Use less brain damaged names for DLCache and TextureDecoder.
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parent
6a587c1b31
commit
c9d9081bf9
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@ -15,7 +15,7 @@ set(SRCS Src/BPFunctions.cpp
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Src/OnScreenDisplay.cpp
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Src/OpcodeDecoding.cpp
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Src/OpenCL.cpp
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Src/OpenCL/OCLTextureDecoder.cpp
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Src/OpenCL/TextureDecoder_OpenCL.cpp
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Src/PerfQueryBase.cpp
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Src/PixelEngine.cpp
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Src/PixelShaderGen.cpp
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@ -42,11 +42,11 @@ set(SRCS Src/BPFunctions.cpp
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set(LIBS core png)
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if(NOT _M_GENERIC)
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set(SRCS ${SRCS} Src/x64TextureDecoder.cpp
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Src/x64DLCache.cpp)
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set(SRCS ${SRCS} Src/TextureDecoder_x64.cpp
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Src/DLCache_x64.cpp)
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else()
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set(SRCS ${SRCS} Src/GenericTextureDecoder.cpp
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Src/GenericDLCache.cpp)
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set(SRCS ${SRCS} Src/TextureDecoder_Generic.cpp
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Src/DLCache_Generic.cpp)
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endif()
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if(NOT ${CL} STREQUAL CL-NOTFOUND)
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list(APPEND LIBS ${CL})
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@ -34,7 +34,7 @@
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#include "DataReader.h"
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#include "OpenCL.h"
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#include "OpenCL/OCLTextureDecoder.h"
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#include "OpenCL/TextureDecoder_OpenCL.h"
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#include "VideoConfig.h"
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u8* g_pVideoData = 0;
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@ -2,7 +2,7 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "OCLTextureDecoder.h"
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#include "TextureDecoder_OpenCL.h"
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#include "../OpenCL.h"
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#include "CommonPaths.h"
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@ -21,7 +21,7 @@
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#include "CPUDetect.h"
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#include "TextureDecoder.h"
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#include "OpenCL.h"
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#include "OpenCL/OCLTextureDecoder.h"
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#include "OpenCL/TextureDecoder_OpenCL.h"
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#include "VideoConfig.h"
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#include "LookUpTables.h"
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@ -8,7 +8,7 @@
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#include "CPUDetect.h"
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#include "TextureDecoder.h"
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#include "OpenCL.h"
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#include "OpenCL/OCLTextureDecoder.h"
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#include "OpenCL/TextureDecoder_OpenCL.h"
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#include "VideoConfig.h"
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#include "LookUpTables.h"
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@ -50,6 +50,7 @@
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<ClCompile Include="Src\CommandProcessor.cpp" />
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<ClCompile Include="Src\CPMemory.cpp" />
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<ClCompile Include="Src\Debugger.cpp" />
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<ClCompile Include="Src\DLCache_x64.cpp" />
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<ClCompile Include="Src\DriverDetails.cpp" />
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<ClCompile Include="Src\EmuWindow.cpp" />
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<ClCompile Include="Src\Fifo.cpp" />
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@ -63,7 +64,7 @@
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<ClCompile Include="Src\OnScreenDisplay.cpp" />
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<ClCompile Include="Src\OpcodeDecoding.cpp" />
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<ClCompile Include="Src\OpenCL.cpp" />
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<ClCompile Include="Src\OpenCL\OCLTextureDecoder.cpp" />
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<ClCompile Include="Src\OpenCL\TextureDecoder_OpenCL.cpp" />
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<ClCompile Include="Src\PerfQueryBase.cpp" />
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<ClCompile Include="Src\PixelEngine.cpp" />
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<ClCompile Include="Src\PixelShaderGen.cpp" />
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@ -75,6 +76,7 @@
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</ClCompile>
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<ClCompile Include="Src\TextureCacheBase.cpp" />
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<ClCompile Include="Src\TextureConversionShader.cpp" />
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<ClCompile Include="Src\TextureDecoder_x64.cpp" />
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<ClCompile Include="Src\VertexLoader.cpp" />
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<ClCompile Include="Src\VertexLoaderManager.cpp" />
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<ClCompile Include="Src\VertexLoader_Color.cpp" />
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@ -87,8 +89,6 @@
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<ClCompile Include="Src\VideoBackendBase.cpp" />
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<ClCompile Include="Src\VideoConfig.cpp" />
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<ClCompile Include="Src\VideoState.cpp" />
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<ClCompile Include="Src\x64DLCache.cpp" />
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<ClCompile Include="Src\x64TextureDecoder.cpp" />
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<ClCompile Include="Src\XFMemory.cpp" />
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<ClCompile Include="Src\XFStructs.cpp" />
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</ItemGroup>
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@ -117,7 +117,7 @@
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<ClInclude Include="Src\OnScreenDisplay.h" />
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<ClInclude Include="Src\OpcodeDecoding.h" />
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<ClInclude Include="Src\OpenCL.h" />
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<ClInclude Include="Src\OpenCL\OCLTextureDecoder.h" />
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<ClInclude Include="Src\OpenCL\TextureDecoder_OpenCL.h" />
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<ClInclude Include="Src\PerfQueryBase.h" />
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<ClInclude Include="Src\PixelEngine.h" />
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<ClInclude Include="Src\PixelShaderGen.h" />
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@ -168,4 +168,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@ -57,10 +57,10 @@
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<ClCompile Include="Src\VertexManagerBase.cpp">
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<Filter>Base</Filter>
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</ClCompile>
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<ClCompile Include="Src\OpenCL\OCLTextureDecoder.cpp">
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<ClCompile Include="Src\OpenCL.cpp">
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<Filter>Decoding\OpenCL</Filter>
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</ClCompile>
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<ClCompile Include="Src\OpenCL.cpp">
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<ClCompile Include="Src\OpenCL\TextureDecoder_OpenCL.cpp">
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<Filter>Decoding\OpenCL</Filter>
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</ClCompile>
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<ClCompile Include="Src\Fifo.cpp">
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@ -69,9 +69,6 @@
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<ClCompile Include="Src\OpcodeDecoding.cpp">
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<Filter>Decoding</Filter>
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</ClCompile>
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<ClCompile Include="Src\x64TextureDecoder.cpp">
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<Filter>Decoding</Filter>
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</ClCompile>
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<ClCompile Include="Src\BPFunctions.cpp">
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<Filter>Register Sections</Filter>
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</ClCompile>
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@ -96,6 +93,9 @@
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<ClCompile Include="Src\TextureConversionShader.cpp">
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<Filter>Shader Generators</Filter>
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</ClCompile>
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<ClCompile Include="Src\TextureDecoder_x64.cpp">
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<Filter>Decoding</Filter>
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</ClCompile>
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<ClCompile Include="Src\VertexShaderGen.cpp">
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<Filter>Shader Generators</Filter>
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</ClCompile>
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@ -129,6 +129,9 @@
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<ClCompile Include="Src\VideoState.cpp">
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<Filter>Util</Filter>
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</ClCompile>
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<ClCompile Include="Src\DLCache_x64.cpp">
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<Filter>Vertex Loading</Filter>
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</ClCompile>
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<ClCompile Include="Src\VertexLoader.cpp">
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<Filter>Vertex Loading</Filter>
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</ClCompile>
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@ -147,9 +150,6 @@
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<ClCompile Include="Src\VertexLoaderManager.cpp">
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<Filter>Vertex Loading</Filter>
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</ClCompile>
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<ClCompile Include="Src\x64DLCache.cpp">
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<Filter>Vertex Loading</Filter>
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</ClCompile>
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<ClCompile Include="Src\stdafx.cpp" />
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</ItemGroup>
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<ItemGroup>
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@ -184,7 +184,7 @@
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<ClInclude Include="Src\VertexManagerBase.h">
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<Filter>Base</Filter>
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</ClInclude>
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<ClInclude Include="Src\OpenCL\OCLTextureDecoder.h">
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<ClInclude Include="Src\OpenCL\TextureDecoder_OpenCL.h">
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<Filter>Decoding\OpenCL</Filter>
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</ClInclude>
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<ClInclude Include="Src\OpenCL.h">
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@ -294,4 +294,4 @@
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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</ItemGroup>
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</Project>
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</Project>
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