msvc: resolve all warnings in VideoCommon.
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043ea31f14
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4bf031c064
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@ -219,7 +219,7 @@ static void BPWritten(const BPCmd& bp)
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CopyEFB(destAddr, srcRect,
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PE_copy.tp_realFormat(), bpmem.zcontrol.pixel_format,
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PE_copy.intensity_fmt, PE_copy.half_scale);
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!!PE_copy.intensity_fmt, !!PE_copy.half_scale);
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}
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else
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{
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@ -235,19 +235,19 @@ static void BPWritten(const BPCmd& bp)
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else
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yScale = (float)bpmem.dispcopyyscale / 256.0f;
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float xfbLines = ((bpmem.copyTexSrcWH.y + 1.0f) * yScale);
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if ((u32)xfbLines > MAX_XFB_HEIGHT)
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float num_xfb_lines = ((bpmem.copyTexSrcWH.y + 1.0f) * yScale);
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u32 height = static_cast<u32>(num_xfb_lines);
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if (height > MAX_XFB_HEIGHT)
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{
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INFO_LOG(VIDEO, "Tried to scale EFB to too many XFB lines (%f)", xfbLines);
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xfbLines = MAX_XFB_HEIGHT;
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INFO_LOG(VIDEO, "Tried to scale EFB to too many XFB lines: %d (%f)",
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height, num_xfb_lines);
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height = MAX_XFB_HEIGHT;
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}
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u32 width = bpmem.copyMipMapStrideChannels << 4;
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u32 height = xfbLines;
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Renderer::RenderToXFB(destAddr, srcRect,
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width, height,
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s_gammaLUT[PE_copy.gamma]);
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Renderer::RenderToXFB(destAddr, srcRect, width, height, s_gammaLUT[PE_copy.gamma]);
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}
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// Clear the rectangular region after copying it.
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@ -565,9 +565,9 @@ static void BPWritten(const BPCmd& bp)
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// don't compare with changes!
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int num = (bp.address >> 1) & 0x3;
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if ((bp.address & 1) == 0)
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PixelShaderManager::SetColorChanged(bpmem.tevregs[num].type_ra, num);
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PixelShaderManager::SetColorChanged(static_cast<int>(bpmem.tevregs[num].type_ra), num);
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else
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PixelShaderManager::SetColorChanged(bpmem.tevregs[num].type_bg, num);
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PixelShaderManager::SetColorChanged(static_cast<int>(bpmem.tevregs[num].type_bg), num);
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}
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return;
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default:
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@ -107,13 +107,13 @@ PC_TexFormat GetHiresTex(const std::string& filename, unsigned int* pWidth, unsi
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//int offset = 0;
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PC_TexFormat returnTex = PC_TEX_FMT_NONE;
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switch (texformat)
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{
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// TODO(neobrain): This function currently has no way to enforce RGBA32
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// output, which however is required on some configurations to function
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// properly. As a lazy workaround, we hence disable the optimized code
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// path for now.
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#if 0
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switch (texformat)
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{
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case GX_TF_I4:
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case GX_TF_I8:
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case GX_TF_IA4:
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@ -131,7 +131,6 @@ PC_TexFormat GetHiresTex(const std::string& filename, unsigned int* pWidth, unsi
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}
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returnTex = PC_TEX_FMT_IA8;
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break;
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#endif
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default:
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*required_size = width * height * 4;
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if (data_size < *required_size)
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@ -141,6 +140,14 @@ PC_TexFormat GetHiresTex(const std::string& filename, unsigned int* pWidth, unsi
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returnTex = PC_TEX_FMT_RGBA32;
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break;
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}
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#else
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*required_size = width * height * 4;
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if (data_size < *required_size)
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goto cleanup;
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memcpy(data, temp, width * height * 4);
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returnTex = PC_TEX_FMT_RGBA32;
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#endif
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INFO_LOG(VIDEO, "Loading custom texture from %s", textureMap[filename].c_str());
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cleanup:
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@ -100,8 +100,8 @@ void PixelShaderManager::SetConstants()
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if (s_bViewPortChanged)
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{
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constants.zbias[1][0] = xfmem.viewport.farZ;
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constants.zbias[1][1] = xfmem.viewport.zRange;
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constants.zbias[1][0] = static_cast<u32>(xfmem.viewport.farZ);
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constants.zbias[1][1] = static_cast<u32>(xfmem.viewport.zRange);
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dirty = true;
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s_bViewPortChanged = false;
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}
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@ -110,10 +110,10 @@ void PixelShaderManager::SetConstants()
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void PixelShaderManager::SetColorChanged(int type, int num)
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{
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int4* c = type ? constants.kcolors : constants.colors;
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c[num][0] = bpmem.tevregs[num].red;
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c[num][3] = bpmem.tevregs[num].alpha;
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c[num][2] = bpmem.tevregs[num].blue;
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c[num][1] = bpmem.tevregs[num].green;
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c[num][0] = static_cast<s32>(bpmem.tevregs[num].red);
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c[num][3] = static_cast<s32>(bpmem.tevregs[num].alpha);
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c[num][2] = static_cast<s32>(bpmem.tevregs[num].blue);
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c[num][1] = static_cast<s32>(bpmem.tevregs[num].green);
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dirty = true;
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PRIM_LOG("pixel %scolor%d: %d %d %d %d\n", type?"k":"", num, c[num][0], c[num][1], c[num][2], c[num][3]);
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@ -285,9 +285,10 @@ void VertexShaderManager::SetConstants()
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double(light.ddir[1]) * double(light.ddir[1]) +
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double(light.ddir[2]) * double(light.ddir[2]);
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norm = 1.0 / sqrt(norm);
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dstlight.dir[0] = light.ddir[0] * norm;
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dstlight.dir[1] = light.ddir[1] * norm;
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dstlight.dir[2] = light.ddir[2] * norm;
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float norm_float = static_cast<float>(norm);
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dstlight.dir[0] = light.ddir[0] * norm_float;
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dstlight.dir[1] = light.ddir[1] * norm_float;
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dstlight.dir[2] = light.ddir[2] * norm_float;
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}
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dirty = true;
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