Misc cleanup and fixes for some of the bad code i've written.
Fixes a buffer overflow in the sscanf, move the movie.raw to the GC folder, and stops calling GetSettings() twice.
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e4846de692
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@ -129,8 +129,8 @@ bool BootCore(const std::string& _rFilename)
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StartUp.bSyncGPU = Movie::IsSyncGPU();
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if (Movie::IsUsingMemcard() && Movie::IsStartingFromClearSave() && !StartUp.bWii)
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{
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if (File::Exists("Movie.raw"))
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File::Delete("Movie.raw");
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if (File::Exists(File::GetUserPath(D_GCUSER_IDX) + "Movie.raw"))
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File::Delete(File::GetUserPath(D_GCUSER_IDX) + "Movie.raw");
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}
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}
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@ -48,7 +48,7 @@ CEXIMemoryCard::CEXIMemoryCard(const int index)
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{
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m_strFilename = (card_index == 0) ? SConfig::GetInstance().m_strMemoryCardA : SConfig::GetInstance().m_strMemoryCardB;
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if (Movie::IsPlayingInput() && Movie::IsConfigSaved() && Movie::IsUsingMemcard() && Movie::IsStartingFromClearSave())
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m_strFilename = "Movie.raw";
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m_strFilename = File::GetUserPath(D_GCUSER_IDX) + "Movie.raw";
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// we're potentially leaking events here, since there's no UnregisterEvent until emu shutdown, but I guess it's inconsequential
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et_this_card = CoreTiming::RegisterEvent((card_index == 0) ? "memcardFlushA" : "memcardFlushB", FlushCallback);
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@ -432,9 +432,9 @@ bool BeginRecordingInput(int controllers)
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Movie::g_bClearSave = true;
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}
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std::thread md5thread(GetMD5);
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GetSettings();
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}
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g_playMode = MODE_RECORDING;
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GetSettings();
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author = SConfig::GetInstance().m_strMovieAuthor;
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EnsureTmpInputSize(1);
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@ -687,23 +687,9 @@ void ReadHeader()
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GetSettings();
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}
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videoBackend.resize(ARRAYSIZE(tmpHeader.videoBackend));
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for (unsigned int i = 0; i < ARRAYSIZE(tmpHeader.videoBackend);i++)
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{
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videoBackend[i] = tmpHeader.videoBackend[i];
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}
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g_discChange.resize(ARRAYSIZE(tmpHeader.discChange));
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for (unsigned int i = 0; i < ARRAYSIZE(tmpHeader.discChange);i++)
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{
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g_discChange[i] = tmpHeader.discChange[i];
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}
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author.resize(ARRAYSIZE(tmpHeader.author));
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for (unsigned int i = 0; i < ARRAYSIZE(tmpHeader.author);i++)
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{
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author[i] = tmpHeader.author[i];
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}
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videoBackend = (char*) tmpHeader.videoBackend;
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g_discChange = (char*) tmpHeader.discChange;
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author = (char*) tmpHeader.author;
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memcpy(MD5, tmpHeader.md5, 16);
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}
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@ -1075,7 +1061,7 @@ void EndPlayInput(bool cont)
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g_currentByte = 0;
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g_playMode = MODE_NONE;
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Core::DisplayMessage("Movie End.", 2000);
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g_bRecordingFromSaveState = 0;
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g_bRecordingFromSaveState = false;
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// we don't clear these things because otherwise we can't resume playback if we load a movie state later
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//g_totalFrames = g_totalBytes = 0;
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//delete tmpInput;
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@ -1183,10 +1169,11 @@ void GetSettings()
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if (!Core::g_CoreStartupParameter.bWii)
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g_bClearSave = !File::Exists(SConfig::GetInstance().m_strMemoryCardA);
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bMemcard = SConfig::GetInstance().m_EXIDevice[0] == EXIDEVICE_MEMORYCARD;
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u8 tmp[21];
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for (int i = 0; i < 20; ++i)
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{
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sscanf(SCM_REV_STR + 2 * i, "%02hhx", &revision[i]);
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sscanf(SCM_REV_STR + 2 * i, "%02hhx", &tmp[i]);
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revision[i] = tmp[i];
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}
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}
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@ -1216,8 +1203,7 @@ void CheckMD5()
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void GetMD5()
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{
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Core::DisplayMessage("Calculating checksum of game file...", 2000);
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for (int i = 0; i < 16; i++)
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MD5[i] = 0;
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memset(MD5, 0, sizeof(MD5));
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char game[255];
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memcpy(game, SConfig::GetInstance().m_LocalCoreStartupParameter.m_strFilename.c_str(),SConfig::GetInstance().m_LocalCoreStartupParameter.m_strFilename.size());
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md5_file(game, MD5);
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