Add shortcut to (dis)connect the balance board.
Fixes issue 6383.
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06d721984d
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63a747edc0
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@ -41,6 +41,7 @@ static const struct {
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{ "Wiimote2Connect", 50 /* '2' */, 2 /* wxMOD_CMD */ },
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{ "Wiimote3Connect", 51 /* '3' */, 2 /* wxMOD_CMD */ },
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{ "Wiimote4Connect", 52 /* '4' */, 2 /* wxMOD_CMD */ },
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{ "BalanceBoardConnect",53 /* '4' */, 2 /* wxMOD_CMD */ },
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#else
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{ "Open", 79 /* 'O' */, 2 /* wxMOD_CONTROL */},
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{ "ChangeDisc", 0, 0 /* wxMOD_NONE */ },
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@ -64,6 +65,7 @@ static const struct {
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{ "Wiimote2Connect", 345 /* WXK_F6 */, 1 /* wxMOD_ALT */ },
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{ "Wiimote3Connect", 346 /* WXK_F7 */, 1 /* wxMOD_ALT */ },
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{ "Wiimote4Connect", 347 /* WXK_F8 */, 1 /* wxMOD_ALT */ },
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{ "BalanceBoardConnect",348 /* WXK_F9 */, 1 /* wxMOD_ALT */ },
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#endif
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{ "LoadStateSlot1", 340 /* WXK_F1 */, 0 /* wxMOD_NONE */ },
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@ -32,6 +32,7 @@ enum Hotkey
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HK_WIIMOTE2_CONNECT,
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HK_WIIMOTE3_CONNECT,
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HK_WIIMOTE4_CONNECT,
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HK_BALANCEBOARD_CONNECT,
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HK_LOAD_STATE_SLOT_1,
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HK_LOAD_STATE_SLOT_2,
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@ -215,7 +215,7 @@ EVT_MENU_RANGE(IDM_LOADLAST1, IDM_LOADLAST8, CFrame::OnLoadLastState)
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EVT_MENU_RANGE(IDM_SAVESLOT1, IDM_SAVESLOT8, CFrame::OnSaveState)
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EVT_MENU_RANGE(IDM_FRAMESKIP0, IDM_FRAMESKIP9, CFrame::OnFrameSkip)
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EVT_MENU_RANGE(IDM_DRIVE1, IDM_DRIVE24, CFrame::OnBootDrive)
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EVT_MENU_RANGE(IDM_CONNECT_WIIMOTE1, IDM_CONNECT_WIIMOTE4, CFrame::OnConnectWiimote)
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EVT_MENU_RANGE(IDM_CONNECT_WIIMOTE1, IDM_CONNECT_BALANCEBOARD, CFrame::OnConnectWiimote)
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EVT_MENU_RANGE(IDM_LISTWAD, IDM_LISTDRIVES, CFrame::GameListChanged)
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// Other
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@ -739,6 +739,7 @@ int GetCmdForHotkey(unsigned int key)
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case HK_WIIMOTE2_CONNECT: return IDM_CONNECT_WIIMOTE2;
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case HK_WIIMOTE3_CONNECT: return IDM_CONNECT_WIIMOTE3;
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case HK_WIIMOTE4_CONNECT: return IDM_CONNECT_WIIMOTE4;
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case HK_BALANCEBOARD_CONNECT: return IDM_CONNECT_BALANCEBOARD;
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case HK_LOAD_STATE_SLOT_1: return IDM_LOADSLOT1;
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case HK_LOAD_STATE_SLOT_2: return IDM_LOADSLOT2;
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@ -823,6 +824,8 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
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WiimoteId = 2;
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else if (IsHotkey(event, HK_WIIMOTE4_CONNECT))
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WiimoteId = 3;
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else if (IsHotkey(event, HK_BALANCEBOARD_CONNECT))
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WiimoteId = 4;
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else
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{
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unsigned int i = NUM_HOTKEYS;
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@ -205,6 +205,7 @@ void CFrame::CreateMenu()
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toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE2, GetMenuLabel(HK_WIIMOTE2_CONNECT));
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toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE3, GetMenuLabel(HK_WIIMOTE3_CONNECT));
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toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE4, GetMenuLabel(HK_WIIMOTE4_CONNECT));
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toolsMenu->AppendCheckItem(IDM_CONNECT_BALANCEBOARD, GetMenuLabel(HK_BALANCEBOARD_CONNECT));
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m_MenuBar->Append(toolsMenu, _("&Tools"));
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@ -370,7 +371,9 @@ wxString CFrame::GetMenuLabel(int Id)
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Label = wxString::Format(_("Connect Wiimote %i"),
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Id - HK_WIIMOTE1_CONNECT + 1);
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break;
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case HK_BALANCEBOARD_CONNECT:
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Label = _("Connect Balance Board");
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break;
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case HK_LOAD_STATE_SLOT_1:
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case HK_LOAD_STATE_SLOT_2:
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case HK_LOAD_STATE_SLOT_3:
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@ -1570,13 +1573,14 @@ void CFrame::UpdateGUI()
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if (DiscIO::CNANDContentManager::Access().GetNANDLoader(TITLEID_SYSMENU).IsValid())
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GetMenuBar()->FindItem(IDM_LOAD_WII_MENU)->Enable(!Initialized);
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// Tools
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// Tools
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GetMenuBar()->FindItem(IDM_CHEATS)->Enable(SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableCheats);
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GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Enable(RunningWii);
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GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Enable(RunningWii);
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GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Enable(RunningWii);
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GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Enable(RunningWii);
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GetMenuBar()->FindItem(IDM_CONNECT_BALANCEBOARD)->Enable(RunningWii);
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GetMenuBar()->FindItem(IDM_CONFIG_WIIMOTE_PLUGIN)->Enable(!RunningGamecube);
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if (RunningWii)
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{
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@ -1588,6 +1592,8 @@ void CFrame::UpdateGUI()
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AccessWiiMote(0x0102)->IsConnected());
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GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Check(GetUsbPointer()->
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AccessWiiMote(0x0103)->IsConnected());
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GetMenuBar()->FindItem(IDM_CONNECT_BALANCEBOARD)->Check(GetUsbPointer()->
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AccessWiiMote(0x0104)->IsConnected());
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}
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if (Running)
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@ -97,6 +97,7 @@ enum
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IDM_CONNECT_WIIMOTE2,
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IDM_CONNECT_WIIMOTE3,
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IDM_CONNECT_WIIMOTE4,
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IDM_CONNECT_BALANCEBOARD,
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IDM_LISTWAD,
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IDM_LISTWII,
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@ -185,6 +185,7 @@ void HotkeyConfigDialog::CreateHotkeyGUIControls(void)
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_("Connect Wiimote 2"),
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_("Connect Wiimote 3"),
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_("Connect Wiimote 4"),
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_("Connect Balance Board"),
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_("Load State Slot 1"),
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_("Load State Slot 2"),
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