Stop building GLExtensions.cpp twice(One in GL, one in software). We don't need to build it twice, this'll save a bit of time in the build process.

Also a bit of spacing cleanup.
This commit is contained in:
Ryan Houdek 2014-01-19 11:06:53 -06:00
parent 6ad4c0efa6
commit 683dbc09ac
2 changed files with 38 additions and 39 deletions

View File

@ -1,18 +1,18 @@
set(SRCS GLExtensions/GLExtensions.cpp
FramebufferManager.cpp
GLUtil.cpp
main.cpp
NativeVertexFormat.cpp
PerfQuery.cpp
PostProcessing.cpp
ProgramShaderCache.cpp
RasterFont.cpp
Render.cpp
SamplerCache.cpp
StreamBuffer.cpp
TextureCache.cpp
TextureConverter.cpp
VertexManager.cpp)
set(SRCS GLExtensions/GLExtensions.cpp
FramebufferManager.cpp
GLUtil.cpp
main.cpp
NativeVertexFormat.cpp
PerfQuery.cpp
PostProcessing.cpp
ProgramShaderCache.cpp
RasterFont.cpp
Render.cpp
SamplerCache.cpp
StreamBuffer.cpp
TextureCache.cpp
TextureConverter.cpp
VertexManager.cpp)
set(LIBS videocommon
SOIL

View File

@ -1,27 +1,26 @@
set(SRCS ../OGL/GLExtensions/GLExtensions.cpp
BPMemLoader.cpp
Clipper.cpp
SWCommandProcessor.cpp
CPMemLoader.cpp
DebugUtil.cpp
EfbCopy.cpp
EfbInterface.cpp
HwRasterizer.cpp
SWmain.cpp
OpcodeDecoder.cpp
SWPixelEngine.cpp
RasterFont.cpp
Rasterizer.cpp
SWRenderer.cpp
SetupUnit.cpp
SWStatistics.cpp
Tev.cpp
TextureEncoder.cpp
TextureSampler.cpp
TransformUnit.cpp
SWVertexLoader.cpp
SWVideoConfig.cpp
XFMemLoader.cpp)
set(SRCS BPMemLoader.cpp
Clipper.cpp
SWCommandProcessor.cpp
CPMemLoader.cpp
DebugUtil.cpp
EfbCopy.cpp
EfbInterface.cpp
HwRasterizer.cpp
SWmain.cpp
OpcodeDecoder.cpp
SWPixelEngine.cpp
RasterFont.cpp
Rasterizer.cpp
SWRenderer.cpp
SetupUnit.cpp
SWStatistics.cpp
Tev.cpp
TextureEncoder.cpp
TextureSampler.cpp
TransformUnit.cpp
SWVertexLoader.cpp
SWVideoConfig.cpp
XFMemLoader.cpp)
if(wxWidgets_FOUND)
set(SRCS ${SRCS} VideoConfigDialog.cpp)