PixelShaderGen: drop fmod as it isn't used any more

This commit is contained in:
degasus 2014-03-17 17:00:11 +01:00
parent c82991df5b
commit 2bc2b73e03
1 changed files with 0 additions and 8 deletions

View File

@ -195,14 +195,6 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
if (ApiType == API_OPENGL)
{
// Fmod implementation gleaned from Nvidia
// At http://http.developer.nvidia.com/Cg/fmod.html
out.Write("float fmod( float x, float y )\n");
out.Write("{\n");
out.Write("\tfloat z = fract( abs( x / y) ) * abs( y );\n");
out.Write("\treturn (x < 0.0) ? -z : z;\n");
out.Write("}\n");
// Declare samplers
for (int i = 0; i < 8; ++i)
out.Write("uniform sampler2D samp%d;\n", i);