Fix clearing of render targets. We were skipping every other one.
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@ -208,7 +208,7 @@ void TextureCache::ClearRenderTargets()
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if (iter->second->type == TCET_EC_VRAM)
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{
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delete iter->second;
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textures.erase(iter++);
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textures.erase(iter);
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}
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}
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