Merge pull request #214 from magumagu/zelda-ucode-cleanup
Zelda ucode cleanup
This commit is contained in:
commit
784c636db8
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@ -99,9 +99,6 @@ unsigned int CMixer::Mix(short* samples, unsigned int numSamples, bool consider_
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// Flush cached variable
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Common::AtomicStore(m_indexR, indexR);
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// Add the DSPHLE sound, re-sampling is done inside
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Premix(samples, numSamples);
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// Add the DTK Music
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// Re-sampling is done inside
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AudioInterface::Callback_GetStreaming(samples, numSamples, m_sampleRate);
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@ -26,7 +26,6 @@ public:
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, m_dacSampleRate(DACSampleRate)
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, m_bits(16)
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, m_channels(2)
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, m_HLEready(false)
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, m_logAudio(0)
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, m_indexW(0)
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, m_indexR(0)
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@ -45,7 +44,6 @@ public:
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// Called from audio threads
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virtual unsigned int Mix(short* samples, unsigned int numSamples, bool consider_framelimit = true);
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virtual void Premix(short * /*samples*/, unsigned int /*numSamples*/) {}
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// Called from main thread
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virtual void PushSamples(const short* samples, unsigned int num_samples);
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@ -53,11 +51,6 @@ public:
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void SetThrottle(bool use) { m_throttle = use;}
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// TODO: do we need this
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bool IsHLEReady() const { return m_HLEready;}
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void SetHLEReady(bool ready) { m_HLEready = ready;}
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// ---------------------
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virtual void StartLogAudio(const std::string& filename)
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{
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@ -102,7 +95,6 @@ protected:
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WaveFileWriter g_wave_writer;
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bool m_HLEready;
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bool m_logAudio;
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bool m_throttle;
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@ -78,7 +78,6 @@ set(SRCS ActionReplay.cpp
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HW/DSPHLE/UCodes/UCode_Zelda_ADPCM.cpp
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HW/DSPHLE/UCodes/UCode_Zelda_Voice.cpp
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HW/DSPHLE/UCodes/UCode_Zelda_Synth.cpp
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HW/DSPHLE/HLEMixer.cpp
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HW/DSPHLE/MailHandler.cpp
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HW/DSPHLE/DSPHLE.cpp
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HW/DSPLLE/DSPDebugInterface.cpp
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@ -106,7 +106,6 @@
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<ClCompile Include="HW\CPU.cpp" />
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<ClCompile Include="HW\DSP.cpp" />
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<ClCompile Include="HW\DSPHLE\DSPHLE.cpp" />
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<ClCompile Include="HW\DSPHLE\HLEMixer.cpp" />
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<ClCompile Include="HW\DSPHLE\MailHandler.cpp" />
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<ClCompile Include="HW\DSPHLE\UCodes\UCodes.cpp" />
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<ClCompile Include="HW\DSPHLE\UCodes\UCode_AX.cpp" />
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@ -305,7 +304,6 @@
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<ClInclude Include="HW\CPU.h" />
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<ClInclude Include="HW\DSP.h" />
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<ClInclude Include="HW\DSPHLE\DSPHLE.h" />
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<ClInclude Include="HW\DSPHLE\HLEMixer.h" />
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<ClInclude Include="HW\DSPHLE\MailHandler.h" />
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<ClInclude Include="HW\DSPHLE\UCodes\UCodes.h" />
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<ClInclude Include="HW\DSPHLE\UCodes\UCode_AX.h" />
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@ -347,9 +347,6 @@
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<ClCompile Include="HW\DSPHLE\DSPHLE.cpp">
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<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE</Filter>
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</ClCompile>
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<ClCompile Include="HW\DSPHLE\HLEMixer.cpp">
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<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE</Filter>
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</ClCompile>
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<ClCompile Include="HW\DSPHLE\MailHandler.cpp">
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<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE</Filter>
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</ClCompile>
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@ -873,9 +870,6 @@
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<ClInclude Include="HW\DSPHLE\DSPHLE.h">
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<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE</Filter>
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</ClInclude>
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<ClInclude Include="HW\DSPHLE\HLEMixer.h">
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<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE</Filter>
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</ClInclude>
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<ClInclude Include="HW\DSPHLE\MailHandler.h">
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<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE</Filter>
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</ClInclude>
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@ -15,7 +15,6 @@
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#include "Core/HW/SystemTimers.h"
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#include "Core/HW/VideoInterface.h"
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#include "Core/HW/DSPHLE/DSPHLE.h"
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#include "Core/HW/DSPHLE/HLEMixer.h"
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#include "Core/HW/DSPHLE/UCodes/UCodes.h"
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DSPHLE::DSPHLE()
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@ -266,7 +265,7 @@ void DSPHLE::InitMixer()
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unsigned int AISampleRate, DACSampleRate;
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AudioInterface::Callback_GetSampleRate(AISampleRate, DACSampleRate);
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delete soundStream;
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soundStream = AudioCommon::InitSoundStream(new HLEMixer(this, AISampleRate, DACSampleRate, 48000), m_hWnd);
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soundStream = AudioCommon::InitSoundStream(new CMixer(AISampleRate, DACSampleRate, 48000), m_hWnd);
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if (!soundStream) PanicAlert("Error starting up sound stream");
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// Mixer is initialized
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m_InitMixer = true;
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@ -1,19 +0,0 @@
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "Core/HW/DSPHLE/DSPHLE.h"
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#include "Core/HW/DSPHLE/HLEMixer.h"
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#include "Core/HW/DSPHLE/UCodes/UCodes.h"
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void HLEMixer::Premix(short *samples, unsigned int numSamples)
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{
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// if this was called directly from the HLE
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if (IsHLEReady())
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{
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IUCode *pUCode = m_DSPHLE->GetUCode();
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if (pUCode && samples)
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pUCode->MixAdd(samples, numSamples);
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}
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}
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@ -1,21 +0,0 @@
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "AudioCommon/AudioCommon.h"
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#include "AudioCommon/Mixer.h"
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class DSPHLE;
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class HLEMixer : public CMixer
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{
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public:
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HLEMixer(DSPHLE *dsp_hle, unsigned int AISampleRate = 48000, unsigned int DACSampleRate = 48000, unsigned int BackendSampleRate = 32000)
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: CMixer(AISampleRate, DACSampleRate, BackendSampleRate), m_DSPHLE(dsp_hle) {};
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virtual void Premix(short *samples, unsigned int numSamples) override;
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private:
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DSPHLE *m_DSPHLE;
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};
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@ -16,30 +16,16 @@ CUCode_AX::CUCode_AX(DSPHLE* dsp_hle, u32 crc)
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: IUCode(dsp_hle, crc)
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, m_work_available(false)
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, m_cmdlist_size(0)
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, m_run_on_thread(false)
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{
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WARN_LOG(DSPHLE, "Instantiating CUCode_AX: crc=%08x", crc);
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m_rMailHandler.PushMail(DSP_INIT);
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DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
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LoadResamplingCoefficients();
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// DSP HLE on thread is always disabled because it causes audio
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// issues/glitching (different timing characteristics). m_run_on_thread is
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// always false.
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if (m_run_on_thread)
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m_axthread = std::thread(SpawnAXThread, this);
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}
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CUCode_AX::~CUCode_AX()
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{
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if (m_run_on_thread)
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{
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m_cmdlist_size = (u16)-1; // Special value to signal end
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NotifyAXThread();
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m_axthread.join();
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}
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m_rMailHandler.Clear();
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}
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@ -80,32 +66,6 @@ void CUCode_AX::LoadResamplingCoefficients()
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m_coeffs_available = true;
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}
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void CUCode_AX::SpawnAXThread(CUCode_AX* self)
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{
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self->AXThread();
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}
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void CUCode_AX::AXThread()
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{
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while (true)
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{
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{
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std::unique_lock<std::mutex> lk(m_cmdlist_mutex);
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while (m_cmdlist_size == 0)
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m_cmdlist_cv.wait(lk);
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}
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if (m_cmdlist_size == (u16)-1) // End of thread signal
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break;
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m_processing.lock();
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HandleCommandList();
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m_cmdlist_size = 0;
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SignalWorkEnd();
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m_processing.unlock();
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}
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}
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void CUCode_AX::SignalWorkEnd()
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{
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// Signal end of processing
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@ -113,20 +73,6 @@ void CUCode_AX::SignalWorkEnd()
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DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
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}
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void CUCode_AX::NotifyAXThread()
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{
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std::unique_lock<std::mutex> lk(m_cmdlist_mutex);
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m_cmdlist_cv.notify_one();
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}
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void CUCode_AX::StartWorking()
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{
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if (m_run_on_thread)
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NotifyAXThread();
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else
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m_work_available = true;
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}
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void CUCode_AX::HandleCommandList()
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{
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// Temp variables for addresses computation
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@ -660,15 +606,10 @@ void CUCode_AX::HandleMail(u32 mail)
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bool set_next_is_cmdlist = false;
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// Wait for DSP processing to be done before answering any mail. This is
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// safe to do because it matches what the DSP does on real hardware: there
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// is no interrupt when a mail from CPU is received.
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m_processing.lock();
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if (next_is_cmdlist)
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{
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CopyCmdList(mail, cmdlist_size);
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StartWorking();
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m_work_available = true;
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}
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else if (m_UploadSetupInProgress)
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{
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@ -682,7 +623,6 @@ void CUCode_AX::HandleMail(u32 mail)
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}
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else if (mail == MAIL_NEW_UCODE)
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{
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soundStream->GetMixer()->SetHLEReady(false);
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m_UploadSetupInProgress = true;
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}
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else if (mail == MAIL_RESET)
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@ -705,7 +645,6 @@ void CUCode_AX::HandleMail(u32 mail)
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ERROR_LOG(DSPHLE, "Unknown mail sent to AX::HandleMail: %08x", mail);
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}
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m_processing.unlock();
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next_is_cmdlist = set_next_is_cmdlist;
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}
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@ -722,12 +661,6 @@ void CUCode_AX::CopyCmdList(u32 addr, u16 size)
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m_cmdlist_size = size;
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}
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void CUCode_AX::MixAdd(short* out_buffer, int nsamples)
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{
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// Should never be called: we do not set HLE as ready.
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// We accurately send samples to RAM instead of directly to the mixer.
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}
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void CUCode_AX::Update(int cycles)
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{
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// Used for UCode switching.
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@ -767,8 +700,6 @@ void CUCode_AX::DoAXState(PointerWrap& p)
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void CUCode_AX::DoState(PointerWrap& p)
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{
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std::lock_guard<std::mutex> lk(m_processing);
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DoStateShared(p);
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DoAXState(p);
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}
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@ -56,15 +56,10 @@ public:
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virtual ~CUCode_AX();
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virtual void HandleMail(u32 mail) override;
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virtual void MixAdd(short* out_buffer, int nsamples) override;
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virtual void Update(int cycles) override;
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virtual void DoState(PointerWrap& p) override;
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u32 GetUpdateMs() override;
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// Needed because StdThread.h std::thread implem does not support member
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// pointers. TODO(delroth): obsolete.
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static void SpawnAXThread(CUCode_AX* self);
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protected:
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enum MailType
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{
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@ -92,19 +87,8 @@ protected:
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// This flag is set if there is anything to process.
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bool m_work_available;
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// Volatile because it's set by HandleMail and accessed in
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// HandleCommandList, which are running in two different threads.
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volatile u16 m_cmdlist[512];
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volatile u32 m_cmdlist_size;
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bool m_run_on_thread;
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// Sync objects
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std::mutex m_processing;
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std::condition_variable m_cmdlist_cv;
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std::mutex m_cmdlist_mutex;
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std::thread m_axthread;
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u16 m_cmdlist[512];
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u32 m_cmdlist_size;
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// Table of coefficients for polyphase sample rate conversion.
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// The coefficients aren't always available (they are part of the DSP DROM)
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@ -125,16 +109,6 @@ protected:
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// Apply updates to a PB. Generic, used in AX GC and AX Wii.
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void ApplyUpdatesForMs(int curr_ms, u16* pb, u16* num_updates, u16* updates);
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// Signal that we should start handling a command list. Dispatches to the
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// AX thread if using a thread, else just sets a boolean flag.
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void StartWorking();
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// Send a notification to the AX thread to tell it a new cmdlist addr is
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// available for processing.
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void NotifyAXThread();
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void AXThread();
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virtual void HandleCommandList();
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void SignalWorkEnd();
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@ -667,8 +667,6 @@ u32 CUCode_AXWii::GetUpdateMs()
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void CUCode_AXWii::DoState(PointerWrap &p)
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{
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std::lock_guard<std::mutex> lk(m_processing);
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DoStateShared(p);
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DoAXState(p);
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@ -130,11 +130,13 @@ void CUCode_Zelda::HandleMail_LightVersion(u32 _uMail)
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if (m_bSyncCmdPending)
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{
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DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
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MixAudio();
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m_CurBuffer++;
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if (m_CurBuffer == m_NumBuffers)
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{
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soundStream->GetMixer()->SetHLEReady(true);
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m_bSyncCmdPending = false;
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DEBUG_LOG(DSPHLE, "Update the SoundThread to be in sync");
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}
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@ -189,6 +191,8 @@ void CUCode_Zelda::HandleMail_SMSVersion(u32 _uMail)
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m_NumSyncMail = 0;
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m_bSyncInProgress = false;
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MixAudio();
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m_CurBuffer++;
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m_rMailHandler.PushMail(DSP_SYNC);
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@ -200,7 +204,6 @@ void CUCode_Zelda::HandleMail_SMSVersion(u32 _uMail)
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m_rMailHandler.PushMail(DSP_FRAME_END);
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// DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
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soundStream->GetMixer()->SetHLEReady(true);
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DEBUG_LOG(DSPHLE, "Update the SoundThread to be in sync");
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// soundStream->Update(); //do it in this thread to avoid sync problems
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@ -292,30 +295,12 @@ void CUCode_Zelda::HandleMail_NormalVersion(u32 _uMail)
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m_SyncFlags[n] = _uMail & 0xFFFF;
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m_bSyncInProgress = false;
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// Normally, we should mix to the buffers used by the game.
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// We don't do it currently for a simple reason:
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// if the game runs fast all the time, then it's OK,
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// but if it runs slow, sound can become choppy.
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// This problem won't happen when mixing to the buffer
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// provided by MixAdd(), because the size of this buffer
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// is automatically adjusted if the game runs slow.
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#if 0
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if (m_SyncFlags[n] & 0x8000)
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{
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for (; m_CurVoice < m_MaxVoice; m_CurVoice++)
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{
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if (m_CurVoice >= m_NumVoices)
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break;
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MixVoice(m_CurVoice);
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}
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}
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else
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#endif
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m_CurVoice = m_MaxVoice;
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m_CurVoice = m_MaxVoice;
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if (m_CurVoice >= m_NumVoices)
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{
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MixAudio();
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m_CurBuffer++;
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m_rMailHandler.PushMail(DSP_SYNC);
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@ -330,7 +315,6 @@ void CUCode_Zelda::HandleMail_NormalVersion(u32 _uMail)
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m_rMailHandler.PushMail(DSP_FRAME_END);
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//g_dspInitialize.pGenerateDSPInterrupt();
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soundStream->GetMixer()->SetHLEReady(true);
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DEBUG_LOG(DSPHLE, "Update the SoundThread to be in sync");
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// soundStream->Update(); //do it in this thread to avoid sync problems
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@ -392,7 +376,6 @@ void CUCode_Zelda::HandleMail_NormalVersion(u32 _uMail)
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case 0x0001: // accepts params to either dma to iram and/or dram (used for hotbooting a new ucode)
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// TODO find a better way to protect from HLEMixer?
|
||||
soundStream->GetMixer()->SetHLEReady(false);
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m_UploadSetupInProgress = true;
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||||
return;
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||||
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|
@ -484,8 +467,8 @@ void CUCode_Zelda::ExecuteList()
|
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// Addresses for right & left buffers in main memory
|
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// Each buffer is 160 bytes long. The number of (both left & right) buffers
|
||||
// is set by the first mail of the list.
|
||||
m_RightBuffersAddr = Read32() & 0x7FFFFFFF;
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||||
m_LeftBuffersAddr = Read32() & 0x7FFFFFFF;
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||||
m_RightBuffersAddr = Read32() & 0x7FFFFFFF;
|
||||
|
||||
DEBUG_LOG(DSPHLE, "DsyncFrame");
|
||||
// These alternate between three sets of mixing buffers. They are all three fairly near,
|
||||
|
@ -559,9 +542,6 @@ u32 CUCode_Zelda::GetUpdateMs()
|
|||
|
||||
void CUCode_Zelda::DoState(PointerWrap &p)
|
||||
{
|
||||
// It's bad if we try to save during Mix()
|
||||
std::lock_guard<std::mutex> lk(m_csMix);
|
||||
|
||||
p.Do(m_AFCCoefTable);
|
||||
p.Do(m_MiscTable);
|
||||
|
||||
|
|
|
@ -125,9 +125,7 @@ public:
|
|||
void HandleMail_LightVersion(u32 _uMail);
|
||||
void HandleMail_SMSVersion(u32 _uMail);
|
||||
void HandleMail_NormalVersion(u32 _uMail);
|
||||
|
||||
void Update(int cycles) override;
|
||||
void MixAdd(short* buffer, int size) override;
|
||||
|
||||
void CopyPBsFromRAM();
|
||||
void CopyPBsToRAM();
|
||||
|
@ -291,4 +289,6 @@ private:
|
|||
|
||||
// Renders a voice and mixes it into LeftBuffer, RightBuffer
|
||||
void RenderAddVoice(ZeldaVoicePB& PB, s32* _LeftBuffer, s32* _RightBuffer, int _Size);
|
||||
|
||||
void MixAudio();
|
||||
};
|
||||
|
|
|
@ -49,9 +49,7 @@ void CUCode_Zelda::WritebackVoicePB(u32 _Addr, ZeldaVoicePB& PB)
|
|||
|
||||
int CUCode_Zelda::ConvertRatio(int pb_ratio)
|
||||
{
|
||||
float _ratioFactor = 32000.0f / (float)soundStream->GetMixer()->GetSampleRate();
|
||||
u32 _ratio = (pb_ratio << 16);
|
||||
return (u64)((_ratio * _ratioFactor) * 16) >> 16;
|
||||
return pb_ratio * 16;
|
||||
}
|
||||
|
||||
int CUCode_Zelda::SizeForResampling(ZeldaVoicePB &PB, int size, int ratio) {
|
||||
|
@ -739,17 +737,13 @@ ContinueWithBlock:
|
|||
}
|
||||
}
|
||||
|
||||
// size is in stereo samples.
|
||||
void CUCode_Zelda::MixAdd(short *_Buffer, int _Size)
|
||||
void CUCode_Zelda::MixAudio()
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(m_csMix);
|
||||
// Safety check
|
||||
if (_Size > 256 * 1024 - 8)
|
||||
_Size = 256 * 1024 - 8;
|
||||
const int BufferSamples = 5 * 16;
|
||||
|
||||
// Final mix buffers
|
||||
memset(m_LeftBuffer, 0, _Size * sizeof(s32));
|
||||
memset(m_RightBuffer, 0, _Size * sizeof(s32));
|
||||
memset(m_LeftBuffer, 0, BufferSamples * sizeof(s32));
|
||||
memset(m_RightBuffer, 0, BufferSamples * sizeof(s32));
|
||||
|
||||
// For each PB...
|
||||
for (u32 i = 0; i < m_NumVoices; i++)
|
||||
|
@ -769,22 +763,24 @@ void CUCode_Zelda::MixAdd(short *_Buffer, int _Size)
|
|||
if (pb.KeyOff != 0)
|
||||
continue;
|
||||
|
||||
RenderAddVoice(pb, m_LeftBuffer, m_RightBuffer, _Size);
|
||||
RenderAddVoice(pb, m_LeftBuffer, m_RightBuffer, BufferSamples);
|
||||
WritebackVoicePB(m_VoicePBsAddr + (i * 0x180), pb);
|
||||
}
|
||||
|
||||
// Post processing, final conversion.
|
||||
for (int i = 0; i < _Size; i++)
|
||||
s16* left_buffer = (s16*)HLEMemory_Get_Pointer(m_LeftBuffersAddr);
|
||||
s16* right_buffer = (s16*)HLEMemory_Get_Pointer(m_RightBuffersAddr);
|
||||
left_buffer += m_CurBuffer * BufferSamples;
|
||||
right_buffer += m_CurBuffer * BufferSamples;
|
||||
for (int i = 0; i < BufferSamples; i++)
|
||||
{
|
||||
s32 left = (s32)_Buffer[0] + m_LeftBuffer[i];
|
||||
s32 right = (s32)_Buffer[1] + m_RightBuffer[i];
|
||||
s32 left = m_LeftBuffer[i];
|
||||
s32 right = m_RightBuffer[i];
|
||||
|
||||
MathUtil::Clamp(&left, -32768, 32767);
|
||||
_Buffer[0] = (short)left;
|
||||
left_buffer[i] = Common::swap16((short)left);
|
||||
|
||||
MathUtil::Clamp(&right, -32768, 32767);
|
||||
_Buffer[1] = (short)right;
|
||||
|
||||
_Buffer += 2;
|
||||
right_buffer[i] = Common::swap16((short)right);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -77,7 +77,6 @@ public:
|
|||
|
||||
// Cycles are out of the 81/121mhz the DSP runs at.
|
||||
virtual void Update(int cycles) = 0;
|
||||
virtual void MixAdd(short* buffer, int size) {}
|
||||
virtual u32 GetUpdateMs() = 0;
|
||||
|
||||
virtual void DoState(PointerWrap &p) { DoStateShared(p); }
|
||||
|
@ -95,7 +94,6 @@ protected:
|
|||
void DoStateShared(PointerWrap &p);
|
||||
|
||||
CMailHandler& m_rMailHandler;
|
||||
std::mutex m_csMix;
|
||||
|
||||
enum EDSP_Codes
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue