Move audio handling out of DSP emulation.
This is good for a couple of reasons: one, it gets rid of duplicated code, and two, DSP emulation shouldn't need to interact with audio in the first place.
This commit is contained in:
parent
78499e5b7c
commit
3afa17f752
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@ -159,4 +159,25 @@ namespace AudioCommon
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soundStream->SetVolume(SConfig::GetInstance().m_Volume);
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}
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}
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void ClearAudioBuffer(bool mute)
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{
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if (soundStream)
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soundStream->Clear(mute);
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}
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void SendAIBuffer(short *samples, unsigned int num_samples)
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{
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if (!soundStream)
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return;
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CMixer* pMixer = soundStream->GetMixer();
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if (pMixer && samples)
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{
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pMixer->PushSamples(samples, num_samples);
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}
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soundStream->Update();
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}
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}
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@ -19,4 +19,6 @@ namespace AudioCommon
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std::vector<std::string> GetSoundBackends();
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void PauseAndLock(bool doLock, bool unpauseOnUnlock=true);
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void UpdateSoundStream();
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void ClearAudioBuffer(bool mute);
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void SendAIBuffer(short* samples, unsigned int num_samples);
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}
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@ -410,6 +410,8 @@ void EmuThread()
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}
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AudioCommon::InitSoundStream(g_pWindowHandle);
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// The hardware is initialized.
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g_bHwInit = true;
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@ -507,6 +509,7 @@ void EmuThread()
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Pad::Shutdown();
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Wiimote::Shutdown();
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g_video_backend->Shutdown();
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AudioCommon::ShutdownSoundStream();
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}
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// Set or get the running state
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@ -4,7 +4,6 @@
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#pragma once
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#include "AudioCommon/SoundStream.h"
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#include "Common/ChunkFile.h"
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class DSPEmulator
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@ -26,15 +25,9 @@ public:
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virtual unsigned short DSP_ReadMailBoxLow(bool _CPUMailbox) = 0;
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virtual unsigned short DSP_ReadControlRegister() = 0;
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virtual unsigned short DSP_WriteControlRegister(unsigned short) = 0;
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virtual void DSP_SendAIBuffer(unsigned int address, unsigned int num_samples) = 0;
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virtual void DSP_Update(int cycles) = 0;
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virtual void DSP_StopSoundStream() = 0;
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virtual void DSP_ClearAudioBuffer(bool mute) = 0;
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virtual u32 DSP_UpdateRate() = 0;
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protected:
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SoundStream *soundStream;
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void *m_hWnd;
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};
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DSPEmulator *CreateDSPEmulator(bool HLE);
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@ -2,6 +2,8 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "AudioCommon/AudioCommon.h"
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#include "Common/Common.h"
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#include "Common/Thread.h"
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@ -112,14 +114,14 @@ void CCPU::EnableStepping(const bool _bStepping)
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PowerPC::Pause();
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m_StepEvent.Reset();
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g_video_backend->EmuStateChange(EMUSTATE_CHANGE_PAUSE);
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DSP::GetDSPEmulator()->DSP_ClearAudioBuffer(true);
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AudioCommon::ClearAudioBuffer(true);
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}
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else
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{
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PowerPC::Start();
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m_StepEvent.Set();
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g_video_backend->EmuStateChange(EMUSTATE_CHANGE_PLAY);
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DSP::GetDSPEmulator()->DSP_ClearAudioBuffer(false);
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AudioCommon::ClearAudioBuffer(false);
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}
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}
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@ -23,6 +23,8 @@
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// the just used buffer through the AXList (or whatever it might be called in
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// Nintendo games).
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#include "AudioCommon/AudioCommon.h"
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#include "Common/MemoryUtil.h"
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#include "Core/ConfigManager.h"
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@ -482,7 +484,9 @@ void UpdateAudioDMA()
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if (g_audioDMA.BlocksLeft == 0)
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{
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dsp_emulator->DSP_SendAIBuffer(g_audioDMA.SourceAddress, 8*g_audioDMA.AudioDMAControl.NumBlocks);
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void *address = Memory::GetPointer(g_audioDMA.SourceAddress);
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unsigned samples = 8 * g_audioDMA.AudioDMAControl.NumBlocks;
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AudioCommon::SendAIBuffer((short*)address, samples);
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GenerateDSPInterrupt(DSP::INT_AID);
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g_audioDMA.BlocksLeft = g_audioDMA.AudioDMAControl.NumBlocks;
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g_audioDMA.ReadAddress = g_audioDMA.SourceAddress;
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@ -492,7 +496,7 @@ void UpdateAudioDMA()
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{
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// Send silence. Yeah, it's a bit of a waste to sample rate convert
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// silence. or hm. Maybe we shouldn't do this :)
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dsp_emulator->DSP_SendAIBuffer(0, AudioInterface::GetAIDSampleRate());
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AudioCommon::SendAIBuffer(0, AudioInterface::GetAIDSampleRate());
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}
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}
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@ -19,8 +19,6 @@
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DSPHLE::DSPHLE()
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{
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m_InitMixer = false;
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soundStream = nullptr;
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}
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// Mailbox utility
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@ -43,7 +41,6 @@ struct DSPState
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bool DSPHLE::Initialize(void *hWnd, bool bWii, bool bDSPThread)
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{
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m_hWnd = hWnd;
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m_bWii = bWii;
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m_pUCode = nullptr;
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m_lastUCode = nullptr;
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@ -54,7 +51,6 @@ bool DSPHLE::Initialize(void *hWnd, bool bWii, bool bDSPThread)
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m_DSPControl.DSPHalt = 1;
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m_DSPControl.DSPInit = 1;
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m_InitMixer = false;
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m_dspState.Reset();
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return true;
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@ -66,7 +62,6 @@ void DSPHLE::DSP_StopSoundStream()
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void DSPHLE::Shutdown()
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{
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AudioCommon::ShutdownSoundStream();
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}
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void DSPHLE::DSP_Update(int cycles)
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@ -139,23 +134,6 @@ void DSPHLE::DoState(PointerWrap &p)
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p.SetMode(PointerWrap::MODE_VERIFY);
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return;
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}
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bool prevInitMixer = m_InitMixer;
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p.Do(m_InitMixer);
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if (prevInitMixer != m_InitMixer && p.GetMode() == PointerWrap::MODE_READ)
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{
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if (m_InitMixer)
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{
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InitMixer();
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AudioCommon::PauseAndLock(true);
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}
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else
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{
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AudioCommon::PauseAndLock(false);
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soundStream->Stop();
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delete soundStream;
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soundStream = nullptr;
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}
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}
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p.DoPOD(m_DSPControl);
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p.DoPOD(m_dspState);
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@ -260,25 +238,10 @@ void DSPHLE::DSP_WriteMailBoxLow(bool _CPUMailbox, unsigned short _Value)
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}
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}
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void DSPHLE::InitMixer()
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{
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soundStream = AudioCommon::InitSoundStream(m_hWnd);
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if (!soundStream) PanicAlert("Error starting up sound stream");
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// Mixer is initialized
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m_InitMixer = true;
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}
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// Other DSP fuctions
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u16 DSPHLE::DSP_WriteControlRegister(unsigned short _Value)
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{
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DSP::UDSPControl Temp(_Value);
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if (!m_InitMixer)
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{
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if (!Temp.DSPHalt)
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{
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InitMixer();
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}
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}
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if (Temp.DSPReset)
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{
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@ -301,34 +264,6 @@ u16 DSPHLE::DSP_ReadControlRegister()
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return m_DSPControl.Hex;
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}
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// The reason that we don't disable this entire
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// function when Other Audio is disabled is that then we can't turn it back on
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// again once the game has started.
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void DSPHLE::DSP_SendAIBuffer(unsigned int address, unsigned int num_samples)
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{
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if (!soundStream)
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return;
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CMixer* pMixer = soundStream->GetMixer();
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if (pMixer && address)
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{
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short* samples = (short*)HLEMemory_Get_Pointer(address);
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pMixer->PushSamples(samples, num_samples);
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}
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soundStream->Update();
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}
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void DSPHLE::DSP_ClearAudioBuffer(bool mute)
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{
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if (soundStream)
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soundStream->Clear(mute);
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}
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void DSPHLE::PauseAndLock(bool doLock, bool unpauseOnUnlock)
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{
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if (doLock || unpauseOnUnlock)
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DSP_ClearAudioBuffer(doLock);
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}
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@ -4,9 +4,6 @@
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#pragma once
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#include "AudioCommon/AudioCommon.h"
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#include "AudioCommon/SoundStream.h"
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#include "Core/DSPEmulator.h"
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#include "Core/HW/DSP.h"
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#include "Core/HW/DSPHLE/MailHandler.h"
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@ -30,10 +27,8 @@ public:
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virtual unsigned short DSP_ReadMailBoxLow(bool _CPUMailbox) override;
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virtual unsigned short DSP_ReadControlRegister() override;
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virtual unsigned short DSP_WriteControlRegister(unsigned short) override;
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virtual void DSP_SendAIBuffer(unsigned int address, unsigned int num_samples) override;
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virtual void DSP_Update(int cycles) override;
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virtual void DSP_StopSoundStream() override;
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virtual void DSP_ClearAudioBuffer(bool mute) override;
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virtual u32 DSP_UpdateRate() override;
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CMailHandler& AccessMailHandler() { return m_MailHandler; }
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@ -45,13 +40,10 @@ public:
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private:
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void SendMailToDSP(u32 _uMail);
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void InitMixer();
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// Declarations and definitions
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bool m_bWii;
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bool m_InitMixer;
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// Fake mailbox utility
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struct DSPState
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{
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@ -2,9 +2,6 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "AudioCommon/AudioCommon.h"
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#include "AudioCommon/Mixer.h"
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#include "Common/Atomic.h"
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#include "Common/ChunkFile.h"
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#include "Common/Common.h"
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@ -33,8 +30,6 @@
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DSPLLE::DSPLLE()
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{
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soundStream = nullptr;
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m_InitMixer = false;
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m_bIsRunning = false;
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m_cycle_count = 0;
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}
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@ -80,24 +75,6 @@ void DSPLLE::DoState(PointerWrap &p)
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p.Do(cyclesLeft);
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p.Do(init_hax);
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p.Do(m_cycle_count);
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bool prevInitMixer = m_InitMixer;
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p.Do(m_InitMixer);
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if (prevInitMixer != m_InitMixer && p.GetMode() == PointerWrap::MODE_READ)
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{
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if (m_InitMixer)
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{
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InitMixer();
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AudioCommon::PauseAndLock(true);
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}
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else
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{
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AudioCommon::PauseAndLock(false);
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soundStream->Stop();
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delete soundStream;
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soundStream = nullptr;
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}
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}
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}
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// Regular thread
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@ -131,10 +108,8 @@ void DSPLLE::dsp_thread(DSPLLE *dsp_lle)
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bool DSPLLE::Initialize(void *hWnd, bool bWii, bool bDSPThread)
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{
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m_hWnd = hWnd;
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m_bWii = bWii;
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m_bDSPThread = bDSPThread;
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m_InitMixer = false;
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std::string irom_file = File::GetUserPath(D_GCUSER_IDX) + DSP_IROM;
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std::string coef_file = File::GetUserPath(D_GCUSER_IDX) + DSP_COEF;
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@ -177,24 +152,11 @@ void DSPLLE::DSP_StopSoundStream()
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void DSPLLE::Shutdown()
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{
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AudioCommon::ShutdownSoundStream();
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DSPCore_Shutdown();
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}
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void DSPLLE::InitMixer()
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{
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soundStream = AudioCommon::InitSoundStream(m_hWnd);
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if (!soundStream) PanicAlert("Error starting up sound stream");
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// Mixer is initialized
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m_InitMixer = true;
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}
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u16 DSPLLE::DSP_WriteControlRegister(u16 _uFlag)
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{
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if (!m_InitMixer)
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{
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InitMixer();
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}
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DSPInterpreter::WriteCR(_uFlag);
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// Check if the CPU has set an external interrupt (CR_EXTERNAL_INT)
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@ -318,34 +280,8 @@ u32 DSPLLE::DSP_UpdateRate()
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return 12600; // TO BE TWEAKED
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}
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void DSPLLE::DSP_SendAIBuffer(unsigned int address, unsigned int num_samples)
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{
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if (!soundStream)
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return;
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CMixer *pMixer = soundStream->GetMixer();
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if (pMixer && address)
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{
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address &= (address & 0x10000000) ? 0x13ffffff : 0x01ffffff;
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const short *samples = (const short *)&g_dsp.cpu_ram[address];
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pMixer->PushSamples(samples, num_samples);
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}
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soundStream->Update();
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}
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void DSPLLE::DSP_ClearAudioBuffer(bool mute)
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{
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if (soundStream)
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soundStream->Clear(mute);
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}
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void DSPLLE::PauseAndLock(bool doLock, bool unpauseOnUnlock)
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{
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if (doLock || unpauseOnUnlock)
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DSP_ClearAudioBuffer(doLock);
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if (doLock)
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m_csDSPThreadActive.lock();
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else
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@ -4,7 +4,6 @@
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#pragma once
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#include "AudioCommon/SoundStream.h"
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#include "Common/Thread.h"
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#include "Core/DSPEmulator.h"
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@ -28,19 +27,15 @@ public:
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virtual unsigned short DSP_ReadMailBoxLow(bool _CPUMailbox) override;
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virtual unsigned short DSP_ReadControlRegister() override;
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virtual unsigned short DSP_WriteControlRegister(unsigned short) override;
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virtual void DSP_SendAIBuffer(unsigned int address, unsigned int num_samples) override;
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virtual void DSP_Update(int cycles) override;
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virtual void DSP_StopSoundStream() override;
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virtual void DSP_ClearAudioBuffer(bool mute) override;
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virtual u32 DSP_UpdateRate() override;
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private:
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static void dsp_thread(DSPLLE* lpParameter);
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void InitMixer();
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std::thread m_hDSPThread;
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std::mutex m_csDSPThreadActive;
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bool m_InitMixer;
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bool m_bWii;
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bool m_bDSPThread;
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bool m_bIsRunning;
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@ -23,6 +23,8 @@
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#include <wx/spinctrl.h>
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#include <wx/stattext.h>
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#include "AudioCommon/AudioCommon.h"
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#include "Common/Common.h"
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#include "Common/CommonPaths.h"
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#include "Common/FileSearch.h"
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