GLInterface: Destroy GLWin
Everything is now safely tucked inside each individual GLInterface.
This commit is contained in:
parent
63f1a16969
commit
2d974b6086
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@ -4,8 +4,10 @@
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#include <unordered_map>
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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#include "Common/Thread.h"
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#include "DolphinWX/Android/ButtonManager.h"
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#include "DolphinWX/GLInterface/GLInterface.h"
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namespace ButtonManager
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{
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|x64">
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@ -100,7 +100,6 @@
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<ClCompile Include="WxUtils.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="GLInterface\GLInterface.h" />
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<ClInclude Include="resource.h" />
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<ClInclude Include="AboutDolphin.h" />
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<ClInclude Include="ARCodeAddEdit.h" />
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@ -282,7 +282,6 @@
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<ClInclude Include="WiimoteConfigDiag.h">
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<Filter>GUI</Filter>
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</ClInclude>
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<ClInclude Include="GLInterface\GLInterface.h" />
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<ClInclude Include="SoftwareVideoConfigDialog.h">
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<Filter>GUI\Video</Filter>
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</ClInclude>
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@ -4,14 +4,15 @@
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#include <wx/panel.h>
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#include "DolphinWX/GLInterface/GLInterface.h"
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#include "DolphinWX/GLInterface/AGL.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoConfig.h"
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void cInterfaceAGL::Swap()
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{
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[GLWin.cocoaCtx flushBuffer];
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[cocoaCtx flushBuffer];
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}
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// Create rendering window.
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@ -19,13 +20,13 @@ void cInterfaceAGL::Swap()
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bool cInterfaceAGL::Create(void *window_handle)
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{
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// FIXME: Get rid of the explicit use of wxPanel here. This shouldn't be necessary.
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GLWin.cocoaWin = reinterpret_cast<NSView*>(((wxPanel*)window_handle)->GetHandle());
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NSSize size = [GLWin.cocoaWin frame].size;
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cocoaWin = reinterpret_cast<NSView*>(((wxPanel*)window_handle)->GetHandle());
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NSSize size = [cocoaWin frame].size;
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// Enable high-resolution display support.
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[GLWin.cocoaWin setWantsBestResolutionOpenGLSurface:YES];
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[cocoaWin setWantsBestResolutionOpenGLSurface:YES];
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NSWindow *window = [GLWin.cocoaWin window];
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NSWindow *window = [cocoaWin window];
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float scale = [window backingScaleFactor];
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size.width *= scale;
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@ -43,21 +44,21 @@ bool cInterfaceAGL::Create(void *window_handle)
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return false;
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}
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GLWin.cocoaCtx = [[NSOpenGLContext alloc]
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cocoaCtx = [[NSOpenGLContext alloc]
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initWithFormat: fmt shareContext: nil];
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[fmt release];
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if (GLWin.cocoaCtx == nil) {
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if (cocoaCtx == nil) {
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ERROR_LOG(VIDEO, "failed to create context");
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return false;
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}
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if (GLWin.cocoaWin == nil) {
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if (cocoaWin == nil) {
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ERROR_LOG(VIDEO, "failed to create window");
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return false;
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}
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[window makeFirstResponder:GLWin.cocoaWin];
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[GLWin.cocoaCtx setView: GLWin.cocoaWin];
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[window makeFirstResponder:cocoaWin];
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[cocoaCtx setView: cocoaWin];
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[window makeKeyAndOrderFront: nil];
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return true;
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@ -65,7 +66,7 @@ bool cInterfaceAGL::Create(void *window_handle)
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bool cInterfaceAGL::MakeCurrent()
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{
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[GLWin.cocoaCtx makeCurrentContext];
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[cocoaCtx makeCurrentContext];
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return true;
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}
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@ -79,15 +80,15 @@ bool cInterfaceAGL::ClearCurrent()
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// Close backend
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void cInterfaceAGL::Shutdown()
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{
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[GLWin.cocoaCtx clearDrawable];
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[GLWin.cocoaCtx release];
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GLWin.cocoaCtx = nil;
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[cocoaCtx clearDrawable];
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[cocoaCtx release];
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cocoaCtx = nil;
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}
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void cInterfaceAGL::Update()
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{
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NSWindow *window = [GLWin.cocoaWin window];
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NSSize size = [GLWin.cocoaWin frame].size;
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NSWindow *window = [cocoaWin window];
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NSSize size = [cocoaWin frame].size;
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float scale = [window backingScaleFactor];
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size.width *= scale;
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@ -100,11 +101,11 @@ void cInterfaceAGL::Update()
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s_backbuffer_width = size.width;
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s_backbuffer_height = size.height;
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[GLWin.cocoaCtx update];
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[cocoaCtx update];
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}
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void cInterfaceAGL::SwapInterval(int interval)
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{
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[GLWin.cocoaCtx setValues:(GLint *)&interval forParameter:NSOpenGLCPSwapInterval];
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[cocoaCtx setValues:(GLint *)&interval forParameter:NSOpenGLCPSwapInterval];
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}
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@ -12,6 +12,9 @@
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class cInterfaceAGL : public cInterfaceBase
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{
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private:
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NSView *cocoaWin;
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NSOpenGLContext *cocoaCtx;
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public:
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void Swap();
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bool Create(void *window_handle);
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@ -3,17 +3,18 @@
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// Refer to the license.txt file included.
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#include "Core/Host.h"
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#include "DolphinWX/GLInterface/GLInterface.h"
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#include "DolphinWX/GLInterface/EGL.h"
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#include "VideoBackends/OGL/GLInterfaceBase.h"
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#include "VideoCommon/RenderBase.h"
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// Show the current FPS
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void cInterfaceEGL::Swap()
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{
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eglSwapBuffers(GLWin.egl_dpy, GLWin.egl_surf);
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eglSwapBuffers(egl_dpy, egl_surf);
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}
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void cInterfaceEGL::SwapInterval(int Interval)
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{
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eglSwapInterval(GLWin.egl_dpy, Interval);
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eglSwapInterval(egl_dpy, Interval);
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}
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void* cInterfaceEGL::GetFuncAddress(const std::string& name)
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@ -39,7 +40,7 @@ void cInterfaceEGL::DetectMode()
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EGL_NONE };
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// Get how many configs there are
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if (!eglChooseConfig( GLWin.egl_dpy, attribs, nullptr, 0, &num_configs))
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if (!eglChooseConfig( egl_dpy, attribs, nullptr, 0, &num_configs))
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{
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INFO_LOG(VIDEO, "Error: couldn't get an EGL visual config\n");
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goto err_exit;
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@ -48,7 +49,7 @@ void cInterfaceEGL::DetectMode()
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config = new EGLConfig[num_configs];
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// Get all the configurations
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if (!eglChooseConfig(GLWin.egl_dpy, attribs, config, num_configs, &num_configs))
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if (!eglChooseConfig(egl_dpy, attribs, config, num_configs, &num_configs))
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{
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INFO_LOG(VIDEO, "Error: couldn't get an EGL visual config\n");
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goto err_exit;
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@ -58,7 +59,7 @@ void cInterfaceEGL::DetectMode()
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{
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EGLint attribVal;
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bool ret;
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ret = eglGetConfigAttrib(GLWin.egl_dpy, config[i], EGL_RENDERABLE_TYPE, &attribVal);
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ret = eglGetConfigAttrib(egl_dpy, config[i], EGL_RENDERABLE_TYPE, &attribVal);
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if (ret)
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{
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if (attribVal & EGL_OPENGL_BIT)
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@ -89,15 +90,15 @@ bool cInterfaceEGL::Create(void *window_handle)
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const char *s;
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EGLint egl_major, egl_minor;
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GLWin.egl_dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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egl_dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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if (!GLWin.egl_dpy)
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if (!egl_dpy)
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{
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INFO_LOG(VIDEO, "Error: eglGetDisplay() failed\n");
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return false;
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}
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if (!eglInitialize(GLWin.egl_dpy, &egl_major, &egl_minor))
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if (!eglInitialize(egl_dpy, &egl_major, &egl_minor))
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{
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INFO_LOG(VIDEO, "Error: eglInitialize() failed\n");
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return false;
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@ -142,7 +143,7 @@ bool cInterfaceEGL::Create(void *window_handle)
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break;
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}
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if (!eglChooseConfig( GLWin.egl_dpy, attribs, &config, 1, &num_configs))
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if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs))
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{
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INFO_LOG(VIDEO, "Error: couldn't get an EGL visual config\n");
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exit(1);
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@ -153,38 +154,36 @@ bool cInterfaceEGL::Create(void *window_handle)
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else
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eglBindAPI(EGL_OPENGL_ES_API);
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EGLNativeWindowType native_window = window_handle;
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EGLNativeWindowType native_window = (EGLNativeWindowType) window_handle;
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EGLint format;
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eglGetConfigAttrib(GLWin.egl_dpy, config, EGL_NATIVE_VISUAL_ID, &format);
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eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &format);
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ANativeWindow_setBuffersGeometry(native_window, 0, 0, format);
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int none, width, height;
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Host_GetRenderWindowSize(none, none, width, height);
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GLWin.width = width;
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GLWin.height = height;
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GLInterface->SetBackBufferDimensions(width, height);
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s = eglQueryString(GLWin.egl_dpy, EGL_VERSION);
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s = eglQueryString(egl_dpy, EGL_VERSION);
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INFO_LOG(VIDEO, "EGL_VERSION = %s\n", s);
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s = eglQueryString(GLWin.egl_dpy, EGL_VENDOR);
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s = eglQueryString(egl_dpy, EGL_VENDOR);
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INFO_LOG(VIDEO, "EGL_VENDOR = %s\n", s);
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s = eglQueryString(GLWin.egl_dpy, EGL_EXTENSIONS);
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s = eglQueryString(egl_dpy, EGL_EXTENSIONS);
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INFO_LOG(VIDEO, "EGL_EXTENSIONS = %s\n", s);
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s = eglQueryString(GLWin.egl_dpy, EGL_CLIENT_APIS);
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s = eglQueryString(egl_dpy, EGL_CLIENT_APIS);
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INFO_LOG(VIDEO, "EGL_CLIENT_APIS = %s\n", s);
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GLWin.egl_ctx = eglCreateContext(GLWin.egl_dpy, config, EGL_NO_CONTEXT, ctx_attribs );
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if (!GLWin.egl_ctx)
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egl_ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, ctx_attribs );
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if (!egl_ctx)
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{
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INFO_LOG(VIDEO, "Error: eglCreateContext failed\n");
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exit(1);
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}
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GLWin.egl_surf = eglCreateWindowSurface(GLWin.egl_dpy, config, native_window, nullptr);
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if (!GLWin.egl_surf)
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egl_surf = eglCreateWindowSurface(egl_dpy, config, native_window, nullptr);
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if (!egl_surf)
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{
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INFO_LOG(VIDEO, "Error: eglCreateWindowSurface failed\n");
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exit(1);
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bool cInterfaceEGL::MakeCurrent()
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{
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return eglMakeCurrent(GLWin.egl_dpy, GLWin.egl_surf, GLWin.egl_surf, GLWin.egl_ctx);
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return eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx);
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}
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// Close backend
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void cInterfaceEGL::Shutdown()
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{
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if (GLWin.egl_ctx && !eglMakeCurrent(GLWin.egl_dpy, GLWin.egl_surf, GLWin.egl_surf, GLWin.egl_ctx))
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if (egl_ctx && !eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx))
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NOTICE_LOG(VIDEO, "Could not release drawing context.");
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if (GLWin.egl_ctx)
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if (egl_ctx)
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{
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eglMakeCurrent(GLWin.egl_dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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if (!eglDestroyContext(GLWin.egl_dpy, GLWin.egl_ctx))
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eglMakeCurrent(egl_dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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if (!eglDestroyContext(egl_dpy, egl_ctx))
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NOTICE_LOG(VIDEO, "Could not destroy drawing context.");
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if (!eglDestroySurface(GLWin.egl_dpy, GLWin.egl_surf))
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if (!eglDestroySurface(egl_dpy, egl_surf))
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NOTICE_LOG(VIDEO, "Could not destroy window surface.");
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if (!eglTerminate(GLWin.egl_dpy))
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if (!eglTerminate(egl_dpy))
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NOTICE_LOG(VIDEO, "Could not destroy display connection.");
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GLWin.egl_ctx = nullptr;
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egl_ctx = nullptr;
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}
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}
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@ -14,6 +14,9 @@ class cInterfaceEGL : public cInterfaceBase
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{
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private:
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void DetectMode();
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EGLSurface egl_surf;
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EGLContext egl_ctx;
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EGLDisplay egl_dpy;
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public:
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void SwapInterval(int Interval);
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void Swap();
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "DolphinWX/GLInterface/GLInterface.h"
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#include "VideoBackends/OGL/GLInterfaceBase.h"
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GLWindow GLWin;
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#if USE_EGL
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#include "DolphinWX/GLInterface/EGL.h"
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#elif defined(__APPLE__)
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#include "DolphinWX/GLInterface/AGL.h"
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#elif defined(_WIN32)
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#include "DolphinWX/GLInterface/WGL.h"
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#elif HAVE_X11
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#include "DolphinWX/GLInterface/GLX.h"
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#else
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#error Platform doesnt have a GLInterface
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#endif
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cInterfaceBase* HostGL_CreateGLInterface()
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{
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@ -1,42 +0,0 @@
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/Thread.h"
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#if USE_EGL
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#include "DolphinWX/GLInterface/EGL.h"
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#elif defined(__APPLE__)
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#include "DolphinWX/GLInterface/AGL.h"
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#elif defined(_WIN32)
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#include "DolphinWX/GLInterface/WGL.h"
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#elif HAVE_X11
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#include "DolphinWX/GLInterface/GLX.h"
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#include <GL/glx.h>
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#else
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#error Platform doesnt have a GLInterface
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#endif
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typedef struct {
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#if USE_EGL
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EGLSurface egl_surf;
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EGLContext egl_ctx;
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EGLDisplay egl_dpy;
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#elif defined(__APPLE__)
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NSView *cocoaWin;
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NSOpenGLContext *cocoaCtx;
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#elif HAVE_X11
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GLXContext ctx;
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int screen;
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Window win;
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Window parent;
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Display *dpy;
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XVisualInfo *vi;
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XSetWindowAttributes attr;
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std::thread xEventThread;
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#endif
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} GLWindow;
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extern GLWindow GLWin;
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@ -4,7 +4,7 @@
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#include <string>
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#include "DolphinWX/GLInterface/GLInterface.h"
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#include "DolphinWX/GLInterface/GLX.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VideoConfig.h"
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@ -26,7 +26,7 @@ void* cInterfaceGLX::GetFuncAddress(const std::string& name)
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void cInterfaceGLX::Swap()
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{
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glXSwapBuffers(GLWin.dpy, GLWin.win);
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glXSwapBuffers(dpy, win);
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}
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// Create rendering window.
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@ -58,26 +58,25 @@ bool cInterfaceGLX::Create(void *window_handle)
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GLX_DOUBLEBUFFER,
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None };
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GLWin.dpy = XOpenDisplay(nullptr);
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GLWin.parent = (Window)window_handle;
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GLWin.screen = DefaultScreen(GLWin.dpy);
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dpy = XOpenDisplay(nullptr);
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int screen = DefaultScreen(dpy);
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glXQueryVersion(GLWin.dpy, &glxMajorVersion, &glxMinorVersion);
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glXQueryVersion(dpy, &glxMajorVersion, &glxMinorVersion);
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NOTICE_LOG(VIDEO, "glX-Version %d.%d", glxMajorVersion, glxMinorVersion);
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// Get an appropriate visual
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GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDbl);
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if (GLWin.vi == nullptr)
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vi = glXChooseVisual(dpy, screen, attrListDbl);
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if (vi == nullptr)
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{
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GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListSgl);
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if (GLWin.vi != nullptr)
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vi = glXChooseVisual(dpy, screen, attrListSgl);
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if (vi != nullptr)
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{
|
||||
ERROR_LOG(VIDEO, "Only single buffered visual!");
|
||||
}
|
||||
else
|
||||
{
|
||||
GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDefault);
|
||||
if (GLWin.vi == nullptr)
|
||||
vi = glXChooseVisual(dpy, screen, attrListDefault);
|
||||
if (vi == nullptr)
|
||||
{
|
||||
ERROR_LOG(VIDEO, "Could not choose visual (glXChooseVisual)");
|
||||
return false;
|
||||
|
@ -88,20 +87,23 @@ bool cInterfaceGLX::Create(void *window_handle)
|
|||
NOTICE_LOG(VIDEO, "Got double buffered visual!");
|
||||
|
||||
// Create a GLX context.
|
||||
GLWin.ctx = glXCreateContext(GLWin.dpy, GLWin.vi, nullptr, GL_TRUE);
|
||||
if (!GLWin.ctx)
|
||||
ctx = glXCreateContext(dpy, vi, nullptr, GL_TRUE);
|
||||
if (!ctx)
|
||||
{
|
||||
PanicAlert("Unable to create GLX context.");
|
||||
return false;
|
||||
}
|
||||
|
||||
XWindow.CreateXWindow();
|
||||
XWindow.Initialize(dpy);
|
||||
|
||||
Window parent = (Window)window_handle;
|
||||
win = XWindow.CreateXWindow(parent, vi);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool cInterfaceGLX::MakeCurrent()
|
||||
{
|
||||
bool success = glXMakeCurrent(GLWin.dpy, GLWin.win, GLWin.ctx);
|
||||
bool success = glXMakeCurrent(dpy, win, ctx);
|
||||
if (success)
|
||||
{
|
||||
// load this function based on the current bound context
|
||||
|
@ -112,7 +114,7 @@ bool cInterfaceGLX::MakeCurrent()
|
|||
|
||||
bool cInterfaceGLX::ClearCurrent()
|
||||
{
|
||||
return glXMakeCurrent(GLWin.dpy, None, nullptr);
|
||||
return glXMakeCurrent(dpy, None, nullptr);
|
||||
}
|
||||
|
||||
|
||||
|
@ -120,11 +122,11 @@ bool cInterfaceGLX::ClearCurrent()
|
|||
void cInterfaceGLX::Shutdown()
|
||||
{
|
||||
XWindow.DestroyXWindow();
|
||||
if (GLWin.ctx)
|
||||
if (ctx)
|
||||
{
|
||||
glXDestroyContext(GLWin.dpy, GLWin.ctx);
|
||||
XCloseDisplay(GLWin.dpy);
|
||||
GLWin.ctx = nullptr;
|
||||
glXDestroyContext(dpy, ctx);
|
||||
XCloseDisplay(dpy);
|
||||
ctx = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <GL/glx.h>
|
||||
|
||||
#include "DolphinWX/GLInterface/X11_Util.h"
|
||||
#include "VideoBackends/OGL/GLInterfaceBase.h"
|
||||
|
@ -13,6 +14,10 @@ class cInterfaceGLX : public cInterfaceBase
|
|||
{
|
||||
private:
|
||||
cX11Window XWindow;
|
||||
Display *dpy;
|
||||
Window win;
|
||||
GLXContext ctx;
|
||||
XVisualInfo *vi;
|
||||
public:
|
||||
friend class cX11Window;
|
||||
void SwapInterval(int Interval) override;
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
#include "Core/Host.h"
|
||||
|
||||
#include "DolphinWX/GLInterface/GLInterface.h"
|
||||
#include "DolphinWX/GLInterface/WGL.h"
|
||||
|
||||
#include "VideoCommon/RenderBase.h"
|
||||
#include "VideoCommon/VertexShaderManager.h"
|
||||
|
|
|
@ -2,50 +2,61 @@
|
|||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "Common/Thread.h"
|
||||
#include "Core/Host.h"
|
||||
#include "DolphinWX/GLInterface/GLInterface.h"
|
||||
#include "DolphinWX/GLInterface/X11_Util.h"
|
||||
#include "VideoBackends/OGL/GLInterfaceBase.h"
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
|
||||
void cX11Window::CreateXWindow(void)
|
||||
void cX11Window::Initialize(Display *_dpy)
|
||||
{
|
||||
dpy = _dpy;
|
||||
}
|
||||
|
||||
Window cX11Window::CreateXWindow(Window parent, XVisualInfo *vi)
|
||||
{
|
||||
XSetWindowAttributes attr;
|
||||
|
||||
colormap = XCreateColormap(dpy, parent, vi->visual, AllocNone);
|
||||
|
||||
// Setup window attributes
|
||||
GLWin.attr.colormap = XCreateColormap(GLWin.dpy,
|
||||
GLWin.parent, GLWin.vi->visual, AllocNone);
|
||||
GLWin.attr.background_pixel = BlackPixel(GLWin.dpy, GLWin.screen);
|
||||
GLWin.attr.border_pixel = 0;
|
||||
attr.colormap = colormap;
|
||||
attr.background_pixel = BlackPixel(dpy, 0);
|
||||
attr.border_pixel = 0;
|
||||
|
||||
// Create the window
|
||||
GLWin.win = XCreateWindow(GLWin.dpy, GLWin.parent,
|
||||
0, 0, 1, 1, 0,
|
||||
GLWin.vi->depth, InputOutput, GLWin.vi->visual,
|
||||
CWBorderPixel | CWBackPixel | CWColormap, &GLWin.attr);
|
||||
XSelectInput(GLWin.dpy, GLWin.parent, StructureNotifyMask);
|
||||
XMapWindow(GLWin.dpy, GLWin.win);
|
||||
XSync(GLWin.dpy, True);
|
||||
win = XCreateWindow(dpy, parent,
|
||||
0, 0, 1, 1, 0,
|
||||
vi->depth, InputOutput, vi->visual,
|
||||
CWBorderPixel | CWBackPixel | CWColormap, &attr);
|
||||
XSelectInput(dpy, parent, StructureNotifyMask);
|
||||
XMapWindow(dpy, win);
|
||||
XSync(dpy, True);
|
||||
|
||||
GLWin.xEventThread = std::thread(&cX11Window::XEventThread, this);
|
||||
xEventThread = std::thread(&cX11Window::XEventThread, this);
|
||||
|
||||
return win;
|
||||
}
|
||||
|
||||
void cX11Window::DestroyXWindow(void)
|
||||
{
|
||||
XUnmapWindow(GLWin.dpy, GLWin.win);
|
||||
GLWin.win = 0;
|
||||
if (GLWin.xEventThread.joinable())
|
||||
GLWin.xEventThread.join();
|
||||
XFreeColormap(GLWin.dpy, GLWin.attr.colormap);
|
||||
XUnmapWindow(dpy, win);
|
||||
if (xEventThread.joinable())
|
||||
xEventThread.join();
|
||||
XFreeColormap(dpy, colormap);
|
||||
}
|
||||
|
||||
void cX11Window::XEventThread()
|
||||
{
|
||||
while (GLWin.win)
|
||||
while (win)
|
||||
{
|
||||
XEvent event;
|
||||
for (int num_events = XPending(GLWin.dpy); num_events > 0; num_events--)
|
||||
for (int num_events = XPending(dpy); num_events > 0; num_events--)
|
||||
{
|
||||
XNextEvent(GLWin.dpy, &event);
|
||||
XNextEvent(dpy, &event);
|
||||
switch (event.type) {
|
||||
case ConfigureNotify:
|
||||
XResizeWindow(GLWin.dpy, GLWin.win, event.xconfigure.width, event.xconfigure.height);
|
||||
XResizeWindow(dpy, win, event.xconfigure.width, event.xconfigure.height);
|
||||
GLInterface->SetBackBufferDimensions(event.xconfigure.width, event.xconfigure.height);
|
||||
break;
|
||||
default:
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <thread>
|
||||
#include <X11/keysym.h>
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/Xutil.h>
|
||||
|
@ -13,7 +14,13 @@ class cX11Window
|
|||
{
|
||||
private:
|
||||
void XEventThread();
|
||||
std::thread xEventThread;
|
||||
Colormap colormap;
|
||||
public:
|
||||
void CreateXWindow(void);
|
||||
void Initialize(Display *dpy);
|
||||
Window CreateXWindow(Window parent, XVisualInfo *vi);
|
||||
void DestroyXWindow(void);
|
||||
|
||||
Display *dpy;
|
||||
Window win;
|
||||
};
|
||||
|
|
|
@ -5,10 +5,6 @@
|
|||
#include "Common/Thread.h"
|
||||
#include "InputCommon/ControllerInterface/ControllerInterface.h"
|
||||
|
||||
#if USE_EGL
|
||||
#include "DolphinWX/GLInterface/GLInterface.h"
|
||||
#endif
|
||||
|
||||
#ifdef CIFACE_USE_XINPUT
|
||||
#include "InputCommon/ControllerInterface/XInput/XInput.h"
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue