Turn the FPSCounter namespace into a class.

This commit is contained in:
Jules Blok 2014-07-13 13:04:25 +02:00
parent 6def4ead01
commit 3b978f7c27
6 changed files with 53 additions and 57 deletions

View File

@ -27,6 +27,7 @@
#include "VideoCommon/AVIDump.h"
#include "VideoCommon/BPFunctions.h"
#include "VideoCommon/Fifo.h"
#include "VideoCommon/FPSCounter.h"
#include "VideoCommon/ImageWrite.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/PixelEngine.h"
@ -898,7 +899,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangl
// Finish up the current frame, print some stats
if (g_ActiveConfig.bShowFPS)
{
std::string fps = StringFromFormat("FPS: %d\n", s_fps);
std::string fps = StringFromFormat("FPS: %d\n", m_fps_counter.m_fps);
D3D::font.DrawTextScaled(0, 0, 20, 0.0f, 0xFF00FFFF, fps);
}

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@ -36,6 +36,7 @@
#include "VideoCommon/BPStructs.h"
#include "VideoCommon/DriverDetails.h"
#include "VideoCommon/Fifo.h"
#include "VideoCommon/FPSCounter.h"
#include "VideoCommon/ImageWrite.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/PixelEngine.h"
@ -335,7 +336,6 @@ Renderer::Renderer()
OSDInternalW = 0;
OSDInternalH = 0;
s_fps=0;
s_ShowEFBCopyRegions_VBO = 0;
s_blendMode = 0;
@ -683,7 +683,7 @@ void Renderer::DrawDebugInfo()
std::string debug_info;
if (g_ActiveConfig.bShowFPS)
debug_info += StringFromFormat("FPS: %d\n", s_fps);
debug_info += StringFromFormat("FPS: %d\n", m_fps_counter.m_fps);
if (SConfig::GetInstance().m_ShowLag)
debug_info += StringFromFormat("Lag: %" PRIu64 "\n", Movie::g_currentLagCount);

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@ -10,61 +10,44 @@
#include "VideoCommon/FPSCounter.h"
#include "VideoCommon/VideoConfig.h"
namespace FPSCounter
{
#define FPS_REFRESH_INTERVAL 1000
static unsigned int s_counter = 0;
static unsigned int s_fps = 0;
static unsigned int s_fps_last_counter = 0;
static Common::Timer s_update_time;
static Common::Timer s_render_time;
static std::ofstream s_bench_file;
void Initialize()
FPSCounter::FPSCounter()
{
s_counter = s_fps_last_counter = 0;
s_fps = 0;
s_update_time.Update();
s_render_time.Update();
if (s_bench_file.is_open())
s_bench_file.close();
m_update_time.Update();
m_render_time.Update();
}
void Shutdown()
FPSCounter::~FPSCounter()
{
if (s_bench_file.is_open())
s_bench_file.close();
if (m_bench_file.is_open())
m_bench_file.close();
}
static void LogRenderTimeToFile(u64 val)
void FPSCounter::LogRenderTimeToFile(u64 val)
{
if (!s_bench_file.is_open())
s_bench_file.open(File::GetUserPath(D_LOGS_IDX) + "render_time.txt");
if (!m_bench_file.is_open())
m_bench_file.open(File::GetUserPath(D_LOGS_IDX) + "render_time.txt");
s_bench_file << val << std::endl;
m_bench_file << val << std::endl;
}
int Update()
int FPSCounter::Update()
{
if (s_update_time.GetTimeDifference() >= FPS_REFRESH_INTERVAL)
if (m_update_time.GetTimeDifference() >= FPS_REFRESH_INTERVAL)
{
s_update_time.Update();
s_fps = s_counter - s_fps_last_counter;
s_fps_last_counter = s_counter;
s_bench_file.flush();
m_update_time.Update();
m_fps = m_counter - m_fps_last_counter;
m_fps_last_counter = m_counter;
m_bench_file.flush();
}
if (g_ActiveConfig.bLogRenderTimeToFile)
{
LogRenderTimeToFile(s_render_time.GetTimeDifference());
s_render_time.Update();
LogRenderTimeToFile(m_render_time.GetTimeDifference());
m_render_time.Update();
}
s_counter++;
return s_fps;
m_counter++;
return m_fps;
}
}

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@ -4,15 +4,32 @@
#pragma once
namespace FPSCounter
#include <fstream>
#include "Common/Timer.h"
class FPSCounter
{
// Initializes the FPS counter.
void Initialize();
public:
unsigned int m_fps;
// Shutdown the FPS counter by closing the logs.
void Shutdown();
// Initializes the FPS counter.
FPSCounter();
// Called when a frame is rendered. Returns the value to be displayed on
// screen as the FPS counter (updated every second).
int Update();
}
// Shutdown the FPS counter by closing the logs.
~FPSCounter();
// Called when a frame is rendered. Returns the value to be displayed on
// screen as the FPS counter (updated every second).
int Update();
private:
unsigned int m_counter;
unsigned int m_fps_last_counter;
Common::Timer m_update_time;
Common::Timer m_render_time;
std::ofstream m_bench_file;
void LogRenderTimeToFile(u64 val);
};

View File

@ -65,8 +65,6 @@ int Renderer::s_LastEFBScale;
bool Renderer::s_skipSwap;
bool Renderer::XFBWrited;
unsigned int Renderer::s_fps = 0;
PEControl::PixelFormat Renderer::prev_efb_format = PEControl::INVALID_FMT;
unsigned int Renderer::efb_scale_numeratorX = 1;
unsigned int Renderer::efb_scale_numeratorY = 1;
@ -87,8 +85,6 @@ Renderer::Renderer()
OSDChoice = 0;
OSDTime = 0;
FPSCounter::Initialize();
}
Renderer::~Renderer()
@ -105,8 +101,6 @@ Renderer::~Renderer()
if (pFrameDump.IsOpen())
pFrameDump.Close();
#endif
FPSCounter::Shutdown();
}
void Renderer::RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbWidth, u32 fbHeight, float Gamma)
@ -529,7 +523,7 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle&
g_renderer->SwapImpl(xfbAddr, fbWidth, fbHeight, rc, Gamma);
if (XFBWrited)
s_fps = FPSCounter::Update();
g_renderer->m_fps_counter.Update();
frameCount++;
GFX_DEBUGGER_PAUSE_AT(NEXT_FRAME, true);

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@ -19,6 +19,7 @@
#include "Common/MathUtil.h"
#include "Common/Thread.h"
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/FPSCounter.h"
#include "VideoCommon/FramebufferManagerBase.h"
#include "VideoCommon/NativeVertexFormat.h"
#include "VideoCommon/VideoCommon.h"
@ -150,7 +151,7 @@ protected:
static bool s_skipSwap;
static bool XFBWrited;
static unsigned int s_fps;
FPSCounter m_fps_counter;
private:
static PEControl::PixelFormat prev_efb_format;