Merge pull request #20 from degasus/pulseaudioRewrite

Pulseaudio: rewrite the pa backend with the async api
This commit is contained in:
Pierre Bourdon 2014-02-07 11:51:25 +01:00
commit 4f97666bfd
3 changed files with 132 additions and 44 deletions

View File

@ -363,7 +363,7 @@ if(NOT ANDROID)
message("bluez NOT found, disabling bluetooth support")
endif(BLUEZ_FOUND)
check_lib(PULSEAUDIO libpulse-simple QUIET)
check_lib(PULSEAUDIO libpulse QUIET)
if(PULSEAUDIO_FOUND)
add_definitions(-DHAVE_PULSEAUDIO=1)
message("PulseAudio found, enabling PulseAudio sound backend")

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@ -11,30 +11,28 @@
namespace
{
const size_t BUFFER_SAMPLES = 512;
const size_t BUFFER_SAMPLES = 512; // ~10 ms
const size_t CHANNEL_COUNT = 2;
const size_t BUFFER_SIZE = BUFFER_SAMPLES * CHANNEL_COUNT;
const size_t BUFFER_SIZE = BUFFER_SAMPLES * CHANNEL_COUNT * sizeof(s16);
}
PulseAudio::PulseAudio(CMixer *mixer)
: SoundStream(mixer)
, mix_buffer(BUFFER_SIZE)
, thread()
, run_thread()
, pa()
, m_thread()
, m_run_thread()
{}
bool PulseAudio::Start()
{
run_thread = true;
thread = std::thread(std::mem_fun(&PulseAudio::SoundLoop), this);
m_run_thread = true;
m_thread = std::thread(std::mem_fun(&PulseAudio::SoundLoop), this);
return true;
}
void PulseAudio::Stop()
{
run_thread = false;
thread.join();
m_run_thread = false;
m_thread.join();
}
void PulseAudio::Update()
@ -49,11 +47,11 @@ void PulseAudio::SoundLoop()
if (PulseInit())
{
while (run_thread)
{
m_mixer->Mix(&mix_buffer[0], mix_buffer.size() / CHANNEL_COUNT);
Write(&mix_buffer[0], mix_buffer.size() * sizeof(s16));
}
while (m_run_thread.load() && m_pa_connected == 1 && m_pa_error >= 0)
m_pa_error = pa_mainloop_iterate(m_pa_ml, 1, NULL);
if(m_pa_error < 0)
ERROR_LOG(AUDIO, "PulseAudio error: %s", pa_strerror(m_pa_error));
PulseShutdown();
}
@ -61,39 +59,117 @@ void PulseAudio::SoundLoop()
bool PulseAudio::PulseInit()
{
pa_sample_spec ss = {};
m_pa_error = 0;
m_pa_connected = 0;
// create pulseaudio main loop and context
// also register the async state callback which is called when the connection to the pa server has changed
m_pa_ml = pa_mainloop_new();
m_pa_mlapi = pa_mainloop_get_api(m_pa_ml);
m_pa_ctx = pa_context_new(m_pa_mlapi, "dolphin-emu");
m_pa_error = pa_context_connect(m_pa_ctx, NULL, PA_CONTEXT_NOFLAGS, NULL);
pa_context_set_state_callback(m_pa_ctx, StateCallback, this);
// wait until we're connected to the pulseaudio server
while (m_pa_connected == 0 && m_pa_error >= 0)
m_pa_error = pa_mainloop_iterate(m_pa_ml, 1, NULL);
if (m_pa_connected == 2 || m_pa_error < 0)
{
ERROR_LOG(AUDIO, "PulseAudio failed to initialize: %s", pa_strerror(m_pa_error));
return false;
}
// create a new audio stream with our sample format
// also connect the callbacks for this stream
pa_sample_spec ss;
ss.format = PA_SAMPLE_S16LE;
ss.channels = 2;
ss.rate = m_mixer->GetSampleRate();
m_pa_s = pa_stream_new(m_pa_ctx, "Playback", &ss, NULL);
pa_stream_set_write_callback(m_pa_s, WriteCallback, this);
pa_stream_set_underflow_callback(m_pa_s, UnderflowCallback, this);
int error;
pa = pa_simple_new(nullptr, "dolphin-emu", PA_STREAM_PLAYBACK,
nullptr, "audio", &ss, nullptr, nullptr, &error);
if (!pa)
// connect this audio stream to the default audio playback
// limit buffersize to reduce latency
m_pa_ba.fragsize = -1;
m_pa_ba.maxlength = -1; // max buffer, so also max latency
m_pa_ba.minreq = -1; // don't read every byte, try to group them _a bit_
m_pa_ba.prebuf = -1; // start as early as possible
m_pa_ba.tlength = BUFFER_SIZE; // designed latency, only change this flag for low latency output
pa_stream_flags flags = pa_stream_flags(PA_STREAM_INTERPOLATE_TIMING | PA_STREAM_ADJUST_LATENCY | PA_STREAM_AUTO_TIMING_UPDATE);
m_pa_error = pa_stream_connect_playback(m_pa_s, NULL, &m_pa_ba, flags, NULL, NULL);
if (m_pa_error < 0)
{
ERROR_LOG(AUDIO, "PulseAudio failed to initialize: %s",
pa_strerror(error));
ERROR_LOG(AUDIO, "PulseAudio failed to initialize: %s", pa_strerror(m_pa_error));
return false;
}
else
{
NOTICE_LOG(AUDIO, "Pulse successfully initialized.");
return true;
}
INFO_LOG(AUDIO, "Pulse successfully initialized");
return true;
}
void PulseAudio::PulseShutdown()
{
pa_simple_free(pa);
pa_context_disconnect(m_pa_ctx);
pa_context_unref(m_pa_ctx);
pa_mainloop_free(m_pa_ml);
}
void PulseAudio::Write(const void *data, size_t length)
void PulseAudio::StateCallback(pa_context* c)
{
int error;
if (pa_simple_write(pa, data, length, &error) < 0)
pa_context_state_t state = pa_context_get_state(c);
switch (state)
{
ERROR_LOG(AUDIO, "PulseAudio failed to write data: %s",
pa_strerror(error));
case PA_CONTEXT_FAILED:
case PA_CONTEXT_TERMINATED:
m_pa_connected = 2;
break;
case PA_CONTEXT_READY:
m_pa_connected = 1;
break;
default:
break;
}
}
// on underflow, increase pulseaudio latency in ~10ms steps
void PulseAudio::UnderflowCallback(pa_stream* s)
{
m_pa_ba.tlength += BUFFER_SIZE;
pa_stream_set_buffer_attr(s, &m_pa_ba, NULL, NULL);
WARN_LOG(AUDIO, "pulseaudio underflow, new latency: %d bytes", m_pa_ba.tlength);
}
void PulseAudio::WriteCallback(pa_stream* s, size_t length)
{
// fetch dst buffer directly from pulseaudio, so no memcpy is needed
void* buffer;
m_pa_error = pa_stream_begin_write(s, &buffer, &length);
if (!buffer || m_pa_error < 0)
return; // error will be printed from main loop
m_mixer->Mix((s16*) buffer, length / sizeof(s16) / CHANNEL_COUNT);
m_pa_error = pa_stream_write(s, buffer, length, NULL, 0, PA_SEEK_RELATIVE);
}
// Callbacks that forward to internal methods (required because PulseAudio is a C API).
void PulseAudio::StateCallback(pa_context* c, void* userdata)
{
PulseAudio* p = (PulseAudio*) userdata;
p->StateCallback(c);
}
void PulseAudio::UnderflowCallback(pa_stream* s, void* userdata)
{
PulseAudio* p = (PulseAudio*) userdata;
p->UnderflowCallback(s);
}
void PulseAudio::WriteCallback(pa_stream* s, size_t length, void* userdata)
{
PulseAudio* p = (PulseAudio*) userdata;
p->WriteCallback(s, length);
}

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@ -6,17 +6,16 @@
#define _PULSE_AUDIO_STREAM_H
#if defined(HAVE_PULSEAUDIO) && HAVE_PULSEAUDIO
#include <pulse/simple.h>
#include <pulse/error.h>
#include <pulse/pulseaudio.h>
#endif
#include <atomic>
#include "Common.h"
#include "SoundStream.h"
#include "Thread.h"
#include <vector>
class PulseAudio : public SoundStream
{
#if defined(HAVE_PULSEAUDIO) && HAVE_PULSEAUDIO
@ -32,18 +31,31 @@ public:
virtual void Update();
void StateCallback(pa_context *c);
void WriteCallback(pa_stream *s, size_t length);
void UnderflowCallback(pa_stream *s);
private:
virtual void SoundLoop();
bool PulseInit();
void PulseShutdown();
void Write(const void *data, size_t bytes);
std::vector<s16> mix_buffer;
std::thread thread;
volatile bool run_thread;
// wrapper callback functions, last parameter _must_ be PulseAudio*
static void StateCallback(pa_context *c, void *userdata);
static void WriteCallback(pa_stream *s, size_t length, void *userdata);
static void UnderflowCallback(pa_stream *s, void *userdata);
pa_simple* pa;
std::thread m_thread;
std::atomic<bool> m_run_thread;
int m_pa_error;
int m_pa_connected;
pa_mainloop *m_pa_ml;
pa_mainloop_api *m_pa_mlapi;
pa_context *m_pa_ctx;
pa_stream *m_pa_s;
pa_buffer_attr m_pa_ba;
#else
public:
PulseAudio(CMixer *mixer) : SoundStream(mixer) {}