[OGL] Textures now save to PNG not TGA

This commit is contained in:
Matthew Parlane 2013-11-16 15:59:59 +13:00
parent 15bb974224
commit 3a13dfdd9b
8 changed files with 35 additions and 99 deletions

View File

@ -1627,7 +1627,7 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangle& r
// For testing zbuffer targets.
// Renderer::SetZBufferRender();
// SaveTexture("tex.tga", GL_TEXTURE_2D, s_FakeZTarget,
// SaveTexture("tex.png", GL_TEXTURE_2D, s_FakeZTarget,
// GetTargetWidth(), GetTargetHeight());
Core::Callback_VideoCopiedToXFB(XFBWrited || (g_ActiveConfig.bUseXFB && g_ActiveConfig.bUseRealXFB));
XFBWrited = false;

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@ -64,10 +64,10 @@ bool SaveTexture(const char* filename, u32 textarget, u32 tex, int virtual_width
#ifndef USE_GLES3
int width = std::max(virtual_width >> level, 1);
int height = std::max(virtual_height >> level, 1);
std::vector<u32> data(width * height);
u8* data = new u8[width * height * 4];
glActiveTexture(GL_TEXTURE0+9);
glBindTexture(textarget, tex);
glGetTexImage(textarget, level, GL_BGRA, GL_UNSIGNED_BYTE, &data[0]);
glGetTexImage(textarget, level, GL_RGBA, GL_UNSIGNED_BYTE, data);
glBindTexture(textarget, 0);
TextureCache::SetStage();
@ -75,10 +75,11 @@ bool SaveTexture(const char* filename, u32 textarget, u32 tex, int virtual_width
if (GL_NO_ERROR != err)
{
PanicAlert("Can't save texture, GL Error: %s", gluErrorString(err));
delete[] data;
return false;
}
return SaveTGA(filename, width, height, &data[0]);
return TextureToPng(data, width*4, filename, width, height, true);
#else
return false;
#endif
@ -127,11 +128,7 @@ void TextureCache::TCacheEntry::Bind(unsigned int stage)
bool TextureCache::TCacheEntry::Save(const char filename[], unsigned int level)
{
// TODO: make ogl dump PNGs
std::string tga_filename(filename);
tga_filename.replace(tga_filename.size() - 3, 3, "tga");
return SaveTexture(tga_filename.c_str(), GL_TEXTURE_2D, texture, virtual_width, virtual_height, level);
return SaveTexture(filename, GL_TEXTURE_2D, texture, virtual_width, virtual_height, level);
}
TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
@ -395,7 +392,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
if (g_ActiveConfig.bDumpEFBTarget)
{
static int count = 0;
SaveTexture(StringFromFormat("%sefb_frame_%i.tga", File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
SaveTexture(StringFromFormat("%sefb_frame_%i.png", File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
count++).c_str(), GL_TEXTURE_2D, texture, virtual_width, virtual_height, 0);
}

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@ -335,7 +335,7 @@ void VertexManager::vFlush()
if (g_ActiveConfig.iLog & CONF_SAVETARGETS)
{
char str[128];
sprintf(str, "%starg%.3d.tga", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
sprintf(str, "%starg%.3d.png", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
TargetRectangle tr;
tr.left = 0;
tr.right = Renderer::GetTargetWidth();

View File

@ -54,28 +54,20 @@ void SaveTexture(const char* filename, u32 texmap, s32 mip)
u8 *data = new u8[width * height * 4];
GetTextureBGRA(data, texmap, mip, width, height);
GetTextureRGBA(data, texmap, mip, width, height);
(void)SaveTGA(filename, width, height, data);
(void)TextureToPng(data, width*4, filename, width, height, true);
delete []data;
}
void GetTextureBGRA(u8 *dst, u32 texmap, s32 mip, u32 width, u32 height)
void GetTextureRGBA(u8 *dst, u32 texmap, s32 mip, u32 width, u32 height)
{
u8 sample[4];
for (u32 y = 0; y < height; y++)
{
for (u32 x = 0; x < width; x++)
{
TextureSampler::SampleMip(x << 7, y << 7, mip, false, texmap, sample);
// RGBA to BGRA
*(dst++) = sample[2];
*(dst++) = sample[1];
*(dst++) = sample[0];
*(dst++) = sample[3];
TextureSampler::SampleMip(x << 7, y << 7, mip, false, texmap, dst);
dst += 4;
}
}
}
@ -104,7 +96,7 @@ void DumpActiveTextures()
s32 maxLod = GetMaxTextureLod(texmap);
for (s32 mip = 0; mip <= maxLod; ++mip)
{
SaveTexture(StringFromFormat("%star%i_ind%i_map%i_mip%i.tga",
SaveTexture(StringFromFormat("%star%i_ind%i_map%i_mip%i.png",
File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
swstats.thisFrame.numDrawnObjects, stageNum, texmap, mip).c_str(), texmap, mip);
}
@ -121,7 +113,7 @@ void DumpActiveTextures()
s32 maxLod = GetMaxTextureLod(texmap);
for (s32 mip = 0; mip <= maxLod; ++mip)
{
SaveTexture(StringFromFormat("%star%i_stage%i_map%i_mip%i.tga",
SaveTexture(StringFromFormat("%star%i_stage%i_map%i_mip%i.png",
File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
swstats.thisFrame.numDrawnObjects, stageNum, texmap, mip).c_str(), texmap, mip);
}
@ -139,17 +131,15 @@ void DumpEfb(const char* filename)
for (int x = 0; x < EFB_WIDTH; x++)
{
EfbInterface::GetColor(x, y, sample);
// ABGR to BGRA
*(writePtr++) = sample[1];
*(writePtr++) = sample[2];
// ABGR to RGBA
*(writePtr++) = sample[3];
*(writePtr++) = sample[2];
*(writePtr++) = sample[1];
*(writePtr++) = sample[0];
}
}
(void)SaveTGA(filename, EFB_WIDTH, EFB_HEIGHT, data);
delete []data;
(void)TextureToPng(data, EFB_WIDTH * 4, filename, EFB_WIDTH, EFB_HEIGHT, true);
}
void DumpDepth(const char* filename)
@ -162,17 +152,15 @@ void DumpDepth(const char* filename)
for (int x = 0; x < EFB_WIDTH; x++)
{
u32 depth = EfbInterface::GetDepth(x, y);
// depth to bgra
*(writePtr++) = (depth >> 16) & 0xff;
// depth to rgba
*(writePtr++) = depth & 0xff;
*(writePtr++) = (depth >> 8) & 0xff;
*(writePtr++) = depth & 0xff;
*(writePtr++) = (depth >> 16) & 0xff;
*(writePtr++) = 255;
}
}
(void)SaveTGA(filename, EFB_WIDTH, EFB_HEIGHT, data);
delete []data;
(void)TextureToPng(data, EFB_WIDTH * 4, filename, EFB_WIDTH, EFB_HEIGHT, true);
}
void DrawObjectBuffer(s16 x, s16 y, u8 *color, int bufferBase, int subBuffer, const char *name)
@ -232,7 +220,7 @@ void OnObjectEnd()
if (!g_bSkipCurrentFrame)
{
if (g_SWVideoConfig.bDumpObjects && swstats.thisFrame.numDrawnObjects >= g_SWVideoConfig.drawStart && swstats.thisFrame.numDrawnObjects < g_SWVideoConfig.drawEnd)
DumpEfb(StringFromFormat("%sobject%i.tga",
DumpEfb(StringFromFormat("%sobject%i.png",
File::GetUserPath(D_DUMPFRAMES_IDX).c_str(),
swstats.thisFrame.numDrawnObjects).c_str());
@ -247,10 +235,11 @@ void OnObjectEnd()
if (DrawnToBuffer[i])
{
DrawnToBuffer[i] = false;
(void)SaveTGA(StringFromFormat("%sobject%i_%s(%i).tga",
File::GetUserPath(D_DUMPFRAMES_IDX).c_str(),
swstats.thisFrame.numDrawnObjects, ObjectBufferName[i], i - BufferBase[i]).c_str(),
EFB_WIDTH, EFB_HEIGHT, ObjectBuffer[i]);
std::string filename = StringFromFormat("%sobject%i_%s(%i).png",
File::GetUserPath(D_DUMPFRAMES_IDX).c_str(),
swstats.thisFrame.numDrawnObjects, ObjectBufferName[i], i - BufferBase[i]);
(void)TextureToPng((u8*)ObjectBuffer[i], EFB_WIDTH * 4, filename.c_str(), EFB_WIDTH, EFB_HEIGHT, true);
memset(ObjectBuffer[i], 0, sizeof(ObjectBuffer[i]));
}
}
@ -265,9 +254,9 @@ void OnFrameEnd()
{
if (g_SWVideoConfig.bDumpFrames)
{
DumpEfb(StringFromFormat("%sframe%i_color.tga",
DumpEfb(StringFromFormat("%sframe%i_color.png",
File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), swstats.frameCount).c_str());
DumpDepth(StringFromFormat("%sframe%i_depth.tga",
DumpDepth(StringFromFormat("%sframe%i_depth.png",
File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), swstats.frameCount).c_str());
}
}

View File

@ -9,7 +9,7 @@ namespace DebugUtil
{
void Init();
void GetTextureBGRA(u8 *dst, u32 texmap, s32 mip, u32 width, u32 height);
void GetTextureRGBA(u8 *dst, u32 texmap, s32 mip, u32 width, u32 height);
void DumpActiveTextures();

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@ -329,15 +329,12 @@ namespace HwRasterizer
int image_width = texImage0.width;
int image_height = texImage0.height;
DebugUtil::GetTextureBGRA(temp, 0, 0, image_width, image_height);
DebugUtil::GetTextureRGBA(temp, 0, 0, image_width, image_height);
glGenTextures(1, (GLuint *)&texture);
glBindTexture(TEX2D, texture);
#ifdef USE_GLES
glTexImage2D(TEX2D, 0, GL_RGBA, (GLsizei)image_width, (GLsizei)image_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, temp);
#else
glTexImage2D(TEX2D, 0, GL_RGBA8, (GLsizei)image_width, (GLsizei)image_height, 0, GL_BGRA, GL_UNSIGNED_BYTE, temp);
#endif
GL_REPORT_ERRORD();
}

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@ -9,52 +9,6 @@
#include "ImageWrite.h"
#include "FileUtil.h"
#pragma pack(push, 1)
struct TGA_HEADER
{
u8 identsize; // size of ID field that follows 18 u8 header (0 usually)
u8 colourmaptype; // type of colour map 0=none, 1=has palette
u8 imagetype; // type of image 0=none,1=indexed,2=rgb,3=grey,+8=rle packed
s16 colourmapstart; // first colour map entry in palette
s16 colourmaplength; // number of colours in palette
u8 colourmapbits; // number of bits per palette entry 15,16,24,32
s16 xstart; // image x origin
s16 ystart; // image y origin
s16 width; // image width in pixels
s16 height; // image height in pixels
u8 bits; // image bits per pixel 8,16,24,32
u8 descriptor; // image descriptor bits (vh flip bits)
// pixel data follows header
};
#pragma pack(pop)
bool SaveTGA(const char* filename, int width, int height, void* pdata)
{
TGA_HEADER hdr;
File::IOFile f(filename, "wb");
if (!f)
return false;
_assert_(sizeof(TGA_HEADER) == 18 && sizeof(hdr) == 18);
memset(&hdr, 0, sizeof(hdr));
hdr.imagetype = 2;
hdr.bits = 32;
hdr.width = width;
hdr.height = height;
hdr.descriptor |= 8|(1<<5); // 8bit alpha, flip vertical
f.WriteArray(&hdr, 1);
f.WriteBytes(pdata, width * height * 4);
return true;
}
bool SaveData(const char* filename, const char* data)
{
std::ofstream f;
@ -90,7 +44,7 @@ bool TextureToPng(u8* data, int row_stride, const char* filename, int width, int
// Open file for writing (binary mode)
fp = fopen(filename, "wb");
if (fp == NULL) {
PanicAlert("Screenshot failed: Could not open file %s\n", filename);
PanicAlert("Screenshot failed: Could not open file %s %d\n", filename, errno);
goto finalise;
}

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@ -7,7 +7,6 @@
#include "Common.h"
bool SaveTGA(const char* filename, int width, int height, void* pdata);
bool SaveData(const char* filename, const char* pdata);
bool TextureToPng(u8* data, int row_stride, const char* filename, int width, int height, bool saveAlpha = true);