ShaderGenCommon: Clean up.
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@ -23,7 +23,6 @@
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#include <string>
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#include <vector>
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#include <algorithm>
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#include <typeinfo>
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#include "CommonTypes.h"
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#include "VideoCommon.h"
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@ -168,12 +167,6 @@ struct LightingUidData
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} lit_chans[4];
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};
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struct pixel_shader_uid_data;
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struct vertex_shader_uid_data;
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typedef ShaderUid<pixel_shader_uid_data> PixelShaderUid;
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typedef ShaderUid<vertex_shader_uid_data> VertexShaderUid;
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template<class UidT, class CodeT>
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void CheckForUidMismatch(CodeT& new_code, const UidT& new_uid, const char* shader_type, const char* dump_prefix)
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{
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