DVD emulation: make seek timing more accurate.
Based on real measurements of a Gamecube disk on a Wii. (If anyone else is interested in running more tests, I can upload my code; it's a mess at the moment.) This isn't a complete model, but it's a step in the right direction: in Metroid Prime, the loading times are sane, and I think I managed to do it without breaking anything.
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@ -19,11 +19,17 @@
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#include "Core/HW/SystemTimers.h"
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#include "Core/PowerPC/PowerPC.h"
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// Disc transfer rate measured in bytes per second
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static const u32 DISC_TRANSFER_RATE_GC = 5 * 1024 * 1024;
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// A Gamecube disc can be read at somewhere between
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// 2 and 3MB/sec, depending on the location on disk. Wii disks
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// not yet tested.
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static const u32 DISC_TRANSFER_RATE_GC = 3 * 1024 * 1024;
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// Rate the drive can transfer data to main memory, given the data
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// is already buffered.
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static const u32 BUFFER_TRANSFER_RATE_GC = 16 * 1024 * 1024;
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// Disc access time measured in milliseconds
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static const u32 DISC_ACCESS_TIME_MS = 1;
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static const u32 DISC_ACCESS_TIME_MS = 50;
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namespace DVDInterface
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{
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@ -201,6 +207,9 @@ bool g_bDiscInside = false;
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bool g_bStream = false;
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int tc = 0;
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static u64 g_last_read_offset;
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static u64 g_last_read_time;
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// GC-AM only
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static unsigned char media_buffer[0x40];
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@ -216,7 +225,8 @@ void InsertDiscCallback(u64 userdata, int cyclesLate);
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void UpdateInterrupts();
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void GenerateDIInterrupt(DI_InterruptType _DVDInterrupt);
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void ExecuteCommand(UDICR& _DICR);
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void ExecuteCommand();
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void FinishExecuteRead();
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void DoState(PointerWrap &p)
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{
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@ -239,12 +249,15 @@ void DoState(PointerWrap &p)
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p.Do(CurrentStart);
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p.Do(CurrentLength);
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p.Do(g_last_read_offset);
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p.Do(g_last_read_time);
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}
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void TransferComplete(u64 userdata, int cyclesLate)
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{
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if (m_DICR.TSTART)
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ExecuteCommand(m_DICR);
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FinishExecuteRead();
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}
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void Init()
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@ -474,17 +487,7 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
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m_DICR.Hex = val & 7;
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if (m_DICR.TSTART)
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{
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if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bFastDiscSpeed)
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{
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u64 ticksUntilTC = m_DILENGTH.Length *
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(SystemTimers::GetTicksPerSecond() / (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii ? 1 : DISC_TRANSFER_RATE_GC)) +
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(SystemTimers::GetTicksPerSecond() * DISC_ACCESS_TIME_MS / 1000);
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CoreTiming::ScheduleEvent((int)ticksUntilTC, tc);
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}
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else
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{
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ExecuteCommand(m_DICR);
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}
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ExecuteCommand();
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}
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})
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);
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@ -532,7 +535,7 @@ void GenerateDIInterrupt(DI_InterruptType _DVDInterrupt)
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UpdateInterrupts();
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}
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void ExecuteCommand(UDICR& _DICR)
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void ExecuteCommand()
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{
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// _dbg_assert_(DVDINTERFACE, _DICR.RW == 0); // only DVD to Memory
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int GCAM = ((SConfig::GetInstance().m_SIDevice[0] == SIDEVICE_AM_BASEBOARD) &&
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@ -650,11 +653,83 @@ void ExecuteCommand(UDICR& _DICR)
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}
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}
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// Here is the actual Disk Reading
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if (!DVDRead(iDVDOffset, m_DIMAR.Address, m_DILENGTH.Length))
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u64 ticksUntilTC = 0;
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// The drive buffers 1MB (?) of data after every read request;
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// if a read request is covered by this buffer (or if it's
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// faster to wait for the data to be buffered), the drive
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// doesn't seek; it returns buffered data. Data can be
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// transferred from the buffer at up to 16MB/sec.
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//
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// If the drive has to seek, the time this takes varies a lot.
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// A short seek is around 50ms; a long seek is around 150ms.
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// However, the time isn't purely dependent on the distance; the
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// pattern of previous seeks seems to matter in a way I'm
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// not sure how to explain.
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//
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// Metroid Prime is a good example of a game that's sensitive to
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// all of these details; if there isn't enough latency in the
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// right places, doors open too quickly, and if there's too
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// much latency in the wrong places, the video before the
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// save-file select screen lags.
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//
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// For now, just use a very rough approximation: 50ms seek
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// and 3MB/sec for reads outside 1MB, acceleated reads
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// within 1MB. We can refine this if someone comes up
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// with a more complete model for seek times.
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if (iDVDOffset + m_DILENGTH.Length - g_last_read_offset > 1024 * 1024)
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{
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PanicAlertT("Can't read from DVD_Plugin - DVD-Interface: Fatal Error");
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// No buffer; just use the simple seek time + read time.
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DEBUG_LOG(DVDINTERFACE, "Seeking %lld bytes", s64(g_last_read_offset) - s64(iDVDOffset));
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ticksUntilTC = m_DILENGTH.Length *
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(SystemTimers::GetTicksPerSecond() / DISC_TRANSFER_RATE_GC);
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ticksUntilTC += SystemTimers::GetTicksPerSecond() / 1000 * DISC_ACCESS_TIME_MS;
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}
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else
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{
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// Possibly buffered; use the buffer if it saves time.
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// It's not proven that the buffer actually behaves like this, but
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// it appears to be a decent approximation.
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// Time at which the buffer will contain the data we need.
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u64 buffer_fill_time = (iDVDOffset + m_DILENGTH.Length - g_last_read_offset) *
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(SystemTimers::GetTicksPerSecond() / DISC_TRANSFER_RATE_GC) +
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g_last_read_time;
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// Number of ticks it takes to transfer the data from the buffer to memory.
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u64 buffer_read_duration = m_DILENGTH.Length *
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(SystemTimers::GetTicksPerSecond() / BUFFER_TRANSFER_RATE_GC);
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// Number of ticks it takes to seek and read directly from the disk.
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u64 disk_read_duration = m_DILENGTH.Length *
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(SystemTimers::GetTicksPerSecond() / DISC_TRANSFER_RATE_GC) +
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SystemTimers::GetTicksPerSecond() / 1000 * DISC_ACCESS_TIME_MS;
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u64 cur_time = CoreTiming::GetTicks();
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if (cur_time > buffer_fill_time)
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{
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DEBUG_LOG(DVDINTERFACE, "Fast buffer read at %lld", s64(iDVDOffset));
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ticksUntilTC = buffer_read_duration;
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}
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else if (cur_time + disk_read_duration > buffer_fill_time)
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{
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DEBUG_LOG(DVDINTERFACE, "Slow buffer read at %lld", s64(iDVDOffset));
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ticksUntilTC = std::max(buffer_fill_time - cur_time, buffer_read_duration);
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}
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else
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{
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DEBUG_LOG(DVDINTERFACE, "Seeking %lld bytes", s64(g_last_read_offset) - s64(iDVDOffset));
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ticksUntilTC = disk_read_duration;
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}
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}
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bFastDiscSpeed)
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{
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// Make the virtual DVD drive much faster than a physical drive;
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// most games aren't very sensitive to the speed, and everyone
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// likes shorter load times.
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ticksUntilTC /= 8;
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}
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CoreTiming::ScheduleEvent((int)ticksUntilTC, tc);
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// Early return; we'll finish executing the command in FinishExecuteRead.
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return;
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}
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break;
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@ -675,7 +750,7 @@ void ExecuteCommand(UDICR& _DICR)
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else
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{
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// there is no disc to read
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_DICR.TSTART = 0;
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m_DICR.TSTART = 0;
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m_DILENGTH.Length = 0;
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g_ErrorCode = ERROR_NO_DISK | ERROR_COVER_H;
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GenerateDIInterrupt(INT_DEINT);
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}
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// transfer is done
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_DICR.TSTART = 0;
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m_DICR.TSTART = 0;
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m_DILENGTH.Length = 0;
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GenerateDIInterrupt(INT_TCINT);
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g_ErrorCode = 0;
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}
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void FinishExecuteRead() {
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u32 iDVDOffset = m_DICMDBUF[1].Hex << 2;
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if (!DVDRead(iDVDOffset, m_DIMAR.Address, m_DILENGTH.Length))
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{
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PanicAlertT("Can't read from DVD_Plugin - DVD-Interface: Fatal Error");
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}
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g_last_read_offset = (iDVDOffset + m_DILENGTH.Length - 2048) & ~2047;
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g_last_read_time = CoreTiming::GetTicks();
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// transfer is done
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m_DICR.TSTART = 0;
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m_DILENGTH.Length = 0;
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GenerateDIInterrupt(INT_TCINT);
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g_ErrorCode = 0;
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