videoConfig cleanup
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4c2dd093a3
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@ -43,7 +43,6 @@ VideoConfig::VideoConfig()
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backend_info.APIType = API_NONE;
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backend_info.bUseRGBATextures = false;
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backend_info.bSupports3DVision = false;
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backend_info.bSupportsGLSL = false;
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}
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void VideoConfig::Load(const char *ini_file)
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@ -174,6 +173,7 @@ void VideoConfig::VerifyValidity()
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if (!backend_info.bSupports3DVision) b3DVision = false;
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if (!backend_info.bSupportsFormatReinterpretation) bEFBEmulateFormatChanges = false;
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if (!backend_info.bSupportsPixelLighting) bEnablePixelLighting = false;
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if (backend_info.APIType != API_OPENGL) backend_info.bSupportsGLSLUBO = false;
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}
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void VideoConfig::Save(const char *ini_file)
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@ -163,8 +163,6 @@ struct VideoConfig
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bool bSupportsFormatReinterpretation;
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bool bSupportsPixelLighting;
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bool bSupportsGLSL;
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bool bSupportsGLSLBlend;
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bool bSupportsGLSLUBO;
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bool bSupportsGLSLCache;
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} backend_info;
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@ -100,7 +100,7 @@ void ProgramShaderCache::SetProgramVariables(PCacheEntry &entry)
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void ProgramShaderCache::SetProgramBindings ( ProgramShaderCache::PCacheEntry& entry )
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{
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if (g_ActiveConfig.backend_info.bSupportsGLSLBlend)
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if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend)
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{
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// So we do support extended blending
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// So we need to set a few more things here.
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@ -300,7 +300,7 @@ Renderer::Renderer()
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s_bHaveCoverageMSAA = strstr(ptoken, "GL_NV_framebuffer_multisample_coverage") != NULL;
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if (glewIsSupported("GL_ARB_blend_func_extended"))
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g_Config.backend_info.bSupportsGLSLBlend = true;
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g_Config.backend_info.bSupportsDualSourceBlend = true;
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if (glewIsSupported("GL_ARB_uniform_buffer_object"))
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g_Config.backend_info.bSupportsGLSLUBO = true;
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if (glewIsSupported("GL_ARB_get_program_binary"))
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@ -308,7 +308,7 @@ Renderer::Renderer()
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UpdateActiveConfig();
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OSD::AddMessage(StringFromFormat("Supports Blending: %s UBOs: %s Cache: %s",
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g_ActiveConfig.backend_info.bSupportsGLSLBlend ? "True" : "False",
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g_ActiveConfig.backend_info.bSupportsDualSourceBlend ? "True" : "False",
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g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "True" : "False",
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g_ActiveConfig.backend_info.bSupportsGLSLCache ? "True" : "False").c_str(), 5000);
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@ -973,7 +973,7 @@ void Renderer::SetBlendMode(bool forceUpdate)
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bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate
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&& bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
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bool useDualSource = useDstAlpha && g_ActiveConfig.backend_info.bSupportsGLSLBlend;
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bool useDualSource = useDstAlpha && g_ActiveConfig.backend_info.bSupportsDualSourceBlend;
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if (changes & 1)
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// blend enable change
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@ -985,7 +985,7 @@ void Renderer::SetBlendMode(bool forceUpdate)
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GLenum equation = newval & 4 ? GL_FUNC_REVERSE_SUBTRACT : GL_FUNC_ADD;
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GLenum equationAlpha = useDualSource ? GL_FUNC_ADD : equation;
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if (g_ActiveConfig.backend_info.bSupportsGLSLBlend)
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if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend)
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glBlendEquationSeparate(equation, equationAlpha);
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else
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glBlendEquation(newval & 4 ? GL_FUNC_REVERSE_SUBTRACT : GL_FUNC_ADD);
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@ -993,7 +993,7 @@ void Renderer::SetBlendMode(bool forceUpdate)
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if (changes & 0x1F8)
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{
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if (g_ActiveConfig.backend_info.bSupportsGLSLBlend)
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if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend)
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{
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GLenum srcFactor = glSrcFactors[(newval >> 3) & 7];
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GLenum srcFactorAlpha = srcFactor;
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@ -177,7 +177,7 @@ void VertexManager::vFlush()
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&& bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
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// Makes sure we can actually do Dual source blending
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bool dualSourcePossible = g_ActiveConfig.backend_info.bSupportsGLSLBlend;
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bool dualSourcePossible = g_ActiveConfig.backend_info.bSupportsDualSourceBlend;
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// finally bind
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FRAGMENTSHADER* ps;
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@ -135,7 +135,6 @@ void InitBackendInfo()
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g_Config.backend_info.bSupportsDualSourceBlend = false; // supported, but broken
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g_Config.backend_info.bSupportsFormatReinterpretation = false;
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g_Config.backend_info.bSupportsPixelLighting = true;
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g_Config.backend_info.bSupportsGLSL = true;
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// aamodes
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const char* caamodes[] = {"None", "2x", "4x", "8x", "8x CSAA", "8xQ CSAA", "16x CSAA", "16xQ CSAA"};
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