NetPlay: Remove the "Stop" button
Now that the host can simply close the window, there's no need for this extra control.
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@ -343,9 +343,6 @@ NetPlayDiag::NetPlayDiag(wxWindow* const parent, const CGameListCtrl* const game
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wxButton* const start_btn = new wxButton(panel, wxID_ANY, _("Start"));
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start_btn->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &NetPlayDiag::OnStart, this);
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bottom_szr->Add(start_btn);
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wxButton* const stop_btn = new wxButton(panel, wxID_ANY, _("Stop"));
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stop_btn->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &NetPlayDiag::OnStop, this);
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bottom_szr->Add(stop_btn);
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bottom_szr->Add(new wxStaticText(panel, wxID_ANY, _("Buffer:")), 0, wxLEFT | wxCENTER, 5 );
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wxSpinCtrl* const padbuf_spin = new wxSpinCtrl(panel, wxID_ANY, wxT("20")
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, wxDefaultPosition, wxSize(64, -1), wxSP_ARROW_KEYS, 0, 200, INITIAL_PAD_BUFFER_SIZE);
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@ -430,11 +427,6 @@ void NetPlayDiag::OnStart(wxCommandEvent&)
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netplay_server->StartGame(FindGame());
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}
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void NetPlayDiag::OnStop(wxCommandEvent&)
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{
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NetPlay::StopGame();
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}
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void NetPlayDiag::BootGame(const std::string& filename)
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{
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main_frame->BootGame(filename);
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@ -67,7 +67,6 @@ public:
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Common::FifoQueue<std::string> chat_msgs;
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void OnStart(wxCommandEvent& event);
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void OnStop(wxCommandEvent& event);
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// implementation of NetPlayUI methods
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void BootGame(const std::string& filename);
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