Starting point for the new MMIO interface
Design doc: https://docs.google.com/document/d/11qcGCWLne1wYvmtFaSrOKZt_vHxXrcWcZsdWJ-MJnyo/edit The code is currently not used. Migration plan: 1. Implement MMIO access via MMIO::Mapping in parallel to the current method. 2. Implement all existing MMIO handlers via the new interface. 3. Remove the old hwRead/hwReadWii/hwReadIOBridge code. 4. Implement JIT optimizations for MMIO accesses.
This commit is contained in:
parent
1e94853301
commit
9fe58d28ba
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@ -107,6 +107,7 @@ set(SRCS ActionReplay.cpp
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HW/Memmap.cpp
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HW/MemmapFunctions.cpp
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HW/MemoryInterface.cpp
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HW/MMIO.cpp
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HW/ProcessorInterface.cpp
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HW/SI.cpp
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HW/SI_DeviceAMBaseboard.cpp
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@ -145,6 +145,7 @@
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<ClCompile Include="HW\Memmap.cpp" />
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<ClCompile Include="HW\MemmapFunctions.cpp" />
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<ClCompile Include="HW\MemoryInterface.cpp" />
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<ClCompile Include="HW\MMIO.cpp" />
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<ClCompile Include="HW\ProcessorInterface.cpp" />
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<ClCompile Include="HW\SI.cpp" />
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<ClCompile Include="HW\SI_Device.cpp" />
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@ -342,6 +343,8 @@
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<ClInclude Include="HW\HW.h" />
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<ClInclude Include="HW\Memmap.h" />
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<ClInclude Include="HW\MemoryInterface.h" />
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<ClInclude Include="HW\MMIO.h" />
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<ClInclude Include="HW\MMIOHandlers.h" />
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<ClInclude Include="HW\ProcessorInterface.h" />
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<ClInclude Include="HW\SI.h" />
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<ClInclude Include="HW\SI_Device.h" />
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@ -510,6 +510,9 @@
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<ClCompile Include="HW\MemmapFunctions.cpp">
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<Filter>HW %28Flipper/Hollywood%29</Filter>
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</ClCompile>
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<ClCompile Include="HW\MMIO.cpp">
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<Filter>HW %28Flipper/Hollywood%29</Filter>
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</ClCompile>
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<ClCompile Include="HW\SystemTimers.cpp">
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<Filter>HW %28Flipper/Hollywood%29</Filter>
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</ClCompile>
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@ -1037,6 +1040,12 @@
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<ClInclude Include="HW\Memmap.h">
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<Filter>HW %28Flipper/Hollywood%29</Filter>
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</ClInclude>
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<ClInclude Include="HW\MMIO.h">
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<Filter>HW %28Flipper/Hollywood%29</Filter>
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</ClInclude>
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<ClInclude Include="HW\MMIOHandlers.h">
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<Filter>HW %28Flipper/Hollywood%29</Filter>
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</ClInclude>
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<ClInclude Include="HW\SystemTimers.h">
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<Filter>HW %28Flipper/Hollywood%29</Filter>
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</ClInclude>
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@ -1219,4 +1228,4 @@
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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</ItemGroup>
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</Project>
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</Project>
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@ -0,0 +1,383 @@
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "MMIO.h"
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#include "MMIOHandlers.h"
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#include <functional>
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namespace MMIO
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{
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// Base classes for the two handling method hierarchies. Note that a single
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// class can inherit from both.
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//
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// At the moment the only common element between all the handling method is
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// that they should be able to accept a visitor of the appropriate type.
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template <typename T>
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class ReadHandlingMethod
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{
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public:
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virtual ~ReadHandlingMethod() {}
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virtual void AcceptReadVisitor(ReadHandlingMethodVisitor<T>& v) const = 0;
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};
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template <typename T>
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class WriteHandlingMethod
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{
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public:
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virtual ~WriteHandlingMethod() {}
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virtual void AcceptWriteVisitor(WriteHandlingMethodVisitor<T>& v) const = 0;
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};
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// Constant: handling method holds a single integer and passes it to the
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// visitor. This is a read only handling method: storing to a constant does not
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// mean anything.
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template <typename T>
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class ConstantHandlingMethod : public ReadHandlingMethod<T>
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{
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public:
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explicit ConstantHandlingMethod(T value) : value_(value)
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{
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}
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virtual ~ConstantHandlingMethod() {}
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virtual void AcceptReadVisitor(ReadHandlingMethodVisitor<T>& v) const
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{
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v.VisitConstant(value_);
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}
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private:
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T value_;
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};
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template <typename T>
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ReadHandlingMethod<T>* Constant(T value)
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{
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return new ConstantHandlingMethod<T>(value);
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}
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// Nop: extremely simple write handling method that does nothing at all, only
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// respond to visitors and dispatch to the correct method. This is write only
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// since reads should always at least return a value.
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template <typename T>
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class NopHandlingMethod : public WriteHandlingMethod<T>
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{
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public:
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NopHandlingMethod() {}
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virtual ~NopHandlingMethod() {}
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virtual void AcceptWriteVisitor(WriteHandlingMethodVisitor<T>& v) const
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{
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v.VisitNop();
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}
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};
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template <typename T>
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WriteHandlingMethod<T>* Nop()
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{
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return new NopHandlingMethod<T>();
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}
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// Direct: handling method holds a pointer to the value where to read/write the
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// data from, as well as a mask that is used to restrict reading/writing only
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// to a given set of bits.
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template <typename T>
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class DirectHandlingMethod : public ReadHandlingMethod<T>,
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public WriteHandlingMethod<T>
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{
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public:
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DirectHandlingMethod(T* addr, u32 mask) : addr_(addr), mask_(mask)
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{
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}
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virtual ~DirectHandlingMethod() {}
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virtual void AcceptReadVisitor(ReadHandlingMethodVisitor<T>& v) const
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{
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v.VisitDirect(addr_, mask_);
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}
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virtual void AcceptWriteVisitor(WriteHandlingMethodVisitor<T>& v) const
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{
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v.VisitDirect(addr_, mask_);
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}
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private:
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T* addr_;
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u32 mask_;
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};
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template <typename T>
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ReadHandlingMethod<T>* DirectRead(const T* addr, u32 mask)
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{
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return new DirectHandlingMethod<T>(const_cast<T*>(addr), mask);
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}
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template <typename T>
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ReadHandlingMethod<T>* DirectRead(volatile const T* addr, u32 mask)
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{
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return new DirectHandlingMethod<T>((T*)addr, mask);
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}
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template <typename T>
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WriteHandlingMethod<T>* DirectWrite(T* addr, u32 mask)
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{
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return new DirectHandlingMethod<T>(addr, mask);
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}
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template <typename T>
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WriteHandlingMethod<T>* DirectWrite(volatile T* addr, u32 mask)
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{
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return new DirectHandlingMethod<T>((T*)addr, mask);
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}
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// Complex: holds a lambda that is called when a read or a write is executed.
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// This gives complete control to the user as to what is going to happen during
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// that read or write, but reduces the optimization potential.
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template <typename T>
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class ComplexHandlingMethod : public ReadHandlingMethod<T>,
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public WriteHandlingMethod<T>
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{
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public:
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explicit ComplexHandlingMethod(std::function<T(u32)> read_lambda)
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: read_lambda_(read_lambda), write_lambda_(InvalidWriteLambda())
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{
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}
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explicit ComplexHandlingMethod(std::function<void(u32, T)> write_lambda)
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: read_lambda_(InvalidReadLambda()), write_lambda_(write_lambda)
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{
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}
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virtual ~ComplexHandlingMethod() {}
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virtual void AcceptReadVisitor(ReadHandlingMethodVisitor<T>& v) const
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{
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v.VisitComplex(read_lambda_);
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}
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virtual void AcceptWriteVisitor(WriteHandlingMethodVisitor<T>& v) const
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{
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v.VisitComplex(write_lambda_);
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}
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private:
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std::function<T(u32)> InvalidReadLambda() const
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{
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return [](u32) {
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_dbg_assert_msg_(MEMMAP, 0, "Called the read lambda on a write "
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"complex handler.");
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return 0;
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};
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}
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std::function<void(u32, T)> InvalidWriteLambda() const
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{
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return [](u32, T) {
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_dbg_assert_msg_(MEMMAP, 0, "Called the write lambda on a read "
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"complex handler.");
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};
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}
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std::function<T(u32)> read_lambda_;
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std::function<void(u32, T)> write_lambda_;
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};
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template <typename T>
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ReadHandlingMethod<T>* ComplexRead(std::function<T(u32)> lambda)
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{
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return new ComplexHandlingMethod<T>(lambda);
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}
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template <typename T>
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WriteHandlingMethod<T>* ComplexWrite(std::function<void(u32, T)> lambda)
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{
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return new ComplexHandlingMethod<T>(lambda);
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}
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// Invalid: specialization of the complex handling type with lambdas that
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// display error messages.
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template <typename T>
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ReadHandlingMethod<T>* InvalidRead()
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{
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return ComplexRead<T>([](u32 addr) {
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ERROR_LOG(MEMMAP, "Trying to read from an invalid MMIO (addr=%08x)",
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addr);
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return -1;
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});
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}
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template <typename T>
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WriteHandlingMethod<T>* InvalidWrite()
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{
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return ComplexWrite<T>([](u32 addr, T val) {
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ERROR_LOG(MEMMAP, "Trying to write to an invalid MMIO (addr=%08x, val=%08x)",
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addr, (u32)val);
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});
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}
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// Converters to larger and smaller size. Probably the most complex of these
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// handlers to implement. They do not define new handling method types but
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// instead will internally use the types defined above.
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template <typename T> struct SmallerAccessSize {};
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template <> struct SmallerAccessSize<u16> { typedef u8 value; };
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template <> struct SmallerAccessSize<u32> { typedef u16 value; };
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template <typename T> struct LargerAccessSize {};
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template <> struct LargerAccessSize<u8> { typedef u16 value; };
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template <> struct LargerAccessSize<u16> { typedef u32 value; };
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template <typename T>
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ReadHandlingMethod<T>* ReadToSmaller(Mapping* mmio, u32 high_part_addr, u32 low_part_addr)
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{
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typedef typename SmallerAccessSize<T>::value ST;
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const ReadHandler<ST>* high_part;
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const ReadHandler<ST>* low_part;
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mmio->GetHandlerForRead(high_part_addr, &high_part);
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mmio->GetHandlerForRead(low_part_addr, &low_part);
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// TODO(delroth): optimize
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return ComplexRead<T>([high_part, low_part](u32 addr) {
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return ((T)high_part->Read(addr) << (8 * sizeof (ST))) | low_part->Read(addr);
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});
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}
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template <typename T>
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WriteHandlingMethod<T>* WriteToSmaller(Mapping* mmio, u32 high_part_addr, u32 low_part_addr)
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{
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typedef typename SmallerAccessSize<T>::value ST;
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const WriteHandler<ST>* high_part;
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const WriteHandler<ST>* low_part;
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mmio->GetHandlerForWrite(high_part_addr, &high_part);
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mmio->GetHandlerForWrite(low_part_addr, &low_part);
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// TODO(delroth): optimize
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return ComplexWrite<T>([high_part, low_part](u32 addr, T val) {
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high_part->Write(addr, val >> (8 * sizeof (ST)));
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low_part->Write(addr, (ST)val);
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});
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}
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template <typename T>
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ReadHandlingMethod<T>* ReadToLarger(Mapping* mmio, u32 larger_addr, u32 shift)
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{
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typedef typename LargerAccessSize<T>::value LT;
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const ReadHandler<LT>* large;
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mmio->GetHandlerForRead(larger_addr, &large);
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// TODO(delroth): optimize
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return ComplexRead<T>([large, shift](u32 addr) {
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return large->Read(addr & ~(sizeof (LT) - 1)) >> shift;
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});
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}
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// Inplementation of the ReadHandler and WriteHandler class. There is a lot of
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// redundant code between these two classes but trying to abstract it away
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// brings more trouble than it fixes.
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template <typename T>
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ReadHandler<T>::ReadHandler() : m_Method(nullptr)
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{
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ResetMethod(InvalidRead<T>());
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}
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template <typename T>
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ReadHandler<T>::ReadHandler(ReadHandlingMethod<T>* method)
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: m_Method(nullptr)
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{
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ResetMethod(method);
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}
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template <typename T>
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ReadHandler<T>::~ReadHandler()
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{
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}
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template <typename T>
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void ReadHandler<T>::Visit(ReadHandlingMethodVisitor<T>& visitor) const
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{
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m_Method->AcceptReadVisitor(visitor);
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}
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template <typename T>
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void ReadHandler<T>::ResetMethod(ReadHandlingMethod<T>* method)
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{
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m_Method.reset(method);
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struct FuncCreatorVisitor : public ReadHandlingMethodVisitor<T>
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{
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std::function<T(u32)> ret;
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virtual void VisitConstant(T value)
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{
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ret = [value](u32) { return value; };
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}
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virtual void VisitDirect(const T* addr, u32 mask)
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{
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ret = [addr, mask](u32) { return *addr & mask; };
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}
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virtual void VisitComplex(std::function<T(u32)> lambda)
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{
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ret = lambda;
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}
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};
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FuncCreatorVisitor v;
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Visit(v);
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m_ReadFunc = v.ret;
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}
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template <typename T>
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WriteHandler<T>::WriteHandler() : m_Method(nullptr)
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{
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ResetMethod(InvalidWrite<T>());
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}
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template <typename T>
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WriteHandler<T>::WriteHandler(WriteHandlingMethod<T>* method)
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: m_Method(nullptr)
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{
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ResetMethod(method);
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}
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template <typename T>
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WriteHandler<T>::~WriteHandler()
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{
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}
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template <typename T>
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void WriteHandler<T>::Visit(WriteHandlingMethodVisitor<T>& visitor) const
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{
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m_Method->AcceptWriteVisitor(visitor);
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}
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template <typename T>
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void WriteHandler<T>::ResetMethod(WriteHandlingMethod<T>* method)
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{
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m_Method.reset(method);
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struct FuncCreatorVisitor : public WriteHandlingMethodVisitor<T>
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{
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std::function<void(u32, T)> ret;
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virtual void VisitNop()
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{
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ret = [](u32, T) {};
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}
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virtual void VisitDirect(T* ptr, u32 mask)
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{
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ret = [ptr, mask](u32, T val) { *ptr = val & mask; };
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}
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virtual void VisitComplex(std::function<void(u32, T)> lambda)
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{
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ret = lambda;
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}
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};
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FuncCreatorVisitor v;
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Visit(v);
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m_WriteFunc = v.ret;
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}
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// Define all the public specializations that are exported in MMIOHandlers.h.
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MMIO_PUBLIC_SPECIALIZATIONS();
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}
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@ -0,0 +1,156 @@
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "Common.h"
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#include <array>
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#include <string>
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#include <type_traits>
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#include "MMIOHandlers.h"
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namespace MMIO
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{
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// There are three main MMIO blocks on the Wii (only one on the GameCube):
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// - 0xCC00xxxx: GameCube MMIOs (CP, PE, VI, PI, MI, DSP, DVD, SI, EI, AI, GP)
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// - 0xCD00xxxx: Wii MMIOs and GC mirrors (IPC, DVD, SI, EI, AI)
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// - 0xCD80xxxx: Mirror of 0xCD00xxxx.
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//
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// In practice, since the third block is a mirror of the second one, we can
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// assume internally that there are only two blocks: one for GC, one for Wii.
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enum Block
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{
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GC_BLOCK = 0,
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WII_BLOCK = 1,
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NUM_BLOCKS
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};
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const u32 BLOCK_SIZE = 0x10000;
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const u32 NUM_MMIOS = NUM_BLOCKS * BLOCK_SIZE;
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// Compute the internal unique ID for a given MMIO address. This ID is computed
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// from a very simple formula: (1 + block_id) * lower_16_bits(address).
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//
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// The block ID can easily be computed by simply checking bit 24 (CC vs. CD).
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inline u32 UniqueID(u32 address)
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{
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_dbg_assert_msg_(MEMMAP, ((address & 0xFFFF0000) == 0xCC000000) ||
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((address & 0xFFFF0000) == 0xCD000000) ||
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((address & 0xFFFF0000) == 0xCD800000),
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"Trying to get the ID of a non-existing MMIO address.");
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return (1 + ((address >> 24) & 1)) * (address & 0xFFFF);
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}
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// Some utilities functions to define MMIO mappings.
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namespace Utils
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{
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// Allow grabbing pointers to the high and low part of a 32 bits pointer.
|
||||
inline u16* LowPart(u32* ptr) { return (u16*)ptr; }
|
||||
inline u16* LowPart(volatile u32* ptr) { return (u16*)ptr; }
|
||||
inline u16* HighPart(u32* ptr) { return LowPart(ptr) + 1; }
|
||||
inline u16* HighPart(volatile u32* ptr) { return LowPart(ptr) + 1; }
|
||||
}
|
||||
|
||||
class Mapping
|
||||
{
|
||||
public:
|
||||
// MMIO registration interface. Use this to register new MMIO handlers.
|
||||
//
|
||||
// Example usages can be found in just about any HW/ module in Dolphin's
|
||||
// codebase.
|
||||
#define REGISTER_FUNCS(Size) \
|
||||
void RegisterRead(u32 addr, ReadHandlingMethod<u##Size>* read) \
|
||||
{ \
|
||||
u32 id = UniqueID(addr) / sizeof (u##Size); \
|
||||
m_Read##Size##Handlers[id].ResetMethod(read); \
|
||||
} \
|
||||
void RegisterWrite(u32 addr, WriteHandlingMethod<u##Size>* write) \
|
||||
{ \
|
||||
u32 id = UniqueID(addr) / sizeof (u##Size); \
|
||||
m_Write##Size##Handlers[id].ResetMethod(write); \
|
||||
} \
|
||||
void Register(u32 addr, ReadHandlingMethod<u##Size>* read, \
|
||||
WriteHandlingMethod<u##Size>* write) \
|
||||
{ \
|
||||
RegisterRead(addr, read); \
|
||||
RegisterWrite(addr, write); \
|
||||
}
|
||||
REGISTER_FUNCS(8) REGISTER_FUNCS(16) REGISTER_FUNCS(32)
|
||||
#undef REGISTER_FUNCS
|
||||
|
||||
// Direct read/write interface.
|
||||
//
|
||||
// These functions allow reading/writing an MMIO register at a given
|
||||
// address. They are used by the Memory:: access functions, which are
|
||||
// called in interpreter mode, from Dolphin's own code, or from JIT'd code
|
||||
// where the access address could not be predicted.
|
||||
//
|
||||
// Note that for reads we cannot simply return the read value because C++
|
||||
// allows overloading only with parameter types, not return types.
|
||||
#define READ_FUNC(Size) \
|
||||
void Read(u32 addr, u##Size& val) const \
|
||||
{ \
|
||||
u32 id = UniqueID(addr) / sizeof (u##Size); \
|
||||
val = m_Read##Size##Handlers[id].Read(addr); \
|
||||
}
|
||||
READ_FUNC(8) READ_FUNC(16) READ_FUNC(32)
|
||||
#undef READ_FUNC
|
||||
|
||||
#define WRITE_FUNC(Size) \
|
||||
void Write(u32 addr, u##Size val) const \
|
||||
{ \
|
||||
u32 id = UniqueID(addr) / sizeof (u##Size); \
|
||||
m_Write##Size##Handlers[id].Write(addr, val); \
|
||||
}
|
||||
WRITE_FUNC(8) WRITE_FUNC(16) WRITE_FUNC(32)
|
||||
#undef WRITE_FUNC
|
||||
|
||||
// Handlers access interface.
|
||||
//
|
||||
// Use when you care more about how to access the MMIO register for an
|
||||
// address than the current value of that register. For example, this is
|
||||
// what could be used to implement fast MMIO accesses in Dolphin's JIT.
|
||||
//
|
||||
// Two variants of each GetHandler function are provided: one that returns
|
||||
// the handler directly and one that has a pointer parameter to return the
|
||||
// value. This second variant is needed because C++ doesn't do overloads
|
||||
// based on return type but only based on argument types.
|
||||
#define GET_HANDLERS_FUNC(Type, Size) \
|
||||
const Type##Handler<u##Size>& GetHandlerFor##Type##Size(u32 addr) const \
|
||||
{ \
|
||||
return m_##Type##Size##Handlers[UniqueID(addr) / sizeof (u##Size)]; \
|
||||
} \
|
||||
void GetHandlerFor##Type(u32 addr, const Type##Handler<u##Size>** h) const \
|
||||
{ \
|
||||
*h = &GetHandlerFor##Type##Size(addr); \
|
||||
}
|
||||
GET_HANDLERS_FUNC(Read, 8) GET_HANDLERS_FUNC(Read, 16) GET_HANDLERS_FUNC(Read, 32)
|
||||
GET_HANDLERS_FUNC(Write, 8) GET_HANDLERS_FUNC(Write, 16) GET_HANDLERS_FUNC(Write, 32)
|
||||
#undef GET_HANDLERS_FUNC
|
||||
|
||||
// Dummy 64 bits variants of these functions. While 64 bits MMIO access is
|
||||
// not supported, we need these in order to make the code compile.
|
||||
void Read(u32 addr, u64& val) const { _dbg_assert_(MEMMAP, 0); }
|
||||
void Write(u32 addr, u64 val) const { _dbg_assert_(MEMMAP, 0); }
|
||||
|
||||
private:
|
||||
// These arrays contain the handlers for each MMIO access type: read/write
|
||||
// to 8/16/32 bits. They are indexed using the UniqueID(addr) function
|
||||
// defined earlier, which maps an MMIO address to a unique ID by using the
|
||||
// MMIO block ID.
|
||||
//
|
||||
// Each array contains NUM_MMIOS / sizeof (AccessType) because larger
|
||||
// access types mean less possible adresses (assuming aligned only
|
||||
// accesses).
|
||||
#define HANDLERS(Size) \
|
||||
std::array<ReadHandler<u##Size>, NUM_MMIOS / sizeof (u##Size)> m_Read##Size##Handlers; \
|
||||
std::array<WriteHandler<u##Size>, NUM_MMIOS / sizeof (u##Size)> m_Write##Size##Handlers;
|
||||
HANDLERS(8) HANDLERS(16) HANDLERS(32)
|
||||
#undef HANDLERS
|
||||
};
|
||||
|
||||
}
|
|
@ -0,0 +1,201 @@
|
|||
// Copyright 2013 Dolphin Emulator Project
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Common.h"
|
||||
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
|
||||
// All the templated and very repetitive MMIO-related code is isolated in this
|
||||
// file for easier reading. It mostly contains code related to handling methods
|
||||
// (including the declaration of the public functions for creating handling
|
||||
// method objects), visitors for these handling methods, and interface of the
|
||||
// handler classes.
|
||||
//
|
||||
// This code is very genericized (aka. lots of templates) in order to handle
|
||||
// u8/u16/u32 with the same code while providing type safety: it is impossible
|
||||
// to mix code from these types, and the type system enforces it.
|
||||
|
||||
namespace MMIO
|
||||
{
|
||||
|
||||
class Mapping;
|
||||
|
||||
// Read and write handling methods are separated for type safety. On top of
|
||||
// that, some handling methods require different arguments for reads and writes
|
||||
// (Complex, for example).
|
||||
template <typename T> class ReadHandlingMethod;
|
||||
template <typename T> class WriteHandlingMethod;
|
||||
|
||||
// Constant: use when the value read on this MMIO is always the same. This is
|
||||
// only for reads.
|
||||
template <typename T> ReadHandlingMethod<T>* Constant(T value);
|
||||
|
||||
// Nop: use for writes that shouldn't have any effect and shouldn't log an
|
||||
// error either.
|
||||
template <typename T> WriteHandlingMethod<T>* Nop();
|
||||
|
||||
// Direct: use when all the MMIO does is read/write the given value to/from a
|
||||
// global variable, with an optional mask applied on the read/written value.
|
||||
template <typename T> ReadHandlingMethod<T>* DirectRead(const T* addr, u32 mask = 0xFFFFFFFF);
|
||||
template <typename T> ReadHandlingMethod<T>* DirectRead(volatile const T* addr, u32 mask = 0xFFFFFFFF);
|
||||
template <typename T> WriteHandlingMethod<T>* DirectWrite(T* addr, u32 mask = 0xFFFFFFFF);
|
||||
template <typename T> WriteHandlingMethod<T>* DirectWrite(volatile T* addr, u32 mask = 0xFFFFFFFF);
|
||||
|
||||
// Complex: use when no other handling method fits your needs. These allow you
|
||||
// to directly provide a function that will be called when a read/write needs
|
||||
// to be done.
|
||||
template <typename T> ReadHandlingMethod<T>* ComplexRead(std::function<T(u32)>);
|
||||
template <typename T> WriteHandlingMethod<T>* ComplexWrite(std::function<void(u32, T)>);
|
||||
|
||||
// Invalid: log an error and return -1 in case of a read. These are the default
|
||||
// handlers set for all MMIO types.
|
||||
template <typename T> ReadHandlingMethod<T>* InvalidRead();
|
||||
template <typename T> WriteHandlingMethod<T>* InvalidWrite();
|
||||
|
||||
// {Read,Write}To{Smaller,Larger}: these functions are not themselves handling
|
||||
// methods but will try to combine accesses to two handlers into one new
|
||||
// handler object.
|
||||
//
|
||||
// This is used for example when 32 bit reads have the exact same handling as
|
||||
// 16 bit. Handlers need to be registered for both 32 and 16, and it would be
|
||||
// repetitive and unoptimal to require users to write the same handling code in
|
||||
// both cases. Instead, an MMIO module can simply define all handlers in terms
|
||||
// of 16 bit reads, then use ReadToSmaller<u32> to convert u32 reads to u16
|
||||
// reads.
|
||||
//
|
||||
// Internally, these size conversion functions have some magic to make the
|
||||
// combined handlers as fast as possible. For example, if the two underlying
|
||||
// u16 handlers for a u32 reads are Direct to consecutive memory addresses,
|
||||
// they can be transformed into a Direct u32 access.
|
||||
//
|
||||
// Warning: unlike the other handling methods, *ToSmaller are obviously not
|
||||
// available for u8, and *ToLarger are not available for u32.
|
||||
template <typename T> ReadHandlingMethod<T>* ReadToSmaller(Mapping* mmio, u32 high_part_addr, u32 low_part_addr);
|
||||
template <typename T> WriteHandlingMethod<T>* WriteToSmaller(Mapping* mmio, u32 high_part_addr, u32 low_part_addr);
|
||||
template <typename T> ReadHandlingMethod<T>* ReadToLarger(Mapping* mmio, u32 larger_addr, u32 shift);
|
||||
|
||||
// Use these visitors interfaces if you need to write code that performs
|
||||
// different actions based on the handling method used by a handler. Write your
|
||||
// visitor implementing that interface, then use handler->VisitHandlingMethod
|
||||
// to run the proper function.
|
||||
template <typename T>
|
||||
class ReadHandlingMethodVisitor
|
||||
{
|
||||
public:
|
||||
virtual void VisitConstant(T value) = 0;
|
||||
virtual void VisitDirect(const T* addr, u32 mask) = 0;
|
||||
virtual void VisitComplex(std::function<T(u32)> lambda) = 0;
|
||||
};
|
||||
template <typename T>
|
||||
class WriteHandlingMethodVisitor
|
||||
{
|
||||
public:
|
||||
virtual void VisitNop() = 0;
|
||||
virtual void VisitDirect(T* addr, u32 mask) = 0;
|
||||
virtual void VisitComplex(std::function<void(u32, T)> lambda) = 0;
|
||||
};
|
||||
|
||||
// These classes are INTERNAL. Do not use outside of the MMIO implementation
|
||||
// code. Unfortunately, because we want to make Read() and Write() fast and
|
||||
// inlinable, we need to provide some of the implementation of these two
|
||||
// classes here and can't just use a forward declaration.
|
||||
template <typename T>
|
||||
class ReadHandler : public NonCopyable
|
||||
{
|
||||
public:
|
||||
ReadHandler();
|
||||
|
||||
// Takes ownership of "method".
|
||||
ReadHandler(ReadHandlingMethod<T>* method);
|
||||
|
||||
~ReadHandler();
|
||||
|
||||
// Entry point for read handling method visitors.
|
||||
void Visit(ReadHandlingMethodVisitor<T>& visitor) const;
|
||||
|
||||
T Read(u32 addr) const
|
||||
{
|
||||
return m_ReadFunc(addr);
|
||||
}
|
||||
|
||||
// Internal method called when changing the internal method object. Its
|
||||
// main role is to make sure the read function is updated at the same time.
|
||||
void ResetMethod(ReadHandlingMethod<T>* method);
|
||||
|
||||
private:
|
||||
std::unique_ptr<ReadHandlingMethod<T>> m_Method;
|
||||
std::function<T(u32)> m_ReadFunc;
|
||||
};
|
||||
template <typename T>
|
||||
class WriteHandler : public NonCopyable
|
||||
{
|
||||
public:
|
||||
WriteHandler();
|
||||
|
||||
// Takes ownership of "method".
|
||||
WriteHandler(WriteHandlingMethod<T>* method);
|
||||
|
||||
~WriteHandler();
|
||||
|
||||
// Entry point for write handling method visitors.
|
||||
void Visit(WriteHandlingMethodVisitor<T>& visitor) const;
|
||||
|
||||
void Write(u32 addr, T val) const
|
||||
{
|
||||
m_WriteFunc(addr, val);
|
||||
}
|
||||
|
||||
// Internal method called when changing the internal method object. Its
|
||||
// main role is to make sure the write function is updated at the same
|
||||
// time.
|
||||
void ResetMethod(WriteHandlingMethod<T>* method);
|
||||
|
||||
private:
|
||||
std::unique_ptr<WriteHandlingMethod<T>> m_Method;
|
||||
std::function<void(u32, T)> m_WriteFunc;
|
||||
};
|
||||
|
||||
// Boilerplate boilerplate boilerplate.
|
||||
//
|
||||
// This is used to be able to avoid putting the templates implementation in the
|
||||
// header files and slow down compilation times. Instead, we declare 3
|
||||
// specializations in the header file as already implemented in another
|
||||
// compilation unit: u8, u16, u32.
|
||||
//
|
||||
// The "MaybeExtern" is there because that same macro is used for declaration
|
||||
// (where MaybeExtern = "extern") and definition (MaybeExtern = "").
|
||||
#define MMIO_GENERIC_PUBLIC_SPECIALIZATIONS(MaybeExtern, T) \
|
||||
MaybeExtern template ReadHandlingMethod<T>* Constant<T>(T value); \
|
||||
MaybeExtern template WriteHandlingMethod<T>* Nop<T>(); \
|
||||
MaybeExtern template ReadHandlingMethod<T>* DirectRead(const T* addr, u32 mask); \
|
||||
MaybeExtern template ReadHandlingMethod<T>* DirectRead(volatile const T* addr, u32 mask); \
|
||||
MaybeExtern template WriteHandlingMethod<T>* DirectWrite(T* addr, u32 mask); \
|
||||
MaybeExtern template WriteHandlingMethod<T>* DirectWrite(volatile T* addr, u32 mask); \
|
||||
MaybeExtern template ReadHandlingMethod<T>* ComplexRead<T>(std::function<T(u32)>); \
|
||||
MaybeExtern template WriteHandlingMethod<T>* ComplexWrite<T>(std::function<void(u32, T)>); \
|
||||
MaybeExtern template ReadHandlingMethod<T>* InvalidRead<T>(); \
|
||||
MaybeExtern template WriteHandlingMethod<T>* InvalidWrite<T>(); \
|
||||
MaybeExtern template class ReadHandler<T>; \
|
||||
MaybeExtern template class WriteHandler<T>
|
||||
|
||||
#define MMIO_SPECIAL_PUBLIC_SPECIALIZATIONS(MaybeExtern) \
|
||||
MaybeExtern template ReadHandlingMethod<u16>* ReadToSmaller(Mapping* mmio, u32 high_part_addr, u32 low_part_addr); \
|
||||
MaybeExtern template ReadHandlingMethod<u32>* ReadToSmaller(Mapping* mmio, u32 high_part_addr, u32 low_part_addr); \
|
||||
MaybeExtern template WriteHandlingMethod<u16>* WriteToSmaller(Mapping* mmio, u32 high_part_addr, u32 low_part_addr); \
|
||||
MaybeExtern template WriteHandlingMethod<u32>* WriteToSmaller(Mapping* mmio, u32 high_part_addr, u32 low_part_addr); \
|
||||
MaybeExtern template ReadHandlingMethod<u8>* ReadToLarger(Mapping* mmio, u32 larger_addr, u32 shift); \
|
||||
MaybeExtern template ReadHandlingMethod<u16>* ReadToLarger(Mapping* mmio, u32 larger_addr, u32 shift)
|
||||
|
||||
#define MMIO_PUBLIC_SPECIALIZATIONS(MaybeExtern) \
|
||||
MMIO_GENERIC_PUBLIC_SPECIALIZATIONS(MaybeExtern, u8); \
|
||||
MMIO_GENERIC_PUBLIC_SPECIALIZATIONS(MaybeExtern, u16); \
|
||||
MMIO_GENERIC_PUBLIC_SPECIALIZATIONS(MaybeExtern, u32); \
|
||||
MMIO_SPECIAL_PUBLIC_SPECIALIZATIONS(MaybeExtern);
|
||||
|
||||
MMIO_PUBLIC_SPECIALIZATIONS(extern)
|
||||
|
||||
}
|
|
@ -34,6 +34,7 @@
|
|||
#include "../ConfigManager.h"
|
||||
#include "../Debugger/Debugger_SymbolMap.h"
|
||||
#include "VideoBackendBase.h"
|
||||
#include "MMIO.h"
|
||||
|
||||
namespace Memory
|
||||
{
|
||||
|
@ -83,6 +84,9 @@ u8 *m_pVirtualUncachedEXRAM; // wii only
|
|||
u8 *m_pVirtualL1Cache;
|
||||
u8 *m_pVirtualFakeVMEM;
|
||||
|
||||
// MMIO mapping object.
|
||||
MMIO::Mapping* mmio_mapping;
|
||||
|
||||
// =================================
|
||||
// Read and write shortcuts
|
||||
// ----------------
|
||||
|
@ -348,6 +352,8 @@ void Init()
|
|||
if (bFakeVMEM) flags |= MV_FAKE_VMEM;
|
||||
base = MemoryMap_Setup(views, num_views, flags, &g_arena);
|
||||
|
||||
mmio_mapping = new MMIO::Mapping();
|
||||
|
||||
if (wii)
|
||||
InitHWMemFuncsWii();
|
||||
else
|
||||
|
@ -382,6 +388,7 @@ void Shutdown()
|
|||
MemoryMap_Shutdown(views, num_views, flags, &g_arena);
|
||||
g_arena.ReleaseSpace();
|
||||
base = NULL;
|
||||
delete mmio_mapping;
|
||||
INFO_LOG(MEMMAP, "Memory system shut down.");
|
||||
}
|
||||
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
|
||||
// Global declarations
|
||||
class PointerWrap;
|
||||
namespace MMIO { class Mapping; }
|
||||
|
||||
typedef void (*writeFn8 )(const u8, const u32);
|
||||
typedef void (*writeFn16)(const u16,const u32);
|
||||
|
@ -83,6 +84,9 @@ enum
|
|||
#endif
|
||||
};
|
||||
|
||||
// MMIO mapping object.
|
||||
extern MMIO::Mapping* mmio_mapping;
|
||||
|
||||
// Init and Shutdown
|
||||
bool IsInitialized();
|
||||
void Init();
|
||||
|
|
|
@ -24,6 +24,7 @@
|
|||
#include "../Core.h"
|
||||
#include "../PowerPC/PowerPC.h"
|
||||
#include "VideoBackendBase.h"
|
||||
#include "MMIO.h"
|
||||
|
||||
#ifdef USE_GDBSTUB
|
||||
#include "../PowerPC/GDBStub.h"
|
||||
|
|
Loading…
Reference in New Issue