Use strings instead of arbitrary buffers for video statistics
This commit is contained in:
parent
010ca048df
commit
1583ce9363
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@ -4,6 +4,7 @@
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#include <cinttypes>
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#include <cmath>
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#include <string>
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#include <strsafe.h>
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#include "Common/Timer.h"
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@ -872,9 +873,9 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangl
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}
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else
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{
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char msg [255];
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sprintf_s(msg,255, "Dumping Frames to \"%sframedump0.avi\" (%dx%d RGB24)",
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File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), s_recordWidth, s_recordHeight);
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std::string msg = StringFromFormat("Dumping Frames to \"%sframedump0.avi\" (%dx%d RGB24)",
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File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), s_recordWidth, s_recordHeight);
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OSD::AddMessage(msg, 2000);
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}
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}
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@ -912,37 +913,29 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangl
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// Finish up the current frame, print some stats
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if (g_ActiveConfig.bShowFPS)
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{
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char fps[20];
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StringCchPrintfA(fps, 20, "FPS: %d\n", s_fps);
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std::string fps = StringFromFormat("FPS: %d\n", s_fps);
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D3D::font.DrawTextScaled(0, 0, 20, 0.0f, 0xFF00FFFF, fps);
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}
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if (SConfig::GetInstance().m_ShowLag)
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{
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char lag[10];
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StringCchPrintfA(lag, 10, "Lag: %" PRIu64 "\n", Movie::g_currentLagCount);
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std::string lag = StringFromFormat("Lag: %" PRIu64 "\n", Movie::g_currentLagCount);
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D3D::font.DrawTextScaled(0, 18, 20, 0.0f, 0xFF00FFFF, lag);
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}
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if (g_ActiveConfig.bShowInputDisplay)
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{
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char inputDisplay[1000];
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StringCchPrintfA(inputDisplay, 1000, Movie::GetInputDisplay().c_str());
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D3D::font.DrawTextScaled(0, 36, 20, 0.0f, 0xFF00FFFF, inputDisplay);
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D3D::font.DrawTextScaled(0, 36, 20, 0.0f, 0xFF00FFFF, Movie::GetInputDisplay());
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}
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Renderer::DrawDebugText();
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if (g_ActiveConfig.bOverlayStats)
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{
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char buf[32768];
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Statistics::ToString(buf);
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D3D::font.DrawTextScaled(0, 36, 20, 0.0f, 0xFF00FFFF, buf);
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D3D::font.DrawTextScaled(0, 36, 20, 0.0f, 0xFF00FFFF, Statistics::ToString());
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}
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else if (g_ActiveConfig.bOverlayProjStats)
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{
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char buf[32768];
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Statistics::ToStringProj(buf);
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D3D::font.DrawTextScaled(0, 36, 20, 0.0f, 0xFF00FFFF, buf);
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D3D::font.DrawTextScaled(0, 36, 20, 0.0f, 0xFF00FFFF, Statistics::ToStringProj());
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}
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OSD::DrawMessages();
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@ -680,19 +680,18 @@ void Renderer::DrawDebugInfo()
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{
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// Reset viewport for drawing text
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glViewport(0, 0, GLInterface->GetBackBufferWidth(), GLInterface->GetBackBufferHeight());
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// Draw various messages on the screen, like FPS, statistics, etc.
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char debugtext_buffer[8192];
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char *p = debugtext_buffer;
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p[0] = 0;
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std::string debug_info;
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if (g_ActiveConfig.bShowFPS)
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p+=sprintf(p, "FPS: %d\n", s_fps);
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debug_info += StringFromFormat("FPS: %d\n", s_fps);
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if (SConfig::GetInstance().m_ShowLag)
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p+=sprintf(p, "Lag: %" PRIu64 "\n", Movie::g_currentLagCount);
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debug_info += StringFromFormat("Lag: %" PRIu64 "\n", Movie::g_currentLagCount);
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if (g_ActiveConfig.bShowInputDisplay)
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p+=sprintf(p, "%s", Movie::GetInputDisplay().c_str());
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debug_info += Movie::GetInputDisplay();
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if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL && g_ActiveConfig.bShowEFBCopyRegions)
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{
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@ -815,16 +814,16 @@ void Renderer::DrawDebugInfo()
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}
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if (g_ActiveConfig.bOverlayStats)
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p = Statistics::ToString(p);
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debug_info += Statistics::ToString();
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if (g_ActiveConfig.bOverlayProjStats)
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p = Statistics::ToStringProj(p);
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debug_info += Statistics::ToStringProj();
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// Render a shadow, and then the text.
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if (p != debugtext_buffer)
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if (!debug_info.empty())
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{
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Renderer::RenderText(debugtext_buffer, 21, 21, 0xDD000000);
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Renderer::RenderText(debugtext_buffer, 20, 20, 0xFF00FFFF);
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// Render a shadow, and then the text.
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Renderer::RenderText(debug_info, 21, 21, 0xDD000000);
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Renderer::RenderText(debug_info, 20, 20, 0xFF00FFFF);
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}
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}
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@ -2,9 +2,10 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <string.h>
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#include <string>
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#include <utility>
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#include "Common/StringUtil.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/VertexLoaderManager.h"
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@ -23,70 +24,72 @@ void Statistics::SwapDL()
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std::swap(stats.thisFrame.numBPLoadsInDL, stats.thisFrame.numBPLoads);
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}
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char *Statistics::ToString(char *ptr)
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std::string Statistics::ToString()
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{
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char *p = ptr;
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ptr+=sprintf(ptr,"Textures created: %i\n",stats.numTexturesCreated);
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ptr+=sprintf(ptr,"Textures alive: %i\n",stats.numTexturesAlive);
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ptr+=sprintf(ptr,"pshaders created: %i\n",stats.numPixelShadersCreated);
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ptr+=sprintf(ptr,"pshaders alive: %i\n",stats.numPixelShadersAlive);
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ptr+=sprintf(ptr,"pshaders (unique, delete cache first): %i\n",stats.numUniquePixelShaders);
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ptr+=sprintf(ptr,"vshaders created: %i\n",stats.numVertexShadersCreated);
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ptr+=sprintf(ptr,"vshaders alive: %i\n",stats.numVertexShadersAlive);
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ptr+=sprintf(ptr,"dlists called: %i\n",stats.numDListsCalled);
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ptr+=sprintf(ptr,"dlists called(f): %i\n",stats.thisFrame.numDListsCalled);
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ptr+=sprintf(ptr,"dlists alive: %i\n",stats.numDListsAlive);
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ptr+=sprintf(ptr,"Primitive joins: %i\n",stats.thisFrame.numPrimitiveJoins);
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ptr+=sprintf(ptr,"Draw calls: %i\n",stats.thisFrame.numDrawCalls);
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ptr+=sprintf(ptr,"Indexed draw calls: %i\n",stats.thisFrame.numIndexedDrawCalls);
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ptr+=sprintf(ptr,"Buffer splits: %i\n",stats.thisFrame.numBufferSplits);
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ptr+=sprintf(ptr,"Primitives: %i\n",stats.thisFrame.numPrims);
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ptr+=sprintf(ptr,"Primitives (DL): %i\n",stats.thisFrame.numDLPrims);
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ptr+=sprintf(ptr,"XF loads: %i\n",stats.thisFrame.numXFLoads);
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ptr+=sprintf(ptr,"XF loads (DL): %i\n",stats.thisFrame.numXFLoadsInDL);
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ptr+=sprintf(ptr,"CP loads: %i\n",stats.thisFrame.numCPLoads);
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ptr+=sprintf(ptr,"CP loads (DL): %i\n",stats.thisFrame.numCPLoadsInDL);
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ptr+=sprintf(ptr,"BP loads: %i\n",stats.thisFrame.numBPLoads);
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ptr+=sprintf(ptr,"BP loads (DL): %i\n",stats.thisFrame.numBPLoadsInDL);
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ptr+=sprintf(ptr,"Vertex streamed: %i kB\n",stats.thisFrame.bytesVertexStreamed/1024);
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ptr+=sprintf(ptr,"Index streamed: %i kB\n",stats.thisFrame.bytesIndexStreamed/1024);
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ptr+=sprintf(ptr,"Uniform streamed: %i kB\n",stats.thisFrame.bytesUniformStreamed/1024);
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ptr+=sprintf(ptr,"Vertex Loaders: %i\n",stats.numVertexLoaders);
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std::string str;
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str += StringFromFormat("Textures created: %i\n",stats.numTexturesCreated);
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str += StringFromFormat("Textures alive: %i\n", stats.numTexturesAlive);
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str += StringFromFormat("pshaders created: %i\n", stats.numPixelShadersCreated);
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str += StringFromFormat("pshaders alive: %i\n",stats.numPixelShadersAlive);
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str += StringFromFormat("pshaders (unique, delete cache first): %i\n",stats.numUniquePixelShaders);
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str += StringFromFormat("vshaders created: %i\n",stats.numVertexShadersCreated);
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str += StringFromFormat("vshaders alive: %i\n",stats.numVertexShadersAlive);
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str += StringFromFormat("dlists called: %i\n",stats.numDListsCalled);
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str += StringFromFormat("dlists called(f): %i\n",stats.thisFrame.numDListsCalled);
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str += StringFromFormat("dlists alive: %i\n",stats.numDListsAlive);
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str += StringFromFormat("Primitive joins: %i\n",stats.thisFrame.numPrimitiveJoins);
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str += StringFromFormat("Draw calls: %i\n",stats.thisFrame.numDrawCalls);
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str += StringFromFormat("Indexed draw calls: %i\n",stats.thisFrame.numIndexedDrawCalls);
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str += StringFromFormat("Buffer splits: %i\n",stats.thisFrame.numBufferSplits);
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str += StringFromFormat("Primitives: %i\n",stats.thisFrame.numPrims);
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str += StringFromFormat("Primitives (DL): %i\n",stats.thisFrame.numDLPrims);
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str += StringFromFormat("XF loads: %i\n",stats.thisFrame.numXFLoads);
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str += StringFromFormat("XF loads (DL): %i\n",stats.thisFrame.numXFLoadsInDL);
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str += StringFromFormat("CP loads: %i\n",stats.thisFrame.numCPLoads);
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str += StringFromFormat("CP loads (DL): %i\n",stats.thisFrame.numCPLoadsInDL);
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str += StringFromFormat("BP loads: %i\n",stats.thisFrame.numBPLoads);
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str += StringFromFormat("BP loads (DL): %i\n",stats.thisFrame.numBPLoadsInDL);
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str += StringFromFormat("Vertex streamed: %i kB\n",stats.thisFrame.bytesVertexStreamed/1024);
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str += StringFromFormat("Index streamed: %i kB\n",stats.thisFrame.bytesIndexStreamed/1024);
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str += StringFromFormat("Uniform streamed: %i kB\n",stats.thisFrame.bytesUniformStreamed/1024);
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str += StringFromFormat("Vertex Loaders: %i\n",stats.numVertexLoaders);
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std::string text1;
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VertexLoaderManager::AppendListToString(&text1);
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std::string vertex_list;
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VertexLoaderManager::AppendListToString(&vertex_list);
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// TODO : at some point text1 just becomes too huge and overflows, we can't even read the added stuff
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// since it gets added at the far bottom of the screen anyway (actually outside the rendering window)
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// we should really reset the list instead of using substr
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if (text1.size() + ptr - p > 8170)
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text1 = text1.substr(0, 8170 - (ptr - p));
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if (vertex_list.size() + str.size() > 8170)
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vertex_list = vertex_list.substr(0, 8170 - str.size());
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ptr+=sprintf(ptr,"%s",text1.c_str());
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str += vertex_list;
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return ptr;
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return str;
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}
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// Is this really needed?
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char *Statistics::ToStringProj(char *ptr)
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std::string Statistics::ToStringProj()
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{
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char *p = ptr;
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p+=sprintf(p,"Projection #: X for Raw 6=0 (X for Raw 6!=0)\n\n");
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p+=sprintf(p,"Projection 0: %f (%f) Raw 0: %f\n", stats.gproj_0, stats.g2proj_0, stats.proj_0);
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p+=sprintf(p,"Projection 1: %f (%f)\n", stats.gproj_1, stats.g2proj_1);
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p+=sprintf(p,"Projection 2: %f (%f) Raw 1: %f\n", stats.gproj_2, stats.g2proj_2, stats.proj_1);
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p+=sprintf(p,"Projection 3: %f (%f)\n\n", stats.gproj_3, stats.g2proj_3);
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p+=sprintf(p,"Projection 4: %f (%f)\n", stats.gproj_4, stats.g2proj_4);
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p+=sprintf(p,"Projection 5: %f (%f) Raw 2: %f\n", stats.gproj_5, stats.g2proj_5, stats.proj_2);
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p+=sprintf(p,"Projection 6: %f (%f) Raw 3: %f\n", stats.gproj_6, stats.g2proj_6, stats.proj_3);
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p+=sprintf(p,"Projection 7: %f (%f)\n\n", stats.gproj_7, stats.g2proj_7);
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p+=sprintf(p,"Projection 8: %f (%f)\n", stats.gproj_8, stats.g2proj_8);
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p+=sprintf(p,"Projection 9: %f (%f)\n", stats.gproj_9, stats.g2proj_9);
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p+=sprintf(p,"Projection 10: %f (%f) Raw 4: %f\n\n", stats.gproj_10, stats.g2proj_10, stats.proj_4);
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p+=sprintf(p,"Projection 11: %f (%f) Raw 5: %f\n\n", stats.gproj_11, stats.g2proj_11, stats.proj_5);
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p+=sprintf(p,"Projection 12: %f (%f)\n", stats.gproj_12, stats.g2proj_12);
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p+=sprintf(p,"Projection 13: %f (%f)\n", stats.gproj_13, stats.g2proj_13);
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p+=sprintf(p,"Projection 14: %f (%f)\n", stats.gproj_14, stats.g2proj_14);
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p+=sprintf(p,"Projection 15: %f (%f)\n", stats.gproj_15, stats.g2proj_15);
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return p;
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std::string projections;
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projections += "Projection #: X for Raw 6=0 (X for Raw 6!=0)\n\n";
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projections += StringFromFormat("Projection 0: %f (%f) Raw 0: %f\n", stats.gproj_0, stats.g2proj_0, stats.proj_0);
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projections += StringFromFormat("Projection 1: %f (%f)\n", stats.gproj_1, stats.g2proj_1);
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projections += StringFromFormat("Projection 2: %f (%f) Raw 1: %f\n", stats.gproj_2, stats.g2proj_2, stats.proj_1);
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projections += StringFromFormat("Projection 3: %f (%f)\n\n", stats.gproj_3, stats.g2proj_3);
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projections += StringFromFormat("Projection 4: %f (%f)\n", stats.gproj_4, stats.g2proj_4);
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projections += StringFromFormat("Projection 5: %f (%f) Raw 2: %f\n", stats.gproj_5, stats.g2proj_5, stats.proj_2);
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projections += StringFromFormat("Projection 6: %f (%f) Raw 3: %f\n", stats.gproj_6, stats.g2proj_6, stats.proj_3);
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projections += StringFromFormat("Projection 7: %f (%f)\n\n", stats.gproj_7, stats.g2proj_7);
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projections += StringFromFormat("Projection 8: %f (%f)\n", stats.gproj_8, stats.g2proj_8);
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projections += StringFromFormat("Projection 9: %f (%f)\n", stats.gproj_9, stats.g2proj_9);
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projections += StringFromFormat("Projection 10: %f (%f) Raw 4: %f\n\n", stats.gproj_10, stats.g2proj_10, stats.proj_4);
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projections += StringFromFormat("Projection 11: %f (%f) Raw 5: %f\n\n", stats.gproj_11, stats.g2proj_11, stats.proj_5);
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projections += StringFromFormat("Projection 12: %f (%f)\n", stats.gproj_12, stats.g2proj_12);
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projections += StringFromFormat("Projection 13: %f (%f)\n", stats.gproj_13, stats.g2proj_13);
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projections += StringFromFormat("Projection 14: %f (%f)\n", stats.gproj_14, stats.g2proj_14);
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projections += StringFromFormat("Projection 15: %f (%f)\n", stats.gproj_15, stats.g2proj_15);
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return projections;
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}
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@ -4,6 +4,7 @@
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#pragma once
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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@ -69,10 +70,8 @@ struct Statistics
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void ResetFrame();
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static void SwapDL();
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// Yeah, this is unsafe, but we really don't wanna faff around allocating
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// buffers here.
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static char *ToString(char *ptr);
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static char *ToStringProj(char *ptr);
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static std::string ToString();
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static std::string ToStringProj();
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};
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extern Statistics stats;
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