[GLExtensions] Don't fail out loading funciton pointers in both ES2 and ES3 modes.
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@ -437,6 +437,7 @@ namespace GLExtensions
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// Private members and functions
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void *_dlsym;
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bool _isES3;
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bool _isES;
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u32 _GLVersion;
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std::unordered_map<std::string, bool> _extensionlist;
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// Forward declared init functions
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@ -511,7 +512,7 @@ namespace GLExtensions
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if (_dlsym) // Just in case dlopen fails
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*func = dlsym(_dlsym, name.c_str());
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#endif
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if (*func == NULL && _isES3)
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if (*func == NULL && _isES)
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*func = (void*)0xFFFFFFFF; // Easy to determine invalid function, just so we continue on
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if (*func == NULL)
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ERROR_LOG(VIDEO, "Couldn't load function %s", name.c_str());
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@ -533,6 +534,7 @@ namespace GLExtensions
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_dlsym = dlopen(NULL, RTLD_LAZY);
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#endif
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_isES3 = GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3;
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_isES = GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3 || GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES2;
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// Grab glGetStringi immediately
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// We need it to grab the extension list
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