Merge pull request #595 from Armada651/pref_log
FPSCounter: Flush the logs every second and close them when the renderer is shut down.
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commit
b9dc69105d
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@ -38,8 +38,6 @@
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namespace DX11
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{
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static int s_fps = 0;
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static u32 s_LastAA = 0;
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static Television s_television;
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@ -181,8 +179,6 @@ Renderer::Renderer(void *&window_handle)
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{
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int x, y, w_temp, h_temp;
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FPSCounter::Initialize();
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Host_GetRenderWindowSize(x, y, w_temp, h_temp);
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D3D::Create((HWND)window_handle);
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@ -903,7 +899,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangl
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// Finish up the current frame, print some stats
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if (g_ActiveConfig.bShowFPS)
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{
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std::string fps = StringFromFormat("FPS: %d\n", s_fps);
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std::string fps = StringFromFormat("FPS: %d\n", m_fps_counter.m_fps);
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D3D::font.DrawTextScaled(0, 0, 20, 0.0f, 0xFF00FFFF, fps);
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}
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@ -952,10 +948,6 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangl
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FramebufferManagerBase::SetLastXfbHeight(h);
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}
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// update FPS counter
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if (XFBWrited)
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s_fps = FPSCounter::Update();
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// Flip/present backbuffer to frontbuffer here
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D3D::Present();
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@ -85,7 +85,6 @@ VideoConfig g_ogl_config;
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// Declarations and definitions
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// ----------------------------
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static int s_fps = 0;
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static GLuint s_ShowEFBCopyRegions_VBO = 0;
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static GLuint s_ShowEFBCopyRegions_VAO = 0;
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static SHADER s_ShowEFBCopyRegions;
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@ -339,10 +338,8 @@ Renderer::Renderer()
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OSDInternalW = 0;
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OSDInternalH = 0;
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s_fps=0;
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s_ShowEFBCopyRegions_VBO = 0;
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s_blendMode = 0;
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FPSCounter::Initialize();
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bool bSuccess = true;
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@ -688,7 +685,7 @@ void Renderer::DrawDebugInfo()
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std::string debug_info;
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if (g_ActiveConfig.bShowFPS)
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debug_info += StringFromFormat("FPS: %d\n", s_fps);
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debug_info += StringFromFormat("FPS: %d\n", m_fps_counter.m_fps);
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if (SConfig::GetInstance().m_ShowLag)
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debug_info += StringFromFormat("Lag: %" PRIu64 "\n", Movie::g_currentLagCount);
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@ -1585,8 +1582,6 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangl
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}
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}
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if (XFBWrited)
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s_fps = FPSCounter::Update();
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// ---------------------------------------------------------------------
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if (!DriverDetails::HasBug(DriverDetails::BUG_BROKENSWAP))
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{
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@ -10,54 +10,38 @@
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#include "VideoCommon/FPSCounter.h"
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#include "VideoCommon/VideoConfig.h"
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namespace FPSCounter
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{
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#define FPS_REFRESH_INTERVAL 1000
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static unsigned int s_counter = 0;
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static unsigned int s_fps = 0;
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static unsigned int s_fps_last_counter = 0;
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static Common::Timer s_update_time;
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static Common::Timer s_render_time;
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static std::ofstream s_bench_file;
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void Initialize()
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FPSCounter::FPSCounter()
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{
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s_counter = s_fps_last_counter = 0;
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s_fps = 0;
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s_update_time.Update();
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s_render_time.Update();
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if (s_bench_file.is_open())
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s_bench_file.close();
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m_update_time.Update();
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m_render_time.Update();
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}
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static void LogRenderTimeToFile(u64 val)
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void FPSCounter::LogRenderTimeToFile(u64 val)
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{
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if (!s_bench_file.is_open())
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s_bench_file.open(File::GetUserPath(D_LOGS_IDX) + "render_time.txt");
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if (!m_bench_file.is_open())
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m_bench_file.open(File::GetUserPath(D_LOGS_IDX) + "render_time.txt");
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s_bench_file << val << std::endl;
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m_bench_file << val << std::endl;
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}
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int Update()
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int FPSCounter::Update()
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{
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if (s_update_time.GetTimeDifference() >= FPS_REFRESH_INTERVAL)
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if (m_update_time.GetTimeDifference() >= FPS_REFRESH_INTERVAL)
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{
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s_update_time.Update();
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s_fps = s_counter - s_fps_last_counter;
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s_fps_last_counter = s_counter;
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m_update_time.Update();
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m_fps = m_counter - m_fps_last_counter;
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m_fps_last_counter = m_counter;
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m_bench_file.flush();
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}
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if (g_ActiveConfig.bLogRenderTimeToFile)
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{
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LogRenderTimeToFile(s_render_time.GetTimeDifference());
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s_render_time.Update();
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LogRenderTimeToFile(m_render_time.GetTimeDifference());
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m_render_time.Update();
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}
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s_counter++;
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return s_fps;
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m_counter++;
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return m_fps;
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}
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}
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@ -4,12 +4,29 @@
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#pragma once
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namespace FPSCounter
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{
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// Initializes the FPS counter.
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void Initialize();
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#include <fstream>
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// Called when a frame is rendered. Returns the value to be displayed on
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// screen as the FPS counter (updated every second).
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int Update();
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}
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#include "Common/Timer.h"
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class FPSCounter
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{
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public:
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unsigned int m_fps;
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// Initializes the FPS counter.
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FPSCounter();
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// Called when a frame is rendered. Returns the value to be displayed on
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// screen as the FPS counter (updated every second).
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int Update();
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private:
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unsigned int m_counter;
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unsigned int m_fps_last_counter;
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Common::Timer m_update_time;
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Common::Timer m_render_time;
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std::ofstream m_bench_file;
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void LogRenderTimeToFile(u64 val);
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};
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@ -29,6 +29,7 @@
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#include "VideoCommon/CPMemory.h"
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#include "VideoCommon/Debugger.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/FPSCounter.h"
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#include "VideoCommon/FramebufferManagerBase.h"
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#include "VideoCommon/MainBase.h"
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#include "VideoCommon/OpcodeDecoding.h"
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@ -519,6 +520,9 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle&
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// TODO: merge more generic parts into VideoCommon
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g_renderer->SwapImpl(xfbAddr, fbWidth, fbHeight, rc, Gamma);
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if (XFBWrited)
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g_renderer->m_fps_counter.Update();
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frameCount++;
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GFX_DEBUGGER_PAUSE_AT(NEXT_FRAME, true);
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@ -19,6 +19,7 @@
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#include "Common/MathUtil.h"
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#include "Common/Thread.h"
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/FPSCounter.h"
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#include "VideoCommon/FramebufferManagerBase.h"
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#include "VideoCommon/NativeVertexFormat.h"
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#include "VideoCommon/VideoCommon.h"
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@ -150,6 +151,8 @@ protected:
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static bool s_skipSwap;
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static bool XFBWrited;
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FPSCounter m_fps_counter;
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private:
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static PEControl::PixelFormat prev_efb_format;
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static unsigned int efb_scale_numeratorX;
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