PixelShaderGen: Fix various merge conflicts and a critical regression from revision 32b78a85
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@ -269,7 +269,7 @@ static void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE Api
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unsigned int numStages = bpmem.genMode.numtevstages + 1;
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unsigned int numTexgen = bpmem.genMode.numtexgens;
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bool per_pixel_depth = (bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.early_ztest && bpmem.zmode.testenable) || !g_ActiveConfig.bFastDepthCalc;
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const bool per_pixel_depth = (bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.early_ztest && bpmem.zmode.testenable) || !g_ActiveConfig.bFastDepthCalc;
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const bool bOpenGL = ApiType == API_OPENGL;
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out.Write("//Pixel Shader for TEV stages\n");
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@ -288,7 +288,7 @@ static void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE Api
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out.Write("float fmod( float x, float y )\n");
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out.Write("{\n");
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out.Write("\tfloat z = fract( abs( x / y) ) * abs( y );\n");
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out.Write("\treturn (x < 0) ? -z : z;\n");
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out.Write("\treturn (x < 0.0) ? -z : z;\n");
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out.Write("}\n");
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// Declare samplers
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@ -587,10 +587,11 @@ static void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE Api
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}
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// depth texture can safely be ignored if the result won't be written to the depth buffer (early_ztest) and isn't used for fog either
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bool skip_ztexture = !per_pixel_depth && !bpmem.fog.c_proj_fsel.fsel;
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const bool skip_ztexture = !per_pixel_depth && !bpmem.fog.c_proj_fsel.fsel;
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uid_data.ztex_op = bpmem.ztex2.op;
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uid_data.per_pixel_depth = per_pixel_depth;
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uid_data.fast_depth_calc = g_ActiveConfig.bFastDepthCalc;
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uid_data.fog_fsel = bpmem.fog.c_proj_fsel.fsel;
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// Note: z-textures are not written to depth buffer if early depth test is used
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@ -810,26 +811,26 @@ static void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, API_TYPE
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TevStageCombiner::ColorCombiner &cc = bpmem.combiners[n].colorC;
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TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[n].alphaC;
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uid_data.cc_n_d = cc.d;
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uid_data.cc_n_c = cc.c;
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uid_data.cc_n_b = cc.b;
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uid_data.cc_n_a = cc.a;
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uid_data.cc_n_bias = cc.bias;
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uid_data.cc_n_op = cc.op;
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uid_data.cc_n_clamp = cc.clamp;
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uid_data.cc_n_shift = cc.shift;
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uid_data.cc_n_dest = cc.dest;
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uid_data.ac_n_rswap = ac.rswap;
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uid_data.ac_n_tswap = ac.tswap;
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uid_data.ac_n_d = ac.d;
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uid_data.ac_n_c = ac.c;
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uid_data.ac_n_b = ac.b;
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uid_data.ac_n_a = ac.a;
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uid_data.ac_n_bias = ac.bias;
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uid_data.ac_n_op = ac.op;
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uid_data.ac_n_clamp = ac.clamp;
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uid_data.ac_n_shift = ac.shift;
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uid_data.ac_n_dest = ac.dest;
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uid_data.cc_n_d = cc.d << (4*n);
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uid_data.cc_n_c = cc.c << (4*n);
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uid_data.cc_n_b = cc.b << (4*n);
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uid_data.cc_n_a = cc.a << (4*n);
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uid_data.cc_n_bias = cc.bias << (2*n);
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uid_data.cc_n_op = cc.op << n;
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uid_data.cc_n_clamp = cc.clamp << n;
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uid_data.cc_n_shift = cc.shift << (2*n);
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uid_data.cc_n_dest = cc.dest << (2*n);
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uid_data.ac_n_rswap = ac.rswap << (2*n);
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uid_data.ac_n_tswap = ac.tswap << (2*n);
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uid_data.ac_n_d = ac.d << (3*n);
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uid_data.ac_n_c = ac.c << (3*n);
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uid_data.ac_n_b = ac.b << (3*n);
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uid_data.ac_n_a = ac.a << (3*n);
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uid_data.ac_n_bias = ac.bias << (2*n);
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uid_data.ac_n_op = ac.op << n;
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uid_data.ac_n_clamp = ac.clamp << n;
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uid_data.ac_n_shift = ac.shift << (2*n);
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uid_data.ac_n_dest = ac.dest << (2*n);
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if(cc.a == TEVCOLORARG_RASA || cc.a == TEVCOLORARG_RASC
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|| cc.b == TEVCOLORARG_RASA || cc.b == TEVCOLORARG_RASC
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@ -171,6 +171,7 @@ struct pixel_shader_uid_data
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u32 ztex_op : 2;
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u32 fast_depth_calc : 1;
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u32 per_pixel_depth : 1;
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u32 bHasIndStage : 16;
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