||||
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
||||
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
||||
#define GL_DOT3_RGB 0x86AE
|
||||
#define GL_DOT3_RGBA 0x86AF
|
||||
#define GL_MULTISAMPLE_BIT 0x20000000
|
||||
|
||||
typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture);
|
||||
typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
|
||||
typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
|
||||
typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
|
||||
typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
|
||||
typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
|
||||
typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
|
||||
typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
|
||||
typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLvoid *img);
|
||||
typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);
|
||||
typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);
|
||||
typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);
|
||||
typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);
|
||||
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
|
||||
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
|
||||
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
|
||||
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
|
||||
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
|
||||
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
|
||||
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
|
||||
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
|
||||
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
|
||||
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
|
||||
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
|
||||
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
|
||||
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
|
||||
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
|
||||
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
|
||||
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
|
||||
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
|
||||
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
|
||||
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
|
||||
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
|
||||
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
|
||||
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
|
||||
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
|
||||
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
|
||||
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
||||
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
|
||||
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
||||
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
|
||||
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
|
||||
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
|
||||
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
|
||||
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
|
||||
typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
|
||||
|
||||
extern PFNGLACTIVETEXTUREPROC glActiveTexture;
|
||||
extern PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture;
|
||||
extern PFNGLACTIVETEXTUREARBPROC glActiveTexture;
|
||||
extern PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTexture;
|
||||
extern PFNGLCOMPRESSEDTEXIMAGE1DPROC glCompressedTexImage1D;
|
||||
extern PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D;
|
||||
extern PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D;
|
||||
|
@ -157,42 +13,41 @@ extern PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D;
|
|||
extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D;
|
||||
extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D;
|
||||
extern PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage;
|
||||
extern PFNGLLOADTRANSPOSEMATRIXDPROC glLoadTransposeMatrixd;
|
||||
extern PFNGLLOADTRANSPOSEMATRIXFPROC glLoadTransposeMatrixf;
|
||||
extern PFNGLMULTTRANSPOSEMATRIXDPROC glMultTransposeMatrixd;
|
||||
extern PFNGLMULTTRANSPOSEMATRIXFPROC glMultTransposeMatrixf;
|
||||
extern PFNGLMULTITEXCOORD1DPROC glMultiTexCoord1d;
|
||||
extern PFNGLMULTITEXCOORD1DVPROC glMultiTexCoord1dv;
|
||||
extern PFNGLMULTITEXCOORD1FPROC glMultiTexCoord1f;
|
||||
extern PFNGLMULTITEXCOORD1FVPROC glMultiTexCoord1fv;
|
||||
extern PFNGLMULTITEXCOORD1IPROC glMultiTexCoord1i;
|
||||
extern PFNGLMULTITEXCOORD1IVPROC glMultiTexCoord1iv;
|
||||
extern PFNGLMULTITEXCOORD1SPROC glMultiTexCoord1s;
|
||||
extern PFNGLMULTITEXCOORD1SVPROC glMultiTexCoord1sv;
|
||||
extern PFNGLMULTITEXCOORD2DPROC glMultiTexCoord2d;
|
||||
extern PFNGLMULTITEXCOORD2DVPROC glMultiTexCoord2dv;
|
||||
extern PFNGLMULTITEXCOORD2FPROC glMultiTexCoord2f;
|
||||
extern PFNGLMULTITEXCOORD2FVPROC glMultiTexCoord2fv;
|
||||
extern PFNGLMULTITEXCOORD2IPROC glMultiTexCoord2i;
|
||||
extern PFNGLMULTITEXCOORD2IVPROC glMultiTexCoord2iv;
|
||||
extern PFNGLMULTITEXCOORD2SPROC glMultiTexCoord2s;
|
||||
extern PFNGLMULTITEXCOORD2SVPROC glMultiTexCoord2sv;
|
||||
extern PFNGLMULTITEXCOORD3DPROC glMultiTexCoord3d;
|
||||
extern PFNGLMULTITEXCOORD3DVPROC glMultiTexCoord3dv;
|
||||
extern PFNGLMULTITEXCOORD3FPROC glMultiTexCoord3f;
|
||||
extern PFNGLMULTITEXCOORD3FVPROC glMultiTexCoord3fv;
|
||||
extern PFNGLMULTITEXCOORD3IPROC glMultiTexCoord3i;
|
||||
extern PFNGLMULTITEXCOORD3IVPROC glMultiTexCoord3iv;
|
||||
extern PFNGLMULTITEXCOORD3SPROC glMultiTexCoord3s;
|
||||
extern PFNGLMULTITEXCOORD3SVPROC glMultiTexCoord3sv;
|
||||
extern PFNGLMULTITEXCOORD4DPROC glMultiTexCoord4d;
|
||||
extern PFNGLMULTITEXCOORD4DVPROC glMultiTexCoord4dv;
|
||||
extern PFNGLMULTITEXCOORD4FPROC glMultiTexCoord4f;
|
||||
extern PFNGLMULTITEXCOORD4FVPROC glMultiTexCoord4fv;
|
||||
extern PFNGLMULTITEXCOORD4IPROC glMultiTexCoord4i;
|
||||
extern PFNGLMULTITEXCOORD4IVPROC glMultiTexCoord4iv;
|
||||
extern PFNGLMULTITEXCOORD4SPROC glMultiTexCoord4s;
|
||||
extern PFNGLMULTITEXCOORD4SVPROC glMultiTexCoord4sv;
|
||||
extern PFNGLSAMPLECOVERAGEPROC glSampleCoverage;
|
||||
|
||||
extern PFNGLLOADTRANSPOSEMATRIXDARBPROC glLoadTransposeMatrixd;
|
||||
extern PFNGLLOADTRANSPOSEMATRIXFARBPROC glLoadTransposeMatrixf;
|
||||
extern PFNGLMULTTRANSPOSEMATRIXDARBPROC glMultTransposeMatrixd;
|
||||
extern PFNGLMULTTRANSPOSEMATRIXFARBPROC glMultTransposeMatrixf;
|
||||
extern PFNGLMULTITEXCOORD1DARBPROC glMultiTexCoord1d;
|
||||
extern PFNGLMULTITEXCOORD1DVARBPROC glMultiTexCoord1dv;
|
||||
extern PFNGLMULTITEXCOORD1FARBPROC glMultiTexCoord1f;
|
||||
extern PFNGLMULTITEXCOORD1FVARBPROC glMultiTexCoord1fv;
|
||||
extern PFNGLMULTITEXCOORD1IARBPROC glMultiTexCoord1i;
|
||||
extern PFNGLMULTITEXCOORD1IVARBPROC glMultiTexCoord1iv;
|
||||
extern PFNGLMULTITEXCOORD1SARBPROC glMultiTexCoord1s;
|
||||
extern PFNGLMULTITEXCOORD1SVARBPROC glMultiTexCoord1sv;
|
||||
extern PFNGLMULTITEXCOORD2DARBPROC glMultiTexCoord2d;
|
||||
extern PFNGLMULTITEXCOORD2DVARBPROC glMultiTexCoord2dv;
|
||||
extern PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2f;
|
||||
extern PFNGLMULTITEXCOORD2FVARBPROC glMultiTexCoord2fv;
|
||||
extern PFNGLMULTITEXCOORD2IARBPROC glMultiTexCoord2i;
|
||||
extern PFNGLMULTITEXCOORD2IVARBPROC glMultiTexCoord2iv;
|
||||
extern PFNGLMULTITEXCOORD2SARBPROC glMultiTexCoord2s;
|
||||
extern PFNGLMULTITEXCOORD2SVARBPROC glMultiTexCoord2sv;
|
||||
extern PFNGLMULTITEXCOORD3DARBPROC glMultiTexCoord3d;
|
||||
extern PFNGLMULTITEXCOORD3DVARBPROC glMultiTexCoord3dv;
|
||||
extern PFNGLMULTITEXCOORD3FARBPROC glMultiTexCoord3f;
|
||||
extern PFNGLMULTITEXCOORD3FVARBPROC glMultiTexCoord3fv;
|
||||
extern PFNGLMULTITEXCOORD3IARBPROC glMultiTexCoord3i;
|
||||
extern PFNGLMULTITEXCOORD3IVARBPROC glMultiTexCoord3iv;
|
||||
extern PFNGLMULTITEXCOORD3SARBPROC glMultiTexCoord3s;
|
||||
extern PFNGLMULTITEXCOORD3SVARBPROC glMultiTexCoord3sv;
|
||||
extern PFNGLMULTITEXCOORD4DARBPROC glMultiTexCoord4d;
|
||||
extern PFNGLMULTITEXCOORD4DVARBPROC glMultiTexCoord4dv;
|
||||
extern PFNGLMULTITEXCOORD4FARBPROC glMultiTexCoord4f;
|
||||
extern PFNGLMULTITEXCOORD4FVARBPROC glMultiTexCoord4fv;
|
||||
extern PFNGLMULTITEXCOORD4IARBPROC glMultiTexCoord4i;
|
||||
extern PFNGLMULTITEXCOORD4IVARBPROC glMultiTexCoord4iv;
|
||||
extern PFNGLMULTITEXCOORD4SARBPROC glMultiTexCoord4s;
|
||||
extern PFNGLMULTITEXCOORD4SVARBPROC glMultiTexCoord4sv;
|
||||
extern PFNGLSAMPLECOVERAGEARBPROC glSampleCoverage;
|
||||
|
||||
|
|
|
@ -4,99 +4,6 @@
|
|||
|
||||
#include "gl_common.h"
|
||||
|
||||
#ifndef GL_VERSION_1_4
|
||||
#define GL_VERSION_1_4 1
|
||||
|
||||
#define GL_BLEND_DST_RGB 0x80C8
|
||||
#define GL_BLEND_SRC_RGB 0x80C9
|
||||
#define GL_BLEND_DST_ALPHA 0x80CA
|
||||
#define GL_BLEND_SRC_ALPHA 0x80CB
|
||||
#define GL_POINT_SIZE_MIN 0x8126
|
||||
#define GL_POINT_SIZE_MAX 0x8127
|
||||
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
|
||||
#define GL_POINT_DISTANCE_ATTENUATION 0x8129
|
||||
#define GL_GENERATE_MIPMAP 0x8191
|
||||
#define GL_GENERATE_MIPMAP_HINT 0x8192
|
||||
#define GL_DEPTH_COMPONENT16 0x81A5
|
||||
#define GL_DEPTH_COMPONENT24 0x81A6
|
||||
#define GL_DEPTH_COMPONENT32 0x81A7
|
||||
#define GL_MIRRORED_REPEAT 0x8370
|
||||
#define GL_FOG_COORDINATE_SOURCE 0x8450
|
||||
#define GL_FOG_COORDINATE 0x8451
|
||||
#define GL_FRAGMENT_DEPTH 0x8452
|
||||
#define GL_CURRENT_FOG_COORDINATE 0x8453
|
||||
#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
|
||||
#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
|
||||
#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
|
||||
#define GL_FOG_COORDINATE_ARRAY 0x8457
|
||||
#define GL_COLOR_SUM 0x8458
|
||||
#define GL_CURRENT_SECONDARY_COLOR 0x8459
|
||||
#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
|
||||
#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
|
||||
#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
|
||||
#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
|
||||
#define GL_SECONDARY_COLOR_ARRAY 0x845E
|
||||
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
|
||||
#define GL_TEXTURE_FILTER_CONTROL 0x8500
|
||||
#define GL_TEXTURE_LOD_BIAS 0x8501
|
||||
#define GL_INCR_WRAP 0x8507
|
||||
#define GL_DECR_WRAP 0x8508
|
||||
#define GL_TEXTURE_DEPTH_SIZE 0x884A
|
||||
#define GL_DEPTH_TEXTURE_MODE 0x884B
|
||||
#define GL_TEXTURE_COMPARE_MODE 0x884C
|
||||
#define GL_TEXTURE_COMPARE_FUNC 0x884D
|
||||
#define GL_COMPARE_R_TO_TEXTURE 0x884E
|
||||
|
||||
typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
||||
typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode);
|
||||
typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
||||
typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord);
|
||||
typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
|
||||
typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord);
|
||||
typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
|
||||
typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
|
||||
typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei drawcount);
|
||||
typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
|
||||
typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
|
||||
typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
|
||||
typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);
|
||||
typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
|
||||
typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
|
||||
typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
|
||||
typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
|
||||
typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
|
||||
typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
|
||||
typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
|
||||
typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
|
||||
typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
|
||||
typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
|
||||
typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
|
||||
typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
|
||||
typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
|
||||
typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
|
||||
typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
|
||||
typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
|
||||
typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
|
||||
typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p);
|
||||
typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
|
||||
typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p);
|
||||
typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
|
||||
typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p);
|
||||
typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
|
||||
typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p);
|
||||
typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
|
||||
typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p);
|
||||
typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
|
||||
typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p);
|
||||
typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
|
||||
typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p);
|
||||
typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
|
||||
typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p);
|
||||
|
||||
#endif
|
||||
|
||||
// These two are provided by ARB_imaging as well
|
||||
extern PFNGLBLENDCOLORPROC glBlendColor;
|
||||
extern PFNGLBLENDEQUATIONPROC glBlendEquation;
|
||||
|
|
|
@ -4,82 +4,6 @@
|
|||
|
||||
#include "gl_common.h"
|
||||
|
||||
#ifndef GL_VERSION_1_5
|
||||
#define GL_VERSION_1_5 1
|
||||
|
||||
#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
|
||||
#define GL_FOG_COORD GL_FOG_COORDINATE
|
||||
#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
|
||||
#define GL_SRC0_RGB GL_SOURCE0_RGB
|
||||
#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
|
||||
#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
|
||||
#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
|
||||
#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
|
||||
#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
|
||||
#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
|
||||
#define GL_SRC1_RGB GL_SOURCE1_RGB
|
||||
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
|
||||
#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
|
||||
#define GL_SRC2_RGB GL_SOURCE2_RGB
|
||||
#define GL_BUFFER_SIZE 0x8764
|
||||
#define GL_BUFFER_USAGE 0x8765
|
||||
#define GL_QUERY_COUNTER_BITS 0x8864
|
||||
#define GL_CURRENT_QUERY 0x8865
|
||||
#define GL_QUERY_RESULT 0x8866
|
||||
#define GL_QUERY_RESULT_AVAILABLE 0x8867
|
||||
#define GL_ARRAY_BUFFER 0x8892
|
||||
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
||||
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
||||
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
||||
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
|
||||
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
|
||||
#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
|
||||
#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
|
||||
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
|
||||
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
|
||||
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
|
||||
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
|
||||
#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
||||
#define GL_READ_ONLY 0x88B8
|
||||
#define GL_WRITE_ONLY 0x88B9
|
||||
#define GL_READ_WRITE 0x88BA
|
||||
#define GL_BUFFER_ACCESS 0x88BB
|
||||
#define GL_BUFFER_MAPPED 0x88BC
|
||||
#define GL_BUFFER_MAP_POINTER 0x88BD
|
||||
#define GL_STREAM_DRAW 0x88E0
|
||||
#define GL_STREAM_READ 0x88E1
|
||||
#define GL_STREAM_COPY 0x88E2
|
||||
#define GL_STATIC_DRAW 0x88E4
|
||||
#define GL_STATIC_READ 0x88E5
|
||||
#define GL_STATIC_COPY 0x88E6
|
||||
#define GL_DYNAMIC_DRAW 0x88E8
|
||||
#define GL_DYNAMIC_READ 0x88E9
|
||||
#define GL_DYNAMIC_COPY 0x88EA
|
||||
#define GL_SAMPLES_PASSED 0x8914
|
||||
|
||||
typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
|
||||
typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
|
||||
typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
|
||||
typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
|
||||
typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers);
|
||||
typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids);
|
||||
typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target);
|
||||
typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers);
|
||||
typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids);
|
||||
typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
|
||||
typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid** params);
|
||||
typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
|
||||
typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params);
|
||||
typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params);
|
||||
typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params);
|
||||
typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer);
|
||||
typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id);
|
||||
typedef GLvoid* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
|
||||
typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target);
|
||||
|
||||
#endif
|
||||
|
||||
extern PFNGLBEGINQUERYPROC glBeginQuery;
|
||||
extern PFNGLBINDBUFFERPROC glBindBuffer;
|
||||
extern PFNGLBUFFERDATAPROC glBufferData;
|
||||
|
|
|
@ -4,190 +4,6 @@
|
|||
|
||||
#include "gl_common.h"
|
||||
|
||||
#ifndef GL_VERSION_2_0
|
||||
#define GL_VERSION_2_0 1
|
||||
|
||||
#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
||||
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
|
||||
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
|
||||
#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
||||
#define GL_STENCIL_BACK_FUNC 0x8800
|
||||
#define GL_STENCIL_BACK_FAIL 0x8801
|
||||
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
|
||||
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
|
||||
#define GL_MAX_DRAW_BUFFERS 0x8824
|
||||
#define GL_DRAW_BUFFER0 0x8825
|
||||
#define GL_DRAW_BUFFER1 0x8826
|
||||
#define GL_DRAW_BUFFER2 0x8827
|
||||
#define GL_DRAW_BUFFER3 0x8828
|
||||
#define GL_DRAW_BUFFER4 0x8829
|
||||
#define GL_DRAW_BUFFER5 0x882A
|
||||
#define GL_DRAW_BUFFER6 0x882B
|
||||
#define GL_DRAW_BUFFER7 0x882C
|
||||
#define GL_DRAW_BUFFER8 0x882D
|
||||
#define GL_DRAW_BUFFER9 0x882E
|
||||
#define GL_DRAW_BUFFER10 0x882F
|
||||
#define GL_DRAW_BUFFER11 0x8830
|
||||
#define GL_DRAW_BUFFER12 0x8831
|
||||
#define GL_DRAW_BUFFER13 0x8832
|
||||
#define GL_DRAW_BUFFER14 0x8833
|
||||
#define GL_DRAW_BUFFER15 0x8834
|
||||
#define GL_BLEND_EQUATION_ALPHA 0x883D
|
||||
#define GL_POINT_SPRITE 0x8861
|
||||
#define GL_COORD_REPLACE 0x8862
|
||||
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
||||
#define GL_MAX_TEXTURE_COORDS 0x8871
|
||||
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
||||
#define GL_FRAGMENT_SHADER 0x8B30
|
||||
#define GL_VERTEX_SHADER 0x8B31
|
||||
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
|
||||
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
|
||||
#define GL_MAX_VARYING_FLOATS 0x8B4B
|
||||
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
||||
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
||||
#define GL_SHADER_TYPE 0x8B4F
|
||||
#define GL_FLOAT_VEC2 0x8B50
|
||||
#define GL_FLOAT_VEC3 0x8B51
|
||||
#define GL_FLOAT_VEC4 0x8B52
|
||||
#define GL_INT_VEC2 0x8B53
|
||||
#define GL_INT_VEC3 0x8B54
|
||||
#define GL_INT_VEC4 0x8B55
|
||||
#define GL_BOOL 0x8B56
|
||||
#define GL_BOOL_VEC2 0x8B57
|
||||
#define GL_BOOL_VEC3 0x8B58
|
||||
#define GL_BOOL_VEC4 0x8B59
|
||||
#define GL_FLOAT_MAT2 0x8B5A
|
||||
#define GL_FLOAT_MAT3 0x8B5B
|
||||
#define GL_FLOAT_MAT4 0x8B5C
|
||||
#define GL_SAMPLER_1D 0x8B5D
|
||||
#define GL_SAMPLER_2D 0x8B5E
|
||||
#define GL_SAMPLER_3D 0x8B5F
|
||||
#define GL_SAMPLER_CUBE 0x8B60
|
||||
#define GL_SAMPLER_1D_SHADOW 0x8B61
|
||||
#define GL_SAMPLER_2D_SHADOW 0x8B62
|
||||
#define GL_DELETE_STATUS 0x8B80
|
||||
#define GL_COMPILE_STATUS 0x8B81
|
||||
#define GL_LINK_STATUS 0x8B82
|
||||
#define GL_VALIDATE_STATUS 0x8B83
|
||||
#define GL_INFO_LOG_LENGTH 0x8B84
|
||||
#define GL_ATTACHED_SHADERS 0x8B85
|
||||
#define GL_ACTIVE_UNIFORMS 0x8B86
|
||||
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
||||
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
||||
#define GL_ACTIVE_ATTRIBUTES 0x8B89
|
||||
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
||||
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
|
||||
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
||||
#define GL_CURRENT_PROGRAM 0x8B8D
|
||||
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
|
||||
#define GL_LOWER_LEFT 0x8CA1
|
||||
#define GL_UPPER_LEFT 0x8CA2
|
||||
#define GL_STENCIL_BACK_REF 0x8CA3
|
||||
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
|
||||
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
|
||||
|
||||
typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
|
||||
typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name);
|
||||
typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum, GLenum);
|
||||
typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader);
|
||||
typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void);
|
||||
typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type);
|
||||
typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program);
|
||||
typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader);
|
||||
typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
|
||||
typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint);
|
||||
typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs);
|
||||
typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint);
|
||||
typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
|
||||
typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
|
||||
typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
|
||||
typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name);
|
||||
typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
|
||||
typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param);
|
||||
typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
|
||||
typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source);
|
||||
typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param);
|
||||
typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name);
|
||||
typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params);
|
||||
typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params);
|
||||
typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint, GLenum, GLvoid**);
|
||||
typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint, GLenum, GLdouble*);
|
||||
typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint, GLenum, GLfloat*);
|
||||
typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint, GLenum, GLint*);
|
||||
typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program);
|
||||
typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader);
|
||||
typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program);
|
||||
typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths);
|
||||
typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
|
||||
typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum, GLuint);
|
||||
typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
|
||||
typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
|
||||
typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value);
|
||||
typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
|
||||
typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value);
|
||||
typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
|
||||
typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value);
|
||||
typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
|
||||
typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value);
|
||||
typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
||||
typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value);
|
||||
typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
|
||||
typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value);
|
||||
typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
||||
typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value);
|
||||
typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
||||
typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value);
|
||||
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program);
|
||||
typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer);
|
||||
|
||||
#endif
|
||||
|
||||
extern PFNGLATTACHSHADERPROC glAttachShader;
|
||||
extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
|
||||
extern PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate;
|
||||
|
|
|
@ -4,67 +4,6 @@
|
|||
|
||||
#include "gl_common.h"
|
||||
|
||||
#ifndef GL_VERSION_3_0
|
||||
#define GL_VERSION_3_0 1
|
||||
|
||||
typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint, GLenum);
|
||||
typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum);
|
||||
typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint, GLuint, const GLchar*);
|
||||
typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum, GLenum);
|
||||
typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum, GLint, GLfloat, GLint);
|
||||
typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum, GLint, const GLfloat*);
|
||||
typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum, GLint, const GLint*);
|
||||
typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum, GLint, const GLuint*);
|
||||
typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint, GLboolean, GLboolean, GLboolean, GLboolean);
|
||||
typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum, GLuint);
|
||||
typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum, GLuint);
|
||||
typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void);
|
||||
typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void);
|
||||
typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum, GLuint, GLboolean*);
|
||||
typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint, const GLchar*);
|
||||
typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum, GLuint);
|
||||
typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum, GLenum, GLint*);
|
||||
typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum, GLenum, GLuint*);
|
||||
typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *);
|
||||
typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint, GLint, GLuint*);
|
||||
typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint, GLenum, GLint*);
|
||||
typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint, GLenum, GLuint*);
|
||||
typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum, GLuint);
|
||||
typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum, GLenum, const GLint*);
|
||||
typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum, GLenum, const GLuint*);
|
||||
typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint, GLsizei, const GLchar **, GLenum);
|
||||
typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint, GLuint);
|
||||
typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint, GLsizei, const GLuint*);
|
||||
typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint, GLuint, GLuint);
|
||||
typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint, GLsizei, const GLuint*);
|
||||
typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint, GLuint, GLuint, GLuint);
|
||||
typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint, GLsizei, const GLuint*);
|
||||
typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint, GLuint, GLuint, GLuint, GLuint);
|
||||
typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint, GLsizei, const GLuint*);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint, GLint);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint, const GLint*);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint, GLuint);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint, const GLuint*);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint, GLint, GLint);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint, const GLint*);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint, GLuint, GLuint);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint, const GLuint*);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint, GLint, GLint, GLint);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint, const GLint*);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint, GLuint, GLuint, GLuint);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint, const GLuint*);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint, const GLbyte*);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint, GLint, GLint, GLint, GLint);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint, const GLint*);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint, const GLshort*);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint, const GLubyte*);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint, GLuint, GLuint, GLuint, GLuint);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint, const GLuint*);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint, const GLushort*);
|
||||
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint, GLint, GLenum, GLsizei, const GLvoid*);
|
||||
|
||||
#endif
|
||||
|
||||
extern PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender;
|
||||
extern PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback;
|
||||
extern PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation;
|
||||
|
|
|
@ -4,51 +4,6 @@
|
|||
|
||||
#include "gl_common.h"
|
||||
|
||||
#ifndef GL_VERSION_3_1
|
||||
#define GL_VERSION_3_1 1
|
||||
|
||||
#define GL_TEXTURE_RECTANGLE 0x84F5
|
||||
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
|
||||
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
|
||||
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
|
||||
#define GL_SAMPLER_2D_RECT 0x8B63
|
||||
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
|
||||
#define GL_TEXTURE_BUFFER 0x8C2A
|
||||
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
|
||||
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
|
||||
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
|
||||
#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
|
||||
#define GL_SAMPLER_BUFFER 0x8DC2
|
||||
#define GL_INT_SAMPLER_2D_RECT 0x8DCD
|
||||
#define GL_INT_SAMPLER_BUFFER 0x8DD0
|
||||
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
|
||||
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
|
||||
#define GL_RED_SNORM 0x8F90
|
||||
#define GL_RG_SNORM 0x8F91
|
||||
#define GL_RGB_SNORM 0x8F92
|
||||
#define GL_RGBA_SNORM 0x8F93
|
||||
#define GL_R8_SNORM 0x8F94
|
||||
#define GL_RG8_SNORM 0x8F95
|
||||
#define GL_RGB8_SNORM 0x8F96
|
||||
#define GL_RGBA8_SNORM 0x8F97
|
||||
#define GL_R16_SNORM 0x8F98
|
||||
#define GL_RG16_SNORM 0x8F99
|
||||
#define GL_RGB16_SNORM 0x8F9A
|
||||
#define GL_RGBA16_SNORM 0x8F9B
|
||||
#define GL_SIGNED_NORMALIZED 0x8F9C
|
||||
#define GL_PRIMITIVE_RESTART 0x8F9D
|
||||
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
|
||||
#define GL_BUFFER_ACCESS_FLAGS 0x911F
|
||||
#define GL_BUFFER_MAP_LENGTH 0x9120
|
||||
#define GL_BUFFER_MAP_OFFSET 0x9121
|
||||
|
||||
typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum, GLint, GLsizei, GLsizei);
|
||||
typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum, GLsizei, GLenum, const GLvoid*, GLsizei);
|
||||
typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint);
|
||||
typedef void (GLAPIENTRY * PFNGLTEXBUFFERPROC) (GLenum, GLenum, GLuint);
|
||||
|
||||
#endif
|
||||
|
||||
extern PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced;
|
||||
extern PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced;
|
||||
extern PFNGLPRIMITIVERESTARTINDEXPROC glPrimitiveRestartIndex;
|
||||
|
|
|
@ -4,38 +4,6 @@
|
|||
|
||||
#include "gl_common.h"
|
||||
|
||||
#ifndef GL_VERSION_3_2
|
||||
#define GL_VERSION_3_2 1
|
||||
|
||||
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
|
||||
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
|
||||
#define GL_LINES_ADJACENCY 0x000A
|
||||
#define GL_LINE_STRIP_ADJACENCY 0x000B
|
||||
#define GL_TRIANGLES_ADJACENCY 0x000C
|
||||
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
|
||||
#define GL_PROGRAM_POINT_SIZE 0x8642
|
||||
#define GL_GEOMETRY_VERTICES_OUT 0x8916
|
||||
#define GL_GEOMETRY_INPUT_TYPE 0x8917
|
||||
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
|
||||
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
|
||||
#define GL_GEOMETRY_SHADER 0x8DD9
|
||||
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
|
||||
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
|
||||
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
|
||||
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
|
||||
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
|
||||
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
|
||||
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
|
||||
#define GL_CONTEXT_PROFILE_MASK 0x9126
|
||||
|
||||
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum, GLenum, GLuint, GLint);
|
||||
typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum, GLenum, GLint64 *);
|
||||
typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum, GLuint, GLint64 *);
|
||||
|
||||
#endif
|
||||
|
||||
extern PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture;
|
||||
extern PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v;
|
||||
extern PFNGLGETINTEGER64I_VPROC glGetInteger64i_v;
|
||||
|
|
|
@ -5,6 +5,3 @@
|
|||
#include <GL/gl.h>
|
||||
#include <GL/glext.h>
|
||||
|
||||
#ifndef GLAPIENTRY
|
||||
#define GLAPIENTRY
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue