BPStructs: Consistently put the two shared copy args first
And rename them so they make a bit more sense.
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@ -90,8 +90,9 @@ void SetColorMask()
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g_renderer->SetColorMask();
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}
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void CopyEFB(u32 dstAddr, unsigned int dstFormat, PEControl::PixelFormat srcFormat,
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const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf)
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void CopyEFB(u32 dstAddr, const EFBRectangle& srcRect,
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unsigned int dstFormat, PEControl::PixelFormat srcFormat,
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bool isIntensity, bool scaleByHalf)
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{
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// bpmem.zcontrol.pixel_format to PEControl::Z24 is when the game wants to copy from ZBuffer (Zbuffer uses 24-bit Format)
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if (g_ActiveConfig.bEFBCopyEnable)
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@ -24,8 +24,9 @@ void SetBlendMode();
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void SetDitherMode();
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void SetLogicOpMode();
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void SetColorMask();
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void CopyEFB(u32 dstAddr, unsigned int dstFormat, PEControl::PixelFormat srcFormat,
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const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf);
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void CopyEFB(u32 dstAddr, const EFBRectangle& srcRect,
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unsigned int dstFormat, PEControl::PixelFormat srcFormat,
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bool isIntensity, bool scaleByHalf);
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void ClearScreen(const EFBRectangle &rc);
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void OnPixelFormatChange();
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void SetInterlacingMode(const BPCmd &bp);
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@ -198,14 +198,16 @@ static void BPWritten(const BPCmd& bp)
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// The bottom right is within the rectangle
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// The values in bpmem.copyTexSrcXY and bpmem.copyTexSrcWH are updated in case 0x49 and 0x4a in this function
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EFBRectangle rc;
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rc.left = (int)bpmem.copyTexSrcXY.x;
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rc.top = (int)bpmem.copyTexSrcXY.y;
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u32 destAddr = bpmem.copyTexDest << 5;
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EFBRectangle srcRect;
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srcRect.left = (int)bpmem.copyTexSrcXY.x;
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srcRect.top = (int)bpmem.copyTexSrcXY.y;
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// Here Width+1 like Height, otherwise some textures are corrupted already since the native resolution.
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// TODO: What's the behavior of out of bound access?
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rc.right = (int)(bpmem.copyTexSrcXY.x + bpmem.copyTexSrcWH.x + 1);
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rc.bottom = (int)(bpmem.copyTexSrcXY.y + bpmem.copyTexSrcWH.y + 1);
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srcRect.right = (int)(bpmem.copyTexSrcXY.x + bpmem.copyTexSrcWH.x + 1);
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srcRect.bottom = (int)(bpmem.copyTexSrcXY.y + bpmem.copyTexSrcWH.y + 1);
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UPE_Copy PE_copy = bpmem.triggerEFBCopy;
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@ -213,11 +215,11 @@ static void BPWritten(const BPCmd& bp)
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if (PE_copy.copy_to_xfb == 0)
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{
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if (g_ActiveConfig.bShowEFBCopyRegions)
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stats.efb_regions.push_back(rc);
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stats.efb_regions.push_back(srcRect);
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CopyEFB(bpmem.copyTexDest << 5, PE_copy.tp_realFormat(),
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bpmem.zcontrol.pixel_format, rc, PE_copy.intensity_fmt,
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PE_copy.half_scale);
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CopyEFB(destAddr, srcRect,
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PE_copy.tp_realFormat(), bpmem.zcontrol.pixel_format,
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PE_copy.intensity_fmt, PE_copy.half_scale);
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}
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else
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{
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@ -240,17 +242,18 @@ static void BPWritten(const BPCmd& bp)
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xfbLines = MAX_XFB_HEIGHT;
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}
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Renderer::RenderToXFB(bpmem.copyTexDest << 5,
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bpmem.copyMipMapStrideChannels << 4,
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(u32)xfbLines,
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rc,
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u32 width = bpmem.copyMipMapStrideChannels << 4;
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u32 height = xfbLines;
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Renderer::RenderToXFB(destAddr, srcRect,
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width, height,
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s_gammaLUT[PE_copy.gamma]);
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}
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// Clear the rectangular region after copying it.
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if (PE_copy.clear)
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{
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ClearScreen(rc);
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ClearScreen(srcRect);
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}
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return;
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@ -102,7 +102,7 @@ Renderer::~Renderer()
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#endif
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}
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void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma)
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void Renderer::RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbWidth, u32 fbHeight, float Gamma)
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{
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CheckFifoRecording();
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@ -97,7 +97,7 @@ public:
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virtual void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z) = 0;
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virtual void ReinterpretPixelData(unsigned int convtype) = 0;
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static void RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma = 1.0f);
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static void RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbWidth, u32 fbHeight, float Gamma = 1.0f);
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virtual u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) = 0;
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