Use less brain damaged names for DLCache and TextureDecoder.

This commit is contained in:
Tony Wasserka 2013-11-04 00:26:29 +01:00
parent 6a587c1b31
commit c9d9081bf9
10 changed files with 24 additions and 24 deletions

View File

@ -15,7 +15,7 @@ set(SRCS Src/BPFunctions.cpp
Src/OnScreenDisplay.cpp
Src/OpcodeDecoding.cpp
Src/OpenCL.cpp
Src/OpenCL/OCLTextureDecoder.cpp
Src/OpenCL/TextureDecoder_OpenCL.cpp
Src/PerfQueryBase.cpp
Src/PixelEngine.cpp
Src/PixelShaderGen.cpp
@ -42,11 +42,11 @@ set(SRCS Src/BPFunctions.cpp
set(LIBS core png)
if(NOT _M_GENERIC)
set(SRCS ${SRCS} Src/x64TextureDecoder.cpp
Src/x64DLCache.cpp)
set(SRCS ${SRCS} Src/TextureDecoder_x64.cpp
Src/DLCache_x64.cpp)
else()
set(SRCS ${SRCS} Src/GenericTextureDecoder.cpp
Src/GenericDLCache.cpp)
set(SRCS ${SRCS} Src/TextureDecoder_Generic.cpp
Src/DLCache_Generic.cpp)
endif()
if(NOT ${CL} STREQUAL CL-NOTFOUND)
list(APPEND LIBS ${CL})

View File

@ -34,7 +34,7 @@
#include "DataReader.h"
#include "OpenCL.h"
#include "OpenCL/OCLTextureDecoder.h"
#include "OpenCL/TextureDecoder_OpenCL.h"
#include "VideoConfig.h"
u8* g_pVideoData = 0;

View File

@ -2,7 +2,7 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "OCLTextureDecoder.h"
#include "TextureDecoder_OpenCL.h"
#include "../OpenCL.h"
#include "CommonPaths.h"

View File

@ -21,7 +21,7 @@
#include "CPUDetect.h"
#include "TextureDecoder.h"
#include "OpenCL.h"
#include "OpenCL/OCLTextureDecoder.h"
#include "OpenCL/TextureDecoder_OpenCL.h"
#include "VideoConfig.h"
#include "LookUpTables.h"

View File

@ -8,7 +8,7 @@
#include "CPUDetect.h"
#include "TextureDecoder.h"
#include "OpenCL.h"
#include "OpenCL/OCLTextureDecoder.h"
#include "OpenCL/TextureDecoder_OpenCL.h"
#include "VideoConfig.h"
#include "LookUpTables.h"

View File

@ -50,6 +50,7 @@
<ClCompile Include="Src\CommandProcessor.cpp" />
<ClCompile Include="Src\CPMemory.cpp" />
<ClCompile Include="Src\Debugger.cpp" />
<ClCompile Include="Src\DLCache_x64.cpp" />
<ClCompile Include="Src\DriverDetails.cpp" />
<ClCompile Include="Src\EmuWindow.cpp" />
<ClCompile Include="Src\Fifo.cpp" />
@ -63,7 +64,7 @@
<ClCompile Include="Src\OnScreenDisplay.cpp" />
<ClCompile Include="Src\OpcodeDecoding.cpp" />
<ClCompile Include="Src\OpenCL.cpp" />
<ClCompile Include="Src\OpenCL\OCLTextureDecoder.cpp" />
<ClCompile Include="Src\OpenCL\TextureDecoder_OpenCL.cpp" />
<ClCompile Include="Src\PerfQueryBase.cpp" />
<ClCompile Include="Src\PixelEngine.cpp" />
<ClCompile Include="Src\PixelShaderGen.cpp" />
@ -75,6 +76,7 @@
</ClCompile>
<ClCompile Include="Src\TextureCacheBase.cpp" />
<ClCompile Include="Src\TextureConversionShader.cpp" />
<ClCompile Include="Src\TextureDecoder_x64.cpp" />
<ClCompile Include="Src\VertexLoader.cpp" />
<ClCompile Include="Src\VertexLoaderManager.cpp" />
<ClCompile Include="Src\VertexLoader_Color.cpp" />
@ -87,8 +89,6 @@
<ClCompile Include="Src\VideoBackendBase.cpp" />
<ClCompile Include="Src\VideoConfig.cpp" />
<ClCompile Include="Src\VideoState.cpp" />
<ClCompile Include="Src\x64DLCache.cpp" />
<ClCompile Include="Src\x64TextureDecoder.cpp" />
<ClCompile Include="Src\XFMemory.cpp" />
<ClCompile Include="Src\XFStructs.cpp" />
</ItemGroup>
@ -117,7 +117,7 @@
<ClInclude Include="Src\OnScreenDisplay.h" />
<ClInclude Include="Src\OpcodeDecoding.h" />
<ClInclude Include="Src\OpenCL.h" />
<ClInclude Include="Src\OpenCL\OCLTextureDecoder.h" />
<ClInclude Include="Src\OpenCL\TextureDecoder_OpenCL.h" />
<ClInclude Include="Src\PerfQueryBase.h" />
<ClInclude Include="Src\PixelEngine.h" />
<ClInclude Include="Src\PixelShaderGen.h" />
@ -168,4 +168,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@ -57,10 +57,10 @@
<ClCompile Include="Src\VertexManagerBase.cpp">
<Filter>Base</Filter>
</ClCompile>
<ClCompile Include="Src\OpenCL\OCLTextureDecoder.cpp">
<ClCompile Include="Src\OpenCL.cpp">
<Filter>Decoding\OpenCL</Filter>
</ClCompile>
<ClCompile Include="Src\OpenCL.cpp">
<ClCompile Include="Src\OpenCL\TextureDecoder_OpenCL.cpp">
<Filter>Decoding\OpenCL</Filter>
</ClCompile>
<ClCompile Include="Src\Fifo.cpp">
@ -69,9 +69,6 @@
<ClCompile Include="Src\OpcodeDecoding.cpp">
<Filter>Decoding</Filter>
</ClCompile>
<ClCompile Include="Src\x64TextureDecoder.cpp">
<Filter>Decoding</Filter>
</ClCompile>
<ClCompile Include="Src\BPFunctions.cpp">
<Filter>Register Sections</Filter>
</ClCompile>
@ -96,6 +93,9 @@
<ClCompile Include="Src\TextureConversionShader.cpp">
<Filter>Shader Generators</Filter>
</ClCompile>
<ClCompile Include="Src\TextureDecoder_x64.cpp">
<Filter>Decoding</Filter>
</ClCompile>
<ClCompile Include="Src\VertexShaderGen.cpp">
<Filter>Shader Generators</Filter>
</ClCompile>
@ -129,6 +129,9 @@
<ClCompile Include="Src\VideoState.cpp">
<Filter>Util</Filter>
</ClCompile>
<ClCompile Include="Src\DLCache_x64.cpp">
<Filter>Vertex Loading</Filter>
</ClCompile>
<ClCompile Include="Src\VertexLoader.cpp">
<Filter>Vertex Loading</Filter>
</ClCompile>
@ -147,9 +150,6 @@
<ClCompile Include="Src\VertexLoaderManager.cpp">
<Filter>Vertex Loading</Filter>
</ClCompile>
<ClCompile Include="Src\x64DLCache.cpp">
<Filter>Vertex Loading</Filter>
</ClCompile>
<ClCompile Include="Src\stdafx.cpp" />
</ItemGroup>
<ItemGroup>
@ -184,7 +184,7 @@
<ClInclude Include="Src\VertexManagerBase.h">
<Filter>Base</Filter>
</ClInclude>
<ClInclude Include="Src\OpenCL\OCLTextureDecoder.h">
<ClInclude Include="Src\OpenCL\TextureDecoder_OpenCL.h">
<Filter>Decoding\OpenCL</Filter>
</ClInclude>
<ClInclude Include="Src\OpenCL.h">
@ -294,4 +294,4 @@
<ItemGroup>
<Text Include="CMakeLists.txt" />
</ItemGroup>
</Project>
</Project>